http://pastebin.com/q32Yu3bM
We moved to the latest version of Tick threading, using Forge Essentials and Precious Stones. This has started happening with block breaking.
<class id="<some 2/3 letter name>">
<addAll fromClass="me.nallar.patched.network.PatchPacketAsync"/>
</class>
He means the patched "mods" folder, not a "patchedMods" folder.
Oh, I'm sorry! I havent used Tickthreading for a while because it's been kinda buggy.You're using a plugin which doesn't support concurrent block break handling. Remove the first
from the patches.xml inside the tickthreading jar before patching.[DOUBLEPOST=1363483464][/DOUBLEPOST]PHP:<class id="<some 2/3 letter name>"> <addAll fromClass="me.nallar.patched.network.PatchPacketAsync"/> </class>
No, I meant the patchedMods folder! TT's patching changed recently so mods in the mods folder aren't edited.
http://pastebin.com/q32Yu3bM
We moved to the latest version of Tick threading, using Forge Essentials and Precious Stones. This has started happening with block breaking.
What does this config do:
# Whether network ticks should be ran in the main thread.
B:concurrentNetworkTicks=false
Thanks for info![]()
Thanks that's what i suspected it does, i still feel like testing it
I have small server with 2 players, will roll a dice to test it.
I also get jerkiness with smart moving around chests and some blocks (probably not related to TT)
I also get this error, i'm not 100% sure it's from TT.
http://pastebin.com/CFNQy3ae
<GUIpsp> nallar, yada yada latest dev
Thanks nallar, that fixed it. However, we've come across a new one when you have time to review.
http://pastebin.com/Fnanf6Nt
Seems to happen at random intervals.
Items are disappearing from AE systems even on the newest releases.![]()