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  1. M

    Java and Nvidia

    What is that java plugin, i'm very curious as to how it works. Is it Sumatra, or Rootbeer, or something else?
  2. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Try these advanced memory options, they keep my RAM below 1024MB very nicely. Link
  3. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'd really like to see some more work done on the client. I can't wait for a release that is singleplayer compatable! btw nallar, I think this mod you've made is GREAT! I fell in love with it and I can't thank you enough for making it.
  4. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Here is a link to build #567. It is pretty stable, I haven't had any issues with it yet. Nallar, if you want me to take down the link, just ask. Link
  5. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I've used #567 and it's great. If you want, I can link to google drive. (if nallar is ok with it)
  6. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I have a copy of #567 if anyone wants it. It's pretty stable, I haven't had any crashed with it so far.
  7. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Try running it as an admin. It might not have permission to access certain files/folders.
  8. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    What would you say would be the recommended build right now? I'm On #466, but I'm wondering if there is a newer mostly-stable build out.
  9. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    What exactly would that affect on our servers? Would it speed up chunk loading times?
  10. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thanks, I'll try some more testing and I'll get back to you. *edit* I tried it and got this error: http://pastebin.com/fSigdsrN I have default Direwolf20 pack with Treecapitator, Village Info, and Optifine HD U B3
  11. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I just tried in single player with #414 and it gives me an error: http://pastebin.com/qC9S6AZX I added Village Info, TreeCapitator, and Optifine HD U A3 to the default Direwolf20 modpack v4.
  12. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Sure, I'll try as soon as I'm finished with my homework. [edit] *in the morning.
  13. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    It didn't work. Logs: http://pastebin.com/rfaamqzh
  14. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm going to try the most recent builds on my singleplayer world. I'll post any crashes that I run into. [edit] *sigh* I crashed again. Logs: http://pastebin.com/dKbv4MFB
  15. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Thanks! *edit* I will try 290 and see if it works. Be right back! *another edit* I installed it, ran the patcher, and it crashes. log: http://pastebin.com/Pdb5zy3t
  16. M

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I tried to install it on the Direwolf20 pack v4 and got this error when it started up: http://pastebin.com/Hu7z7UiL I also have Optifine HD B2 and village info installed. I have Java 7 Update 10 and Windows 7 64x *edit* I used build #296, so that might be the problem.