What's new in modded minecraft today?

Claycorp

New Member
Jul 29, 2019
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As i hinted at in the RED thread.... Soon there would be an update. That is now!

NEW from DoubleDoorDev!

MineSaftey: A mod that makes mining a bit harder.
This mod forces you to wear a helmet under a configurably Y level if there is no skylight. If you don't have a helmet on it will nag you to wear one and deal damage over time. (You can set the % chance you get hurt but not the damage you get hit for).
Needs D3Core!

Now something a few people were looking forward to...

MINETWEAKER GUI RECIPE EDITOR! YAY! (You do not need D3Core)
This mod adds a GUI in game that you open with a command and will allow you to create your recipes in game!
Supports:
Removing recipes.
Shaped recipes. + Ore Dictionary support
Shapeless recipes. + Ore Dictionary support
Mirroring recipes.

yoPtJn3.png


Both links go to the Curseforge of the respected mod. (Curse might not have approved of everything yet! Please be patient! :p)
If thats not your cup of whatever you can always get it from http://doubledoordev.net/
(If all else fails its on the jenkens http://jenkins.dries007.net/job/MineTweakerRecipeMaker/ but the other places are preferd)

EDIT: Took a new screenshot of the screenshot as the other one wasn't working well... Sorry :/
 
Last edited:

pancakemaster24

New Member
Jul 29, 2019
137
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As i hinted at in the RED thread.... Soon there would be an update. That is now!

NEW from DoubleDoorDev!

MineSaftey: A mod that makes mining a bit harder.
This mod forces you to wear a helmet under a configurably Y level if there is no skylight. If you don't have a helmet on it will nag you to wear one and deal damage over time. (You can set the % chance you get hurt but not the damage you get hit for).
Needs D3Core!

Now something a few people were looking forward to...

MINETWEAKER GUI RECIPE EDITOR! YAY! (You do not need D3Core)
This mod adds a GUI in game that you open with a command and will allow you to create your recipes in game!
Supports:
Removing recipes.
Shaped recipes. + Ore Dictionary support
Shapeless recipes. + Ore Dictionary support
Mirroring recipes.

yoPtJn3.png


Both links go to the Curseforge of the respected mod. (Curse might not have approved of everything yet! Please be patient! :p)
If thats not your cup of whatever you can always get it from http://doubledoordev.net/
(If all else fails its on the jenkens http://jenkins.dries007.net/job/MineTweakerRecipeMaker/ but the other places are preferd)

EDIT: Took a new screenshot of the screenshot as the other one wasn't working well... Sorry :/
I have wanted this for a long long time
 
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VictiniX888

New Member
Jul 29, 2019
285
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NEW MOD!
iBench (by Sapient_za)
2014-12-19_23.png

Inspired by Dartcraft's clipboard, this mod adds a portable workbench with a few extras. You are able to shift click into the crafting grid, rotate the outer ring of items, balance, and clear the grid with either a click of a button, or using your Forward, Backwards, Left and Right keys.

The crafting grid will also keep its inventory between uses, providing you with 9 extra slots of storage, and of course it integrates with NEI's automatic recipe completion.

Kitsu's ForgeCraft has been updated to 1.9.2
Shield Switching works correctly and blocks damage after the switch.
Shield Damage Blocking mechanics changed.
The longbow would damage you if you were looking down. Its now fixed.
 

VikeStep

New Member
Jul 29, 2019
1,117
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0
New Mod: sprinkles_for_vanilla by VikeStep

This mod aims to add a config for vanilla with currently the following options:
  • Disable/Enable different types of particles
  • Disable/Enable different mobs
  • Disable/Enable different explosions (choose the source of the explosion)
  • Disable/Enable Sleep
  • Set time it takes to completely fall asleep (currently can only reduce)
  • Disable/Enable different sleep conditions like nearby mobs, distance away from bed, current dimension etc.
  • Disable/Enable Nether Portal sound
  • Disable/Enable Nether Portals teleporting or creating the portal when lit on fire
  • Set a multiplier for the chance of a zombie pigmen spawning at a nether portal
  • Ability to force mobgriefing gamerule so it can't be changed
  • Toggle Christmas chest to be on christmas, always, or never
http://minecraft.curseforge.com/mc-mods/226309-sprinkles_for_vanilla
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0
New Mod: sprinkles_for_vanilla by VikeStep

This mod aims to add a config for vanilla with currently the following options:
  • Disable/Enable different types of particles
  • Disable/Enable different mobs
  • Disable/Enable different explosions (choose the source of the explosion)
  • Disable/Enable Sleep
  • Set time it takes to completely fall asleep (currently can only reduce)
  • Disable/Enable different sleep conditions like nearby mobs, distance away from bed, current dimension etc.
  • Disable/Enable Nether Portal sound
  • Disable/Enable Nether Portals teleporting or creating the portal when lit on fire
  • Set a multiplier for the chance of a zombie pigmen spawning at a nether portal
  • Ability to force mobgriefing gamerule so it can't be changed
  • Toggle Christmas chest to be on christmas, always, or never
http://minecraft.curseforge.com/mc-mods/226309-sprinkles_for_vanilla


Could you add a "disable particle effect per mob type" function? It would really help with morphing into blazes and like mobs.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
I have wanted this for a long long time

Granted, I didn't post it in this thread, but I've had a similar utility out since late October. :)

[CHALLENGE] Senseidragon's Mining Companion Mod

I'm sure the guys from DDD made an awesome mod, just letting you know there is another one out there.
Mine doesn't do damage over time -- it just adds configurable effects like nausea, blindness, mining fatigue, or any combination of them.
 

kroeser

New Member
Jul 29, 2019
7
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0
@kroeser EvilCraft has been updated to 0.7.0.
Changelog said:
Features:
* Add Entangled Chalice: Uniquely bound chalices that can contain any type of fluid. Entangled chalices always have the same fluid independent of location.
* Add efficiency Sanguinary Pedestal (It has a larger range and has a x1.5 blood multiplier) and increase blood amount with spiked plate on efficiency pedestal.
* Add Promise of Tenacity, Velocity and Efficiency to upgrade machines.
* Add a bunch of convenience recipes for the Blood Infuser.
Includes some new items like:
* Blood Potash: 2x Bonemeal efficiency
* Blood-Waxed Coal: 2x Coal efficiency
* Dull Dust: Infuse with blood to create redstone dust
* Ender Tear: Rare endermen drop, infusable to Ghast Tear, also convertable to liquid ender with TE or TCon.
* Add Eternal Water Bucket and Block.
* Stop Blood hardening when water is nearby. Water check is done in a radius of 4 blocks, same mechanics as farmland.
* Allow fluid container machine tank filling/draining with right-clicking.
* Add GemStone Torch, they block spirit spawning in a 15 block radius.
* Container items will also try to consume from other inventory containers.
* Add button to balance Exalted Crafter grid.
* Add Block of Blood-Waxed Coal.

Changes:
* Add comparator support for the Box of Eternal Closure.
* Decrease flesh drop rate and make them stackable to 16.
* Improve NEI Blood Infuser recipe manager. 2 recipes are now shown per page and a tank tooltip is added.
* Add config option to disable/enable crashes on invalid recipes. By default crashes are disabled.
* Make Spiked Plate recipe slightly more difficult. It used a heavy weighted pressure plate now.
* Improve tooltips, WAILA will now also show optional block shift info.
* Delegate Spirit Furnace multiblock right-clicks to the main tile.
* Add oredict and wildcard meta support to recipe system.
* Add UP and DOWN icons for Spirit Furnace.
* Improve Blood Pearl of Teleportation icon.
* Improve Dark Power Gem icon.
* Improve Blood Infuser Icon.
* Improve Potentia Sphere icon.
* Hide some items from NEI that shouldn't be visible.
* Add Blood Shards to Thermal Expansion Magma Crucible to get Blood.
* Improve rarity indicators for various blocks and items.
* Player wearing Vengeance Ring will always trigger a spirit. Even when ring is disabled, only boost mode will spawn random spirits.
* Default Burning Gemstone durability is now halved.
* Pickaxe durability is now about the same as stone tools.
* Standardize machine and item fluid flow rates, configurable.
* Lower Dark Ore spawn rate a bit.
* Rework Kineticator: New motion method (does not loses items anymore), new particles and take into account player-throw-cooldown. Shift will avoid kineticating items.
* Spirit Furnaces takes into account armor values from mobs.
* Only spawn Libelle's above level 55. Closes #160
* Breaking enchant does not appear anymore when enchanting in enchantment table.
* Persist machine tickers tick in NBT.
* Add blood particle effects on Blood Infuser and Spirit Reanimator.
* Make Invigorating Pendant also extinguish fire.
* Disable Vengeance Ring Bauble equipping on right click.
* Make shaped recipes more flexible.
* Make Blood Infuser front working icon lighter and emit some light when working.
* Make Spirit Furnace more expensive.
* Add new icons for Dark Block and Dark Power Gem Block.

Fixes:
* Fix Blood Infuser recipes usable when not having enough Blood in tank.
* Fix bug that caused spirits to not always spawn when having small mining in mineshafts.
* Fix incorrect invalidation of Spirit Furnace when inactive block is removed.
* Check spirit coordinate correctness. Closes #169
* Register custom recipe classes to Forge RecipeSorter to get rid of the console spam.
* Catch rare NPE on anonymous player distortion. Closes #170.
* Fix rare NPE in Exalted Crafter NBT saving. Closes #171.
* Improve Box of Eternal Closure and Vengeance Spirit collision detection.
* Fix machines still showing as working when work is done.
* Fix troublesome disabling of Vengeance Spirit for entities.
* Fix Blood Stained Block blacklist.
* Fix rare fluid comparison NPE.
* Fix TE update frequency glitch that caused way too many packets being sent.
* Significantly improve client and server side performance.
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
But I already said that... :(
Whoops...

Anyways, 1.8 hype!not reallly

Creative Additions (by SourceCoded)
Creative Additions is a mod designed to speed up Creative Mode building and also adds a variety of Quality-Of-Life features.

Creative Additions adds a handful of useful commands for random uses, but also adds other features such as:

The Cinematic Remote: Which can trigger blocks such as levers and buttons from far away.
2014-12-20_21.png


as well as a feature called Camera Tweening.

Camera Tweening is very similar to the old Camera Studio mod. You add a bunch of points and when you trigger the command, your player's camera will move smoothly through those points. Some notable features of this are:
-It Works on Multiplayer

-Paths can be exported/imported to/from JSON files

-Commands can be setup to execute at certain points along the path (/cam execute [pointID] [command])

-No framerate drop

2014-12-20_21.png


Creative Additions is designed for Minecraft 1.8 and is useful on both single-player and multi-player environments.

Bloodmoon (by Lumien)
Description
This mod adds a lunar event called "Bloodmoon", every night there is a chance of 5% (configurable) that a bloodmoon will rise. During the following night monsters will spawn faster and closer to the player. The spawn limit of monsters will also be higher. Notice that all of these things only apply to monsters spawned on the surface, you will not experience any of these effects if you are for example in a cave. You can also not sleep through a bloodmoon night (configurable). You can also turn on an option in the config file to make all monsters spawned by a bloodmoon vanish at dawn (Disabled by default).

On the visual side the moon, the sky and general light will be tinted red, to accommodate for the red sky the fog will also turn black for a nicer effect.



CuiyPKO.png
 

Arouka

New Member
Jul 29, 2019
48
0
0
Thaumcraft 4.2.2.0 is now Live!

- BAUBLES: updated to 1.0.1.10
- Custom thaumcraft shaders can now be turned off in the config for those that experience FPS drops when they are active.
- Some runic shielding parameters can now be modified in the config.
- Eldritch guardians are now weaker in some realities
- Fixed an exploit which allowed essentia crystalizers to be used as essentia converters for infusion crafting
- You won't be able to pipe staves (or other non-wand items) into workbenches anymore
- When holding a warding focus all warded blocks will be visible, but those not belonging to you will have a reddish color
- Crafting sceptres now have in innate 10% vis discount instead of 5%
- Crafting a thaumonomicon with a focus attached will fail. Apparently people want the ability to mass-replace bookshelves with an equal trade focus or something.
- Crash prevention in nodes and buffers
- Reverting to previous way of rendering infused ores, but added a new fix for AF.
- Void robe and fortress armor should no longer absorb damage from normally unblockable sources like starvation
- Made some significant changes to object aspects
- Increased the cap per aspect when scanning to 64 (from 10). This cannot be changed in the config file anymore. The big soft-cap to research still remains.
- Changed the way I generate the unique identifier I use to save what you have scanned. Turns out it wasn't than unique for some blocks (like mushrooms). Since the identifier has changed most blocks and items will be scannable again - enjoy the free RP.
- Fixed a terrible and far-reaching bug that meant most crafting-grid recipes were only using their top 3 slots to calculate the aspect value in items. DERP. Who knows how long this bug has been around.
- No item can have more than 6 aspects linked to it. The aspects chosen are based on their amount and how complex they are (complexity increases chances of being chosen)
- Reworked how aspect values are calculated from ingredients. Raw essentia or vis used to craft with alchemy, arcane and infusion crafting will make up a much smaller part of the whole.
- Even with all the above changes the net result should still be a lot more aspects per item than before.
- Cignitio is now ignis + spiritus and telum is now ignis + instrumentum. This was done to reduce to alleviate the general lack of ignis in compound aspects
- Now sinister and pure nodes won't alter biomes or spawn creatures in the nether, end or blacklisted dimensions and biomes
- Now golems won't take something from an inventory unless they think there is somewhere for that item to go
- Any items that a golem doesn't immediately find a use or destination for is placed on an ignore list for 10 seconds (configurable in config). This is mostly to prevent possible lag with large golem sorting systems.
- Fill golems will now properly iterate through all specified items
- Alchemy golems can now interact with all sides of a reservoir and can take essentia from it
- Alchemy golems will now fill empty void jars as their lowest possible priority
- Liquid golems now have a handy new ability with the proper upgrade installed.
- Fixed crash caused by hungry node FX referencing the wrong block type
- Fix for possible stack overflow error in vis relays
- Forbidden knowledge research icons will pulse if they can be learned like those of other researches
- Fixed (I hope) the travelling trunk dupe bug
- The colors on a vis relay can now be cycled through by clicking with a wand - shards still work but are not required.
- Triple meat treats no longer require a bowl to craft.
- Warded glass is now immune to explosions and wither destruction
- Hungry nodes will no longer gain aspects even when not able to destroy a block
- Altered the way hungry nodes break blocks
- Hungry nodes now have more particles which should make them more visible. Will also draw particles from blocks that it didn't do previously (like water)
- Essentia mirrors no longer have a chance to lose essentia in transit.
- Changed the way wand foci are upgraded. The old potency, frugal and treasure enchants are no more.
- improved NBT data checking for infusion matrix during the crafting process
- native ore clusters for modded ores (copper, tin, etc) should once again drop.
- the effective area of the lamp of growth should now be properly centered on the lamp.
- fixed essentia valve rotation with a wand - any direction without a possible connection is now valid
- added a way to create obelisks in creative mode
- slightly increased the spawning rate of eldritch stone rings in the overworld
- added loot and stuff to spend the loot on
- shovel of the earthmover now has more interesting placement mechanics - read the thaumonomicon entry
- fixed some hover harness exploits
- The hover harness will no longer reduce your block breaking speed while you are flying with it like some other forms of flight
- excavation focus will now drop xp when you mine a block that normally drops xp
- infusion crafting will now properly handle damage wildcards.
- slightly altered the way "tuned" relays connect
- vis relays now require line of sight to each other to connect - the beam cannot pass through solid blocks.
- this was always supposed to be how they worked, but I disabled it for various reasons.
- dupe fix for mods that spawn custom dropped items that pass through mirrors.
- rebalanced some focus upgrades
- fixed exploit where it was possible to apply foci to sceptres
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
GregTech has updated to 5.07.00!
  • [CHANGE] Made Fluid Display Item visible to Creative and therefore NEI, when the Debug Mode Config is on.
  • [FIXED] Railcraft Recipes being added even when the Railcraft Recipes are disabled by Railcraft itself.
  • [FIXED] A MetaTileEntity using a wrong ID. Do not craft an Insane Voltage Oven until you get this Version. (E-Furnace is okay, just the Oven is bad).
  • [FIXED] Some confusion between the Poor and the Small Ores of TFC.
  • [FIXED] Usage of a Constructor which doesn't belong to GT (the FoodValues one) within a Function, that is existing inside the Code, causing reflection Errors in some Mods. (But why the hell do they not try/catch for NoClassDefFoundError?)
  • [FIXED] Late OreDict Registrations not getting their Recipes applied at all for some reason. (only Unification should not work late)
  • [FIXED] MV Drill being as fast as the HV Drill should be, and HV Drill being as slow as the MV Drill should be.
  • [ADDED] A TextureSet for Magnetic Items with a Plus/Minus Overlay.
  • [ADDED] A few new Meta Items, such as small Gears (1 Unit), Springs (1 Unit), small Springs (1/4 Unit), the Rotors (as the 5 already known ones, but now as MetaItem, the old 5 ones will get unificated into the OreDicted ones) and Long Sticks (1 Unit, is basically 2 Sticks).
  • [ADDED] A few Batch Files inside the Assets Folders to copy any drag-dropped single File into a selection of Texture Sets at once.
  • [ADDED] RC Copper Plate to the Unification Targets for plateCopper. (just like Iron and Steel Plates)
  • [ADDED] RC Tin Plate to the Unification Targets for plateTinAlloy. (TinAlloy = 1 Iron + 1 Tin)
  • [API] Changed IArrowItem to IProjectileItem, and added a Parameter to all the Functions, which shows the Type of Projectile that is being asked for (as SubTag).
  • [API] Some Texture Set related improvements for the MetaGenerated Items. Both the Location of the Files and the Texture Set Code itself have changed. Every Icon of the particular Texture Set can be changed for Texturepack Reasons.
  • [API] OreDict Prefixes can now be assigned a TextureSet Array Index in order to have Icons. Since the TextureSet is Array based it is only useful for me, but it is something.
  • [API] I now use some static imports for certain Constants. Writing just one Character and using Auto-Complete is much better for commonly used things, such as the Material Units (now "M" and "L") or the Item Wildcard Constant (now "W"). And for OCD reasons I also did true and false ("T" and "F").
  • [API] Most Constants from GregTech_API moved to gregtech.api.enums.GT_Values
  • [API] Added a way to tell the Crafting Recipe Adder to not check for Collisions.
  • [API] An awful lot of tiny Optimizations. Some of those might have improved Startup Performance.
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Miscellany 0.6 (by Raizunne)
REDSTONIC DRILL RELEASE!

- Added Redstonic Drill.

- Added Drill Modifier

- Added Drill Heads, Drill Bodies, Drill Augments.

- Updated Manual entries.

Refined Relocation 1.0.7 & 1.0.7a (by Dynious)
1.0.7
- Fixed compatibility with Buildcraft 6.2+
- Added crafting module. Autocraft in Relocator networks!!
- Fixed a bunch of bugs

1.0.7a
- Fixed crash when opening filtering/sorting GUI
- Fixed creativetabs filters messing up when new creative tabs get added

PneumaticCraft 1.4.4-47 (by MineMarteen)
-Pneumatic plants will now be part of bonemealed grass (DarkStarDS9).
-You can now bonemeal Dirt, End Stone, and Netherrack to get pneumaticcraft plants (configurable) (DarkStarDS9).
-Refactored Assembly System (DarkStarDS9).

-Bugfix: Pneumatic Door base forgets speed upgrades (on client).
-Bugfix: Elevator crashes on certain occasions when redstone controlled (DarkStarDS9).
-Bugfix: You can't interact with the Plastic Mixer's inventory.
-Bugfix: Assembly System gets stuck when removing and putting back a program (DarkStarDS9).
-Bugfix: Elevator Frames bug out rendering of transparent blocks.
-Bugfix: Pneumatic Dynamo loses RF energy.
-Bugfix: Waila is labeling plants mature when they aren't. Fixes #303
-Bugfix: (Advanced) Air Compressor is using 10x as much fuel as it should.
-Bugfix: Missing texture when trying to camo with Chisel.
-Bugfix: Lighting issue with elevators.

Forbidden Magic 0.551 (by SpitefulFox)
v0.551
- Bugfix: Eldritch Blood Orb no longer kills you in creative
- Bugfix: Imprinting Crystal no longer displays oddly depending on NBT data
- Bugfix: No more crash when clicking on obsidian or netherrack with a wand in the new TC focus system
- Bugfix: Elementium Caps have a texture now. >.>
- Bugfix: Collar of Pain no longer doubled in creative menu
- Addition: Special Mobs support added to the Wrath Cage

FloodLights 0.3.6-50 (by Keridos)
  • reverted a small change that caused the server side to crash when IGWMod was installed

Thaumic Tinkerer 162 (by nekosune)
Supports Thaumcraft 4.2.2.0

Fixes buildcraft crash

Botania r1.3-145 (by Vazkii)
  • Added the Mana Lens: Flash. It makes fancy lights!
  • Botania Flowers now shift a bit depending on position similarly to vanilla flowers since 1.7. About time.
  • Fixed Botania slabs breaking lighting on adjacent blocks.
  • Increased the endoflame's radius by one block northwest so it's a proper centered square now.
  • The potion effects brews (and the tainted blood pendant) create now have semi transparent particles smilarly to beacons.
  • The Rod of Terra Firma now works with Podzol.
  • Tweaked the Assembly Halo so that the crafting table always faces the player when the item is equipped.
  • [API] Added getSubTileAsFloatingFlowerStack() to the internal method handler.
  • [API] Increased Version Number to 27.

Falling Meteors Mod 2.14 (by AlexDGr8r)
  • Freezer Machine added
  • Slippery Blocks added
  • Frezarite Ore now found in cold biomes underground
  • Meteor Summoners crafting recipes changed for balancing purposes
  • Meteor Shield can now block comets
  • Russian and Chinese Languages added/updated (Thanks to Adaptivity and a deleted github user)
  • New Achievements added
  • Frozen Iron now crafted only through Freezer
  • Ice, Packed Ice, and Obsidian now craftable using the Freezer
  • Minor Bugfixes/Optimizations
More Info found here: http://fallingmeteorsmod.wikia.com/wiki/Update_2.14_-_Coolest_Update_Ever
 

Solarstrike

New Member
Jul 29, 2019
82
0
0
Miscellany 0.6 (by Raizunne)
REDSTONIC DRILL RELEASE!

- Added Redstonic Drill.

- Added Drill Modifier

- Added Drill Heads, Drill Bodies, Drill Augments.

- Updated Manual entries.

Refined Relocation 1.0.7 & 1.0.7a (by Dynious)
1.0.7
- Fixed compatibility with Buildcraft 6.2+
- Added crafting module. Autocraft in Relocator networks!!
- Fixed a bunch of bugs

1.0.7a
- Fixed crash when opening filtering/sorting GUI
- Fixed creativetabs filters messing up when new creative tabs get added

PneumaticCraft 1.4.4-47 (by MineMarteen)
-Pneumatic plants will now be part of bonemealed grass (DarkStarDS9).
-You can now bonemeal Dirt, End Stone, and Netherrack to get pneumaticcraft plants (configurable) (DarkStarDS9).
-Refactored Assembly System (DarkStarDS9).

-Bugfix: Pneumatic Door base forgets speed upgrades (on client).
-Bugfix: Elevator crashes on certain occasions when redstone controlled (DarkStarDS9).
-Bugfix: You can't interact with the Plastic Mixer's inventory.
-Bugfix: Assembly System gets stuck when removing and putting back a program (DarkStarDS9).
-Bugfix: Elevator Frames bug out rendering of transparent blocks.
-Bugfix: Pneumatic Dynamo loses RF energy.
-Bugfix: Waila is labeling plants mature when they aren't. Fixes #303
-Bugfix: (Advanced) Air Compressor is using 10x as much fuel as it should.
-Bugfix: Missing texture when trying to camo with Chisel.
-Bugfix: Lighting issue with elevators.

Forbidden Magic 0.551 (by SpitefulFox)
v0.551
- Bugfix: Eldritch Blood Orb no longer kills you in creative
- Bugfix: Imprinting Crystal no longer displays oddly depending on NBT data
- Bugfix: No more crash when clicking on obsidian or netherrack with a wand in the new TC focus system
- Bugfix: Elementium Caps have a texture now. >.>
- Bugfix: Collar of Pain no longer doubled in creative menu
- Addition: Special Mobs support added to the Wrath Cage

FloodLights 0.3.6-50 (by Keridos)
  • reverted a small change that caused the server side to crash when IGWMod was installed

Thaumic Tinkerer 162 (by nekosune)
Supports Thaumcraft 4.2.2.0

Fixes buildcraft crash

Botania r1.3-145 (by Vazkii)
  • Added the Mana Lens: Flash. It makes fancy lights!
  • Botania Flowers now shift a bit depending on position similarly to vanilla flowers since 1.7. About time.
  • Fixed Botania slabs breaking lighting on adjacent blocks.
  • Increased the endoflame's radius by one block northwest so it's a proper centered square now.
  • The potion effects brews (and the tainted blood pendant) create now have semi transparent particles smilarly to beacons.
  • The Rod of Terra Firma now works with Podzol.
  • Tweaked the Assembly Halo so that the crafting table always faces the player when the item is equipped.
  • [API] Added getSubTileAsFloatingFlowerStack() to the internal method handler.
  • [API] Increased Version Number to 27.

Falling Meteors Mod 2.14 (by AlexDGr8r)
  • Freezer Machine added
  • Slippery Blocks added
  • Frezarite Ore now found in cold biomes underground
  • Meteor Summoners crafting recipes changed for balancing purposes
  • Meteor Shield can now block comets
  • Russian and Chinese Languages added/updated (Thanks to Adaptivity and a deleted github user)
  • New Achievements added
  • Frozen Iron now crafted only through Freezer
  • Ice, Packed Ice, and Obsidian now craftable using the Freezer
  • Minor Bugfixes/Optimizations
More Info found here: http://fallingmeteorsmod.wikia.com/wiki/Update_2.14_-_Coolest_Update_Ever
Impressive.