Which mods or modpack would best replace the MindCrack pack?

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BrickVoid

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Dec 2, 2012
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Edit: As of now, the post is about trying to put together a replacement for the MindCrack modpack, as it is locked into Minecraft .jar 1.4.7 and I would like to take advantage of a modpack with the features available in newer releases of Minecraft.

My preferred mods from the Mindcrack pack are as follows:

GregTech in Hard mode: nothing like actually getting together a heap of resources and building something that actually took you a bit of time and effort to put together.

PortalGun mod, so far the best mod I have seen for moving mob spawners around from both the Vanilla game and the mods included.

And most of the rest of the listed mods in the MindCrack pack, except the Thaumcraft mod mainly because it's just not something I'm used to plus it comes across as being overpowered from what I've seen of people on youtube who have been using it.

Cheers ...

BrickVoid


P.S.: This thread has gone in a different direction from the wiki discussion, so I have purposely rewritten the original post to reflect that. As of now, I would appreciate it greatly if people discussing the wiki would move their replies off to a thread dedicated to that purpose.
 

BrickVoid

Well-Known Member
Dec 2, 2012
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Neither. They both have very incorrect information. Use the official wiki
EDIT: Don't use Technic wikis either. They have wrong information as well. A good example of this, they claimed that TiC smelteries require the corner bits, when they don't.

Hmm very helpful, although the site doesn't include modpack specific information, for instance, it lists Apatine Bees but doesn't tell you which modpacks don't have that bee type in them. I'm using the Mindcrack modpack from the launcher, and although there are Apatine Bees listed in the FTB wiki you linked to above, it would appear that the MindCrack modpack doesn't include those bees or the mod that adds them.

I don't know how I'd ask for someone to update a modpack that has been locked for whatever reason but I play the Mindcrack modpack because I like the difficulty scale of the GregTech components. I don't like that Forestry has been locked into a version without hope of having apatite issues addressed. I've been wondering if it's even possible to get the modpack updated so that players who want to explore the Forestry 2.0 farms in it could do so without having to mine loads of Apatite ore.

I'm therefore wondering if there is a different modpack on the launcher that uses the GregTech hard mode, has most or all of the Mindcrack mods in it, and has the new Forestry farms but is also addressing the apatite issue through some means.

Cheers ...

BrickVoid
 

RadioactiveSand

New Member
Jul 29, 2019
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Personally I use ftbwiki.org. It may not be 100% accurate, especially if new versions of mods or the packs come out, but its a lot better maintained than the official wiki with only one or two notable exceptions. Although all the wikis suffer from not properly documenting what items belong to what pack.

The mindcrack pack was specifically made for the mindcrack server and will not be updated until the owner of the server wants it to. Theres nothing you, nor anyone else here, can say or do to change that. As for a different pack with GregTech, you're only option (afaik) is the Unhinged pack and due to the recent drama revolving around GregTech lately, thats not likely to change. However, if you do go with the Unhinged pack, you're going to have to manually add/remove mods and change configs to get it the way you want.
 

SatanicSanta

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Jul 29, 2019
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Or use Unleashed + GT. It's already got the configs set up so no mods conflict. What do you mean by "only one or two notable exceptions." I'm not sure what you are referencing.
The FTB wiki uses up to date information, not information based on modpacks. I think they assume that everyone is/should be using 1.5 by now, so they use info in 1.5 versions of mods.
 

BrickVoid

Well-Known Member
Dec 2, 2012
593
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Or use Unleashed + GT. It's already got the configs set up so no mods conflict. What do you mean by "only one or two notable exceptions." I'm not sure what you are referencing.

The FTB wiki uses up to date information, not information based on modpacks. I think they assume that everyone is/should be using 1.5 by now, so they use info in 1.5 versions of mods.

I figured as much regarding the wikis. I'm currently torn between deciding if I want easy/no GregTech as would be in Unhinged, or if I should go Unleashed and try to wrestle GregTech in. Since I have zero experience in putting a modpack together, I would favor the easier of the two, or at least whichever one has the PortalGun mod in it, for easy building of mobtraps.

With MindCrack, I most liked the ComputerCraft turtles, at least they enabled an easy but slow way to get ores without burning oneself in lava all the time. They are, however, not strictly necessary to a good modpack if suitable alternatives are in it.

I would not, however, care if Thaumcraft was excluded from the modpack, that mod leaves spawners the player has to deal with all over the terrain and you have to figure flux out and how to deal with that, a rather steep learning curve IMO.

I found a pretty good early-game mob spawner but not in the best of locations because one of the flux nodes was right nearby. Nasty wisp surprises are not what i want to deal with while trying to put a base together. My preference in magic mods should be one that tries to get the user involved in them, not send deadly assassins that fly off and are hard to hit if you don't have archery or a Thaumcraft wand.

Cheers ...

BrickVoid
 

DREVL

Well-Known Member
Jul 10, 2013
1,251
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Neither. They both have very incorrect information. Use the official wiki
EDIT: Don't use Technic wikis either. They have wrong information as well. A good example of this, they claimed that TiC smelteries require the corner bits, when they don't.
That's the worse option to go with. It provides no information. like... on anything. atleast with things that are kinda wrong, you are lead in some way atleast to where you can figure it out. I go with http://ftbwiki.org. Its spot on for 147, but atleast for 152 it gives you atleast something to go on.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
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Personally I use ftbwiki.org. It may not be 100% accurate, especially if new versions of mods or the packs come out, but its a lot better maintained than the official wiki with only one or two notable exceptions. Although all the wikis suffer from not properly documenting what items belong to what pack.
Ditto. And if something is wrong, it's easy to correct this one, that's what wikis are about.
 

Cirom

Well-Known Member
Jan 1, 2013
130
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I personally use ftbwiki.org for most of my FTB Wikification needs. It tells me what I need, and even if it isn't exactly accurate to the current 1.5.x version, it pushes me in the right direction.

Although for anything bee-related, I use wiki.feed-the-beast.com, because the bee information on the wiki is immensely accurate and almost complete.
 
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Runo

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Jul 29, 2019
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Or use Unleashed + GT. It's already got the configs set up so no mods conflict. What do you mean by "only one or two notable exceptions." I'm not sure what you are referencing.

I think it should be clarified that this isn't entirely accurate. ID conflicts exist if you want to add a biome pack, I think 10 ID conflicts in total for 1.1.3. The pack as-is is fine, but if you enable the disabled mods it causes problems.

It would be nice if there was some centralized post on how to do this, since it look me 3 hours to figure out. Your sig would be a good replacement for the stickied technic post in one of the other sub-forums which doesn't follow the same folder structure as FTB. As of now its too obscure and hidden, and someone who doesnt know what to look for gets threads full of 'and then resolve ID conflicts' on search without any explanation whatsoever. Attempts to seek help went the way of the dodo as well. Its an insanely frustrating endeavor for someone who doesnt know what theyre doing.
 

eric167

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Jul 29, 2019
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I figured as much regarding the wikis. I'm currently torn between deciding if I want easy/no GregTech as would be in Unhinged, or if I should go Unleashed and try to wrestle GregTech in. Since I have zero experience in putting a modpack together, I would favor the easier of the two, or at least whichever one has the PortalGun mod in it, for easy building of mobtraps.

With MindCrack, I most liked the ComputerCraft turtles, at least they enabled an easy but slow way to get ores without burning oneself in lava all the time. They are, however, not strictly necessary to a good modpack if suitable alternatives are in it.

I would not, however, care if Thaumcraft was excluded from the modpack, that mod leaves spawners the player has to deal with all over the terrain and you have to figure flux out and how to deal with that, a rather steep learning curve IMO.

I found a pretty good early-game mob spawner but not in the best of locations because one of the flux nodes was right nearby. Nasty wisp surprises are not what i want to deal with while trying to put a base together. My preference in magic mods should be one that tries to get the user involved in them, not send deadly assassins that fly off and are hard to hit if you don't have archery or a Thaumcraft wand.

Cheers ...

BrickVoid

easiest for me is putting GT into unleashed.
download unhinged and unleashed.
open the unleashed "edit mudpack". "add mod" browse to the unhinged folder, you want the folder called gregtechmod. automatically puts it into active mods.
run the unleashed pack, this generates the configs from GT. now you can open up your FTB file location, unleashed, configs, gregtech, and mess around to your hearts content.
portalgun is included. you can ignore thaumcraft for a while if you want. most nodes don't spew wisps.
theres a config over in the support section that fixes BoP ID conflicts.

as for the wiki issue, I use ftbwiki.org because I find it better than the official.
 

KingTriaxx

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Jul 27, 2013
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Also, never fully trust any wiki. For example the official Forestry Wiki consistently refers to Sturdy Casings in the middle of Apiaries, when it's actually Impregnated Casings.
 

b0bst3r

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Jul 29, 2019
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Youtube is the best wiki, not only does it tell you what, where, which most shows you how too.
 

Juanitierno

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<TEXT>
Cheers ...
BrickVoid


Unleashed comes with dartcraft, which allows for early game creation of the "force wrench" which can shift-rightclick spawners.

Be careful tho, as spawners tend to stack when they shouldnt, so you might accidentally stack a skeleton spawner with a zombie spawner and get 2 spawners of a single type.

BTW, based on this phrase of yours: "or at least whichever one has the PortalGun mod in it, for easy building of mobtraps" i would suggest the Unleashed pack :)
 

TheLoneWolfling

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Jul 29, 2019
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Neither. They both have very incorrect information. Use the official wiki
EDIT: Don't use Technic wikis either. They have wrong information as well. A good example of this, they claimed that TiC smelteries require the corner bits, when they don't.
Sorry, but that's not a wiki. "A wiki invites all users to edit any page or to create new pages within the wiki Web site, using only a plain-vanilla Web browser without any extra add-ons." Kind of hard to do that when no-one can edit anything. It can be a good source of information, but only in the sense that YT is a good source of information.
 

Bigpak

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Jul 29, 2019
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I use both the ftbwiki.org and the .com one which are both unofficial, however they both usually have what information I need.
 

Quesenek

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Jul 29, 2019
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I type in ftb wiki into google and do Eeny-Meeny-Miny-Moe to pick.
I have never run into info that was "Totally" wrong, however I don't totally rely on information I haven't figured out myself first.
 
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