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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    We are having an issue where Iron isn't smelting in the TC Smeltery. I saw back in early September that this problem would be fixed in an update. I was wondering if it was fixed and this is a new problem?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am trying to turn off passive-wither on Botania. I changed the passive wither config from 12000 to -1 but the flowers still disappear. Is there another setting that needs to be changed? Thanks.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Ok. . . working on the Bee quest line. . . did the first one (look for drones and princesses) now on #2. . . The Thaumium tools were very easy as was the frame. . . but it also asks for a bee collector jar in this quest. . . . The first three items were easy and made sense as introductory...
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    (unlisted) 1.7.10 TechCraft RPG HQM/CTM

    Looks interesting. . . thought I would give it a go. I completed the first three quests but it won't let me turn in the first one. I was able to turn in quests #2 and #3 but #1 would't work for some reason.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Loving the mod pack! One suggestion I would make is to nerf the artifacts drop even more than 20 percent. I just killed four mobs around my base and got two artifacts. . . . artifacts should be really rare as some of these are very powerful. Maybe in the 1-5 percent range. Edit: Looks like...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I just want to double check. . . is it normal for the quest book to get refreshed so that there are no completed quests after a big update?
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I waited till I had the construct. Nothing I hate more than guesswork and mess with a crucible. With the construct you can hook the proper essential bottles to it, put in the catalyst, and away you go. . . no muss. . . no fuss. Of course you have to have a furnace to melt stuff into the...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yeah I can +1 this. Step up works in Regrowth as well. . . That being said. . . (The following seems to be a Botania issue:) My son and I play on Lan and, regardless of the pack, the Sash works for me (the one who has the Lan server) and not my son.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok. . . this is great! Has some useful information in there. Thanks for sharing!:)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A little bit. . . . "Testy"? It doesn't take much to boggle your mind then:) At least my post didn't go ignored. . . thanks for appreciating it enough to comment on it:)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    LOL :) This was funny.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok. . . creating a Trefyd seed in chapter 10 opened up a quest in chapter 11. Hopefully this is the beginning of great things:)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah. . . I was hoping that would work but nothing opened up. I am going to create a great wood sapling and see if that does it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did that already, twice, and have yet to find out why I can't unlock the quests. . . I come up with the same things in all the posts: 1) Craft the Thaumonomicon in the Chapter 4 quest. (did this already) 2) Must get to Arcanist 85 to unlock most of the quests (I an 87) 3) Craft shard from...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok. . . so to unlock Thaumcraft quests (more than the first two on chapter 11 and the one in chapter unlocked by the shard creation) What next? I have Arcanist rep at 86 and the Thaumonomicon quest has been completed in chapter 4. What am I missing? Almost ready to just start doing...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    No blood moon. No crash. just increase in entities and decrease in FPS. Also, I went to the mining dimension and it was find. Seems the Overworld is messed up. Thanks! I sent the log through your Bug reporting system.
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Unfortunately not a lot of traffic on this forum but the problem is related to this pack so my question needs to go here. . . We crafted a deep dark portal and as soon as we did the number of entities went up to 24000+ locking us at 0-5 FPS. Any idea how to get the number of entities down...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    How rare is FUEL? The book said to use the portable extractor on OIL but we realized that was incorrect so now we are looking for FUEL but having a difficult time finding it anywhere.
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Still enjoying the pack! Appreciate the update. I would like to recommend a mod be included: JABBA - could really use the barrels. Being an all-tech pack barrels are sorely missing and useful. Also it has a useful dolly to move the iron chests around easier so we don't have to unload then...
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    [1.7.10] Space Astronomy [Space] [HQM] [Tech] *DONT POST ISSUES HERE*

    Sure, no problem. I will report what I find there next time. We are having a great time with this pack BTW. Lot of mods you don't see a lot and the absence of magic mods makes this far more streamlined. Thanks!