Mod Feedback [By Request] RotaryCraft Suggestions

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After reading that, a question. The article states that turbo jets get a maximum boost of 50%, citing an article "Basic study of the afterburner".

So, with a large focus on realism, why 200% output instead of 150% output?

(I am new to afterburners; heck, I never needed to know how a jet engine worked before RoC. Serious question.)
Thrust and shaft power are two different things and likely do not convert at a 1:1 ratio. Additionally, all RC power has to be powers of 2.
 
Thrust and shaft power are two different things and likely do not convert at a 1:1 ratio. Additionally, all RC power has to be (generated as) powers of 2.
I think the distinction is important since power can be transported as or consumed as non-powers-of-2. (notwithstanding that its factors will always be powers of 2 no matter what...interesting) Edit: I wanna play with these numbers when I get a chance tonight, can't back it up atm.
 
Dunno if this should be here or somewhere else, but I can't, for the life of me, seem to get ReactorCraft turbines to turn. In a creative world, I had the following fission reactor setup:

Code:
BBBBB
BFFFB
BFBFB
BFFFB
BBBBB

B = Boiler, F = Fuel...Rod, I think

It was 3 layers deep and being fed water via a Pressure Pipes high-capacity water setup I designed (which was working without issue), and fed fuel via a TE creative strongbox and Mekanism logistical sorting pipes. The main reactor part was working fine and producing steam quite easily. However, I put a regular turbine down, encased it (making sure nothing was in the way of the blades) in glass, and put a steam grate beneath the small end. The steam just uselessly flowed under the turbine and didn't turn it. I moved it to either side of the small end to no avail; gave it openings at the top for the steam to escape, again, to no avail. I even tried putting the steam grate at the big end, as well as moving it to either side and giving the steam a place to escape, and nothin worked. Anyone know what I might be doing wrong? Anyone got a picture of a working turbine for v3 of ReactorCraft? This is buggin the crap outta me.
 
Dunno if this should be here or somewhere else, but I can't, for the life of me, seem to get ReactorCraft turbines to turn. In a creative world, I had the following fission reactor setup:

Code:
BBBBB
BFFFB
BFBFB
BFFFB
BBBBB

B = Boiler, F = Fuel...Rod, I think

It was 3 layers deep and being fed water via a Pressure Pipes high-capacity water setup I designed (which was working without issue), and fed fuel via a TE creative strongbox and Mekanism logistical sorting pipes. The main reactor part was working fine and producing steam quite easily. However, I put a regular turbine down, encased it (making sure nothing was in the way of the blades) in glass, and put a steam grate beneath the small end. The steam just uselessly flowed under the turbine and didn't turn it. I moved it to either side of the small end to no avail; gave it openings at the top for the steam to escape, again, to no avail. I even tried putting the steam grate at the big end, as well as moving it to either side and giving the steam a place to escape, and nothin worked. Anyone know what I might be doing wrong? Anyone got a picture of a working turbine for v3 of ReactorCraft? This is buggin the crap outta me.
RH: can you post an image of the steam hitting the turbine but refusing to turn it please?
 
Dunno if this should be here or somewhere else, but I can't, for the life of me, seem to get ReactorCraft turbines to turn. In a creative world, I had the following fission reactor setup:

Code:
BBBBB
BFFFB
BFBFB
BFFFB
BBBBB

B = Boiler, F = Fuel...Rod, I think

It was 3 layers deep and being fed water via a Pressure Pipes high-capacity water setup I designed (which was working without issue), and fed fuel via a TE creative strongbox and Mekanism logistical sorting pipes. The main reactor part was working fine and producing steam quite easily. However, I put a regular turbine down, encased it (making sure nothing was in the way of the blades) in glass, and put a steam grate beneath the small end. The steam just uselessly flowed under the turbine and didn't turn it. I moved it to either side of the small end to no avail; gave it openings at the top for the steam to escape, again, to no avail. I even tried putting the steam grate at the big end, as well as moving it to either side and giving the steam a place to escape, and nothin worked. Anyone know what I might be doing wrong? Anyone got a picture of a working turbine for v3 of ReactorCraft? This is buggin the crap outta me.
I had the same problem. One word: Lubricant. EDIT: It can just be pumped in on the small end on the shaft. I might be able to do pictures in a bit, schoolwork is a pain.
 
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This was never in question.

Normally I'd say it makes more sense to just chain turbines together than to use the afterburner, but you're still limited to X (4?) junctioned turbines, so the afterburner gives you a pre-nuke means of getting larger scale energy before you get your feet wet with fission.

(Personally I don't see a particularly great need for this, but the animation and sound is cool so who cares)

I appreciate the responses, guys, I really do, but I'm not confused about afterburners! Just the converter upgrades, since for some reason (quite possibly sleep deprivation) I was having trouble getting a converter upgrade to apply to an engine the other night.

I was responding to the guy above me who said that the afterburner made the turbine more efficient, which I know (both from knowing what an afterburner is and from poking at the changelogs) isn't the case.

Thanks for the responses, I'mma bow out until something better occurs to me.
 
I had the same problem. One word: Lubricant. EDIT: It can just be pumped in on the small end on the shaft. I might be able to do pictures in a bit, schoolwork is a pain.
I'm an idiot. I completely forgot about the lube. I'll test it with lube and get back to ya.

[ETA]

Confirmed: I am, in fact, a moron. Creative porto-tank with lube, Ender IO fluid conduit, and the damn thing turned. I do have an issue to report, however: I tried using the angular transducer on a turbine generator, and Minecraft crashed. I might be behind by a version and this problem's already been fixed, but I figured I'd tell folks, anyways, just in case.
 
Last edited:
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I'm an idiot. I completely forgot about the lube. I'll test it with lube and get back to ya.

[ETA]

Confirmed: I am, in fact, a moron. Creative porto-tank with lube, Ender IO fluid conduit, and the damn thing turned. I do have an issue to report, however: I tried using the angular transducer on a turbine generator, and Minecraft crashed. I might be behind by a version and this problem's already been fixed, but I figured I'd tell folks, anyways, just in case.
Fixed in v3d.
 
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Just a suggestion but perhaps something to kill the wither boss in an automated(ish) way could be a nice addition to RotaryCraft. Maybe something mechanical, keeping in theme with the other items in RC, that crushed/suffocated the wither with high amounts of torque.
 
Just a suggestion but perhaps something to kill the wither boss in an automated(ish) way could be a nice addition to RotaryCraft. Maybe something mechanical, keeping in theme with the other items in RC, that crushed/suffocated the wither with high amounts of torque.
Can't it be done with a mob harvester?
 
Slippery Bees exist that make both Lubricant and Canola Seeds, but I don't think there is an Ethanol-making bee.