"${BIN_JAVA} -server -Xincgc -Xmx3072M -Xms1024M -XX:NewRatio=2 -XX:CMSFullGCsBeforeCompaction=1 -XX:SoftRefLRUPolicyMSPerMB=2048 -XX:+CMSParallelRemarkEnabled
-XX:+UseParNewGC -XX:+UseAdaptiveSizePolicy -XX:+DisableExplicitGC -Xnoclassgc -oss4M -ss4M -XX:+UseFastAccessorMethods -XX:CMSInitiatingOccupancyFraction=90 -XX:+UseConcMarkSweepGC
-XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=6 -XX:+AggressiveOpts -cp "mindcrack.jar" -jar ${JAR_FILE}"
You set your stack size too high, try using the java options the install guide tells you to use.[DOUBLEPOST=1357751490][/DOUBLEPOST]I just wanted to say i did use 290 before.
My Server Specs:
vServer cloud based CPU i7 920 (evenly distributed to load and some limitations, f.e. got 4 logical cores
4 Gigs of DDR3 Ram (Alocation for minecraft is a bit wierd, see further down)
Start-Parameter:
Added Mods:Code:"${BIN_JAVA} -server -Xincgc -Xmx3072M -Xms1024M -XX:NewRatio=2 -XX:CMSFullGCsBeforeCompaction=1 -XX:SoftRefLRUPolicyMSPerMB=2048 -XX:+CMSParallelRemarkEnabled -XX:+UseParNewGC -XX:+UseAdaptiveSizePolicy -XX:+DisableExplicitGC -Xnoclassgc -oss4M -ss4M -XX:+UseFastAccessorMethods -XX:CMSInitiatingOccupancyFraction=90 -XX:+UseConcMarkSweepGC -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=6 -XX:+AggressiveOpts -cp "mindcrack.jar" -jar ${JAR_FILE}"
Mystcraft
ChargePads
Server without Tickthreading is usually hanging around 25 - 30 % Memory Load and about 30-50 % CPU Load (2-3 Players)
As said couldnt really test server with tickthreading, but it seemed to help prevent our wierd lags...
I think ill try v6 with Tickthreading again today...
The Logs:
(v7)
tickthreading.log: http://pastebin.com/XHaLyKi7
patcher.log: http://pastebin.com/J0JfKvgV
ForgeModLoader-server-0.log: http://pastebin.com/jFiqGAR2
CrashLogs:
Nullpointer: http://pastebin.com/CdPVT8UQ
OutOfMemory: http://pastebin.com/KLA54JzA
NoClassDefFound(intresting for modauthor!): http://pastebin.com/KGZN3eHb
IndexOutOfBounds: http://pastebin.com/zL6yQan2
Have fun reading this logs ;DD I havent got a clue out of them.
All crashes happened in about a 30 minutes Timeframe of the Server running, then i decided to f... well go back to v6 ^^
------------------
(v6 | Tickthreading runned fine before but yesterday crashed and every time on startup this happens):
http://pastebin.com/ndeEXSye
That's the problem.I tried to install it on the Direwolf20 pack v4 and got this error when it started up: http://pastebin.com/Hu7z7UiL
I also have Optifine HD B2 and village info installed.
I have Java 7 Update 10 and Windows 7 64x
*edit* I used build #296, so that might be the problem.
Oh, does 297 do anything to fix it?MinerDude333 said: ↑
“I tried to install it on the Direwolf20 pack v4 and got this error when it started up: http://pastebin.com/Hu7z7UiLThat's the problem.
I also have Optifine HD B2 and village info installed.
I have Java 7 Update 10 and Windows 7 64x
*edit* I used build #296, so that might be the problem.
Thanks!As nallar has written in the first post, 290 is still the recommended build. 297 dont have fixed anything as far as i knopw off. However 290 should have most of the stuff that you need at the moment
To be hones, this tickthreading is wierd.
With the new parameter and Tickthreading installed no crashes so far but it runs on 100% CPU nearly all the time and now theres often a block-lag/chest-open delay.
With the old parameter and without Tickthreading it ran on ~50% CPU and no blocklag at all, just the wierd lags (every 5 minutes a 5-10 seconds lag)
I dont know what i should think about this, and cant decide to keep or throw it away...
-XX:useSSE=3
-XX:UseSSE=3
As noted in the main post, the TPS command in TickThreading is kinda' broken - it only measures time ticking tile/entities.@gustav9797
Thats the kind of lag we're getting atm too.
More testing is needed to determine if we deinstall tickthreading again.
Or maybe that option Puremin0rez is talking about with saveoff.
Thanks for the report, haven't had much testing of TT with ComputerCraft as it's disabled on most large servers. I'll try to get that fixed soon. Can you follow the same instructions I gave to NooBxGockeL above, so we can see what's causing lag?How come build 290 makes ic2 machines so slow?
Using MindCrack v7
Example: In singleplayer one item is smelted in 6 seconds, in the server with 20TPS according to /tps it smelts in 18 seconds.
EDIT: And now suddenly it's fast again. But the furnace bar freezes sometimes, then continues with normal speed, and freezes again.
EDIT2: Error: http://pastebin.com/uUE8avFp