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  1. J

    Signature Policy Update

    Yeah I wish the spoliers could be nested, the three could be distracting. On the other hand... I would have to bop you if all of that was outside spoilers :p
  2. J

    What's new in modded minecraft today?

    Its not about the lines. Lines are a guideline. Gideon's works because while its a few lines larger, its size is still compact and its not filled with tons of images and bright colors, its simple, compact and non distracting. Signatures are always a "case by case" thing. But Gideon's is one of...
  3. J

    What's new in modded minecraft today?

    Gideon's is the best example of the largest acceptable size. In almost every case I'd say if its smaller than his... you're good :p
  4. J

    What's new in modded minecraft today?

    I made a slight clarification ... you might want to update your quote :p
  5. J

    What's new in modded minecraft today?

    Yeah some of them are just getting a bit too nuts lately.... Like almost a page in size.
  6. J

    Signature Policy Update

    Signatures are getting out of hand on the forums. According to forum rules the basic guideline is "Signatures should be less then 615 wide x 150 Tall. " That is the size for the entire signature, not an image that size plus another image that size plus 20 lines of text. Most of them are...
  7. J

    Why so much spam?

    shouldn't be too abusable, and I will review the list daily, so if a mistake is made it can be undone. it certainly won't replace moderators for checking rule violations and such. But I am not a fan of obvious spam posts having to wait for a moderator.
  8. J

    Why so much spam?

    We have tried several systems. Each works for a limited time. Then the bots find a way around it. For now there is a limited group testing a new idea... our most trusted spam reporters now have access to remove posts/threads and temp ban for spam under very specific circumstances. It should...
  9. J

    Lets talk about mod support

    There's a mod that does this.... But honestly for that type thing, or RoC it fits better as an addon crossover mod. Not something people should demand mod authors add. While my packs tend to use RF as the base, and RF compatible tech mods have a higher chance of being in my packs, I don't...
  10. J

    FTB Mage Quest {ALPHA} Bug Reports

    Not really, that's pretty vague , not enough for me to replicate it :(
  11. J

    Moderators: They make you lose count(Longest thread still alive!)

    Eyamaz isn't a moderator 0
  12. J

    FTB Mage Quest {ALPHA} Bug Reports

    Well drat... somehow I forgot to toss the new Adventurer's Amulet in. Its on the list..... and I downloaded it... and somehow I didn't put it in. :(
  13. J

    Even more 1.7.10 update stuff

    You're funny. @Eyamaz is making Tech.... he's much meaner than me.
  14. J

    What's new in modded minecraft today?

    Please don't feed the trolls. They start spawning more when fed.
  15. J

    FTB Mage Quest {ALPHA} Bug Reports

    Ok found the source of the issue, and a solution is in the works: https://github.com/ganymedes01/Headcrumbs/issues/11 for those having the crash when starting a world, delete the file called "usercache.json" in your install location. It will regenerate and fix the issue.
  16. J

    FTB Mage Quest {ALPHA} Bug Reports

    Thank you. Can you try deleting that file, and see if the problem goes away? If that fails, delte the file, remove Headcrumbs and test again? Not sure if the file has just gotten borked, or if the mod is having an issue.