- Option to give all tools infinite durability
Oh, yes!!! <3
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- Option to give all tools infinite durability
Mithion said:Ars Magica 2 -1.4.0.006
Stuff that's wasn't there before!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AM2 NOW REQUIRES THE ANIMATION API
Spells:
-Added the "Fury" spell component
-Added the "Dismembering" spell modifier
-Added the "Silence" spell component
-Added the "Wave" spell shape
-Added the "Buff Power" spell modifier
-Added the "Appropriation" spell component
-Added the "Shrink" spell component
-Added the "Feather Touch" spell modifier
-Added the "Mining Power" spell modifier
-Added the "Place Block" spell component
-Added the "Prosperity" spell modifier
Affinity:
-Added the "Fulmination" negative effect to Lightning Affinity
-Added the "Short Circuit" negative effect to Lightning Affinity
-Added the "Thunderpunch" positive effect to Lightning Affinity
-Added the "Rooted" positive effect to Nature Affinity
The Power System:
-The power system has been rewritten
-Power is no longer stored in the tile entity data itself, but runs alongside
-Power can now pathfind between nodes; you don't need to pair to Etherium conduits anymore
-Just right click on the start, then on the destination
-Machines can have multiple input power types at a time
-The exception to this is the mana battery, which initially can accept any type, but then becomes locked to the first type put into it
-Multiple power sources can power a single machine
-More clearly defined the roles of the Crystal Wrench/Magitech's Staff
-Crystal Wrench is for setup, Magitech's Staff is for debugging your power network if there is a problem
-Shift+right clicking a source with a crystal wrench allows the wrench to remember a starting location
-meaning that you can set multiple destinations to the same source with ease
-Shift+Right click a powered block with a magitech's staff causes you to be able to see all power paths to it while wearing Magitech's Goggles
-If a power path is broken (ie, conduit destroyed), a "Broken Power Link" block will be set in that location.
-These are only visible while wearing the Magitech's Goggles
-They cannot be broken, but can be directly replaced with any block
-They cannot be collided with
Rituals:
-Added the ritual system!
-Rituals are performed with Wizard's chalk and Warding Candles
-Rituals can be used to modify certain spells
-For example, buff durations can be increased using a ritual
-Recall can call another player to you (if you learn their rune combo)
-Recall can target a gateway if you know the rune combination in it
Items:
-Added Warding Candles
-Can be used in rituals, as roving light sources, as placeable lights, or to locate ores
-Added Ender Boots
-Added Lightning Charm
-Added Life Ward
-Added Player Journals
-Added Flicker Jars
-Added Flicker Foci
-Added Rune Bag
-Added magitech goggles
Blocks:
-Added Broken Power Link Blocks
-Added Armor Imbuement Table
-Added Flicker Habitat
Flickers:
-Flickers!
-These replaced sigils
-Catch these little critters with Flicker Jars
-They can be used to make sorting systems and perform many other automated tasks, such as:
-grow plants
-contain/repel entities
-water soil
-redirect meteors
-and more!
-No pipes required, everything is done via a Flicker Habitat (central controller) and marker crystals
-No entities once they are captured
-All sigil functions can be replicated with Flickers
Armor Infusions
-Any armor can be infused
-There are 40+ different infusions to choose from
-Armor Gains XP when you do
-That XP can be spent to apply infusions to the armor
Mobs:
-Added Flickers
Bosses:
-Added Ender Guardian
-Added Lightning Guardian
-Added Life Guardian
Mob Drops:
-Pigs now drop Pig Fat, needed to make Warding Candles
Misc:
-The Arcane Compendium can be updated without needing to re-release the mod
-It will happen automatically, but the check can be turned off in config. There is no login spam about it.
-The mod will perform update checks
-There is no login spam
-An icon in the Compendium UI indicates that an update is available
-Clicking on it will take you to the download link
-Right click to be taken to the patch notes
-Added a "SetSkillKnown" command
-Can be used to grant certain skills to players regardless of prerequisites being met
Stuff that was there before but is different!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spells:
-Casting Modes no longer exist.
-Instead, when planning a spell, you can create multiple "Shape Groups" to switch between.
-The same key (default 'c') is used to change shape groups
-Mage lights can once again be colored with dye, or with the color modifier
-Mage lights have different visuals
-Removed the "GiveSpell" command
-Removed the "ApplyEffect" command
Affinity:
-Removed the "Lightning Rod" negative effect from Lightning Affinity
-Most negative effects will taper off as your affinity grows, as you "master the element"
-HP affecting ones like fire being near water do not
The Power System:
-Renamed "Raw Essence" to Etherium
-The neutral nexus and its mechanics no longer exist
-It has been replaced with the Obelisk, which burns vinteum and liquid essence like a furnace to generate neutral Etherium
-The Dark Nexus no longer exists, and has been replaced with the Black Aurem
-For the most part works the same, but there is a new way to get it, detailed in the compendium
-The Light Nexus no longer exists, and has been replaced with the Celestial Prism
-For the most part works the same, but there is a new way to get it, detailed in the compendium
Keystones:
-Added locking functionality for Keystone Doors and Keystone Trapdoors
-Keystone combinations are now only three runes
-Keystones no longer store additional runes in their inventories, rather they interact with a rune bag
-Most blocks can now be locked with a rune combination and can only be unlocked using a keystone
-Locking a block no longer requires a duplicate keystone, and the rune combination is stored as ghost items (meaning you only need a couple runes to set a combination)
-Keystones now have much better support for remembering combinations (read: it actually works now >.>)
Items:
-There are 16 types of runes now
Misc:
-Magician's Workbench now has the ability to remember recipes (Shift+Right Click on the recipe tab)
-Magician's Workbench now has a clear button
-The Arcane Compendium now shows what modifiers affect a given spell shape/component
-The Arcane Compendium now shows what aspects a modifier changes
-The Arcane Compendium has had a significant increase in the amount of information there, making it more able to explain the mechanics of the mod
-The staged compendium has been fixed
-It is still clientside only
-The compendium now shows related items
-Levels and soulbound gear are no longer lost upon leaving the End
Stuff that was broken but isn't anymore!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Non-GH errors:
Fixed potion ID overlap with other mods
Fixed retro-worldgen crashes
GH Errors:
#141 - Language Resource Not Found (https://github.com/Mithion/ArsMagica2/issues/141)
#274 - Crash when attempting to enable retrogen (https://github.com/Mithion/ArsMagica2/issues/274)
#354 - Crystal Wrench fails to link (https://github.com/Mithion/ArsMagica2/issues/354)
#339 - Crash when starting to break a block with the bound pickaxe (https://github.com/Mithion/ArsMagica2/issues/339)
#379 - Items with custom renderers do not render in the Compendium (https://github.com/Mithion/ArsMagica2/issues/379)
#377 - Crash when a caster casts certain spells (https://github.com/Mithion/ArsMagica2/issues/377)
#376 - Swift swim adds too much speed (https://github.com/Mithion/ArsMagica2/issues/376)
#375 - Rune texture does not match affinity of the spell (https://github.com/Mithion/ArsMagica2/issues/375)
#373 - Mobs can't be disabled (https://github.com/Mithion/ArsMagica2/issues/373)
#411 - Crash when summoning a boss using a summon spell (https://github.com/Mithion/ArsMagica2/issues/411)
#409 - Beams don't target blocks correctly (https://github.com/Mithion/ArsMagica2/issues/409)
#406 - Essence Nexus Lag (https://github.com/Mithion/ArsMagica2/issues/406)
#405 - Materials lost from the Magician's Workbench (https://github.com/Mithion/ArsMagica2/issues/405)
#402 - Affinities don't lock (https://github.com/Mithion/ArsMagica2/issues/402)
#401 - Calefactor dupe bug with shift click (https://github.com/Mithion/ArsMagica2/issues/401)
#400 - TE Performance Bug (https://github.com/Mithion/ArsMagica2/issues/400)
#399 - Grow turns cocoa beans to lava (https://github.com/Mithion/ArsMagica2/issues/399)
#397 - Essence Refiner API Hook (https://github.com/Mithion/ArsMagica2/issues/397)
#395 - Crash due to infinite loop in power system (https://github.com/Mithion/ArsMagica2/issues/395)
#393 - Hecates Spawning to Mob Cap, Crowding Out Hostile Mob Spawns (https://github.com/Mithion/ArsMagica2/issues/393)
#389 - Text for summoner GUI doesn't scale (https://github.com/Mithion/ArsMagica2/issues/389)
#387 - Missing texture in compendium for color modifier (https://github.com/Mithion/ArsMagica2/issues/387)
#385 - API Inquiry: Essence Type (https://github.com/Mithion/ArsMagica2/issues/385)
#444 - Linking multiple batteries to nexus can cause crash (https://github.com/Mithion/ArsMagica2/issues/444)
#441 - Feature Request: Keystone Bag (https://github.com/Mithion/ArsMagica2/issues/441)
#439 - Player stuck with entangle (https://github.com/Mithion/ArsMagica2/issues/439)
#350 - Lightning Rod effect happening in the nether (https://github.com/Mithion/ArsMagica2/issues/350)
#434 - Frostbyte remaining after dying (https://github.com/Mithion/ArsMagica2/issues/434)
#432 - Request: Affinity info on hover of components (https://github.com/Mithion/ArsMagica2/issues/432)
#430 - Multiple dupes (https://github.com/Mithion/ArsMagica2/issues/430)
#429 - Arcane reconstructor dupe (https://github.com/Mithion/ArsMagica2/issues/429)
#428 - Forge Block Break Event (https://github.com/Mithion/ArsMagica2/issues/428)
#425 - Magic Broom ISided bug (https://github.com/Mithion/ArsMagica2/issues/425)
#422 - invisibleUtility drops from water (https://github.com/Mithion/ArsMagica2/issues/422)
#480 - Method of unlocking specific skills (https://github.com/Mithion/ArsMagica2/issues/480)
#479 - Soulbound items disappear when leaving the end (https://github.com/Mithion/ArsMagica2/issues/479)
#478 - Divine Intervention in other dimensions doesn't work (https://github.com/Mithion/ArsMagica2/issues/478)
#477 - Beam spell visuals target ground at feet (https://github.com/Mithion/ArsMagica2/issues/477)
#476 - Ores turn into vinteum when picked up and dropped by mobs (https://github.com/Mithion/ArsMagica2/issues/476)
#475 - Disarming dark mages infinitely (https://github.com/Mithion/ArsMagica2/issues/475)
#473 - Illegal State when removing Arcane Reconstructor (https://github.com/Mithion/ArsMagica2/issues/473)
#471 - Blank entry in Arcane Compendium (https://github.com/Mithion/ArsMagica2/issues/471)
#470 - Server Packet failed to handle (https://github.com/Mithion/ArsMagica2/issues/470)
#467 - Nature Scythe can crash when thrown (https://github.com/Mithion/ArsMagica2/issues/467)
#462 - Null Pointer Exception in particle emitter (https://github.com/Mithion/ArsMagica2/issues/462)
#459 - Zone/Chrono Anchor crash (https://github.com/Mithion/ArsMagica2/issues/459)
#457 - Witchwood Forest Lag (https://github.com/Mithion/ArsMagica2/issues/457)
#454 - Charm/Summon Target Issues (https://github.com/Mithion/ArsMagica2/issues/454)
#452 - Crystal Wrench won't link (https://github.com/Mithion/ArsMagica2/issues/452)
#451 - Light Nexus can't be linked (https://github.com/Mithion/ArsMagica2/issues/451)
#511 - Essence Refiner incorrectly relays power (https://github.com/Mithion/ArsMagica2/issues/511)
#510 - Can't bind multiple power sources (https://github.com/Mithion/ArsMagica2/issues/510)
#498 - API Features for Modular Armor (https://github.com/Mithion/ArsMagica2/issues/498)
#488 - Infinite loop in meteors looking for landing in void (https://github.com/Mithion/ArsMagica2/issues/488)
#481 - Freeze doesn't turn still lava to obsidian (https://github.com/Mithion/ArsMagica2/issues/481)
#544 - Magic damage is incorrectly mitigated by armor (https://github.com/Mithion/ArsMagica2/issues/544)
#543 - Fire Damage harms nether mobs (https://github.com/Mithion/ArsMagica2/issues/543)
#529 - Light as a Feather applying under glass blocks (https://github.com/Mithion/ArsMagica2/issues/529)
#523 - Wakebloom growth on water (https://github.com/Mithion/ArsMagica2/issues/523)
#522 - mcmod.info points to AM1 thread (https://github.com/Mithion/ArsMagica2/issues/522)
#513 - Containment/Interdiction borders in incorrect locations (https://github.com/Mithion/ArsMagica2/issues/513)
#514 - CTD on buff render (https://github.com/Mithion/ArsMagica2/issues/514)
#516 - Server crash when trying to warp with another mod (https://github.com/Mithion/ArsMagica2/issues/516)
View attachment 13805
so asie just posted this on here Twitter. FMP will soon work with builders. Also look in the background.
says 1.7.10 at the top of the screen shot. looks like the power node mod that someone remade for 1.7.10I thought that was a different mod but that definitely looks like Xycraft. Can't be. Must be back porting multyparts into a 1.5 world
I guess that (forge)worldedit has also some hope for FMP support ? Well, one day... maybe... At least i have my secret RIM-FMP-clone-device rolling.View attachment 13805
so asie just posted this on here Twitter. FMP will soon work with builders. Also look in the background.
Resource Loader:
- Added: Custom Texture support for buttons
- Added: normalTextColor & hoverTextColor for buttons
- Added: Holding shift while clicking the refresh button will reload textures
- Backported to 1.7.10
Description
This mod is meant to be used together with my other mods Custom Main Menu and Custom Backgrounds but it can be used with any other mod that can take resource locations for config options.
It allows users to add their own resources to minecraft. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time.
Usage
After your first run with this mod installed you will notice a folder called "resources" created in your main minecraft folder (where config,saves etc. are located). That is the place you will be adding your resources to.
In case you don't know what a resource location is it consists of a resource domain and a resource path. With mods the resource domain is generally the mod id so "randomthings:textures/blocks/advancedFluidDisplay.png" refers to a texture of my Advanced Fluid Display. The vanilla resources are located in the "minecraft" resource domain ("minecraft:textures/blocks/dirt.png"). If a mod you are using now requires you to enter a resource location for something (For example Custom Main Menu or Custom Backgrounds) the resource domain will be a folder in the resources folder.
This will probably be easier to understand when you see an image:
![]()
The Resource Location for singleplayer.png would now be "test:textures/singleplayer.png".
If you don't understand this / have problems using this with a mod feel free to ask on this page. Do not ask if you just don't get what this mod is supposed to do.
Resource Loader
Isn't that player's Enet bridge thing?I thought that was a different mod but that definitely looks like Xycraft. Can't be. Must be back porting multyparts into a 1.5 world
Isn't that player's Enet bridge thing?
Also, pixlepix has been making a new mod for the past month (it seems). It's called Aura Cascade, and it's not released yet, he's currently just looking for beta-testers. But still, at least we know there's a new magic mod coming.
cjz__ said:![]()
A hat? A backpack? A whole spacesuit? Customise your Minecraft character with anything you can imagine using WearMC! Create an account in seconds, then choose as many customisations as you want from the gallery, or create your own!
Features:
Please note that as WearMC has only just launched, there currently isn't much selection. Feel free to make your own customisations and show them off!
- Be different than everyone else!
- Works in single player and multiplayer! Other people who have the mod installed will see your customisations and you will see theirs!
- Advanced customisations with animations are possible! Have your favourite pet sitting on your head, wagging its tail!
- Change your customisations at any time!