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Yeah, RotaryCraft is pretty deep but once you get to know how it works, it's pretty easy. I'm now making crop farm with it (and some other mods in combination) and it's working pretty good.
Similar to what Bgrywolf said, I think there are so MANY mods I've never even HEARD of in Monster, that I would end up getting overwhelmed and using what I know. I play DW20 pack and still, there are many mods that are new to me and fun to explore. And yeah, chests of items you don't know what to do with isn't that nice... Especially since it makes it really hard to get what you actually want/need.
I don't understand.. how does having new mods overwhelm you? There are still your comfort mods from packs like Unleashed and DW20 to get you started, then as you get situated, you transition into other mods. And chests aren't a problem if you sort things out by mod. For me, I keep things separated and sorted so things are easy to find. I.E. Forestry, Thaumcraft, IC2, etc.
It's more like not knowing what items are valuable and need to be stored, and which ones are junk and can be ignored. And when there are LOTS of new mods, you end up filling your inventories really quickly with tiny amounts of inconsequential stuff. Or you toss it, and then find out a month down the road that your progress is blocked because you threw into the lava the *one* item of it's type in a 100 chunk radius.
I did and they added gendustry so that's out for me.
It's more like not knowing what items are valuable and need to be stored, and which ones are junk and can be ignored. And when there are LOTS of new mods, you end up filling your inventories really quickly with tiny amounts of inconsequential stuff. Or you toss it, and then find out a month down the road that your progress is blocked because you threw into the lava the *one* item of it's type in a 100 chunk radius.
Generally I would agree with you. Often times I want a single type of mod (usually when I want something like this, it's magic that I need. If there is tech in a pack, I end up focusing on that). Though, I enjoy combining a ton of mods to do a single task, whether it be sorting, transportation, processing, anything. Using just IC2 and BC to have ores get macerated and smelted gets boring, however using IC2, BC, TE, Railcraft, EnderIO, and ComputerCraft to have ores get macerated and smelted, generally does not get boring to me. There are so many different ways to do a single, fairly simple task that I can't build myself a pack with limited mods anymore. If every playthrough I just used a pulverizer/redstone furnace set up, I would have stopped playing in 1.4.7. I just can't do the same thing over and over again, which is the reason I like big modpacks with everything nice thrown in.Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent.
Just my 2 cents...
Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent.
Just my 2 cents...
Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent.
In the past few days, I've heard people talk about TE as if it's some sort of total conversion, and thinking about it, there's a part of me that knows if I added a barrel, a quarry, a pump, and redstone armor, it'd basically be one.
Maybe a chunkloader too, of course.
I'm not ruling that out.
I don't think so. What mods is it missing that you cant add yourself?missing too much life long mods to be called unleashed replacement
I'd say this has a lot to do with how long the player has been playing.Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent.
redstone armor
Just my 2 cents...
Huge modpacks in general are bad. Throw in everything and there's no real progression, since there's so much overlap and different stuff happening. There's a series of different things you can do, which isn't bad, but it's not necessarily coherent.
In the past few days, I've heard people talk about TE as if it's some sort of total conversion, and thinking about it, there's a part of me that knows if I added a barrel, a quarry, a pump, and redstone armor, it'd basically be one.
Maybe a chunkloader too, of course.
I'm not ruling that out.