I dislike repetitive grinding - I'm happy to spend an hour getting together the essentia and all the items needed for something like crafting the Awakened Ichorium equipment, but I don't like carrying out several crafting steps for something I need to make a lot of, especially if multiple machines are necessary.
I don't enjoy packs that are also designed to make your life hell, because it's insanely difficult to get anything going at the start when you're so squishy compared to everything. That being said, I do feel a certain degree of frustration when I reach endgame equipment and I can't be hurt by anything anymore. It'd be interesting if there were a way that the game could detect your degree of OPness and buff up the mobs and challenges in response. Either that, or have tiered dungeons, with the highest tier ones requiring endgame gear or some serious teamwork to clear. I did really enjoy a magic world playthrough I did with Better Dungeons added where I stopped mining after the first few days of playing and started gaining my resources by conquering those dungeons.
I don't enjoy packs that are also designed to make your life hell, because it's insanely difficult to get anything going at the start when you're so squishy compared to everything. That being said, I do feel a certain degree of frustration when I reach endgame equipment and I can't be hurt by anything anymore. It'd be interesting if there were a way that the game could detect your degree of OPness and buff up the mobs and challenges in response. Either that, or have tiered dungeons, with the highest tier ones requiring endgame gear or some serious teamwork to clear. I did really enjoy a magic world playthrough I did with Better Dungeons added where I stopped mining after the first few days of playing and started gaining my resources by conquering those dungeons.