That's why his titles says "never leaves"wow you must have seen my post immediately after I uploaded it. I realised straight away the pictures were wrong and edited it.![]()
And for PC seed, break them when you see the metadata 6 or 13 for best results
That's why his titles says "never leaves"wow you must have seen my post immediately after I uploaded it. I realised straight away the pictures were wrong and edited it.![]()
Look at the metadata in Waila. They drop multiple seeds on 6 and 13 meta, if it hits 14 you've overbonemealed.Wiki's wrong.
Bone meal twice, break it, drops at least one seed, usually two
Look at the metadata in Waila. They drop multiple seeds on 6 and 13 meta, if it hits 14 you've overbonemealed.
That's why his titles says "never leaves"
And for PC seed, break them when you see the metadata 6 or 13 for best results
Wiki's wrong.
Bone meal twice, break it, drops at least one seed, usually two
Early game is anything before large scale automation to me. And it's trivial to make once you get a smeltery up and running.Early game? Lumber axe needs 4 block of metal and a trip to the city
Thats more like mid game
And you can do it with spruce too
Mid/end game stuff
So was anyone a good player and left the spawners behind in the city untouched? (Probbably not). For the few wise people who left a few spawners alone you have a way of moving spawners. If your saying: Crusher.....Diamond dolly recipe have been removed so how can I move a spawner?
Elementary my dear Watson!
Extra cells has the spatial storage so you can store and move a spawner, but it comes at a price as well.
Like if we are running out of spawner xdMid/end game stuff
So was anyone a good player and left the spawners behind in the city untouched? (Probbably not). For the few wise people who left a few spawners alone you have a way of moving spawners. If your saying: Crusher.....Diamond dolly recipe have been removed so how can I move a spawner?
Elementary my dear Watson!
Extra cells has the spatial storage so you can store and move a spawner, but it comes at a price as well.
I am in creative on Crash Landing and I have been trying to make a automatic sieve, and I have tried a lot of them, but not a one of them will work. Any help would be great.
Thank you for the help!I've always used an autonomous activator to run the sieve and a stream of water flowing over the sieve to carry the output to a hopper. I tend to bury it below grad to make sure none of the output bounces out ofthe water stream. Not sure just how automated you want it though.
-edit- look through this forum I recall several examples being included theirin.http://forum.feed-the-beast.com/thr...hardcore-hqm-version-1-1-x-beta-stable.46277/
Just 479 pages to look through!Thank you for the help!
Has anyone else had NotEnoughItems totally stop working on them? Because for me one minute it was working perfectly fine then the next it wasn't showing up at all. I looked in the settings, I went into the modpack itself took NotEnoughItems out and put it back into the pack and it still wouldn't work. Anyone else experience this issue and if so how did you fix it?