What's new in modded minecraft today?

Yusunoha

New Member
Jul 29, 2019
6,440
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BiblioCraft v1.9.1

http://www.bibliocraftmod.com/?p=691

I just posted BiblioCraft v1.9.1 on the downloads page. This is just a bugfix release but it fixes one really nasty bug that can cause you tools to disappear on a tool rack if you try to remove them from the tool rack by right clicking them with another tool. I had cleaned up a bunch of old code and missed one little thing on the cleanup that caused this. I also fixed the bug that was preventing custom painting resource packs not to load into the painting press if there was only 1 painting in the pack. Finally I fixed a bug that allowed wooden planks to be placed on bookcases by default.

Head on over to the downloads page to grab a fresh copy and if you have any comments, questions or suggestions please leave a comment on the website here, or on the official thread on the Minecraft forum, or create an issue on GitHub. As always, Enjoy!

Nuchaz
 

RandomV0x3L

New Member
Jul 29, 2019
11
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0
Blood Magic V1.2.1

http://minecraft.curseforge.com/mc-mods/224791-blood-magic/files/2219435

- Added several Soul Network events for addon makers to exploit

- Continued work on the Demon Invasion system

- Fixed a few rituals and potion effects so crashing does not occur. Crashing is kind of bad.

- Added creative dagger, added filled belljars to the Creative tab

- Crusher ritual no longer breaks through unbreakable blocks

- Teleposers now properly telepose FMP structures

- Ritual Diviner now can cycle directions by right-clicking on non-rital blocks

- Made blood look more like blood and made the texture flow

- Added Blood Letter's Backpack, Rune of Acceleration, Sigil of the Harvest Goddess, and Sigil of Compression.

- Added proper item textures for Sanguine armour set.

- (Yes, I nerfed the green grove sigil)

- Added config to allow disabling of Bound Armour's custom model
[\spoiler]

WayofTime
 

Chaka

FTB Team
Mod Developer
Retired Staff
Dec 24, 2013
928
323
103
New Jersey
Whats That You Say? A new website for Chaka15205 and TheBackWoods Mod? COOL!!!

Yep That's right. The BackWoods Mod and Me Finally have a new website as well as a Hotfix/update for TBW

  • [NEW] Drupal Website
  • [NEW] Bootstrap Theme
  • [Added] Sub Site for The BackWoods
Links said:

And yes ill make the links more interesting soon.

  • [BUG] Amethyst Armor Not Craftable
  • [BUG] Amethyst Ore Spawn Rate Too High
  • [BUG] Most Blocks dont have a harvest level
  • [STARTED] Started implementation of advanced ritual crafting for amethyst tools/armor (Hint right click on an endstone star with amethyst and a GUI to select the tool/armor will show) It will use XP (Soon it will use a type of mana)
 

RandomV0x3L

New Member
Jul 29, 2019
11
0
0
PneumaticCraft 1.4.1.38

http://minecraft.curseforge.com/mc-mods/224125-pneumaticcraft/files/2219445

-Greatly improved the Programmer's area render (the green cubes) performance. It'll now allow any size area to be rendered.
-Showing the Programmer's area is now toggled instead of time based. A button to show the area, another to hide it.
-GPS Tool now shows the selected coordinate when held.
-Liquid Hopper now fills/empties any liquid container at the output/input side respectively.
-Liquid Hopper now sucks liquid blocks at the input and places liquid blocks at the output when a Dispenser Upgrade is inserted.
-Added MFR plant compatibility.
-Added pt_BR localization (thanks MrKunji!)

-Bugfix: Omnidirectional Hopper stacks items which have a different NBT value.
-Bugfix: Programmer doesn't properly sync.

MineMaarten
 

VapourDrive

New Member
Jul 29, 2019
536
-8
1
Attained Drops 1.2 - release version

http://minecraft.curseforge.com/mc-mods/225308-attained-drops/files/2219453

Pushed to release version!

  • Fixed Log bug and added custom log tag (prints on load)
  • Added tooltips to the various blocks and items, shift to show
  • Added chat messages for when trying to enrich soil doesn't work
  • Bumped version to 1.2 - release

This should be the last release for a while as I add completely new things from here on. Half of the reason for this release is because apparently the mcf curse widget doesn't consider beta flagged files over a previously uploaded release flagged file for the automaticly downloaded file and people were still primarily dowloading 1.0 :p

VapourDrive
 

Fixided

New Member
Jul 29, 2019
315
0
0
I have noticed a lack of pictures lately.....


Blood Magic's Sigil of Compression from the update @RandomV0x3L mentioned:
WayofTime‏@WayofTime
Testing sigil's effectiveness
B25IctxCYAAgPVL.png

B25IcxRCEAATPHb.png

B25IcwOCQAEwEc7.png
More pictures from PneumaticCraft said:
MineMaarten‏@MineMaarten
So by adding a Dispenser Upgrade you'll be able to suck liquids / place liquid blocks with the Liquid Hopper.
MineMaarten‏@MineMaarten
Also, Liquid Hoppers will extract any fluid container at the input side, and fill any container at the output!

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NEI Integration 1.0.1
- Added the Fluid Registry handler. This handler lists all fluids that are registered with Forge, and any associated fluid containers.
- Added localization support
- Fixed compatibility with MFR 2.8.0RC4
- Various small visual tweaks
- Fixed several crashes with invalid recipes
Fluid Registry Handler said:



copygirl ‏@koppeh 19 hours ago
BetterStorage 0.10.5.119 released Now supporting Armourer's Workshop armor on the armor stand! http://github.com/copygirl/BetterStorage/releases/tag/v0.10.5.119…



MineChem 5.0.5 RC3
Changelog:
A load of null checking for keys — charliepaterson89
fixes server update for fluid dump — way2muchnoise
adds a proper tank to the decomposer, #462 — way2muchnoise
finishes the dump button — way2muchnoise
fixed fluidstack hash — charliepaterson89
Complete Rework of Recipe Maps — charliepaterson89
fixes sending of power update packages — way2muchnoise
Decomposer Idle improvements — charliepaterson89
Synth optimization — charliepaterson89
Decomposer optimization — charliepaterson89
Missed a flag — charliepaterson89
be gone UUID — way2muchnoise
adds debug prints to getKey method — way2muchnoise
better way of debug checking for the key — way2muchnoise
Update zh_CN.lang — 2655264094
Fixes derp — charliepaterson89
Adds null checking for keys — charliepaterson89
Fixes the synth crashing — charliepaterson89
 
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VictiniX888

New Member
Jul 29, 2019
285
-2
0
Saguimancy 1.1.8-3 (by Tombenpotter)

Version 1.1.8-3:
Fixed a bug with the Aura of Obliteration.
Updated to Blood Magic 1.2.1


Compact Machines 1.12 (by Davenonymous)

Minor update - you only really need this if you are not running Mekanism.

  • Fixed crashing when Mekanism is not installed
  • Added Recipe for Decorative Wall blocks


Computronics 1.3.1 & 1.3.2 (by asiekierka)

1.3.1 (20 November 2014 [1.7.10])
  • FIXED: Updated to NedoComputers 0.5 API. (It refactored!?)
  • FIXED: A crash happening with recipes.

1.3.2 (21 November 2014 [1.7.10])
  • FIXED: Tapes not retaining their data
  • FIXED: Tape Drive File System not being persistent in OpenComputers
  • FIXED: Waila integration for Tape Drives. Should be a lot better now.
  • FIXED: Recipe crash when GregTech is installed but Railcraft is not


MmmMmmMmmMmm 1.6 (by boni)

This is a small mod that adds exactly one item: a Test Dummy.

The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.

TL;DR: Testdummies show damage dealt to them and can be equipped with armor

Usage:

  • Right click on a block with a test dummy to place it
  • Clicking on the top of a block will rotate it towards you
  • Clicking on the side of a block will orient the dummy 90° to that block
  • Right click it with an armor piece to equip it
  • Sneak+Right Click with an empty hand to unequip armor. From Top to bottom.
  • Sneak+Left Click with an empty hand to dismantle the test dummy
The mod was intended to be for testing purposes only at first. But it turned out awesome so it got polished up a bit. It has got some small quirks here and there, but overall it should work without problems.
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
JourneyMap 5.0.0 (by techbrew)

Release Notes for JourneyMap 5.0.0
  • Release Date: November 21, 2014
Builds:
Changes since RC6:
  • Bugfix: Defensive code added to prevent NPE+crash when another mod causes “/help” chat formatted text to evaluate as null
  • Bugfix: Folder migration attempts needed to be simplified
  • Bugfix: “Tile wasn’t cleared before finalize() called” in log fixed in most cases
  • Updated translation for Arabic (ar_SA)
  • Updated translation for Catalan (ca_ES)
  • Updated translation for Chinese, Simplified (zh_CN)
  • Updated translation for Dutch (nl_NL)
  • Updated translation for Korean (ko_KR)
  • Added translation for Norwegian (no_NO)
  • Updated translation for Spanish (es_ES)
  • Updated translation for Swedish (sv_SE)
  • Change: World id request made on EntityJoinWorldEvent
  • Change: changelog.txt removed from mod jar.
  • Change: mcmod.info now uses correct path to logo


JourneyMap Server 1.0.0 (by mysticdrew)

  • Added Bukkit functionality
  • When run as a Bukkit plugin, it will send the users the WorldID.
  • Many internal code changes and abstract to work with bukkit.
Issues:

  • Bukkit: Radar and cave mapping cannot be disabled when run as a Bukkit Plugin. Will be fixed with a later release of JourneyMap.
 

RandomV0x3L

New Member
Jul 29, 2019
11
0
0
Random Things 2.2.1

http://minecraft.curseforge.com/mc-mods/59816-random-things/files/2219509

  • Added: While holding a position filter you will now see a purple outline around the block its targeting
  • Added: Class Name to /rt analyze
  • Added: Bloodmoon Sensor to detect the bloodmoon
  • Added: Ritual using the Bloodstone to force a bloodmoon for the next night
  • Fixed: Obsidian Sticks not being compatible with WR-CBE
  • Changed: Spectre Glass Texture
  • Changed: The occurence of a bloodmoon will now persist through world reloads

lumien
 

RandomV0x3L

New Member
Jul 29, 2019
11
0
0
Blood Magic V1.2.1a

http://minecraft.curseforge.com/mc-mods/224791-blood-magic/files/2219517

- Fixed Compression sigil to be less laggy when you have nothing to compress.

- Allowed the Alchemy set to be ISided - this means that orb slot and input items can be shoved in sides and top, and result pulled from bottom.

- Changed the Ritual Stones slightly because #Alex.

- Fixed Ethereal slate so it is craftable. Oops!

WayofTime
 

Eruantien

New Member
Jul 29, 2019
1,181
0
0
New feature:
GIzaTYm.png
Aaaaaand... that's feasible how? For one, you shouldn't be able to fill that wand from those aspects. For two, any survival player that close to the node would be getting some serious kickback and deathly damage. Don't get me wrong; I like the feature, but I'm wondering how this works.