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  1. EyeDeck

    AE Auto Crafting With Rotary Craft

    The workbench allows you to make Rotarycraft-specific versions of recipes that may have been overwritten by other mods. For example, with RailCraft installed putting 9 HSLA steel in a standard crafting grid will make a Railcraft steel block, but 9 HSLA steel in a worktable will make a...
  2. EyeDeck

    ReactorCraft - clever reactor setups?

    Be sure you're on v18d, 18b-ish had a bug involving that. That's only for steam boilers using ammonia rather than water. Water boilers take something like 1500C before they go. Blocks of steel work a little better to cut down on size if resources aren't a huge concern - they only need to be 2...
  3. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    Gearboxes are one of the most important things to understand the usage of in Rotarycraft. Keep in mind that, because of the way the RoC power system works, there aren't a whole lot of situations where you're going to want to combine the power of different kinds of engines. If you had, for...
  4. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    Golem farm with magic crops producing jet fuel components. 13 nether crops, 16 blaze crops, 4 magma cube, 2 water and 4 earth. The item vacuum hovering above for collection is only receiving a steam engine's worth of power. There's a pretty severe surplus of everything except blaze essence. Also...
  5. EyeDeck

    Would you build this?

    I typed this up but apparently forgot to submit it before going to sleep. Oops. Still melting after about 20 seconds. Almost all of those reservoirs are in infinite mode, I probably missed a couple. Below the extractors is a floor of liquid pipes, which (obviously) extends under the steam...
  6. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    1345C. At this heat, 8 extractors on 2MW/each collectively work a little faster than a single extractor running off the jet-engine-or-so worth of power it takes to max a single one out at 2000C. The Rotarycraft handbook also mentions something melting furnaces at excessive amounts of heat, but...
  7. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    That one's not quite so elegant. 8 friction heaters running on 2MW each. More magnetostatics because they're convenient and cheap. Friction heaters seem to run best with roughly balanced torque and speed, but there aren't really any shortcuts to getting them running quickly other than dumping...
  8. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    Go a couple of pages back and you can find the setup I've got that achieves the same effect with just 17MW of power draw. link
  9. EyeDeck

    Would you build this?

    That really doesn't seem to be it. Here I've got something like 250 infinite water reservoirs supplying the same setup - that's more than 10 per boiler - with exactly the same end result. Spamming one of the boilers with an angular transducer reports that the internal tank always has either...
  10. EyeDeck

    Would you build this?

    I decided to build a test reactor in creative before finishing the survival one I've been working on for a few days to work out some of the details such as exactly how much water needs to be supplied, fuel consumption rate, whether generating tritium in the reactor itself is economical without...
  11. EyeDeck

    A couple RotaryCraft questions.

    Fuel-wise? You heat Rotarycraft steam engines with a block of netherrack set on fire. That really isn't more expensive than a lever or redstone torch.
  12. EyeDeck

    Would you build this?

    see
  13. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    Oh, I'm wrong. I tested running a single furnace @ 2000c at one point, but found it took almost the entire output of a gas turbine to get it there. I then dismissed the idea as silly and opted to use an array of lower-power furnaces instead, and promptly forgot the reasoning behind that decision.
  14. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    Ah, I specifically mean per processing line. I experimented with a few setups involving three extractors (stage 1, 2&3, and 4), but found that it performed exactly the same as a two-extractor setup, so for optimal power efficiency one extractor with moderate torque and another with almost no...
  15. EyeDeck

    Unsupported Monster 1.6.4 Bug Reports

    That's not a bug, it's a quirk with the Rotarycraft update. You can find the note about it in the incremental Rotarycraft changelog here, and Eyamaz's 1.0.11 -> 1.1.0 update post here. Throw out the DC engines and spawn whatever you lost back in.
  16. EyeDeck

    A Rotarycraft Thread (Meanders a little)

    I'm not sure what the issue is here, extractors are direction-blind. As far as I can tell, RoC machines in general are direction-blind for the purposes of item piping. For the curious, particularly because I've seen practically nothing about the Rotarycraft extractor posted elsewhere, here are...
  17. EyeDeck

    Sacred rubber sapling "ruined" my world... what can i do?

    Change the rubber log/leaf IDs in the MFR config and start the server, then change them back and restart it.
  18. EyeDeck

    Unsupported Monster 1.6.4 Bug Reports

    Any number >=20 should work as intended, since the configuration that was changed was the number of non-air blocks it takes to stop an elevator from working, not max elevator teleportation distance, which is unchanged from default at 20. The in-game work around is to just remove all blocks...
  19. EyeDeck

    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster 1.1.0 Mod & Version: OpenBlocks 1.2.5 Whats the bug? The comment on line 197 of the Openblocks config reads: The config between 1.0.11 and 1.1.0 changed line 198 from "I:maxPassThrough=4" to "I:maxPassThrough=-1". This configuration, however, doesn't work as expected, and in...
  20. EyeDeck

    Geostrata baffling me.

    As with nearly any other mod, type "@mod.geostrata", sans quotation marks, into the NEI search box, mouse over the desired item and press "r" to see the recipe.