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03-15 17:23:29 [SEVERE] [ForgeModLoader] Failed to handle packet from Kusinagie
java.lang.NullPointerException
at codechicken.wirelessredstone.addons.ItemWirelessRemote.a(ItemWirelessRemote.java:64)
at ur.a(SourceFile:289)
at qw.j(InventoryPlayer.java:337)
at qx.c(EntityPlayer.java:558)
at md.j_(EntityLiving.java:843)
at qx.j_(EntityPlayer.java:328)
at iq.g(EntityPlayerMP.java:286)
at iv.a(NetServerHandler.java:310)
at eb.a(SourceFile:76)
at cg.i(TcpConnection.java:347)
at cg.readNetworkPacket(TcpConnection.java:37)
at ch.run(PatchTcpReaderThread.java:24)
Happend when i right clicked with the wireless remote from chikenbone's addon for redpower.
Anything else i can give you let me know thanks
so how do i make TT to run on external server ? i patched the files localy(i changed path to /jar/ftbserver.jar bofere patching hoping this will fix stuff) and uploaded them, and when i start the server i still get this "TT disabled, server is not patched" error
any ideas what may be wrong ?
edit: i installed something called "BechillTPS" and this one works, and shows... something.
but cmon, not cool
Hello again.
Build 1145 still getting this error when using chickens's wireless remote,
[SEVERE] [ForgeModLoader] Failed to handle packet from Kusinagie
java.lang.NullPointerException
at codechicken.wirelessredstone.addons.ItemWirelessRemote.a(ItemWirelessRemote.java:64)
at ur.a(SourceFile:289)
at qw.j(InventoryPlayer.java:337)
at qx.c(EntityPlayer.java:558)
at md.j_(EntityLiving.java:843)
at qx.j_(EntityPlayer.java:328)
at iq.g(EntityPlayerMP.java:286)
at iv.a(NetServerHandler.java:310)
at eb.a(SourceFile:76)
at cg.i(TcpConnection.java:347)
at cg.readNetworkPacket(TcpConnection.java:37)
at ch.run(PatchTcpReaderThread.java:24)
I can't find any partiular cause it just does it at random regardless of frequency and kicks me from the server. But i did notice whatever Frequency i was pulsing at the time when i log back in is stuck on like i was using a lever or something.
Another thing i noticed was with the tunnelbore i made with redpower frames. Now it did this twice but randomly.
The cover i had placed on the frame disappeared. Specificly when it was passing into the next chunk. the second time i was moving the tunnelbore backwards and it did the saem thing when that paticular frame block passed into the precious chunk. there was no error or anything in the logs when this happened.
Direwolf20 5.2.0 pack and i have your suggested bat file code.
If i can give you any other info let me know.
Updated the description to "Whether network ticks should be ran in a separate thread from the main minecraft thread. This is likely to be very buggy, especially with mods doing custom networking such as IC2!".
few days ago I downloaded the "stable-ish" build of the mod and posted a few problem logs.
Has anything updated since that (on the latest build)? Should I go ahead and try out the latest build
ok, tried the latest build, will do more tests later. Here, right after the server started up, I got another problem log for you
03-20 11:03:18 [SEVERE] [ForgeModLoader] A TileEntity turtleex(dan200.turtle.sha
red.RedPowerTileEntityTurtleExpanded) has thrown an exception during loading, it
s state cannot be restored. Report this to the mod author
java.lang.ClassCastException: miscperipherals.util.FakeWorld$3 cannot be cast to
im
at yc.d(World.java:546)
at yc.a(World.java:469)
at yc.c(World.java:3400)
at yc.z(World.java:3293)
at yc.a(World.java:556)
at yc.c(World.java:532)
at yc.d(World.java:716)
at miscperipherals.upgrade.UpgradeShield.createPeripheral(UpgradeShield.
java:68)
at dan200.turtle.shared.TileEntityTurtle.updatePeripheralUpgrades(TileEn
tityTurtle.java:873)
at dan200.turtle.shared.TileEntityTurtle.a(TileEntityTurtle.java:1111)
at any.c(TileEntity.java:151)
at aam.a(AnvilChunkLoader.java:418)
at aam.a(AnvilChunkLoader.java:59)
at aam.a(AnvilChunkLoader.java:111)
at im.f(ThreadedChunkProvider.java:450)
at im.getChunkAt(ThreadedChunkProvider.java:341)
at im.d(ThreadedChunkProvider.java:297)
at yc.e(World.java:524)
at yc.a(World.java:99)
at com.eloraam.redpower.core.RedPowerLib.getConSides(RedPowerLib.java:34
5)
at com.eloraam.redpower.core.RedPowerLib.getConnections(RedPowerLib.java
:516)
at com.eloraam.redpower.machine.TileSolarPanel.g(TileSolarPanel.java:62)
at me.nallar.tickthreading.minecraft.tickregion.TileEntityTickRegion.doT
ick(TileEntityTickRegion.java:99)
at me.nallar.tickthreading.minecraft.tickregion.TickRegion.run(TickRegio
n.java:42)
at me.nallar.tickthreading.minecraft.ThreadManager$2.run(ThreadManager.j
ava:90)
at me.nallar.tickthreading.minecraft.ThreadManager$1.run(ThreadManager.j
ava:41)
at me.nallar.tickthreading.minecraft.ThreadManager$ServerWorkThread.run(
ThreadManager.java:157)
Not to be an asshole, but even without Tick Threading you should be making backups. As for which build to run, just go with the latest. If you find a bug, make an issue on Github with the logs so it can get fixed.