Anyone else having problems with neutrons not despawning?
I got a 16 core reactor, and in a matter of 24 hours, I had over 80K neutrons on my server, brining the server almost to a halt (27% TPS at 135.7MS)
What version?
Anyone else having problems with neutrons not despawning?
I got a 16 core reactor, and in a matter of 24 hours, I had over 80K neutrons on my server, brining the server almost to a halt (27% TPS at 135.7MS)
Were the chunks loaded?The latest in monster (v23?) and the newest V24b
Are you absolutely sure the chunkloader contains the entire reactor, and the outside area where neutrons may enter? Also, why are you running it with the rods down?yes, with the chunkloader from chicken chunk.
the reactor is placed in a mystcraft age.
Do these neutrons sit stationary, or keep moving forever?The reactor is having its rods down, because as soon as I retract them, the reactor run at full efficiency, and my world get bombarded by neutrons that does not seem to despawn
here is the area that is chunkloaded. I never see any neutrons leaving the concrete walls either.
Or, you have a chain reaction, which is intentional. That said, eighty thousand is far outside the bounds of any normal reactor. You should expect a hundred at most.I have no idea unfortunately.
Since every free space is blocked of with at least 4 blocks of cement, they never seem to leave the reactor area itself. (if the cement is not there, I will see neutrons fly of normally as they should)
the amount of neutrons I have in the world is reported to me by Opis, and the number do jump up and down a little, so it means that a lot of them are despawning.
but the number is increasing a little by little, so somewhere, there is a build up of neutrons that never seem to despawn.
I do not see how any other mod short of the GeoStrata Tile Accelerator can change this, and even that was changed in v24.well, after about 30-40 min with reactor at full capacity, I have around 2500-3000 neutrons in my world. so its increasing pretty rapidly.
with control rods down, it does seem to be stable at around 180 neutrons. the problem only seems to occur when running at full capacity.
but to be honest, it can be somthing else is interfering with your mod or something. I find the FTB monster pack to be quite unstable.
do you know/suspect if any mods in the pack is incompatible with your's so I can remove them to see if it fixes the problem?
I have no idea what that means.it was somehow a strange side effect of my server host managing to put my network node on half duplex mode.
Hrm, nope, my neutrons are behaving.[DOUBLEPOST=1402887507][/DOUBLEPOST]If anyone cares, I used a variation of the 16-core design for a Breeder Reactor this week.Anyone else having problems with neutrons not despawning?
I got a 16 core reactor, and in a matter of 24 hours, I had over 80K neutrons on my server, brining the server almost to a halt (27% TPS at 135.7MS)
The smallest I've made that actually worked ok was a 7-core with reflectors around it. Just basically make a T out of them.I'm wondering which is the smallest reactor that is still reasonably efficient? That 16-core design appears to indicate a four-core design would work.
Nope. Really I'm just having fun fleshing out an unknown mod; I don't need any more power either@Pyure I cant say I have tried the breeder reactors and sodium stuff yet. I kinda dont need toat this point with an MFR laser drill running at max efficiency. Im never gonna run out of uranium...