In that case, I propose we make 1.7.10 the final stop for the MC mod train, and make mods only for 1.7.10. Or at least make it the primary mod version.
I'm gonna get so much hate...
- Changed Whirlwind effect to not scatter Botania's Mana Bursts
- Fixed crash with Satiated Stomach ritual
- Made the Summoning Registry and all of its constituents work differently/better, allowing more adept addon support
gany's mods has the worldgen and aesthetic changes like door textures from 1.8. That's all you need to wrap a bow on 1.7.10In that case, I propose we make 1.7.10 the final stop for the MC mod train, and make mods only for 1.7.10. Or at least make it the primary mod version.
I'm gonna get so much hate...
(The enchantment changes as well, but it still hasn't added the anvil changes)gany's mods has the worldgen and aesthetic changes like door textures from 1.8. That's all you need to wrap a bow on 1.7.10
Now all he needs to add is the new command block features and we will have somewhat 1.8 on 1.7In that case, I propose we make 1.7.10 the final stop for the MC mod train, and make mods only for 1.7.10. Or at least make it the primary mod version.
I'm gonna get so much hate...
- Added Korean Localization, Thanks puyo061.
- Fixed Damascus Steel's Rails recipe.
- Updated Chinese Localization, Thanks sb023612.
- Optimized Memory usage of ore particles .
A search filter via aspects. Syntax: @aspect:[aspect] or @aspects:[aspect],[aspect],etc. (only when the items are scanned)
Displaying Arcane Workbench Recipes (only when the item is researched)
Displaying Crucible Recipes (only when the item is researched)
Displaying Infusion Recipes (only when the item is researched)
In that case, I propose we make 1.7.10 the final stop for the MC mod train, and make mods only for 1.7.10.
As cool as that sounds, anything like this move would only make sense with a huge number of players. Mojang doesn't care much about individual modder opinions. Mogminer (mojang dev) is actively shouting down criticism of 1.8 from the dev of Optifine.Let's face the harsh reality: the huge rewrites in 1.8 are designed to make the Mojang API a lot easier to do (that is, removing all client-side-specific content decided upon by code, like models, textures and block types). This has the effect of making modding harder. We need to be more active and show them that this won't lead anywhere, will stifle creativity and WE DO NOT WANT THAT. Without boycott you never have change.
Or, in other words...https://cdn.mediacru.sh/V3fvXnnJC-yq.png
Forbidden Magic ftw.
[r1.2.128]
- Added a bunch of references.
- Added some entries to the game profiler (Shift-F3):
- root.gameRenderer.gui.botania-hud
- root.gameRenderer.level.FRenderLast.botania-particles
- Added some text to the left of the debug menu (F3) that shows particle count and mana network status.
- Fixed the text for Nightshades and Hydroangeas going off the book if passive flower decay is enabled.
- Updated the Daybloom and Endoflame entries to have better conveyance. The Daybloom entry tells you to invest in Endoflames and the Endoflame entry tells you to check out the Crafty Crate.
- [API] Added IFlowerlessWorld for WorldProviders. (Thelonedevil)
- [API] Increased version number to 20.
But not Changelog
InfiniBows updated to MC1.7.10.
And yeah, this took way longer than it should've; burnout's a bitch. Sorry. :\
Much picture said:
Much likeage, such goodWoah, this is probably the best backpack mod out there.
Adventure Backpack
Adventure Backpack adds 60-something new backpacks to the game, with the ability to store fluids in special tanks and to trigger special characteristics during gameplay.
It keeps a minecraft style and everything can be crafted with vanilla items, it doesn't depend on any other mod.
They will keep their inventory when you die, are impervious to lava and fire, and have some neat abilities:
This mod also adds the following:
- You can rotate the tool in your hand with the tools stored in the blue slots of your backpack if you sneak and roll the mouse wheel.
- You can craft a Hose that will allow you to suck and spill fluids in the world.
- Some backpacks have special abilities, and because this is still in development, more will be added over time.
- They are Crafting Benches too!
- You can deploy a sleeping bag from your backpack to sleep anywhere!
- Tools in the special tool slots render on the backpack.
- Fluids will render inside the tanks. The rendering depends on the quantity.
- The Hose lets you drink the contents of your backpacks tanks, for various effects.
- Piston-powered boots, to jump higher and run faster.
- A classy Fedora. Looks cool.
- A matching suit that will make you look almost like that famous adventurer, Harrison Jones! *
- A Machete, to traverse dense jungles faster.
- Delicious Melon JuiceTM.
Glad to hear. Santa was raging about the memory leaks on IRC.Nothing to show for it, but I've been working on optimizing Flaxbeard's Steam Power. Some people were experiencing memory leaks with the Exosuit, which I've fixed.
If you haven't seen my Twitter post, I've decided that I will be releasing the Big Update before October 31st regardless of stability or completion. It's been way too long in development and I suppose people are getting pretty tired of waiting for it. There will of course be bugs, many changes and things that will need to be reported and fixed so bear with us while we work through the rough few weeks after release.
There are a ton more configurable options available and are likely to break the old ones. If you are a mod pack developer then be prepared for this. We have tried to keep as much as the old format as possible for compatibility but some changes were unavoidable.
Yep. Oh well, adds to my workload and delays my pack all depending on whats new.Apparently we now have a confirmed release date for EnviroMine's Big Update:
Pretty interesting ain'tit