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    [1.7.10] Twisted Realms [Tech/Magic/Over 20 Dimensions/Mystcraft/Nevermine/Aether II]

    Looking forward to giving this one a shot:)
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Problem with Lycanite mobs. . . progress in bestiary isn't being saved and neither are pets or mounts. I did a little research, apparently a bug fixed in a recent build of Lyanite mobs.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Another question - I notice there are several shears from Thermal Foundation but no recipe. Have those been disabled too?
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    Mekanism Wind Turbine - There isn't a recipe. Is there a reason for that? I see one for the Solar Generator.
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    [1.7.10] Expedition - Exploration, Tech, Magic (v1.1.3 - Updated 25 March 2016)

    My son and I just started the mod pack. Loving it so far. Question. . . are chocolate quest structures extremely rare? We have been exploring around for an hour now and found no structures yet.
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    Mod Feedback ChromatiCraft questions and suggestions

    Thanks for all your responses. It seems that the compass points to one of each color rune discovered. It also seems that it points to the closest rune to my position. I ended up moving and am liking my current location. One further question. . . In building the Casting Complex, I see it...
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    Mod Feedback ChromatiCraft questions and suggestions

    Ok. . . 1) Does the pylon compass show the nearest pylon? For example the only Kuro pylon is 2800m away. 2) Does a Crafting Complex have to have ALL 16 pylons linked to via repeaters? 3) (to be continued)
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    Mod Feedback ChromatiCraft questions and suggestions

    Yeah. The closest shown by the compass is 1500m. I will just have to relocate the Chromaticraft part of my operation elsewhere and figure out a way that traveling between my base and my Complex isn't a chore.
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    Mod Feedback ChromatiCraft questions and suggestions

    . . . or the inaccuracy in the pylon compass works really bad:) Actually, in the modpack we are in, The Sky Is The Limit, it uses Enhanced Biomes. In all the exploration I have been doing it seems they pylons will gen in certain biomes and totally not spawn in others. We happen to build in one...
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    Mod Feedback ChromatiCraft questions and suggestions

    Ok. . . question. . . when building our base we didn't know anything about Chromaticraft. Now I am up to building a Casting Complex. Problem is that the nearest pylon is 1500m away. Our biome has none that generated. Working the numbers it looks like I would need something like over 55...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    We will try the reinstall. Thanks! I will update you when that happens.
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Ok. . . this is really strange. On a hunch I grew iron essence through Magic Crops and got enough essence to make iron ore. That ore works in the smeltery. The ID is 15 (the one that smelts fine from Magic Crops) The ID of the ore that doesn't smelt (except in vanilla furnace) is 15:8 Not...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Also, we didn't make any changes to the pack. We didn't add anything or change any config settings.
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    My son just said he tried the Enrichment chamber and the Iron ore won't even smelt in that either.
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    After reloading nothing changed. Probably a silly question. . . I know how to put spoilers in, I even was able to open the script files (I have a MAC), but I past stuff into the spoiler and it says I am posting too many characters. Is there a way to get the actual files to you?
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    1) Yeah, definitely 1.5. I will try the reload to see if that fixes it. If not I will send you the script. 2) The plants really didn't hurt, though it looked like a DOT was in effect. My health never went down. Just a slight irritation:) But. . . When I put the same plants in the crop sticks...
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    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    One other question, we are not familiar with Magical Crops. We made some minicio seeds and planted the crops (BTW must be done in vanilla dirt). The crops hurt us when we stop on them. Is that normal?