Hey there, there was a small discussion a few days ago about what people wanted to see in a mod pack, and a very fun idea propped up:
The mod list (as it is now):
Obviously, that list looks a little sparce, but I am trying to make it so it is very greggy for machines, and machines only. All Thermal Expansion machines cannot be crafted (there's a few things which can be; energy cells, strongboxes, and satchels). But in return for this all vanilla items that get gregged (metal tools, hoppers, buckets, cauldrons, glowstone blocks, etc.) have their vanilla recipe returned.
This mod list is still open to new suggestions too, and is likely to have additions before the pack gets released publicly
So I have a few questions:
1) Do you like this idea?
2) Would you play on a server like this (providing that you like the idea)?
(This isn't NEEDED)
3) Would you consider donating to a server like this, assuming you enjoy the community, should there be a time when the server host could not afford to keep the server running (e.g. they are moving house, and the money they spend that month on the server is being used for delivery men)?
This is to gauge interest in a server like this, before spending money on a server
Personally, I want to see economy. I've been toying with the idea of a server running Gregtech, no item or fluid teleport, and capped world size. I imagine that it would force players to trade, and cooperate, especially for high tier builds (like a server shared fusion plant), and would force players to live closer together, more in cities / towns where they can take advantage of shared builds and resources. I was also thinking about dumping in all of the "hard mode" food and mob mods as well, to give players more of a reason to build defended and walled cities.
As for servers, I think it really depends on the community that you have. From what I've seen, servers work best if they're like Forgecraft, where everyone knows each other fairly well, we access is controlled, and everyone is fairly mature. There are simply too many ways to grief to protect against, other than walling yourself off in a mystcraft age and calling it good.
As to servers selling items, I agree, although I do think that some sort of donation reward should be allowed. On one server I was on, one of the benefits to donating was that the admins would make a small (three Chunks square to start) island in its own dimension for you, with the size of the island determined by how much you donated. It was a public (with application process) server, so a lot of people donated to ensure that they wouldn't get griefed.
The mod list (as it is now):
- AE2
- Binnies Mods (extra bees/trees) - for hard earned renewable resources
- Buildcraft
- Carpenters Blocks
- CodeChickenCore
- CoFHCore
- ExtraBiomesXL
- ExtraTiC
- Fastcraft (needed, GT too laggy brah)
- Forestry
- GregTech 6
- Hardcore Ender Expansion
- IC2
- Inventory Tweaks
- JABBA
- JourneyMap
- Magic Bees
- Mantle
- Minetweaker
- NEI Addons
- No Mobs Spawning on Trees
- Not Enough Items
- Not Enough Resources
- Pam's Harvestcraft
- Tinkers' Construct
- Thaumic Energistics
- Thaumic Tinkerer
- Thaumic Expansion
- Thermal Expansion
- Thermal Foundation
- TiC Tooltips
- WAILA
This mod list is still open to new suggestions too, and is likely to have additions before the pack gets released publicly
So I have a few questions:
1) Do you like this idea?
2) Would you play on a server like this (providing that you like the idea)?
(This isn't NEEDED)
3) Would you consider donating to a server like this, assuming you enjoy the community, should there be a time when the server host could not afford to keep the server running (e.g. they are moving house, and the money they spend that month on the server is being used for delivery men)?
This is to gauge interest in a server like this, before spending money on a server