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  1. EyeDeck

    Reactorcraft Heat Exchanger

    http://www.dangerouslaboratories.org/radscout.html
  2. EyeDeck

    ReactorCraft - clever reactor setups?

    Just stick about 4 neutron irradiation chambers inside your fusion reactor. That's all it takes to make it self-sustaining with just a supply of deuterium. It'll reduce the efficiency by a very small amount, but it works. You do need to build a basic fission reactor to obtain the initial charge...
  3. EyeDeck

    What's the point of RotaryCraft?

    If you're using accumulators, yes. I wouldn't recommend it because you can simply make a setup that looks like this that accomplishes exactly the same thing. Incidentally, if you get into Reactorcraft, you'll find that ExtraUtils transfer nodes are just about the only efficient method of...
  4. EyeDeck

    What's the point of RotaryCraft?

    Considering it's about 30x as efficient as running an extractor on the half-gigawatt required to do the same thing with a single extractor, you wouldn't be wrong. Of course, I'd probably just attach an extractor setup directly to a Reactorcraft turbine at the stage I'm at in that world, but...
  5. EyeDeck

    What's the point of RotaryCraft?

    The most efficient way is to use 2 extractors with Factorization routers. Pipe ores into extractor A (16MW @ 32k rad/s). Put a router (A) on extractor A (with a machine filter, bandwidth upgrade). Configure the router to extract from slot 1, and the machine filter to extract from extractors...
  6. EyeDeck

    Would you build this?

    If you sprint at it really quickly you might get zapped once. Also about half of the time the Van de Graaff gets shut off slightly before it builds enough charge to discharge into a toroid magnet, so you might take a small half-heart zap when you get within a few blocks. Those two small quirks...
  7. EyeDeck

    What's the point of RotaryCraft?

    Friction heating a furnace up to 2000C will eventually cause it to explode. Not in the traditional "that quarter of your base is now missing" sense, the furnace just disappears and its contents are dropped onto the ground. I was super disappointed to find out it isn't a timed thing either, it...
  8. EyeDeck

    Would you build this?

    So, about the whole "getting shocked by Van de Graaffs" thing. The solution is so ridiculously simple I couldn't help but feel like an idiot that it took me 3 whole months to think of it. Wish I would've thought of it before the chainmail thing. Place a player detector 2 blocks below each Van...
  9. EyeDeck

    Mass Power Storage

    Wait, nope, I miscalculated. That should be ~128 billion RF per coil. I knew I did something wrong. Still, though. The biggest issue with industrial coils, however, is that their output limit is 16 MW, so while it can hold an absolutely absurd amount of power, it'll take something like a...
  10. EyeDeck

    Mass Power Storage

    Uhh... RotaryCraft bedrock industrial coils can store approximately 2.6 trillion RF each. Then they explode very violently, so don't fill one completely. More precisely, that's 720 TJ, which converts at a rate of 5628 W per RF/t. 720 TJ works out to 1.44 * 10^17 watt ticks. Divide by 5628 to...
  11. EyeDeck

    Would you build this?

    Nope, there's either enough current or uncontained plasma is going to be flying around. If you've got GeoStrata installed, make a couple dozen resistance and regeneration potion crystals and plop them around. I think you can survive 2 MW into a Van de Graaff that way until your 5-minute buffs...
  12. EyeDeck

    Would you build this?

    Have Van de Graaffs been given the ability to sustain an arc with toroid magnets yet? They'll do so happily with electrolyzers, magnetic containment pipes, blocks of steel, etc, but Van de Graaffs powering toroid magnets seem to prioritize nearby mobs/players/etc over the toroid magnets they...
  13. EyeDeck

    Would you build this?

    You can literally power the toroid magnets for an entire reactor with two Van de Graaffs placed in opposite corners, each powered by 16kW from a single steam engine. Lack of power to them is almost certainly not going to be an issue unless something somewhere along your power network explodes.
  14. EyeDeck

    Would you build this?

    This one's easy to mess up. In my half-finished survival build I built the solenoid one block too high initially, and it took me a couple of hours to notice it was off.
  15. EyeDeck

    Would you build this?

    Looks like something like that will have to be the way to go. I've been trying to get a circular design to work, but one of the absorbers towards the center always ends up getting a spike of heat and melting. That's with only the output coming from a single preheater, too. With the way...
  16. EyeDeck

    Would you build this?

    Well, it does seem to work. The central boilers are stacked three blocks high. The ones along the edges don't even get to 100 C, so even having boilers there at all isn't really necessary. I guess I'll have to turn it on for a while and see how long it takes for a neutron absorber to melt. It's...
  17. EyeDeck

    Would you build this?

    Last I was toying with it was on v18d.
  18. EyeDeck

    Would you build this?

    It's not an issue of liquid transport, it's that a single ring of boilers, even if supplied with dozens of buckets/tick, will not dissipate heat fast enough to keep the neutron absorbers from melting. I had tried something like 10 infinite reservoirs per boiler, and was actively checking the...
  19. EyeDeck

    Would you build this?

    Nope, never quite did. Layering additional boilers around the outer edge slowed the process down, but there would always be spikes of neutrons that would melt the absorbers eventually. I was considering trying an additional layer of boilers before the absorbers, which probably won't impact...
  20. EyeDeck

    ReactorCraft - clever reactor setups?

    Just what little I've gleaned by studying the Reactorcraft handbook, making half-assed explody setups in creative and - very slowly - attempting to build a fusion reactor in survival. There's so little practical documentation on Reactorcraft that even basic information like what I've posted is...