I'll get it right eventually
I put in both links now.
It's always a good idea to direct people's comments, suggestions, and occasionally panicked flailing to an appropriate place.
I'll get it right eventually
I put in both links now.
Azanor said:Thaumcraft 4.2.2.1
4.2.2.1
- fixed symbols on banners not following the banner movements or placement
- fixed greatwood and silverwood stairs bounding boxes
- fixed essentia loss that occurs when using alchemy golems to fill thaumatoriums
- unupgraded warding focus will now only ward 1 block like it is supposed to
- frost focus projectiles will now lose a lot of momentum once they hit an entity
- sun scorned "positive" effect now just does a straight heal instead of trying to add the regeneration buff
- arcane crafting will no longer consume double the required vis
- focus manipulator now plays a sound when it completes
- fire resistant golems are now truly fire resistant
- I now register my biome tags a lot earlier which should hopefully reduce the chance of odd creatures from other mods spawning where they shouldn't
QKninja said:Clock HUD 1.1
Added configuration options for position and scale.
Tmtravlr said:Big update! I've added quite a few features that I wanted in this mod (there are still a few more to come =) ), so I'll list the major ones here:
-Added the ability to add and remove block drops
-Added the ability to add and remove recipes
-Added the ability to add and remove smelting recipes
-Added a loot item that will turn into a random item from its loot type
-Added a customizable spawn egg that takes NBT data (with tags EntityName for the entity's name and EntityData for its data; it's used like in the summon command)
Erogenous Beef said:This update upgrades to the latest version of CoFHCore, which fixes crashes which may occur when using BR with certain other mods.
Also, I've added two new config options, which allow server operators and modpack curators to alter the power production of turbines and reactors separately. These new settings stack with the overall power production multiplier. The Mekanism combiner recipe for yellorite has also been fixed, and SoerenKK contributed a Danish translation. (Thanks!)
Just a quick bugfix - the previous version didn't properly include the reactor & turbine power production config settings changes. This has been fixed. Sorry about that!
Tell us Q_QNo one has discovered it yet?
You forgot "and released a project dump of his latest modpack".Asie has taken a temporary break from modding
http://mod-buildcraft.com/forums/index.php?topic=2964.msg15732#msg15732
Thaumic Infusion 3.83
Please provide changelogs DrunkMafia!
...Thaumic Infusion 3.83 (by DrunkMafia)
No changelog provided.
I usually check Curseforge, not Curse. Curse is a little... *Insert word to describe Curse here*What the heck is this Curse?? Last released file 113 minutes ago, and it was released yesterday??
I usually check Curseforge, not Curse. Curse is a little... *Insert word to describe Curse here*
It's still 2 and a half hours to Christmas over here.Merry Christmas!
I do too, but my iPad doesn't have a bookmark there (it's really hidden).
14 and a half before Christmas hereIt's still 2 and a half hours to Christmas over here.
Framez 0.2-23 (by amadornes, who wishes everybody a Merry Christmas in the changelog)
Merry Christmas!
- Translation updates
- Fixed some ConcurrentModificationException crashes that were all over the place
- Fixed frames (or any multipart for that matter) flickering when moved. Will also prevent you from falling through them
- Fixed fluid movement (Now only source blocks will be allowed to be moved)
- Updated AE2 and RF APIs
- Added support for custom-rendered hitboxes
- Fixed crash when moving Immibis' Dimensional Anchors and Railcraft World Anchors
- Fixed crash when moving EIO capacitor banks
- Fixed some motors not connecting again once moved
- Added Funky Locomotion support
- Added a way to check why frames can't move (Just hold a Framez wrench in your hand ;P)
Steve's Addons 0.6.7 (by hilburn)
Fixes strange liquid output crash
Witchery 0.21.1 (by Emoniph)
0.21.1
TWEAK: Regigged the Waila integration, to workaround side-effects when other mods base-edit Zombies and other mobs.
TWEAK: Remove light opacity from ice doors so the darkening effect does not occur when standing in them (which is unwanted).
FIX: Typos in the witches' brews book corrected (and a few extra details added)
FIX: Mortal Coil effect from Leonard was causing items not to be kept in the inventory when the player dies while under the sticky items effect.
FIX: Periodic nausia effect added by the Feel No Pain effect (from drinking moonshine), was causing a ConcurrentModificationException to occur when another block was adding potion effects to the player at the same time.
FIX: Spirits were not dropping their subdued form any more.
iBench 1.0.9 (by Sapient_za)
- Fixed NEI Integration AGAIN
- Added Inventory Tweaks support
MERRY CHRISTMAS MOTHERF***ERS! In Australia.14 and a half before Christmas here