After the patcher is done I relaunch the server and encounter this problem:
http://pastebin.com/cRLQBD4i
Does anyone know what is the cause of it?
Hey,
Is it also possible to use TickThreading on the ftb client ?
Not sure if that would help even if i did, but i am wondering i tried it mc crashed . and the patchme was generated but would not work .
Are you using the latest forgebackup? It had a bug which caused that when used with TickThreading, but I reported it to the mod author quite a long time ago so it should hopefully be fixed by now.[DOUBLEPOST=1369250847][/DOUBLEPOST]
See my reply here http://forum.feed-the-beast.com/thr...-other-optimisations.6498/page-26#post-266960
For clients, normally rendering is slowest, and multithreaded rendering is pretty much impossible, so there isn't really any point in getting TT working with clients.
"normally" Hmm... I doubt that holds true with my computer. It has an FX-6100 coupled with a GTX670 4GB. I can run the GLSL shaders mod with no framerate drops because it is still CPU bound.
Are you using the latest forgebackup? It had a bug which caused that when used with TickThreading, but I reported it to the mod author quite a long time ago so it should hopefully be fixed by now.[DOUBLEPOST=1369250847][/DOUBLEPOST]
See my reply here http://forum.feed-the-beast.com/thr...-other-optimisations.6498/page-26#post-266960
For clients, normally rendering is slowest, and multithreaded rendering is pretty much impossible, so there isn't really any point in getting TT working with clients.
It's still probably rendering that's slowest, even if it's CPU bound. It doesn't just take GPU time to do rendering, and especially with java + lwjgl it is quite slow making calls from java code -> OpenGL.
Hello, first thank you for creating this mod its a god send for any modded server admin. One issue i have been getting is with TT and dynmap it wont let dynmap render anything that a player is not near. i have run a full render 3 times now and even though i have alot more of the map explored it wont render it. i was wondering if anyone knows a fix for it?
Specs: FTB ult. 1.0.1 pack with dynmap 1.7.1-forge-6.5.0 and TickThreading-1.4.7-1.0.0.1715
2013-06-03 13:35:52 [INFO] [TickThreading] Threading initialised for world CPX/-1
2013-06-03 13:36:50 [SEVERE] [TickThreading] Failed to schedule leak check for CPX/-1
java.lang.IllegalStateException: Timer already cancelled.
at java.util.Timer.sched(Unknown Source)
at java.util.Timer.schedule(Unknown Source)
at me.nallar.reporting.LeakDetector.scheduleLeakCheck(LeakDetector.java:24)
at me.nallar.tickthreading.minecraft.TickThreading.onWorldUnload(TickThreading.java:282)
at net.minecraftforge.event.ASMEventHandler_178_TickThreading_onWorldUnload_Unload.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:36)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:422)
at ho.r(DedicatedServer.java:269)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:293)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:195)
at fy.run(SourceFile:849)
I get lot of those on build 1817, should i be worried?
Code:2013-06-03 13:35:52 [INFO] [TickThreading] Threading initialised for world CPX/-1 2013-06-03 13:36:50 [SEVERE] [TickThreading] Failed to schedule leak check for CPX/-1 java.lang.IllegalStateException: Timer already cancelled. at java.util.Timer.sched(Unknown Source) at java.util.Timer.schedule(Unknown Source) at me.nallar.reporting.LeakDetector.scheduleLeakCheck(LeakDetector.java:24) at me.nallar.tickthreading.minecraft.TickThreading.onWorldUnload(TickThreading.java:282) at net.minecraftforge.event.ASMEventHandler_178_TickThreading_onWorldUnload_Unload.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.common.DimensionManager.unloadWorlds(DimensionManager.java:36) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:422) at ho.r(DedicatedServer.java:269) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:293) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:195) at fy.run(SourceFile:849)
I have world unloading false I think certain plugins need it to be false.So i have set B:allowWorldUnloading=true
Is that the problem?
Looks like there are no more of those errors!
Thanks!