What's new in modded minecraft today?

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asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
555
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I'd like some feedback if possible.

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Already did that with the AsieLauncher, only it ran server-side and parsed ZIP filenames for mods not including mcmod.info. OpenEye is also partially meaning to do that.
 
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SpwnX

New Member
Jul 29, 2019
210
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Minor updates from Player and F4113nB34st addons.
EnetBridge 1.1
Player said:
I've added a config, source code and a license.
Turbo 1.2
F4113nB34st said:
v1.2.0: reverted to forge config system, added support for ingame config guis, added mcmod.info
IC2 Tweaks 1.2
F4113nB34st said:
v1.2.0: added sexy new config gui, added better cobble processing chain, added diamond toolset maceration, added ITNT fix
Bio Materials 4.1
F4113nB34st said:
v4.1.0: added sexy new config gui, added mcmod.info data
 

xCouzchat7

New Member
Jul 29, 2019
40
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0
Mekanism 7.1.0.88 has been released.
  • Added sustained fluid and gas tanks to PRC and Electrolytic Separator, fixed Gas Generator losing energy when being picked up
  • Sustained gas and fluid support for Chemical Washer, Chemical Crystallizer and Chemical Infuser
  • Started work on a new system of managing sustained data
  • Finished off new system of sustained data
  • Generators now sustain fluid and gas data
  • Fixed default enchantibilities
  • Stop a potential NPE in Gas Gauges.
  • Move StackUtil to api package for not causing errors.
  • Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs.
  • Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess
  • Fixed Atomic Disassembler issue
  • Updated the RP API to hash e853d244
  • Added additional power generation configuration (#1164)
  • Fixed some Electric Chest bugs
  • Stop pipes connecting to front of Heat Generator.
  • Fixed a few bugs
  • Cleanup
  • Tiny cleanup
  • Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage
  • Implement canConnectEnergy so RF cables don't connect when they shouldn't
  • Cleaned up that fix
  • Bump version to 7.1.0.
  • Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely
  • Fixed incorrect Advanced Solar Generator generation rate display
  • Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit
  • Started work on Range4D for new packet system
  • Move to Forge block rotation implementation.
  • Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks
  • Major packet improvements - trying to get on the good side of server owners. More to come.
  • Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method
  • Push back those fixes
  • More fixes
  • Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash
  • Fix my typo
  • Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something.
  • Quick cleanup
  • Fixed the no-update issues
  • Fixed cable functionality
  • Merge back the network fixes
  • Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused.
  • Cherry-pick:
  • Fix Dissolution Chamber upgrades.
  • Only break Logistical Sorter algorithm when items are actually sent
  • Fix the network fix (doEmit was always being called with tryAgain false).
  • Fixed crash related to OreDictCache
 

Brandon3055

New Member
Jul 29, 2019
43
0
1
Draconic Evolution has updated to 0.9.4-Beta
This version adds some cool new features such as:
  • The Ritual of Ender Resurrection (a tutorial about that will be available shortly)
  • All items in the game can now be placed in the world
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  • Added the Ender Arrow (an ender pearl on the end of an arrow) Very dangerous but lots of fun!
As well as a few bug fixes
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @joshie with Mariculture
joshie said:
Mariculture 1.2.3b
  • Fix Calculation of how much fluid to drain with sluices
  • Fixed a crash related to custom blocks
  • Fix fishing rods being repairable with antyhing not in the ore dictionary
  • Fix load order issue with HEE Plugin
  • Anvil will no longer allow free repairs if you have 0 xp
  • Snorkel will no longer reset brightness

and a simple new mod by Fargus777 called PaneInTheGlass
Fargus777 said:
The PainInTheGlass Mod should really be included in vanilla Minecraft. It seems like one of those overlooked things in the programming. Have you ever wanted to build glass windows a little more intricately than a standard square shape? Have you tried and ended up with gaps in some of the edges? This mod fixes that and you’ll wonder what you’d do without it.

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It’s purely a decorative mod but when you’re building the perfect structure and you want some interesting curves and shapes to your windows, this mod is truly necessary.

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The mod works by simply filling in the gaps left when placing glass panes next to a set of stairs. It’s such a subtle fix but it’s so worth it if you are particular about your constructions and want seamless windows.

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SpwnX

New Member
Jul 29, 2019
210
0
0
GregTech update time:
GregoriusT said:
5.03l:
Added Autoclave to crystallize Quartzes.
Made the NEI recipe Handler output the Recipes of small and tiny Dusts, when clicking the regular Dust and vice versa. Same for Nugget and Ingot.
Made the OreDict Unificator more Efficient. This makes not only the startup faster but it also means less Lag in general.