What's new in modded minecraft today?

Yusunoha

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Jul 29, 2019
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new day, new update, and today it's @Mithion with Ars Magica 2
Mithion said:
Ars Magica 2 -1.4.0.006
Stuff that's wasn't there before!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AM2 NOW REQUIRES THE ANIMATION API

Spells:
-Added the "Fury" spell component
-Added the "Dismembering" spell modifier
-Added the "Silence" spell component
-Added the "Wave" spell shape
-Added the "Buff Power" spell modifier
-Added the "Appropriation" spell component
-Added the "Shrink" spell component
-Added the "Feather Touch" spell modifier
-Added the "Mining Power" spell modifier
-Added the "Place Block" spell component
-Added the "Prosperity" spell modifier

Affinity:
-Added the "Fulmination" negative effect to Lightning Affinity
-Added the "Short Circuit" negative effect to Lightning Affinity
-Added the "Thunderpunch" positive effect to Lightning Affinity
-Added the "Rooted" positive effect to Nature Affinity

The Power System:
-The power system has been rewritten
-Power is no longer stored in the tile entity data itself, but runs alongside
-Power can now pathfind between nodes; you don't need to pair to Etherium conduits anymore
-Just right click on the start, then on the destination
-Machines can have multiple input power types at a time
-The exception to this is the mana battery, which initially can accept any type, but then becomes locked to the first type put into it
-Multiple power sources can power a single machine
-More clearly defined the roles of the Crystal Wrench/Magitech's Staff
-Crystal Wrench is for setup, Magitech's Staff is for debugging your power network if there is a problem
-Shift+right clicking a source with a crystal wrench allows the wrench to remember a starting location
-meaning that you can set multiple destinations to the same source with ease
-Shift+Right click a powered block with a magitech's staff causes you to be able to see all power paths to it while wearing Magitech's Goggles
-If a power path is broken (ie, conduit destroyed), a "Broken Power Link" block will be set in that location.
-These are only visible while wearing the Magitech's Goggles
-They cannot be broken, but can be directly replaced with any block
-They cannot be collided with

Rituals:
-Added the ritual system!
-Rituals are performed with Wizard's chalk and Warding Candles
-Rituals can be used to modify certain spells
-For example, buff durations can be increased using a ritual
-Recall can call another player to you (if you learn their rune combo)
-Recall can target a gateway if you know the rune combination in it

Items:
-Added Warding Candles
-Can be used in rituals, as roving light sources, as placeable lights, or to locate ores
-Added Ender Boots
-Added Lightning Charm
-Added Life Ward
-Added Player Journals
-Added Flicker Jars
-Added Flicker Foci
-Added Rune Bag
-Added magitech goggles

Blocks:
-Added Broken Power Link Blocks
-Added Armor Imbuement Table
-Added Flicker Habitat

Flickers:
-Flickers!
-These replaced sigils
-Catch these little critters with Flicker Jars
-They can be used to make sorting systems and perform many other automated tasks, such as:
-grow plants
-contain/repel entities
-water soil
-redirect meteors
-and more!
-No pipes required, everything is done via a Flicker Habitat (central controller) and marker crystals
-No entities once they are captured
-All sigil functions can be replicated with Flickers

Armor Infusions
-Any armor can be infused
-There are 40+ different infusions to choose from
-Armor Gains XP when you do
-That XP can be spent to apply infusions to the armor

Mobs:
-Added Flickers

Bosses:
-Added Ender Guardian
-Added Lightning Guardian
-Added Life Guardian

Mob Drops:
-Pigs now drop Pig Fat, needed to make Warding Candles

Misc:
-The Arcane Compendium can be updated without needing to re-release the mod
-It will happen automatically, but the check can be turned off in config. There is no login spam about it.
-The mod will perform update checks
-There is no login spam
-An icon in the Compendium UI indicates that an update is available
-Clicking on it will take you to the download link
-Right click to be taken to the patch notes
-Added a "SetSkillKnown" command
-Can be used to grant certain skills to players regardless of prerequisites being met

Stuff that was there before but is different!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells:
-Casting Modes no longer exist.
-Instead, when planning a spell, you can create multiple "Shape Groups" to switch between.
-The same key (default 'c') is used to change shape groups
-Mage lights can once again be colored with dye, or with the color modifier
-Mage lights have different visuals
-Removed the "GiveSpell" command
-Removed the "ApplyEffect" command

Affinity:
-Removed the "Lightning Rod" negative effect from Lightning Affinity
-Most negative effects will taper off as your affinity grows, as you "master the element"
-HP affecting ones like fire being near water do not

The Power System:
-Renamed "Raw Essence" to Etherium
-The neutral nexus and its mechanics no longer exist
-It has been replaced with the Obelisk, which burns vinteum and liquid essence like a furnace to generate neutral Etherium
-The Dark Nexus no longer exists, and has been replaced with the Black Aurem
-For the most part works the same, but there is a new way to get it, detailed in the compendium
-The Light Nexus no longer exists, and has been replaced with the Celestial Prism
-For the most part works the same, but there is a new way to get it, detailed in the compendium

Keystones:
-Added locking functionality for Keystone Doors and Keystone Trapdoors
-Keystone combinations are now only three runes
-Keystones no longer store additional runes in their inventories, rather they interact with a rune bag
-Most blocks can now be locked with a rune combination and can only be unlocked using a keystone
-Locking a block no longer requires a duplicate keystone, and the rune combination is stored as ghost items (meaning you only need a couple runes to set a combination)
-Keystones now have much better support for remembering combinations (read: it actually works now >.>)

Items:
-There are 16 types of runes now

Misc:
-Magician's Workbench now has the ability to remember recipes (Shift+Right Click on the recipe tab)
-Magician's Workbench now has a clear button
-The Arcane Compendium now shows what modifiers affect a given spell shape/component
-The Arcane Compendium now shows what aspects a modifier changes
-The Arcane Compendium has had a significant increase in the amount of information there, making it more able to explain the mechanics of the mod
-The staged compendium has been fixed
-It is still clientside only
-The compendium now shows related items
-Levels and soulbound gear are no longer lost upon leaving the End


Stuff that was broken but isn't anymore!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Non-GH errors:
Fixed potion ID overlap with other mods
Fixed retro-worldgen crashes

GH Errors:

#141 - Language Resource Not Found (https://github.com/Mithion/ArsMagica2/issues/141)
#274 - Crash when attempting to enable retrogen (https://github.com/Mithion/ArsMagica2/issues/274)
#354 - Crystal Wrench fails to link (https://github.com/Mithion/ArsMagica2/issues/354)
#339 - Crash when starting to break a block with the bound pickaxe (https://github.com/Mithion/ArsMagica2/issues/339)
#379 - Items with custom renderers do not render in the Compendium (https://github.com/Mithion/ArsMagica2/issues/379)
#377 - Crash when a caster casts certain spells (https://github.com/Mithion/ArsMagica2/issues/377)
#376 - Swift swim adds too much speed (https://github.com/Mithion/ArsMagica2/issues/376)
#375 - Rune texture does not match affinity of the spell (https://github.com/Mithion/ArsMagica2/issues/375)
#373 - Mobs can't be disabled (https://github.com/Mithion/ArsMagica2/issues/373)
#411 - Crash when summoning a boss using a summon spell (https://github.com/Mithion/ArsMagica2/issues/411)
#409 - Beams don't target blocks correctly (https://github.com/Mithion/ArsMagica2/issues/409)
#406 - Essence Nexus Lag (https://github.com/Mithion/ArsMagica2/issues/406)
#405 - Materials lost from the Magician's Workbench (https://github.com/Mithion/ArsMagica2/issues/405)
#402 - Affinities don't lock (https://github.com/Mithion/ArsMagica2/issues/402)
#401 - Calefactor dupe bug with shift click (https://github.com/Mithion/ArsMagica2/issues/401)
#400 - TE Performance Bug (https://github.com/Mithion/ArsMagica2/issues/400)
#399 - Grow turns cocoa beans to lava (https://github.com/Mithion/ArsMagica2/issues/399)
#397 - Essence Refiner API Hook (https://github.com/Mithion/ArsMagica2/issues/397)
#395 - Crash due to infinite loop in power system (https://github.com/Mithion/ArsMagica2/issues/395)
#393 - Hecates Spawning to Mob Cap, Crowding Out Hostile Mob Spawns (https://github.com/Mithion/ArsMagica2/issues/393)
#389 - Text for summoner GUI doesn't scale (https://github.com/Mithion/ArsMagica2/issues/389)
#387 - Missing texture in compendium for color modifier (https://github.com/Mithion/ArsMagica2/issues/387)
#385 - API Inquiry: Essence Type (https://github.com/Mithion/ArsMagica2/issues/385)
#444 - Linking multiple batteries to nexus can cause crash (https://github.com/Mithion/ArsMagica2/issues/444)
#441 - Feature Request: Keystone Bag (https://github.com/Mithion/ArsMagica2/issues/441)
#439 - Player stuck with entangle (https://github.com/Mithion/ArsMagica2/issues/439)
#350 - Lightning Rod effect happening in the nether (https://github.com/Mithion/ArsMagica2/issues/350)
#434 - Frostbyte remaining after dying (https://github.com/Mithion/ArsMagica2/issues/434)
#432 - Request: Affinity info on hover of components (https://github.com/Mithion/ArsMagica2/issues/432)
#430 - Multiple dupes (https://github.com/Mithion/ArsMagica2/issues/430)
#429 - Arcane reconstructor dupe (https://github.com/Mithion/ArsMagica2/issues/429)
#428 - Forge Block Break Event (https://github.com/Mithion/ArsMagica2/issues/428)
#425 - Magic Broom ISided bug (https://github.com/Mithion/ArsMagica2/issues/425)
#422 - invisibleUtility drops from water (https://github.com/Mithion/ArsMagica2/issues/422)
#480 - Method of unlocking specific skills (https://github.com/Mithion/ArsMagica2/issues/480)
#479 - Soulbound items disappear when leaving the end (https://github.com/Mithion/ArsMagica2/issues/479)
#478 - Divine Intervention in other dimensions doesn't work (https://github.com/Mithion/ArsMagica2/issues/478)
#477 - Beam spell visuals target ground at feet (https://github.com/Mithion/ArsMagica2/issues/477)
#476 - Ores turn into vinteum when picked up and dropped by mobs (https://github.com/Mithion/ArsMagica2/issues/476)
#475 - Disarming dark mages infinitely (https://github.com/Mithion/ArsMagica2/issues/475)
#473 - Illegal State when removing Arcane Reconstructor (https://github.com/Mithion/ArsMagica2/issues/473)
#471 - Blank entry in Arcane Compendium (https://github.com/Mithion/ArsMagica2/issues/471)
#470 - Server Packet failed to handle (https://github.com/Mithion/ArsMagica2/issues/470)
#467 - Nature Scythe can crash when thrown (https://github.com/Mithion/ArsMagica2/issues/467)
#462 - Null Pointer Exception in particle emitter (https://github.com/Mithion/ArsMagica2/issues/462)
#459 - Zone/Chrono Anchor crash (https://github.com/Mithion/ArsMagica2/issues/459)
#457 - Witchwood Forest Lag (https://github.com/Mithion/ArsMagica2/issues/457)
#454 - Charm/Summon Target Issues (https://github.com/Mithion/ArsMagica2/issues/454)
#452 - Crystal Wrench won't link (https://github.com/Mithion/ArsMagica2/issues/452)
#451 - Light Nexus can't be linked (https://github.com/Mithion/ArsMagica2/issues/451)
#511 - Essence Refiner incorrectly relays power (https://github.com/Mithion/ArsMagica2/issues/511)
#510 - Can't bind multiple power sources (https://github.com/Mithion/ArsMagica2/issues/510)
#498 - API Features for Modular Armor (https://github.com/Mithion/ArsMagica2/issues/498)
#488 - Infinite loop in meteors looking for landing in void (https://github.com/Mithion/ArsMagica2/issues/488)
#481 - Freeze doesn't turn still lava to obsidian (https://github.com/Mithion/ArsMagica2/issues/481)
#544 - Magic damage is incorrectly mitigated by armor (https://github.com/Mithion/ArsMagica2/issues/544)
#543 - Fire Damage harms nether mobs (https://github.com/Mithion/ArsMagica2/issues/543)
#529 - Light as a Feather applying under glass blocks (https://github.com/Mithion/ArsMagica2/issues/529)
#523 - Wakebloom growth on water (https://github.com/Mithion/ArsMagica2/issues/523)
#522 - mcmod.info points to AM1 thread (https://github.com/Mithion/ArsMagica2/issues/522)
#513 - Containment/Interdiction borders in incorrect locations (https://github.com/Mithion/ArsMagica2/issues/513)
#514 - CTD on buff render (https://github.com/Mithion/ArsMagica2/issues/514)
#516 - Server crash when trying to warp with another mod (https://github.com/Mithion/ArsMagica2/issues/516)

and with this update I also have some sad news to announce. the ModMyMC project will currently be put on hold for some time. currently the updates are mostly done by me, but I don't have enough time to repost all updates plus I'm not always online, so ModMyMC only gets updated like 1 time a day, which is not exactly ideal for a project like this.

do know, the project is not cancelled, it's only put on hold till we've some more people to help out and perhaps with a few changes to the project aswell.

so what does this change for all of you? well, pretty much nothing. you can keep posting updates in this topic like you've done before and discuss them in the RED topic.

and lastly, ofcourse a merry christmas to all of you ;)
 
Last edited:

SynfulChaot

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Jul 29, 2019
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AgriCraft 1.0.4 (by InfinityRaider) *still awaiting approval on Curseforge
-Fixed shift-clicking crops crash
-Water residue after breaking a tank now flows
-Fixed a spelling error in the en_US.lang file
-Disabling Vanilla farming in the config actually disables Vanilla farming
-sprinkler now uses oak planks as breaking particles instead of missing textures
-tanks will never fill up in deserts (it can rain in deserts apparently, but it doesn't render the particles)

Technomancy 0.9.0 beta f (by theflogat)
- Fixes for Eldritch Consumer
- TileMachineBase now properly saves current energy stored. This may fix the galvanized bellows
- Fixes hippie dynamo generating infinite power
- Fixed Essentia Dynamo
- Fixes Sanguine Infuser drawing LP on both client and server, causing it to draw twice the essentia.
- Fxes Blood Fabricator checking tank to see if it can hold 200mb of fluid now.
- Add missing SideOnly markers to CreativeTabTM.java.
- Fixes Electric Wand absorbing power and not recharging.
- Mana Fabricator will only connect to power from the "bottom" is now fixed. Changed Botanical Purifier HUD color to Cyan. The Light Gray was difficult to see.
- Fixed recipe for Energized Wand Core.
- Preview for the new crystal system in 0.9.0
 

pancakemaster24

New Member
Jul 29, 2019
137
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ImageUploadedByTapatalk1419536706.077430.jpg

so asie just posted this on here Twitter. FMP will soon work with builders. Also look in the background.
 

KhrFreak

New Member
Jul 29, 2019
689
1
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I thought that was a different mod but that definitely looks like Xycraft. Can't be. Must be back porting multyparts into a 1.5 world
says 1.7.10 at the top of the screen shot. looks like the power node mod that someone remade for 1.7.10
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
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663
she/her
twitter.com
Custom Main Menu 0.3 & Resource Loader by @lumien

Custom Main Menu:
  • Added: Custom Texture support for buttons
  • Added: normalTextColor & hoverTextColor for buttons
  • Added: Holding shift while clicking the refresh button will reload textures
  • Backported to 1.7.10
Resource Loader:
Description
This mod is meant to be used together with my other mods Custom Main Menu and Custom Backgrounds but it can be used with any other mod that can take resource locations for config options.

It allows users to add their own resources to minecraft. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time.

Usage
After your first run with this mod installed you will notice a folder called "resources" created in your main minecraft folder (where config,saves etc. are located). That is the place you will be adding your resources to.

In case you don't know what a resource location is it consists of a resource domain and a resource path. With mods the resource domain is generally the mod id so "randomthings:textures/blocks/advancedFluidDisplay.png" refers to a texture of my Advanced Fluid Display. The vanilla resources are located in the "minecraft" resource domain ("minecraft:textures/blocks/dirt.png"). If a mod you are using now requires you to enter a resource location for something (For example Custom Main Menu or Custom Backgrounds) the resource domain will be a folder in the resources folder.

This will probably be easier to understand when you see an image:

kCg22jl.png


The Resource Location for singleplayer.png would now be "test:textures/singleplayer.png".

If you don't understand this / have problems using this with a mod feel free to ask on this page. Do not ask if you just don't get what this mod is supposed to do :p.

A couple examples of what one can do with the two combined:
 

Tristan1301

New Member
Jul 29, 2019
6
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1
Also, pixlepix has been making a new mod for the past month (it seems). It's called Aura Cascade, and it's not released yet, he's currently just looking for beta-testers. But still, at least we know there's a new magic mod coming.

I can beta test. I do beta test things.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's a new mod by @cjz__ called WearMC
cjz__ said:
SMya5Fv.png



A hat? A backpack? A whole spacesuit? Customise your Minecraft character with anything you can imagine using WearMC! Create an account in seconds, then choose as many customisations as you want from the gallery, or create your own!

Features:
  • Be different than everyone else!
  • Works in single player and multiplayer! Other people who have the mod installed will see your customisations and you will see theirs!
  • Advanced customisations with animations are possible! Have your favourite pet sitting on your head, wagging its tail!
  • Change your customisations at any time!
Please note that as WearMC has only just launched, there currently isn't much selection. Feel free to make your own customisations and show them off!
 
C

chbachman

Guest
New Mod!

Event Commands! Version 0.0.1!

This mod allows you to specify events that you can then run custom commands with. What are the uses of this? Well, I have no idea! However, Map and Modpack makers might find it useful, because it allows for a large amount of customizability.

Thread here.
 

VictiniX888

New Member
Jul 29, 2019
285
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0
PnuematicCraft 1.5.0-48 & 1.5.1-49 (by MineMaarten)
1.5.0-48
BIG DRONE UPDATE!:D

-Added Conditions to drones.
-Added Liquid Filter/Import/Export pieces.
-Added Jump/Label pieces.
-Added Wait piece.
-Added RF Import/Export pieces.
-Added Drop Item piece.
-Added Entity Import/Export pieces.
-Added Emit Redstone piece.
-Added Entity Right Click and Block Right Click piece.
-Improved Programmer's programming area (increased size, added scrolling and zooming).
-Added the ability to import/export a certain amount of items/fluid.

-Bugfix: A generic Java exception is thrown instead of a descriptive lua exception when dealing with PneumaticCraft CC peripherals.
-Bugfix: Drone still executing actions (when pushed around) when he's out of pressure.
-Bugfix: Some rare crashes with the Drone Interface (CC compatibility) due to race conditions.

1.5.1-49
-Added 'Rename Drone' piece.

-Bugfix: Drone places blocks even when there are entities occupying the block space.
-Bugfix: Crash when using XU Golden Lasso on Drone.
-Bugfix: Server startup crashes.

Adventure Backpack 0.7.3 (by JavierDarkona)
Fixed the hose dupe bug from 0.7.2.

Made the Rainbow backpack 85% less annoying.

Fixed a couple recipe derps.

Started integration with Baubles. You can now wear the backpack in the amulet slot. Abilities will work, but the GUI wont.

Botania r1.3-147 & r1.3-148 (by Vazkii)
r1.3-147
  • Just a small update to fix a major issue and a major annoyance.
  • Fixed a crash when placing a comparator next to a brewery.
  • Fixed flowers sometimes rendering as floating due to the Y position shift in the render.

r1.3-148
  • I could have fit this on 147 but I only decided to do it later :V
  • Added support for Colored Lights. (Picture 1) (Picture 2) You can find it in the following blocks:
    • Glimmering Flowers
    • Floating Flowers (colored normal ones only)
    • Buried Petals
    • Sea Lanterns
    • Flashes
  • Buried petals now emit a faint light.
  • Fixed mobs' pathfinding getting stuck in Flashes.

Lycanites Mobs 1.10.7.10 (by Lycanite)
Configs older than 1.10.6.4 will be reset!

Improvement: Lobbers will now melt Obsidian, Cobblestone, Wood Planks
and Dirt into Lava if they are close and submerged in lava!

Bug Fix: Mobs should no longer trigger their death event twice when
dying! This should stop mobs from dying twice!

Bug Fix: Reduced the melee attack range, this should stop mobs from
attacking through blocks!

Config Change: Added more config options to mob spawn types where
ignoring certain checks can be turned on and off such as ignoring a mobs
dimension or light level requirements.

Config Change: Added a config option to enable or disable the Khalks
turning into a pile of lava on death.

Tweaks: Increased the movement speed of Grues slightly.

iBench 1.0.10 (by Sapient_za)
  • Fix bug with opening via hotkey before opening via right click.

Lastly, NotEnoughKeys has been ported to 1.8!
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
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twitter.com
New update of RFTools with a few minor fixes and one requested feature:

MC Forums: http://www.minecraftforum.net/forum...ools-dimension-builder-teleportation-powerful
Curse: http://www.curse.com/mc-mods/minecraft/224641-rftools

2.01:

  • Fixed a client-server problem in the RF Network Monitor. Now it works on SMP too.
  • Added a checker functionality on SMP which checks if the client has the proper configuration for the dimlets. If there is a mismatch you will get a warning and a logged error.
  • It is now possible to change the dimension where you respawn in after you die in an RFTools dimension or when you get kicked out if power runs out. By default this is set to 0 (overworld).
  • Fixed a problem with the shield system were it would fail to turn back on if power was lost and then restored.
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
Witchery 0.21.2

TWEAK: Lowered altar power cost of using the Refined Evil ingredient, bringing Drop of Luck's total Altar power cost to 5000ish.
TWEAK: Crafting page in the Witches' Brews books, now indicates that ritual circles can help with recipe costs.
TWEAK: Increased mutandis recipe to result in 6 items (up from 4).
TWEAK: Removed light opacity on ice fences, since the ground below them goes too dark (looks not so good).
TWEAK: Added NEI usage handler for Cauldron recipes.
TWEAK: Added several missing Thaumcraft aspects for the new items and blocks.
TWEAK: Added Italian translations for 0.21 features (thanks to valerioter).
TWEAK: Finished adding an entry for each effect listed in the Witches' Brews book.
TWEAK: Seer stone can now be used to show a player's skill and brew bottling.
FIX: NullRefereceExcpetion occurred when using EnderIO conduits to fill an empty cauldron with water.
FIX: Crafting recipes in the Cauldron were not taking into account the ritual circles as to when to show "powered" particles or when to begin. Resulting in the creation failing with a yellow effect, when the recipe power level was reached and no white circles were present (since the recipe costs 1.4x normal without the circles).
FIX: Bottling was not actually consuming altar power :S