Ars Magica 2 -
1.4.0.006
Stuff that's wasn't there before!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AM2 NOW REQUIRES THE ANIMATION API
Spells:
-Added the "Fury" spell component
-Added the "Dismembering" spell modifier
-Added the "Silence" spell component
-Added the "Wave" spell shape
-Added the "Buff Power" spell modifier
-Added the "Appropriation" spell component
-Added the "Shrink" spell component
-Added the "Feather Touch" spell modifier
-Added the "Mining Power" spell modifier
-Added the "Place Block" spell component
-Added the "Prosperity" spell modifier
Affinity:
-Added the "Fulmination" negative effect to Lightning Affinity
-Added the "Short Circuit" negative effect to Lightning Affinity
-Added the "Thunderpunch" positive effect to Lightning Affinity
-Added the "Rooted" positive effect to Nature Affinity
The Power System:
-The power system has been rewritten
-Power is no longer stored in the tile entity data itself, but runs alongside
-Power can now pathfind between nodes; you don't need to pair to Etherium conduits anymore
-Just right click on the start, then on the destination
-Machines can have multiple input power types at a time
-The exception to this is the mana battery, which initially can accept any type, but then becomes locked to the first type put into it
-Multiple power sources can power a single machine
-More clearly defined the roles of the Crystal Wrench/Magitech's Staff
-Crystal Wrench is for setup, Magitech's Staff is for debugging your power network if there is a problem
-Shift+right clicking a source with a crystal wrench allows the wrench to remember a starting location
-meaning that you can set multiple destinations to the same source with ease
-Shift+Right click a powered block with a magitech's staff causes you to be able to see all power paths to it while wearing Magitech's Goggles
-If a power path is broken (ie, conduit destroyed), a "Broken Power Link" block will be set in that location.
-These are only visible while wearing the Magitech's Goggles
-They cannot be broken, but can be directly replaced with any block
-They cannot be collided with
Rituals:
-Added the ritual system!
-Rituals are performed with Wizard's chalk and Warding Candles
-Rituals can be used to modify certain spells
-For example, buff durations can be increased using a ritual
-Recall can call another player to you (if you learn their rune combo)
-Recall can target a gateway if you know the rune combination in it
Items:
-Added Warding Candles
-Can be used in rituals, as roving light sources, as placeable lights, or to locate ores
-Added Ender Boots
-Added Lightning Charm
-Added Life Ward
-Added Player Journals
-Added Flicker Jars
-Added Flicker Foci
-Added Rune Bag
-Added magitech goggles
Blocks:
-Added Broken Power Link Blocks
-Added Armor Imbuement Table
-Added Flicker Habitat
Flickers:
-Flickers!
-These replaced sigils
-Catch these little critters with Flicker Jars
-They can be used to make sorting systems and perform many other automated tasks, such as:
-grow plants
-contain/repel entities
-water soil
-redirect meteors
-and more!
-No pipes required, everything is done via a Flicker Habitat (central controller) and marker crystals
-No entities once they are captured
-All sigil functions can be replicated with Flickers
Armor Infusions
-Any armor can be infused
-There are 40+ different infusions to choose from
-Armor Gains XP when you do
-That XP can be spent to apply infusions to the armor
Mobs:
-Added Flickers
Bosses:
-Added Ender Guardian
-Added Lightning Guardian
-Added Life Guardian
Mob Drops:
-Pigs now drop Pig Fat, needed to make Warding Candles
Misc:
-The Arcane Compendium can be updated without needing to re-release the mod
-It will happen automatically, but the check can be turned off in config. There is no login spam about it.
-The mod will perform update checks
-There is no login spam
-An icon in the Compendium UI indicates that an update is available
-Clicking on it will take you to the download link
-Right click to be taken to the patch notes
-Added a "SetSkillKnown" command
-Can be used to grant certain skills to players regardless of prerequisites being met
Stuff that was there before but is different!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells:
-Casting Modes no longer exist.
-Instead, when planning a spell, you can create multiple "Shape Groups" to switch between.
-The same key (default 'c') is used to change shape groups
-Mage lights can once again be colored with dye, or with the color modifier
-Mage lights have different visuals
-Removed the "GiveSpell" command
-Removed the "ApplyEffect" command
Affinity:
-Removed the "Lightning Rod" negative effect from Lightning Affinity
-Most negative effects will taper off as your affinity grows, as you "master the element"
-HP affecting ones like fire being near water do not
The Power System:
-Renamed "Raw Essence" to Etherium
-The neutral nexus and its mechanics no longer exist
-It has been replaced with the Obelisk, which burns vinteum and liquid essence like a furnace to generate neutral Etherium
-The Dark Nexus no longer exists, and has been replaced with the Black Aurem
-For the most part works the same, but there is a new way to get it, detailed in the compendium
-The Light Nexus no longer exists, and has been replaced with the Celestial Prism
-For the most part works the same, but there is a new way to get it, detailed in the compendium
Keystones:
-Added locking functionality for Keystone Doors and Keystone Trapdoors
-Keystone combinations are now only three runes
-Keystones no longer store additional runes in their inventories, rather they interact with a rune bag
-Most blocks can now be locked with a rune combination and can only be unlocked using a keystone
-Locking a block no longer requires a duplicate keystone, and the rune combination is stored as ghost items (meaning you only need a couple runes to set a combination)
-Keystones now have much better support for remembering combinations (read: it actually works now >.>)
Items:
-There are 16 types of runes now
Misc:
-Magician's Workbench now has the ability to remember recipes (Shift+Right Click on the recipe tab)
-Magician's Workbench now has a clear button
-The Arcane Compendium now shows what modifiers affect a given spell shape/component
-The Arcane Compendium now shows what aspects a modifier changes
-The Arcane Compendium has had a significant increase in the amount of information there, making it more able to explain the mechanics of the mod
-The staged compendium has been fixed
-It is still clientside only
-The compendium now shows related items
-Levels and soulbound gear are no longer lost upon leaving the End
Stuff that was broken but isn't anymore!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Non-GH errors:
Fixed potion ID overlap with other mods
Fixed retro-worldgen crashes
GH Errors:
#141 - Language Resource Not Found (
https://github.com/Mithion/ArsMagica2/issues/141)
#274 - Crash when attempting to enable retrogen (
https://github.com/Mithion/ArsMagica2/issues/274)
#354 - Crystal Wrench fails to link (
https://github.com/Mithion/ArsMagica2/issues/354)
#339 - Crash when starting to break a block with the bound pickaxe (
https://github.com/Mithion/ArsMagica2/issues/339)
#379 - Items with custom renderers do not render in the Compendium (
https://github.com/Mithion/ArsMagica2/issues/379)
#377 - Crash when a caster casts certain spells (
https://github.com/Mithion/ArsMagica2/issues/377)
#376 - Swift swim adds too much speed (
https://github.com/Mithion/ArsMagica2/issues/376)
#375 - Rune texture does not match affinity of the spell (
https://github.com/Mithion/ArsMagica2/issues/375)
#373 - Mobs can't be disabled (
https://github.com/Mithion/ArsMagica2/issues/373)
#411 - Crash when summoning a boss using a summon spell (
https://github.com/Mithion/ArsMagica2/issues/411)
#409 - Beams don't target blocks correctly (
https://github.com/Mithion/ArsMagica2/issues/409)
#406 - Essence Nexus Lag (
https://github.com/Mithion/ArsMagica2/issues/406)
#405 - Materials lost from the Magician's Workbench (
https://github.com/Mithion/ArsMagica2/issues/405)
#402 - Affinities don't lock (
https://github.com/Mithion/ArsMagica2/issues/402)
#401 - Calefactor dupe bug with shift click (
https://github.com/Mithion/ArsMagica2/issues/401)
#400 - TE Performance Bug (
https://github.com/Mithion/ArsMagica2/issues/400)
#399 - Grow turns cocoa beans to lava (
https://github.com/Mithion/ArsMagica2/issues/399)
#397 - Essence Refiner API Hook (
https://github.com/Mithion/ArsMagica2/issues/397)
#395 - Crash due to infinite loop in power system (
https://github.com/Mithion/ArsMagica2/issues/395)
#393 - Hecates Spawning to Mob Cap, Crowding Out Hostile Mob Spawns (
https://github.com/Mithion/ArsMagica2/issues/393)
#389 - Text for summoner GUI doesn't scale (
https://github.com/Mithion/ArsMagica2/issues/389)
#387 - Missing texture in compendium for color modifier (
https://github.com/Mithion/ArsMagica2/issues/387)
#385 - API Inquiry: Essence Type (
https://github.com/Mithion/ArsMagica2/issues/385)
#444 - Linking multiple batteries to nexus can cause crash (
https://github.com/Mithion/ArsMagica2/issues/444)
#441 - Feature Request: Keystone Bag (
https://github.com/Mithion/ArsMagica2/issues/441)
#439 - Player stuck with entangle (
https://github.com/Mithion/ArsMagica2/issues/439)
#350 - Lightning Rod effect happening in the nether (
https://github.com/Mithion/ArsMagica2/issues/350)
#434 - Frostbyte remaining after dying (
https://github.com/Mithion/ArsMagica2/issues/434)
#432 - Request: Affinity info on hover of components (
https://github.com/Mithion/ArsMagica2/issues/432)
#430 - Multiple dupes (
https://github.com/Mithion/ArsMagica2/issues/430)
#429 - Arcane reconstructor dupe (
https://github.com/Mithion/ArsMagica2/issues/429)
#428 - Forge Block Break Event (
https://github.com/Mithion/ArsMagica2/issues/428)
#425 - Magic Broom ISided bug (
https://github.com/Mithion/ArsMagica2/issues/425)
#422 - invisibleUtility drops from water (
https://github.com/Mithion/ArsMagica2/issues/422)
#480 - Method of unlocking specific skills (
https://github.com/Mithion/ArsMagica2/issues/480)
#479 - Soulbound items disappear when leaving the end (
https://github.com/Mithion/ArsMagica2/issues/479)
#478 - Divine Intervention in other dimensions doesn't work (
https://github.com/Mithion/ArsMagica2/issues/478)
#477 - Beam spell visuals target ground at feet (
https://github.com/Mithion/ArsMagica2/issues/477)
#476 - Ores turn into vinteum when picked up and dropped by mobs (
https://github.com/Mithion/ArsMagica2/issues/476)
#475 - Disarming dark mages infinitely (
https://github.com/Mithion/ArsMagica2/issues/475)
#473 - Illegal State when removing Arcane Reconstructor (
https://github.com/Mithion/ArsMagica2/issues/473)
#471 - Blank entry in Arcane Compendium (
https://github.com/Mithion/ArsMagica2/issues/471)
#470 - Server Packet failed to handle (
https://github.com/Mithion/ArsMagica2/issues/470)
#467 - Nature Scythe can crash when thrown (
https://github.com/Mithion/ArsMagica2/issues/467)
#462 - Null Pointer Exception in particle emitter (
https://github.com/Mithion/ArsMagica2/issues/462)
#459 - Zone/Chrono Anchor crash (
https://github.com/Mithion/ArsMagica2/issues/459)
#457 - Witchwood Forest Lag (
https://github.com/Mithion/ArsMagica2/issues/457)
#454 - Charm/Summon Target Issues (
https://github.com/Mithion/ArsMagica2/issues/454)
#452 - Crystal Wrench won't link (
https://github.com/Mithion/ArsMagica2/issues/452)
#451 - Light Nexus can't be linked (
https://github.com/Mithion/ArsMagica2/issues/451)
#511 - Essence Refiner incorrectly relays power (
https://github.com/Mithion/ArsMagica2/issues/511)
#510 - Can't bind multiple power sources (
https://github.com/Mithion/ArsMagica2/issues/510)
#498 - API Features for Modular Armor (
https://github.com/Mithion/ArsMagica2/issues/498)
#488 - Infinite loop in meteors looking for landing in void (
https://github.com/Mithion/ArsMagica2/issues/488)
#481 - Freeze doesn't turn still lava to obsidian (
https://github.com/Mithion/ArsMagica2/issues/481)
#544 - Magic damage is incorrectly mitigated by armor (
https://github.com/Mithion/ArsMagica2/issues/544)
#543 - Fire Damage harms nether mobs (
https://github.com/Mithion/ArsMagica2/issues/543)
#529 - Light as a Feather applying under glass blocks (
https://github.com/Mithion/ArsMagica2/issues/529)
#523 - Wakebloom growth on water (
https://github.com/Mithion/ArsMagica2/issues/523)
#522 - mcmod.info points to AM1 thread (
https://github.com/Mithion/ArsMagica2/issues/522)
#513 - Containment/Interdiction borders in incorrect locations (
https://github.com/Mithion/ArsMagica2/issues/513)
#514 - CTD on buff render (
https://github.com/Mithion/ArsMagica2/issues/514)
#516 - Server crash when trying to warp with another mod (
https://github.com/Mithion/ArsMagica2/issues/516)