Its a bit tricky, and falls a little outside of what is used to decode the rest (Keep in mind capitals and lowercase....)
But in saying that, I'm not going to ruin it for you, and I hope no-one else does either.
I know I could remove the mod, but it was added to the modpack for a reason. So I'm wanting to play the modpack as designed. Not removing random mods.
Also that isn't solving the issue.
Tried installing 1.0.3 from FTB launcher (and later from MultiMC)
Getting a crash during pre-init. Custom Items.
http://pastebin.com/SksgS3Ny
From what I can tell about how badly I can read crash logs...CustomItems is crapping out because it can't access...
Chisel Mod "Chisel" is uncraftable.
The recipe is overridden by the MrCrayfish's Furniture Mod Knife (5640)
This includes the inventory 2x2 crafting grid
Load's up new instance, checks the Quest Book
Damn.
My mistake, I've played a couple of instances now and didn't see/notice that quest.
1.7 Removed Item ID's...
This is a known bug with the current version of NEI.
The trigger is double clicking to highlight the items.
Don't do that, and you won't have an issue.
After completing Chapter 1 it definitely opens up.
You'll get access to the Reputation quests, Factory styled ones, and Magic too.
Its a...
You're missing 4 quests from Bragging Rights.
The only tip I'll give you is "Most popular mods have an equivalent quest"
And that for them to be visible you need to complete the first "level"
Anywhere should be good. It was about Y=40
And they're called Angry Zombies.
Biome doesn't matter AFAIK on the server I'm playing I've got a total Ocean Biome for my 100x100 plot