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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Place the IC2 transformer directly touching the IC2 machine. The transformer will accept power directly from the IC2 machine. Make sure the IC2 transformer is correctly set to step up/step down as appropriate, and that the correct face of the IC2 transformer is facing the GT transformer (ie the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You need to use an IC2 transformer connected to a GregTech transformer in order to convert between the different types of IC2-EU and GT-EU. The IC2 cables without amperage limits and low loss with distance have been removed. See the bottom of this page...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Are you sure there are extra items? I was getting a thing where terminals would show twice as many items as there were, but if I took out an item the count would go down by 2.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Age of world generation? What is this wizardry?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm currently generating the copper tin iron and restone you mention using Thaumcraft and GT. Centrifuging glowstone dust (created in alchemical duplication) gives restore and gold. The gold itself is useful, but I use it as a metallum source to duplicate iron, tin and copper. Centrifuging...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well that's just the thing. I now have automated ore processing and massive AE storage. With this the quarry has faster speed than the drill, because the drill will get it in 15 minutes, but the quarry got it yesterday. Just like the early game you have a different dynamic in the LV era when...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have my quarry set to mine out a 1km by 1km square area. This gets me several veins every hour without being there. Before you get enough power, the advanced drill is by far the best, but when the quarry doesn't eat too much energy, having it mine overnight is the winner. If you're short on...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I noticed the drum dupe ages back, but I haven't seen it since about 3.1.4. I don't know if it is actually gone, or if I've just not clicked on something with a drum since then... When I saw it, the issue was with drums and Coke Ovens, rather than the railcraft tanks. It didn't happen very...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I see. Unfortunately I'm using an unmodified Infitech 3.1.7 and I've been getting it over the course of my playthrough. I got some ages ago, and I threw it away. I have just set up automated ore processing, and I have ended up with a bunch more. Unfortunately I cannot say which processing step...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Apologies if this has been solved, and I just haven't updated in a while, but I get two different kinds of ruby. There is 5630:8502 and 5630:8512. Only the :8502 ruby creates :8502 ruby dust (which is the one needed in all recipes). The :8512 ruby makes :*12 items, which can be crafted back...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I would say it is well worth your time to get the most U238 out of the uraninite. Aluminium dust can be obtained from electrolysing clay, and clay can be alchemically duplicated. This makes the chemical reactor recipe a very cheap way of getting more uranium. 40 MEU isn't very much at higher...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1: Don't feed nodes so that they are destroyed, and don't bother turning stabilisers on/off either. Place your node to be fed on an advanced stabiliser in the centre of a 7x7x7 cube, and then place 8 nodes at the 8 corners of that cube. The 8 nodes will all be equally drained, allowing them to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    One thing to check is that the relays can sometimes show that they are disconnected graphically, but they are actually still working correctly. See if your relays are still sending vis before worrying about breaking them. In the middle of my base (which has been entirely chunkloaded without a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, so no tiny Pu dusts from centrifuging U238 either? What about thermal centrifuging byproducts of ore processing? If they're all gone that would make it much harder to generate lots of plutonium. I had a quarry running to mine out 2 Uranium veins, powered by 8 reactors, each with 1 Quad MOX...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think the intent is that neither U235 or Plutonium are naturally occurring. Both should require either centrifuging out of other materials, or breeding in reactors.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    EnderIO conduits start at 4 items per move, an can go up to 64 items per move. I think they move items about once a second. A fully upgraded conduit will get you one stack per second, which while not slow, is nothing compared to transfer nodes. AE2 import/export busses are also very fast when...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Doesn't enderium also require the top level EBF coils to get up to 3000K? I remember it being an epic mission to get my qed and quarry.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fascinating, thanks guys. I might move to using them instead of my current system of world anchors. Although I do need to just set up a proper ender pearl farm at some point... On another note, does anyone know a way of getting vanilla spawners to function as if a player is around without...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How does a dimensional anchor compare in terms of its effects to a world anchor?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The thing to consider is: is the increased miss chance so large that it offsets the fact that you can dig nine 1x1 shafts in the time to dig a 3x3 or four in the time of a 2x2? That is without even worrying about the 9x higher cost of the pickaxes. If a 1x1 shaft has only a 20% chance of...