What's new in modded minecraft today?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
Minor Flaxbeard's Steam Power update



Flaxbeard's Steam Power 0.27.2

If you are using end and/or nether ore gen please update. Problem was that I'm stupid and had end ores generating in netherrack and nether ores generating in end stone.

  • API: Added IPipeWrench, which will allow tools from other mods to work as FSP Pipe Wrenches.
  • REMOVE: Remove Brass Knuckles because it's not useful, and is unbalanced. Make sure to remove it from your Exosuit before updating.
  • FIX: Zinc and Copper actually generate in the End and Nether now.

SatanicSanta, Xbony2
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Tabula 4.0.1 & iChunUtils 4.1.1

http://ichun.us/tabula-updated-to-4-0-1-ichunutil-updated-to-4-1-1/

Hotfix: Fix loading a texture the first time making the Tabula think it was a remote texture.
Hotfix: Fix opening of Tabula files converted from Techne files.
Hotfix: Fix texture mapping of models imported from Minecraft which were created with Techne’s Java Exporter.
Hotfix: Fix child model attachment in the Java Exporter.
Hotfix: Fix Incorrect mcScale being sent to the mainframe if the model was a child model.
Hotfix: Added project texture exporter.
Hotfix: 16×16 grid actually aligns with the wooden block now.
Fix crashing due to non-english locale using commas for decimal separators.
Fix crashing due to players having no proper UUID in dev environment
Importing a model without textures mapped will now set the texture dimensions from the model.
Tabula now looks for non-mob and item mod models as well.
Tabula will open if you hit T in the main menu, if the button is obscured.
Added New, Open, Save project keyboard shortcuts.
Deobf versions of iChunUtil and Tabula are now available for running in Dev environments without CodeChickenCore



Hotfix means the version you’re running might have already had it fixed, but is listed for sake of changelog.

Why iChunUtil and Tabula: iChunUtil contains Tabula’s main save format so that it can be used/imported in the future, eg when Hats uses Tabula files instead of Techne files.

iChun
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
New mod updates! (when all you people are sleeping)
Progressive Automation 1.5.2 (by Vanhal)
Optional Update, only required if you're having errors with the COFH API.

Automagy 0.14 (by Tuhljin)
0.14
- Added Amnesiac's Stone.
- Changed recipe for mercurial redcrystal. It no longer requires infusion crafting.
- Fixed a bug where mercurial redcrystal sometimes didn't update its signal strength when the strength on the other side of the mirror was cut to zero.
- Added a chat log message for failed activation of the Nethermind due to its Y position being too low.
- Fixed bug where hungry maws could be created from portable holes that weren't displacing obsidian blocks.
- Newly created hungry maws won't fly as far away as they could before.

Schemetica 1.7.3.101 (by Lunatrius)
  • Added server side /schematicaSave command (only available to OPs and in SP for now)
  • Added server side features (server side install can disable printer/load/save via the config)
  • Smaller optimizations and tweaks

Botania R1.3 138 (by Vazkii)
R1.3 138
  • "Added" a new item that works but is creative only for now, I'll work on it some more later >_>
  • Added a proper, registered dependency on Baubles. Only took over 100 versions to do it /o/
  • Fixed dreamwood not going to the right page when shift-right clicked with the lexicon.
  • Fixed the color of Rainbow bursts and Gaia Spirits not changing in Mystcraft ages.
  • Fixed the Rod of the Skies and Hells not showing a mana bar.
  • The enchanter will now always properly reset the pylons' particle emitting status.

Ztones 1.8 (by riciJak)
v1.8
  • Added Korp texture set
  • Added Jelt texture set
  • Improved some textures
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
New mod!



UnlimitedColors 1.2 (by veillardt)
UnlimitedColors allows you to colorize some blocks with basic dyes Minecraft. You can create any color you want, by making additions of several dyes.

Here is an example of what you can do with a block of Glowstone :
2014-11-21_05.png


4 colored blocks can now : sand, cobblestone , wood planks and Glowstone.

capture.PNG

To colorize a block, simply click on one or more dyes. You can use as many colors as you like.
When you break a block colorized , you drop all colors again .
2014-11-21_19.png
1.1
- colorize the originals blocks
- 16 x 16 textures packs => close to minecraft texture pack
- fix gravity bug on colorized sand

1.2
- Fix bug
 

Fixided

New Member
Jul 29, 2019
315
0
0
UnlimitedColors 1.2 (by veillardt)
2014-11-21_05.png


4 colored blocks can now : sand, cobblestone , wood planks and Glowstone.

capture.PNG

To colorize a block, simply click on one or more dyes. You can use as many colors as you like.
When you break a block colorized , you drop all colors again .
2014-11-21_19.png
1.1
- colorize the originals blocks
- 16 x 16 textures packs => close to minecraft texture pack
- fix gravity bug on colorized sand

1.2
- Fix bug
Get this guy on board as one of Chisel 2's dev, NOW!
I want pink marble pillars dammit!
 
Last edited:

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
RFTools 1.32 released

http://www.minecraftforum.net/forum...ftools-teleportation-storage-scanner-powerful

I just released a new version of RFTools. Warning! This does *not* yet contain a usable dimension builder system. This is just a bug-fix release for a number of issues in current machines:

1.32:

  • Added WAILA and NEI API's for future better integration.
  • Made the in-game manual safer so that it doesn't crash if it can't find a certain recipe.
  • Moved the rftools.cfg to a separate rftools config folder. You can delete the old 'rftools.cfg'. It will no longer be used.
  • Fixed debugging logger so that it is easier to find out what's wrong with machines that are sensitive to timing (i.e. the endergenic generator).
  • Fixed a potential problem in the endergenic generator where it would sometimes forget to remember the ender monitor blocks that were adjacent to it.
  • Made the endergenic generator a bit more forgiving. First it will now (by default) only use 500 RF per tick for holding a pearl (instead of 1000). Secondly it will now destroy pearls with a 0.5% chance instead of 1% chance (configurable) and finally it will no longer use RF if there is not enough RF to hold the pearl. In that case it will simply destroy the pearl but keep the RF.
  • The endergenic generator now also has a small (2000 RF by default) amount of RF that it will never send out to adjacent conduits or machines. This buffer is used to be able to hold pearls in case that's needed.
  • Many cleanups and various smaller fixes.
  • Many changes to the Dimension Builder system. However this is still not usable in any way so there are no crafting recipes yet. Additionally due to changes in the way known dimlets are stored you will get warnings when you load an older world from 1.31 with this version. This is ok. You can safely ignore those warnings (missing items).

McJty
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
FTB Wiki is on it's way to Curse

http://ftb.gamepedia.com/Main_Page

The FTB Wiki, in case y'all didn't know, has been planned to move to Gamepedia for a while. And now it's actually happening. Stuff is being moved, and fun times all around. Plus, we don't have to deal with broken extension code that makes it crash and run slow anymore! \o/


Curse People and the FTB Wiki Staff
 

Chaka

FTB Team
Mod Developer
Retired Staff
Dec 24, 2013
928
323
103
New Jersey
FTB Wiki is on it's way to Curse

http://ftb.gamepedia.com/Main_Page

The FTB Wiki, in case y'all didn't know, has been planned to move to Gamepedia for a while. And now it's actually happening. Stuff is being moved, and fun times all around. Plus, we don't have to deal with broken extension code that makes it crash and run slow anymore! \o/


Curse People and the FTB Wiki Staff

Well, Late news is better than no news :D
 
  • Like
Reactions: CoolSquid

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
Welcome after :p
Well, Late news is better than no news :D
This just in, people do not like news that is posted *6 hours* late. If it hasn't been posted, it's a good thing to post here.

EDIT: people were also yelling at me for posting this here in the #FTB-Wiki IRC channel. I didn't know people didn't like late news. Might as well not post it unless it's just happening right now
 
  • Like
Reactions: CoolSquid

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
I don't know why people are excited about the colored blocks mod since OpenBlocks already does that, and it is pretty easy to add support for a mods blocks to OpenBlock's colored blocks stuff.
Plus you can turn any block into stairs already using Carpenter's Blocks.
Why ignore perfectly good existing mods?
 

Strikingwolf

New Member
Jul 29, 2019
3,709
-26
1
FTB Wiki is on it's way to Curse

http://ftb.gamepedia.com/Main_Page

The FTB Wiki, in case y'all didn't know, has been planned to move to Gamepedia for a while. And now it's actually happening. Stuff is being moved, and fun times all around. Plus, we don't have to deal with broken extension code that makes it crash and run slow anymore! \o/


Curse People and the FTB Wiki Staff
\o/
Finally got done :p
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Tabula updated to 4.0.2, iChunUtil updated to 4.1.2

http://ichun.us/tabula-updated-to-4-0-2-ichunutil-updated-to-4-1-2/

- Fixed running iChunUtil in deobf environment due to ATs used by iChunUtil.
- Opening/Importing of Tabula files is now modular, people can now easily add their own models formats for Tabula.
- Added German and Italian localizations
- Fixed crashing due to copying, then deleting cubes with children.
- Fixed model tree showing objects although there was no model open, leading to crashes.
- Tabula button in main menu now tries to find a free slot to place itself.
- Fixed flickering when clicking on model pieces.

Unfortunately Tabula 4.0.2 will need iChunUtil 4.1.2 to run properly, so you will need to update both.

iChun