Two words: Extra Utilities.Two words. Wrath. Lamps.
That's all I need.
I've always seen TE vs IC2 wars
I'm sure it's the same for AE, Pipes and transfer nodes, even wooden pipes might work, worth testing.
Everyone underestimates bags of holding but once they realize what they are, they shut up and enjoy quietly
Hydra, check out the thread "Is IC2 dead yet?" and you'll understand what I mean.
Magnum Torches? I use those, but I like to light up my factory without masses of torches/lamps.Two words: Extra Utilities.
I usually make several stacks.Factorization is a nice mod, but with all the other systems which are easier, cheaper, faster, and just about as effective; it falls short. Has anyone else tried to make an item filter for a router? Take a look at the recipe and you'll see why people prefer pipes and AE.
I
I usually make several stacks.
maybe this has changed in more recent versions, but the biggest detractor against factorization, to me, is its not a one-stop ore processing shop. in 1.47 it could only handle like 9 ore types, meaning you have to set up another system for different ores anyway.
To be honest, It's mostly because "I can". I used to use large amount of routers before AE and sorta got used to that, that's when I learned it's better to have 'em on hand. It sorta just stuck with me. My current base only has one router at the moment.I'm curious as to what use you've put to so many item filters? I normally use routers to significantly diminish continuous energy costs associated with an ME network and never have to worry about which item is going into a router because I'm exporting only the specific item(s) into the router and filtering by machine.
It has gone back and forth a bit. I really feel like Thermal Expansion hit the chord perfectly. Factorization has always been "hard mode, big payout" but it hasn't always been clear to me that "big payout" was really big enough.
These days, Factorization isn't really about the ore process though. It's more like the Routers & Wrath Lamps mod.. but there is so much more to it.
- Routers are amazing, indeed, but servos are up-and-coming.
- It has 3 early game features that are very attractive.
- Everyone underestimates bags of holding but once they realize what they are, they shut up and enjoy quietly.
- Few people realize the potential of Factorization Solar for the MJ ecosystem.
- Few people realize how much charge comes from even tiny Railcraft boilers.
- Few people realize that Factorization is basically the cheapest way to overclock and feed smelting jobs on a shoestring power budget.
To be honest, It's mostly because "I can". I used to use large amount of routers before AE and sorta got used to that, that's when I learned it's better to have 'em on hand. It sorta just stuck with me. My current base only has one router at the moment.
These days, Factorization isn't really about the ore process though.
Can you elaborate some here, especially on points 3-6? Like a lot of people, I used the barrel/router system a lot before AE was out. Since then, I'm afraid my use of Factorization has been limited to wrath lamps and the pocket crafting table. It would be cool to hear more about how it can be useful even in an instance that contains TE etc.
4. A maximum array of mirrors can produce a not insignificant amount of mj/t because these mirrors are pointed at solar boilers which produce steam which anything steam powered can use, such as steam engines. If you're not using silver for other things, why NOT make one? Sure it rains or is night about 60% of the time, but when the sun is up it is otherwise free power and a productive way to keep excess silver from clogging your inventories.
5. The solar turbine can be powered by steam from any source without requiring powerconverters. My experience is they don't connect with liquiducts but do connect with waterproof pipe and liquid transport nodes. So if you don't want to invest in mirrors or deal with the power going out at night, powering a turbine with another steam source is a possibility.
6. Furnace heaters cause vanilla furnaces to smelt faster and without requiring fuel (beyond the charge powering the heater). Routers can easily/quickly feed and extract from a vast array of furnaces sitting on top of heaters allowing for massive increases in parallel processing of materials. If you don't want to muck around with charge power, routers can also handle the fuel distribution. Most importantly, if building a processing array like this it becomes as easy as just plopping another machine next to one already there to expand it. Basically it can grow along with your progress.
One heater can power 5 furnaces (the 6th side is power) so if you can keep the power coming you've got a mean smelting system.Wow, really? I'll have to try the furnace heater trick next time I start a new world. Didn't know I could power the turbine with a boiler, either.