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  1. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The more likely outcome would be Mojang absorbing Forge like they did Bukkit. I think, though, that that would be a rather big improvement; bringing mod support to vanilla, and all.
  2. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Nallar seems to have taken a break from modding. He's not pushed a build in 10 days.
  3. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Are you sure there wasn't a butterfly singularity forming somewhere? I've had a bug where a Chocobo singularity was created, and the lag was so bad, I had to do some MCEdit surgery.
  4. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I seem to have a crash relating to MineFactoryReloaded. I'm using build 185 for 1.5.2.
  5. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Just add "-XX:MaxPermSize=256M" to startup parameters or something. I was under the assumption that you were hosting on a local computer, seeing as you were able to install this mod.
  6. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    That means you need to increase the PermGen size. Or just get java 8. I'm pretty supportive of java 8 right now, because my framerate AND tickrates have increased upon updating. If you still want to increase your permgen size, just add "-XX:MaxPermSize=256M" to your batch file.
  7. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm using build 32 of the 1.5.2 TickThreading on a BigDig server, and it keeps spamming "[INFO] [STDOUT] something on tick went wrong" every 2-10 seconds. What are the needed logs to identify the problem? *edit to remove stupid spelling error*
  8. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    You're right. Rendering is probably the slowest, but just gets done faster on my machine.
  9. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    "normally" Hmm... I doubt that holds true with my computer. It has an FX-6100 coupled with a GTX670 4GB. I can run the GLSL shaders mod with no framerate drops because it is still CPU bound.
  10. M

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    D'ya think pre-generating the chunks would help? I was really pumped for a 1.5 modpack.
  11. M

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I've been testing Resonant Rise considerably, and I tried to run a server. My brother and I have gotten a bit bored with 1.4.7 Ultimate Pack, so we decided to try this out. The singleplayer is amazing, I think the choice of mods is great, but in multiplayer comes a large problem: The lag. It is...
  12. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Soooooo... TickThreading for 1.5 or singleplayer?
  13. M

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    They are talking about 2/4 GB, not MB. Gigabytes are 1024 times larger than Megabytes. I have mine set for 512 MB minimum and 3072 MB maximum. 3072 MB is equivalent to 3 GB. I also have "-XX:PermSize=256M" in the JVM arguments box.
  14. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    It makes the mod able to separate it's ticks into different threads. It enables this entire mod to work, because otherwise, it would never work and throw lots of errors.
  15. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Are there any new recommended builds right now, or are they all too unstable? I don't want to risk my stuff or make backups.
  16. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Oh, I'm sorry! I havent used Tickthreading for a while because it's been kinda buggy.
  17. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    He means the patched "mods" folder, not a "patchedMods" folder.
  18. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Congrats on 1000th build btw! You're so awesome!
  19. M

    STDERR Spamming in server console

    I think your server has an error with it's STDs. Actually, it seems to be related to mystcraft portals and and entity called "Tiny Bird". Perhaps a twilight forest bird is flying into the mystcraft portal to trigger the error. Try removing the portal and see if the problem goes away.