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Problem is that there are a lots. Also some quarries and pumps have built-in chunkloaders. It would be hassle to blacklist and find all of those. My solution seems more general but of course it has to be tested well. I currently have one server admin who deployed the latest dev build on his...
I just implemented a solution. Chunks can still be loaded so this doesn't involve chunkloading at all. It means that you can also visit the world if you are in creative or using the Phased Field Generator. However, all entities just stop ticking. Animals and mobs freeze in place and machines...
Ok, so anyone has any tips for me here? I need a way to either:
Prevent ticks on entities and tile entities in an unpowered dimension (but still allow the player to go there if he has a Phased Field Generator)
Forcibly unload chunks when no players are in an unpowered dimension even if...
Well. The problem is that I don't know how time torches are actually implemented but I have a nagging feeling that they work by calling updateEntity() multiple additional times (additional to what Minecraft already does). If that's the case then it will not be useful for me as they don't...
Yes, this is not the first time this has been brought up. As such it wouldn't be extremely hard to implement so this sounds like a possible 'hardcore' mode.
Another thing that I'm trying to look into right now is to see if I can actually make machines stop (i.e. reverse time torch or similar)...
Reviews not really but here are a few links:
Main forum: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2229562-rftools-dimension-builder-teleportation-crafter
Mod guide from Vaygrim:
Mod tutorial specifically for dimension building:
RFTools in also included in the...
Just a little commercial for my own mod but maybe consider RFTools. It is a tech mod that adds various things (spawner, teleportation system, shield system, auto crafter) but more importantly it has a technological based dimension building system.
Here is a new release of RFTools (2.75) with a few important fixes. Unfortunatelly that means I did not have any time to continue working on the space projection system. That will be for next release hopefully:
Curse: http://www.curse.com/mc-mods/minecraft/224641-rftools#t1:other-downloads...
At this moment the only thing that is planned is to interact with the user interface of blocks. i.e. the right mouse button action. I don't yet know how far I will bring this feature. Still working on the technical details atm. Having some trouble projecting FMP stuff which is needed to properly...
New small release of RFTools 2.74 with some fixes (not the space projector yet):
Curse: http://www.curse.com/mc-mods/minecraft/224641-rftools#t1:other-downloads
Mediafire: http://www.mediafire.com/download/tejp1vuhgxagvq4/rftools-2.74.jar
Have fun!
The wiki is wrong. I will update it now. It is actually 10.
I will try to implement as much as I can in that projection. Not sure how far I can let it go :-)