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    Editing Permsize in Multicraft

    I don't think a .jar.conf file is looked at by the startup. But I could be wrong, only your host can answer that. You are correct in that increasing the memory to 1Gb is not the same as adding the Permgen settings. I did not mean for you to use a craftbukkit jar i my original post. It's just...
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    Editing Permsize in Multicraft

    I put in a support ticket with my host (Exodus) asking the same question. Their response was that there is no way to change in with Multicraft. My host had me rename the ftb .jar file to a craftbukkit one and then select the craft bukkit from their launcher option as that one already has the...
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    FTB Unleashed random server restarts

    There are about 4 threads in support and the bugs tghread about this issue. Unleashed requires MaxPermGen settings added to the startup file. Should fix it. See this thread: http://forum.feed-the-beast.com/threads/ftb-unleashed-crashes-no-extra-mods-plugins.28180/
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    Updating from Unleashed 1.1.1 to 1.1.2

    Known issue, has been posted in modpack bugs thread for 4 days now. Being fixed in 1.1.3
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    Server Crash - Golden Conductive Pipe

    I use a hosted server so I had to access it via FTP using Filezilla. My word file is not zipped, I just downloaded the entire folder. MCEdit looks into the default Vanilla minecraft install location for Worlds so C:\Users\{Yourname}\Appdata\.minecraft\saves (I could be missing something in that...
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    Unleashed with GregTech ID Conflict

    Server is up and running fine with Unleashed 1.0.3 :BoP enabled, Nether Ores enabled, GT added and conflicts for Pluginsforforestry corrected. Finding there seems to be quite a few texture.png files missing so it may have been a bad download. Going to wait until Monday to see if a newer version...
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    Server Crash - Golden Conductive Pipe

    When you are loading in "real quick" and breaking the pipe the server has already crashed. You just don't see it for a minute before you disconnect. The server side crash is instant as soon as a chunk with the offending pipe is loaded by someone entering that chunk. You will need to download the...
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    Unleashed with GregTech ID Conflict

    TC worked fine when I added it back in today. It looks like the conflict was mainly Pluginsforforestry. Will be doing the server the next 2 days and see if I can get it running the same.
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    Unleashed with GregTech ID Conflict

    I got mine working today. I did not want to mess around with GT's ID's as its a longer fix every time there is a new update. After I did an NEI dump I edited the PluginsforForestry ID's From 31740,31741,31742 to 4040,4041,4042 That will be easy to find and remember for future updates. All is...
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    Server Crash help

    I would use MCEdit to delete the corrupted block. Or if you are running WorldEdit on your server you can use the //POS1, //POS2 to select the block and delete it in game. This does have to be done with someone who has OP status and can log into the server and has not gone to your area where the...
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    Unleashed with GregTech ID Conflict

    Everything is running fine with Gregtech in. Only the 4 ID's for PluginsforForestry caused the issue so I pulled PluginsforForestry out for now. I had already tried changing the ID's for PluginsforForestry but that crashed completely without showing any Conflicts. Had to go to work so thought...
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    Unleashed with GregTech ID Conflict

    Hi ALl, I have 99% success with adding Gregtech to Unleashed. Our server community likes the hard mode of Greg tech but some players like the magic of Thaumcraft. I had to disable/remove Tinkers Construct completely as all the ID's conflicted, We are ok with this. The only other mod that...
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    Anything better than export/emitter for overflow processing

    This! 100% I've been wondering what could be added to AE to allow inventory managment and still make a way that it would need to be expanded/crafted. Cards that need to be crafted similar to the Pattern holders would be great. I know levels can be maintained with level emitters but as it sits...
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    Problem FTB Ultimate 1.1.2 Water/Lava flow issue

    So after a few more hours of testing I think this is an issue (persmission/config?) with Buildcraft and its interaction with water/lava. BC pumps will remove the source block of water or lava and the surrounding blocks will not flow back in to fill the hole. 2x2 infinite water pools are...
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    Problem FTB Ultimate 1.1.2 Water/Lava flow issue

    Hi all, I'm in need of help. Our small group has a hosted FTB Ultimate 1.1.2 server and chunk loaders have suddenly decided to stop working. Onibait's MCPC+ (mcpc-plus-legacy-1.4.7-R1.1-SNAPSHOT-f534-L67.jar) Updated Buildcraft, chickenchunks jars Plugins: Essentials, WorldEdit, Worldguard...