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  1. K

    {Alpha} Unstable Pack: Bug Reports

    Mod Pack: Unstable 1.0.8 w/ Forge Server Mod & Version: MineFactory Reloaded What's the bug? The RedNet Historian has two issues: A. The collision hull encompasses a full block rather than the size of the model, causing problematic movement in its vicinity. B. The Historian only outputs data for...
  2. K

    {Alpha} Unstable Pack: Bug Reports

    Mod Pack: Unstable 1.0.8 w/ Forge Server Mod & Version: Flaxbeard's Steamcraft What's the bug? When attempting to log in once after start, works fine. Upon disconnect/relogin, server will crash. Client was not restarted. Can it be repeated? Yes Known fix: Possibly break any steam heaters...
  3. K

    Early game defenses

    1-block deep water channels to hoppers would collect a decent amount of the loot, loss to the cactus itself isn't so bad usually. Can also use fans to push the loot away from the cactus as soon as it drops, will also delay the monsters' approach.
  4. K

    Early game defenses

    Why not make vanilla self-rebuilding walls with pistons and lava/water cobblegens? Sure it may not be TPS friendly, but make 1-3 rings of pistons underground, make lava/water cobblegens above, and a timer circuit under the piston rings. if the wall gets damaged it just rebuilds itself. If you...
  5. K

    {Alpha} Unstable Pack: Bug Reports

    Mod Pack: Unstable 1.0.8 w/ Forge Server Mod & Version: Baubles & Botania What's the bug? When logging out and back in, the player loses the effects of equipped Baubles (specifically tried with Soujourner's Sash) Can it be repeated? Yes Known fix: Unequip & re-equip the bauble and the effect...
  6. K

    Unstable modpack doesnt run

    You'd need to check your ForgeModLoader logs, they usually spell out in detail what the problem is. If you can't figure it out yourself, you can post the important part (usually the java crash/error part) in a spoiler tag for further help from folks. You may also want to try a force update, and...
  7. K

    ReactorCraft Question

    Check the height of your solenoid (center block must be @ same height as the coil blocks), and try reversing the direction of the injectors. It *SAYS* they work in both directions, but...
  8. K

    Good, but overlooked 1.7.10 mods?

    Mo' Chickens. You will never feel safe in the wilderness again, especially in grass-covered regions. Twilight Forest becomes especially difficult with skeletal, creeper, and rainbow chickens frequently stalking you. The benefits are nice, too, and high-end chickens seem to be very rare so it's...
  9. K

    Mod Feedback [By Request] RotaryCraft Suggestions

    For me, worldgen performance in 1.7 unstable is absolutely awful. I ended up setting up an unstable server at home on a second PC just to offload the worldgen from my desktop, runs MUCH better now, still chugs on worldgen a little bit but the performance change is incredible.
  10. K

    Mod Feedback [By Request] RotaryCraft Suggestions

    I think one of the other inherent problems to modded Minecraft is the frequent wiping it necessitates. With vanilla you can keep a world around between updates (see 2b2t), but with mods, they come and go forcing world wipes and your precious builds get annihilated - some people just can't deal...
  11. K

    Best Server you played on?

    This. I tried going on other peoples' servers, but it was always one or more of p2w garbage, hacks galore, bad bukkit plugins /poor plugin configuration that broke FTB, constant map resets, owners giving friends admin access with no oversight...forget that noise. I up and bought a colocated...
  12. K

    Changing the Mystcraft pages of a pre-existing age??

    The only way to change an age or to find out what symbols were added to an age is to do direct NBT editing. There is a DAT file for each age under \worldname\data\agedata_#.dat. Open that and you can see/possibly edit both the pages and symbols used. I haven't tried editing one myself yet so I...
  13. K

    Project: Fusion Reactor - a chronicle (WIP)

    Since I'm behind version-wise, I have not reported it due to the 'no support for you' policy. Would be more credible if you reported it since you're on the latest version. :)
  14. K

    Project: Fusion Reactor - a chronicle (WIP)

    I found out something *very* interesting tonight when I fired mine up that might explain some of the behavior in yours; specifically why your center absorbers tended to overheat. The game had trouble loading the actual blocks so all I saw were entities, and I noticed the neutrons, rather than...
  15. K

    ReactorCraft - clever reactor setups?

    I see I'm not the only one having problems with ElC. :( I've been experimenting with batteries and charging systems a bit, myself, I set up an induction from a LP turbine connected to 4 Auroral batteries via a length of 8 wires, initially adds about 10ms to lag, but overnight (8 hours) went up...
  16. K

    Auto Server Restart feature every X hours?

    You may be able to use Windows Task Scheduler (Taskschd.msc from comand prompt). Set it up to run a batch file, you may be able to use command redirection to send commands to your Minecraft window (i.e. save-all, stop, etc.) to shut down cleanly, add a delay, and then call up a new server...
  17. K

    ReactorCraft - clever reactor setups?

    What if you, as an experiment, add some steam grates near the offending boiler/absorber blocks to see if bleeding off excess steam will help resolve the issue? (Can just null the steam out into a condenser with your choice of fluid annihilation method.) If not you can at least potentially...
  18. K

    ReactorCraft - clever reactor setups?

    Awesome, thanks for the additional info. It could be they can't handle long buses, I didn't really consider it might *need* those intermediate buffers to behave. Worst case I can figure out a way to use a point to point and perhaps power a shaft bus instead with additional p2p to individual...
  19. K

    ReactorCraft - clever reactor setups?

    Thank you for the information. I noticed you were using the batteries, I don't have any in my setup...I wonder if somehow the electricraft pathing code is freaking out because there's no source and multiple destinations. Frustrating that I can't debug it very well. I can try rebuilding and...
  20. K

    ReactorCraft - clever reactor setups?

    Not to break the flow of conversation but how easy is it to update Monster to the latest versions? ElC is currently killing my server seemingly no matter what I do, not even because of variable input. I set up a system, no generator connected (so no power flow), relay>resistor>motor lines to...