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  1. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, usually the first thing I do when I start a new pack is to configure my Keybinds. Mostly because I don't use the default MC keybinds (I use Tab for Inventory, among other things). Just don't always notice what keybinds are added by mods unless they are in conflict with another keybinding.
  2. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Awesome! I never knew where these options were hiding, this is great :)
  3. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just updated my server/client to 0.7.2, everything seems to be in good working order. Though my WAILA doesn't seem to have a backplate anymore, for some reason. It doesn't actually feel like a problem, just a change. Now I can see through it!
  4. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think clay pipes are my pipe of choice for insertion, since it seems to be smart enough to only try to insert the primed item into a barrel. On another note, I always include a couple chests at the end of a pipe line, along with an iron pipe for the finish to prevent spillage (or a void pipe...
  5. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You might want to take a look at your FTB Console log while you're running, see if it's popping up errors. I'm not sure what causes it, but I have an issue where, after playing for a bit, I'll sometimes begin to experience lag spikes of increasing severity (which only affect my client, and not...
  6. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    And there we have it! Once you understand which pipes do what, it's not too difficult to start putting things together. I honestly prefer BC pipes over some of the more modern/intelligent pipe systems, because you can get really creative with BC pipes. I greatly enjoy thinking up ways to make...
  7. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You probably could find some simple explanatory videos on the Youtube for BC Pipes. It's been quite a while since I learned how to use them (think it was the MindCrack pack back in the day), I've only needed to look up information for some of the newer pipes and their uses. As far as I know...
  8. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's been submitted to FTB, it'll be up as soon as they get around to putting up. Hooray cardboard boxes!
  9. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Using Warded Glass from Thaumcraft is the quickest route to an indestructible Wither cage, if I'm not missing anything. If you've managed to get a nether star, the Wand Focus: Warding will let you make an indestructible cage from whatever you like (almost whatever you like).
  10. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Finally killed that 'expletive' Gaia Guardian II! Mmmmm that feels good. Got 2 overgrowth seeds for my trouble, 16 Gaia Spirits, and a "Will of Verac" Terrasteel Helmet augmentation. I owe my success to Steadfast Spaulders, lowering knockback against me by 60%.
  11. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So... I'm having trouble with Blood Magic's 'Ritual of Binding' ... Ritual is constructed properly, use (bound) Weak Activation Crystal on the Master Ritual Stone, Spinny red glyph thing comes up, throw sword on, and nothing... I'm not sure what's missing here, because it's definitely been...
  12. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    One of my current goals is to finish a 13ish story building, with each floor housing 8 5x5 plots, and auto-harvesting everything. Definitely a longer-term goal.
  13. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm actually going with a 5x5 for every crop...
  14. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just wanted to say thanks for posting this, it's really pretty simple and has definitely improved my performance in areas where I had previously noticed my computer having some difficulty.
  15. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The fix is the change 'true' to 'false' in this instance. If that fails, it's safe to move Enchiridion 2 completely from the server files.
  16. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You would need Tilled Garden Soil, as I'm sure you could find written in at least 40 separate places in this thread, as well as the Quest Book. If you're doing that and it's not working.... I apologize, and I can't help you.
  17. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ooooh... I see that page, now. I think it's time I set up a separate level for my cauldron, and throw down some of those circles. I hate being paralyzed after making something .
  18. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Let me just say, since the inclusion of cracked sand as a viable block for change in the "Rite of Nature's Power"... that's probably the FASTEST way to get Altar Power up. It's crazy how much plant life it manages to fit into such a small area. And you don't even need an altar to perform the ritual!
  19. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just going off the wording in the Witchery manuals ;) The book on brewing lists two values for ingredients, AP power cost and "Rituals" cost. 3080 would be the correct amount following the rituals values. edit: Both values are altar power costs, but the "Rituals" numbers are higher.
  20. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I guess that means the mutating sprig recipe counts as a ritual. Looking in the Witchery Cauldron book (ritual numbers), the Netherwart is 70 Altar Power, the Ent Twig is another 490, and the Mutandis Extremis takes a whopping 2520, which adds up to 3080.