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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks jason I'll take a look. If I can just get away with updating GT I'd rather do that. I've been through the configs and tweaked them, and would rather avoid big blocky chunk borders.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    quick question: Up late, gots my yellorium bees producing away, Got a 9x9x9 reactor built, working on the turbine... Can't seem to make blocks for the coils? Are we now not able to craft metal blocks? Kinda critical to be compatable with big reactors. Specifically was looking at either titanium...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've spent the last week in bee-breeding hell. I need a hug.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Was looking for a process of actually "enriching" naquadah. Not seeing it unfortunatley
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not seeing how to actually get enriched naquadah though. NEI keeps leading me in circles.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm loving carpenter's blocks and the creative things you can do with them! I've had them before in packs, but never used them because... Squares suffice. It's been all about production before, but I've about 270 hours into this pack, and still not made it to the end lol. As soon as I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm really pretty horrible at just building a facade onto a cliff, and hollowing out squares on the inside to house the different lines of automation in previous modpacks. I'm trying to make everything I do in this one "pretty". Even to the point of waiting to build things until I had the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well it's a long way off. I've the materials to get into big reactors, even got a 3x3x3 breeder that makes no power but makes me some cyanite setup, but I've yet to dip my toes into it, as I'm still running off a vanilla tree farm/charcoal and 4x rc boilers. I've only about 8 stacks of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There's Naquadah bees. Might be able to automate a fluid naquadah line. Taken me about a week just to breed some decent Industrious bees though, only made 3 mutagen combs, Gendustry is horribly expensive, I've yet to set up my first alveary... seed farm needed.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not entirely thrilled with the news of GT6... GT5 hasn't even had the full suite of functionality added into it that was lost in 1.6.4., and it seems that GT5 development will probably end now. That and the fact that worlds won't survive the upgrade isn't exactly thrilling. I like these...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got my first slimeballs by fishing for squid/calamari or something. Just put it into a crafting interface and get a few.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    boo. Wanted it for the cursed earth. Guess I'll figure out something else for the mob farm lol. Need massive amounts of gunpowder and can't find a lick of saltpeter anywhere. Never used the destruction pickaxe, I made one just for the challenge crafting with unstable ingots, but other than...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    anyone come across a division sigil yet? Not found one at all after looting perhaps 80 chests.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Half the fun is dying. I'd leave it on "hard". It's tough enough that way, those Project Zulu dungeons are an absolute horror.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Open up your NEI, click on the "NEI Subsets" tab at the top of your screen, and right-click the mods that clog up your NEI. Microblocks, BC facades and AE facades are biggies.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hollow hills have a couple of ores in them, the couple I hit had a few vanilla redstone, some glowstone, some chests and some salt. They had a bit of another ore I didn't bother mining or remembering. Not the cash cow they were in 1.5. Would be fun if they had some of the rarer GT ores in it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I added mystcraft for world migration, I.e. making a new base, thus avoiding the terrain gen issues and such (my initial starting point was full of magical forests and mushroom biomes, so I tweaked the biomeweights into something more interesting). It destroyed my terrain though, and the age I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No I mean just use RC boilers to run the big reactor turbine. Just need to breed up some bees for cyanite to try it. Just skip the reactor altogether for now.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    from what I can tell it just takes "steam" to run a turbine... can't I just pump steam in from my current boilers? 200 mb/t isn't that much steam at all.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I see Cyanite bees :) I'll have to look up a few tutorials on it though.