Recent content by Feyriin

  1. F

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I won't call you a noob, but this IS a hardcore map. That's part of the point. That aside, within the game type itself without changing it or cheating, you should race to having your sync chamber set up asap. Then death isn't so much of a problem. When I finished that map I had a hall of sync...
  2. F

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Tried to update using curse voice. It told me that the install failed, check some log or another. Found that it had deleted my instance for some reason, and had nothing in the backups folder. Not sure I care to try and start the modpack again after that.. don't understand why curse voice...
  3. F

    [1.7.10] Material Energy^4

    So okay.. maybe I'm doing this wrong somehow.. but I cannot craft landmines from ticon. Is the crafting of them disabled? (A villager wants them for trades)
  4. F

    [1.7.10] Material Energy^4

    So like another poster in the thread mentioned, that was my problem. Putting too many ingots in at once causes it to say "too expensive". Repairing one ingot at a time works. My chestpiece always takes such a beating, and that's the rarest piece of the lot. Come from legendary bags. I can farm...
  5. F

    [1.7.10] Material Energy^4

    The stuff I have already lets me charge it up, but it still takes a little bit of durability damage, too
  6. F

    [1.7.10] Material Energy^4

    Is there a way to repair the reward bag dark steel equipment? Regular anvil just tells me too expensive
  7. F

    [1.7.10] Material Energy^4

    So if I'm looking at your setup right, the item conduits put the shards in the machines, the import busses take them out?
  8. F

    [1.7.10] Material Energy^4

    Why isn't bedrock safe from you? I feel I've missed something with being able to break bedrock in this pack. I got dark oak saplings using minechem. Very easy with a single vial of cellulose
  9. F

    [1.7.10] Material Energy^4

    take a compact machine there if you want chunkloaded space in the spectre dimension. Those are always chunkloaded inside of them
  10. F

    [1.7.10] Material Energy^4

    I'm fighting my way through Reds right now.. apparently you can pop silverfish blocks in the 3x3 with an excavator, who knew? So I'm flying, and dropping iron golems into the mix. Dudes are like hyper active killing machines with silverfish! it's funny!
  11. F

    [1.7.10] Material Energy^4

    From my point of view, not really. It makes me sound like a person that wants to keep to the mods included in a challenge mod pack. Also, I WANT to understand SFM, since it's being included in a lot of mod packs these days.
  12. F

    [1.7.10] Material Energy^4

    SFM is already in the pack though. I don't like to add mods that aren't part of a pack just to make something easier
  13. F

    [1.7.10] Material Energy^4

    Ok, I'm crap with Steve's Factory Manger. Anyone willing to write up how to automate the gem cutter and refiner with it?
  14. F

    [1.7.10] Material Energy^4

    I wasn't using it until this last update (1.04) in which there don't seem to be the bugs from before, but you can't really automate much, so I chose to focus on the loot bags. The big trick is having 5 epic bags on hand to infuse to begin with. Torcherino's work great if your computer can...
  15. F

    [1.7.10] Material Energy^4

    Once you can grow epic reward bags, needing resources stops being a problem