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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Might go with the Big Reactors then, I've never used them either and I've a ton of graphite/yellorium laying around. Might just do a larger eu buffer for burst HV manufacturing to get me there until I set up. I've never really enjoyed the IC2 reactors, they've always been rather weak...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What's everyone using for power other than steam? I'm approaching the HV age (well into MV stage here, looking for an endgame solutioun). Is everyone on biofuel/ethanol or are we using diesel? Big reactors? Bees? I'm currently on Enderio powered charcoal/tree farm and looking to upgrade...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks. I remember a setting in a config file but couldn't find it. I like the mechanic, but it doesn't blend well with vanilla breeding mechanics. I'll still spread them out into pastures and such, but I'd rather not lose half the herd at feeding time.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Which mod is causing mobs to take damage if packed in too tightly? I'm losing half my cows when they rush up to feed when I breed them :p *Edited for spelling
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just for those who hate all the mushroom/magical forest biome spammage with BOP on this modpack: I noticed on the thaumcraft config that the magicforest biome weight was default at 80 (BOP leaves most biomes at about 15) so my world was inundated with massive magical forests/mushroom biomes (and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The problem I was having with my EBF was I was using the Import bus and attempting to insert liquids there. Making a regular input hatch and pumping it into that worked for me. I'm in steel city now, thanks.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm thinking because I used an import bus instead of a hatch it may have borked it... I figured bigger is better. It works fine for silicon/aluminum but I'll craft up an lnput "hatch" and see if that fixes it. Thanks for the help.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Perhaps. I'm pumping the oxygen from processing magnetite into an RC tank. I've so much of it now (since I've never found a use for it) that I'm voiding it. I've tried inserting it with ender conduits, but perhaps I'll try again. Nothing spawned in my world, all legit.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, my EBF works properly. I've been making aluminum/silicon and blue steel for tooling. Just can't figure out how to pipe fluids into it for making steel.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry I had Iron on the mind atm. I meant steel. I.E. iron-steel with oxygen as stated in NEI. It has oxygen gas on the GUI and I can't figure out how to make it work. Sorry for misleading you. And yes, I'm happily well into the MV era with my EBF. I'd love to do away with my old bronze...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Final noob question I promise: I can't for the life of me figure out how to make iron in the EBF. I've tried connecting oxygen to the input hatch, the EBF itself, putting iron in the input hatch and the gui, to no avail. Do I have to use oxygen cells or does it not take fluid oxygen?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    thanks. Yeah.. I don't see a way around tesseracts unless someone mods in a trans-dimensional locomotive or something.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've checked the Ender IO config, and crafting dimensional transcievers is set to true, but they're not showing up in NEI. Are they disabled with a script or am I just derping?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah not been very satisfied with BOP this edition. Need to either tweak it or move to ATG. I'm inundated with magic forests and mushroom biomes, and I'd rather not start a new world with a weeks worth of effort in this one (that and if I tweak the settings on it i'll have those ugly chunk...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Quick question: Are RC boilers somehow disabled in this pack? I've been thousands of blocks and couldn't find any abyssal stone, though RC config is set to spawn "true". Downloaded mystcraft with current seed on a backup and made a no-seas ocean biome to check, and yeah, no Abyssal stone...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks. Tooltip says "wrench" but yeah, makes sense now. I accidentally placed a red alloy cable when the "autofill" feature popped up and couldn't remove it. They're quite expensive at this stage for me.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Another noob question: Gregtech wrench won't remove gregtech cabling. What am I doing wrong? Right-click/ect. doesn't work. Hitbox shows up but does nothing when I hit it, unlike machines.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh I loved terrafirmacraft. Love the harder packs, though in this one I spawned in dead, as I was killed by a rat whilst "downloading terrain", then was insta-killed just trying to say high to some cool looking cult members, then corpse camped by a giraffe for an hour. The blood moons and warp...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah. Guess I got it from either the little bit of research I did or... the zombie brains I ate when I was starting. Was starving and spawned nowhere near bushes/ect. Like how this modpack is similar to terrafirmacraft though.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not more than just a few research points. I'll have to read up on 1.7 thaumcraft and figure out what it was then. Thanks for pointing me in the right direction.