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  1. Pyure

    Problem Thaumcraft space tear

    More than that, I just eventually got bored of tracking it :p
  2. Pyure

    JourneyMap teleporting mechanic not working

    Happy to help :)
  3. Pyure

    JourneyMap teleporting mechanic not working

    That functionality only works when the game server allows cheats. In single player, you can create the game to allow cheats. Failing that, you can use the game options to start up your single player world in LAN mode, enabling cheats while you do so. After doing this, the button should be...
  4. Pyure

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Thanks @lucariomaster2 As you're aware I've been doing a lot of testing with this mod lately. Its definitely a niche mod that won't fit into a lot of existing packs, but my preference is for unusual mechanics. Can you explain to me how the configuration files work with respect to component...
  5. Pyure

    Manufactio - Minecraft/Factorio hybrid

    Golrith, dunno if it helps (and I haven't read the whole thread) but its very simple to add in custom items (Such as Research if you like) via a mod such as ContentTweaker.
  6. Pyure

    Have specialty requirements for bees changed in 1.12?

    Naw, there are climate upgrades, but there are also explicit biome overrides. I'm keeping an eye on this thread because I'm a bit mystified myself based on what Bloke is seeing. https://bdew.net/gendustry/industrial-apiary/upgrades/
  7. Pyure

    Question about Industrial Foregoing in Revelation.

    It is if you know the names of the items. You want to hold the item in your hand and use /ct hand It will give you the proper name to use.
  8. Pyure

    Question about Industrial Foregoing in Revelation.

    like I said: for balance reasons.
  9. Pyure

    Question about Industrial Foregoing in Revelation.

    get rid of all the stuff that isn't in my initial code quote. Those hash-mark-lines (#) that look like comments are trying to create directives of some sort. The script should literally be: import mods.industrialforegoing.BioReactor; BioReactor.add(<minecraft:wheat>);
  10. Pyure

    Question about Industrial Foregoing in Revelation.

    show me the entire contents of the .zs file please?
  11. Pyure

    Question about Industrial Foregoing in Revelation.

    For balance reasons. IIRC, the bioreactor increases its efficiency with every organic you add. If you "duplicate" the list of possible organics (by making both crops and their seeds work) then its too easy to get a full-efficiency reactor. Yep, sorry, I thought Iw as clear on that. Isn't...
  12. Pyure

    Question about Industrial Foregoing in Revelation.

    I wasn't going to get into the balance issues. If he wants to do both seeds and wheat that's his affair.
  13. Pyure

    Question about Industrial Foregoing in Revelation.

    http://crafttweaker.readthedocs.io/en/latest/#Mods/Industrial_Foregoing/BioReactor/ import mods.industrialforegoing.BioReactor; BioReactor.add(<minecraft:wheat>); Notes: * You need CraftTweaker in your modpack * This will only work for minecraft wheat. If you need any wheat added by other...
  14. Pyure

    Question about Industrial Foregoing in Revelation.

    Your modpack should have a scripts folder that (hopefully) contains several zs files. Hopefully one of those files is called something along the lines of industrial_forgoing.zs. That line would go into that file. If the file doesn't exist, you can just create a...
  15. Pyure

    Honest feedback and constructive criticism of Continuum

    Agreed on Factorio. I guess the difference is that things like that are a bit more abstracted in Factorio. Whereas here, we're mostly limited to doing things like the extractor machine in Immersive Engineering (for ores) and the oil drill for fuels (from GT5u). Which, btw, aren't bad in the...
  16. Pyure

    Honest feedback and constructive criticism of Continuum

    fwiw, I'm taking a long look at this stuff and keeping it in mind when working on my next projects. We don't see eye to eye on everything, but a lot of the stuff you mentioned just makes logical sense. EFAB In particular, I strongly support the idea that the EFab is a cool mechanic that could...
  17. Pyure

    Honest feedback and constructive criticism of Continuum

    Good thoughts Shneekey. Your essay just needs some sort of summary/wrapup/conclusion at the end and you're good ;)
  18. Pyure

    FTB Continuum the hype, followed by!

    And to those who argue that criticism will help future packs...I agree, but to a considerable extent they'll be able to figure out whether the pack is working based on download numbers and server activity. So the negativity really is just destructive for everyone involved.
  19. Pyure

    Tinker's Construct Smeletry Question

    Took me a sec to realize you were responding to the 4 year old portion of the convo :p
  20. Pyure

    What do you look for in a modpack?

    Totally agree. That last part is kind of important too. There were some packs (ATM I think) that tinkered with some "quirky" mods like Crossroads & Embers a little bit in the early game and then it felt like they abandoned the mod. Those quests should give you some decent insights into the...