ReactorCraft - clever reactor setups?

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Yarma92

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Jul 29, 2019
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Same reason I want the fusion reactor then. Just because it looks fun but sadly my world has almost no magnetite kicking around sadly (bad world gen). As for the sodium cooling down the boilers so fast, it sounds like your not supplying enough heat quick enough to it.
 

Ieldra

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Same reason I want the fusion reactor then. Just because it looks fun but sadly my world has almost no magnetite kicking around sadly (bad world gen). As for the sodium cooling down the boilers so fast, it sounds like your not supplying enough heat quick enough to it.
Magnetite spawns in elevations above (!) 60. A few Extreme Hills should give you some. I've got about 10k from mining in the Deep Dark. How much do you need for a fusion reactor?
 

Pyure

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As for the sodium cooling down the boilers so fast, it sounds like your not supplying enough heat quick enough to it.
Right but I've been throwing a lot of different designs at this.

Ultimately I think the issue is actually that I'm trying to heat too much sodium at once. 1 sodium heater averaging at 500C is better than 4 heaters at 300C, because the heating process stops once the heater drops to <=299C
 

Yarma92

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Magnetite spawns in elevations above (!) 60. A few Extreme Hills should give you some. I've got about 10k from mining in the Deep Dark. How much do you need for a fusion reactor?
You need around 40k i believe for a fusion reactor. And sadly we only have one small extreme hills biome on a rather large map!

Right but I've been throwing a lot of different designs at this.

Ultimately I think the issue is actually that I'm trying to heat too much sodium at once. 1 sodium heater averaging at 500C is better than 4 heaters at 300C, because the heating process stops once the heater drops to <=299C
Either way its a heating:cooling in balance. 2 at 400 may be better than 1 at 500, maybe.
 

Pyure

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You need around 40k i believe for a fusion reactor. And sadly we only have one small extreme hills biome on a rather large map!


Either way its a heating:cooling in balance. 2 at 400 may be better than 1 at 500, maybe.
About the same I think. 2*(400-300) == 1*(500-300).

The magic number to work with is 300. And really the reactors temperatures fluctuate so much that I actually now target them to try to rest around 700C(!!) so they don't waste too much time below 300C.
 

Reika

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The magic number to work with is 300. And really the reactors temperatures fluctuate so much that I actually now target them to try to rest around 700C(!!) so they don't waste too much time below 300C.
Careful. Fission rate is nonlinear, and increases with temperature. You might find that the reactor heats up more the hotter it gets, ultimately leading to a meltdown.

You need around 40k i believe for a fusion reactor. And sadly we only have one small extreme hills biome on a rather large map!
MystCraft+Extractor. :)
 
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Ieldra

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You need around 40k i believe for a fusion reactor. And sadly we only have one small extreme hills biome on a rather large map!
Wow, that's an insane amount. You know, you could mine in the Deep Dark - there the surface area starts at elevation 80, so you have 20 magnetite-capable layers instead of 4-10 minus the dirt layer.
 

Pyure

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Careful. Fission rate is nonlinear, and increases with temperature. You might find that the reactor heats up more the hotter it gets, ultimately leading to a meltdown.

Indeed!

Temperature deviation in a real reactor is supposedly really low. For a BWR, I should be able to get a stable "top" temperature of around 300C, give or take 20C. (I say top-temperature because temperature consumption is an interesting and important mechanic of your simulation to create steam)

My attempts to simulate Darlington/Pickering nuclear are failing miserably :p (They're PWRs but whatever)
 

Ieldra

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The digital miner, if you have it, is your friend.
LOL....You know, I'm trying to avoid to install yet another tech mod. The fusion reaction is a long-term plan, I'm sure I'll get the Magnetite eventually.

What I wanted to ask, btw, is will you consider adding a recipe for He3 Fusion? I continue to consider GregTech because its Fusion Reactor doesn't necessarily need a dirty fission fuel preprocessing step. In general, though, I prefer not to use GT's insanely complicated crafting. That's a big plus in your mods, btw. - using the machines efficiently can get complicated but making them is usually not all that hard.
 

Reika

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What I wanted to ask, btw, is will you consider adding a recipe for He3 Fusion? I continue to consider GregTech because its Fusion Reactor doesn't necessarily need a dirty fission fuel preprocessing step. In general, though, I prefer not to use GT's insanely complicated crafting. That's a big plus in your mods, btw. - using the machines efficiently can get complicated but making them is usually not all that hard.
With RC-level technology, I doubt Helium-3 would be either obtainable or fusile (is that a word?).
 
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MajPayne21

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Careful. Fission rate is nonlinear, and increases with temperature. You might find that the reactor heats up more the hotter it gets, ultimately leading to a meltdown.


MystCraft+Extractor. :)

Your reactors have a positive void coefficient? That is dastardly, and in a nutshell is what caused the Chernobyl meltdown.

Also, I *think* 'fusible' is the word you are looking for. 'Fissile' is the fission counterpart, as well.

Looking forward to updating my Monster server to 1.1.2 to get V23 goodness today!

Sent from my SCH-I535 using Tapatalk
 
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Pyure

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Your reactors have a positive void coefficient? That is dastardly, and in a nutshell is what caused the Chernobyl meltdown.

Also, I *think* 'fusible' is the word you are looking for. 'Fissile' is the fission counterpart, as well.

Looking forward to updating my Monster server to 1.1.2 to get V23 goodness today!

Sent from my SCH-I535 using Tapatalk

Generally, so long as your heat consumers are plentiful, the heat isn't too big an issue: boilers and such "eat" heat (its fun to watch it happen on WAILA/mouseover)
 
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MajPayne21

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Generally, so long as your heat consumers are plentiful, the heat isn't too big an issue: boilers and such "eat" heat (its fun to watch it happen on WAILA/mouseover)

Positive void coefficient basically means that as reactor temperature increases, reactivity increases, so fission events increase, thus also increasing temperature. Without careful cooling and external neutron moderation (control rods), it is easy to overwhelm your cooling momentarily and end up with a runaway reaction followed by a meltdown.

In the ReactorCraft simulation, it's a little less touchy, but a nonlinear increasing fission rate could still be a disaster in larger reactors with many core-neutron interactions.

That's why all non-Russian gen II and above reactors were carefully designed with a negative void coefficient - so that if the reaction started to run away, the added heat would actually slow down the reaction.

In RC, if you leave enough margin between operating temperature and failure, you should be able to insert control rods in time.

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Yarma92

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I would like to see a small amount of 'waste material being produced from the fusion reactor.

With RC-level technology, I doubt Helium-3 would be either obtainable or fusile (is that a word?).

It is obtainable with the fusion reactor actually, He3 can be produced by deuterium nuclei collisions. It is also highly sort after for current fusion research iirc, current evidence suggests it can be fused. So maybe there is a way to work it into reactor craft as a by product of the fusion reactor maybe?
 
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EyeDeck

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Apr 16, 2013
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I continue to consider GregTech because its Fusion Reactor doesn't necessarily need a dirty fission fuel preprocessing step
Just stick about 4 neutron irradiation chambers inside your fusion reactor. That's all it takes to make it self-sustaining with just a supply of deuterium. It'll reduce the efficiency by a very small amount, but it works.

You do need to build a basic fission reactor to obtain the initial charge of tritium, though.
 

Ieldra

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Apr 25, 2014
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Just stick about 4 neutron irradiation chambers inside your fusion reactor. That's all it takes to make it self-sustaining with just a supply of deuterium. It'll reduce the efficiency by a very small amount, but it works.

You do need to build a basic fission reactor to obtain the initial charge of tritium, though.
That actually works? All right, that solves the problem. I don't mind "initializing" the setup with a fission reactor, but I don't want to produce tons of nuclear waste on a regular basis. Not that disposing of such would be a real problem in the universe of modded Minecraft, but it's a matter of style.

Where in the fusion reactor would I need to place the irradiation chambers? The fusion events take place in the torus, but I wouldn't want to disrupt the plasma coil.
 

Yarma92

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That actually works? All right, that solves the problem. I don't mind "initializing" the setup with a fission reactor, but I don't want to produce tons of nuclear waste on a regular basis. Not that disposing of such would be a real problem in the universe of modded Minecraft, but it's a matter of style.

Where in the fusion reactor would I need to place the irradiation chambers? The fusion events take place in the torus, but I wouldn't want to disrupt the plasma coil.
Outside the torus in the path of the neutrons.
 

Pyure

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Ok I have an odd one today. This is a 16-core Hybrid Sodium/Water Breeder.

As a reminder on breeder reactors: Breeder Reactor Cores heat up molten sodium to pass through a heat exchanger, which in turn heats up water boilers to produce steam. The Breeder Reactor fuel seems to burn pretty quickly, and eventually converts into Plutonium (which works in regular boiling water reactors, similar to Uranium)

Typically speaking, they do not create steam directly: attaching a water boiler to a breeder core will piss off Reika and cause an explosion. What we can do instead is leverage the fact that Control Rods possess temperature; if we attach our water boilers to those control rods, then heat which would normally be "wasted" instead boils water at a safe distance from the breeder cores.

Since sodium only becomes "hot" at 300C, those control rods get pretty hot as well in turn, creating more than enough heat to give us a bit of direct steam from this reactor.

While I seem to be inadvertantly depressing the hot sodium creation a bit (the water boilers are cooling), its positively overcome by the direct steam we create.

2014-06-21_01.57.53.jpg

( From right to left: 1 Molten (Cold) Sodium reservoir, 2 16-Core breeder reactors (Closest is the Hybrid), 1 Hot molten sodium reservoir, 2 heat exchangers, 1 pointless turbine )

Couple notes:
* Reactor appears to outperform a typical hot sodium breeder reactor by around +10% extra steam after three tests.
* Steam was collected using the new "pipe pump" block to evaluate performance.
* Breeder Reactors need to run a bit hot. I recommend 6-8 control rods raised.
* Diagram (Below) does not include heat exchangers which are needed to convert the Sodium Heater product into steam
* I've been pestering Reika to revisit how Breeder reactors interface with water boilers. In fact dep ending on his mood this whole setup may just annoy him. Don't depend on it lasting forever.
* Reminder: the point of a breeder reactor is to convert useless depleted uranium into valuable fuel; this extra energy is just a bonus.

16 core hybrid breeder.png

( 16-Core Hybrid Water/Sodium Breeder Reactor )

Thoughts and feedback welcome.