What's new in modded minecraft today?

bdew

New Member
Jul 29, 2019
69
0
0
1.9.4 Alphas

BDLib - http://minecraft.curseforge.com/projects/bdlib/files/2304409
Pressure Pipes - http://minecraft.curseforge.com/projects/pressure-pipes/files/2304414
Advanced Generators - http://minecraft.curseforge.com/projects/advanced-generators/files/2304418

Not very tested, please report any issues you find :p

Other Mods
  • Gendustry for 1.9.4 will be out in the next few days
  • NEI Addons will be partially transformed into JEI Addons and will be out for 1.9.4 soon(tm). Initially mostly bee stuff as most other functions are either superfluous at this point or for mods that aren't updated.
  • Compacter - will be updated at some point after Gendustry
  • Simple Covers - waiting for MCMP merging into forge, will be updated shortly after it happens
  • AE2 Stuff - development on hold for now, waiting for AE2 for 1.9
 

erindalc

Popular Member
Mar 3, 2015
992
512
109
Steam

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
New release of The One Probe 1.0.4 for MC 1.9.4:

1.0.4:

  • Fixed crop age rendering for beetroot
  • Added debug information for entities (creative probe)
  • Entity rotation is no longer faster if multiple entities are visible. In addition it is paused when the game is paused
  • Better scaling of entities so they fit their box better. Also for modders there is now more control in the API to control the size of the entity box as well as the scale of the entity inside that box
  • More alignment options for layouts (for modders)
  • Fixed a problem on servers where sometimes a weird character would appear in the tooltip
  • Extended the API so that you can now use the entity directly instead of the entity name. That way the NBT data is also preserved which means that the icon will 100% mirror the entity (wither skeletons, horse colors, ...)
  • New API to be able to override the default TOP config for your own blocks or entities. Mods can use this to (for example) disable the built-in RF display if they have their own version of that
  • Avoided client side dependencies which could make TOP crash on servers

Download: http://mods.curse.com/mc-mods/minecraft/245211-the-one-probe

Have fun!
 
  • Like
Reactions: DreamMasterXXL

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
and @mezz with Forestry
mezz said:
Forestry 1.9.4-5.0.1.113
Alpha version, still buggy. Do not create a world you care about with this version, it can and will break things severely.
Please help the project by trying it out and reporting issues here.
Current release 5.0.1.113
  • Fix Backpack item registration in the API - mezz
  • Added backpack support for a bunch of vanilla items/blocks (#1265) Added backpack support for more vanilla items/blocks - Girafi
  • Fix #1264 Fireproof birch and spruce log texture are switched - mezz
  • Tweak changelog formatting - mezz
  • Fix curse info and changelog formatting - mezz
v5.0.1
  • Fix #1256 Use the same lowercase "forestry" for all MOD_ID and resources - mezz
  • Auto-generate changelogs and upload alphas to curse - mezz
  • Fix #1262 NullPointerException from null name in the OreDictionary - mezz
v5.0.0
  • Fix #1258 undo ore unification experiment - mezz
  • Fix #1259 crash on butterfly cocoon creation - mezz
  • Fix #1257 Internal server error when using Bee Smoker in Alternate hand - mezz
  • Revert "Temporary fix for Forge ICrashCallable issue" This reverts commit bd2aae4d60e50e2313d177c1b9df24cfbe4580ec. - mezz
  • Temporary fix for Forge ICrashCallable issue - mezz
  • Update to latest Forge - mezz
  • Add icon for full tank error and improve error message - mezz
  • Fix reference to private fields in FlutterlyzerPlugin - mezz
  • Add Greenhouse butterfly hatch error message - Nedelosk
  • Clean Up multiblock error messages and Fix #1199. - Nedelosk
  • Fix #1237 All fireproof blocks work as fuel - Nedelosk
  • Improve wood textures. Make Zebrawood & Cocobolo planks normal rotation - mezz
  • Fix your broken source path that is breaking S2S You're copying the package 'cofh.api' into the folder 'api' which is causing things to freak out because it sees code in the wrong package. - LexManos
  • Improve the design of villager houses slightly - mezz
  • Fix #1241 Analysed charcoal uses - Nedelosk
  • Fix humidity bug at the greenhouse - Nedelosk
  • Update for Minecraft 1.9.4 - mezz
  • Allow pipettes to fill a machine or tank in the world - mezz
  • Fix pipette not able to drain from gui tanks - mezz
  • Give fermenter a better display tank in JEI - mezz
  • Fix #1208 Incorrect Fermenter recipes in JEI - mezz
  • Fix bug in fermenter processing - mezz
  • Fix #1216 Items partially dragged from Alyzer input are not analyzed - mezz
  • Fix #1239 crash from a reference to IStateMapper on server-side - mezz
  • Minor cleanup - mezz
  • Close #1028 add Fireproof versions of Vanilla wood items - mezz
  • Fix #1233 Decorative leaves drop leaves block when broken by hand - mezz
  • Fix #1202 Greenhouse doors, glass and sprinkler should use glass breaking sound - Nedelosk
  • Fix #1237 All fireproof blocks work as fuel - Nedelosk
  • Fix #1236 Normal logs are not flammable(in world) and add flammability to the wood pile - Nedelosk
  • Fix #1235 Untextured particles when Loam block that is part of formed Charcoal Pile multiblock is broken, Fix #1234 Selecting Loam block broken, Fix #1232 Loam block drops 2 blocks when broken, Fix #1231 Charcoal Pile multiblock drops - Nedelosk
  • Fix Pile Block Particles - Nedelosk
  • Add combustibility and the carbonization to the germling tooltip - Nedelosk
  • Add carbonization and combustibility allele to the treealyzer - Nedelosk
  • Fix lang for the charcoal pile - Nedelosk
  • Add charcoal pile - Nedelosk
  • Fix #1228 incorrect upside down stair model - mezz
  • More messing with the OreDictionary and tidying things - mezz
  • Update Forge - mezz
  • Close #1212 Use OreDictionary to choose a type of Copper/Tin/Bronze - mezz
  • Fix #1214 Locked slots have no tooltip - mezz
  • Fix greenhouse door sounds - mezz
  • Add liquid in icon for greenhouse liquid slot - mezz
  • Remove unused world field from GreenhouseState - mezz
  • Make modelDecorativeLeaves.LeaveOverideList a static class - mezz
  • Fix greenhouse requiring height of 6 instead of 5 - mezz
  • Fix #1215 Stack overflow when validating greenhouse structure - mezz
  • Fix broken greenhouse textures from earlier commit - mezz
  • Fix #1168 Missing RF API from jar - mezz
  • Fix #1213 decorative leaf hardness and shear drop issues - mezz
  • Show tooltips on tree products in the Alyzer - mezz
  • Fix #1216 Portable Alyzer issues - mezz
  • Clean up sprite registration, remove all IDs - mezz
  • Fix #1189 mail carrier sprites limit texture map's mip level - mezz
  • Fix fruit leaf rendering with Fast graphics - mezz
  • Fix #995 Pollinated leaves have render issues on Fast Graphics - mezz
  • Fix #1205 Leaf pollination does not sync properly - mezz
  • Harvest wood from top to bottom to help leaf decay - mezz
  • Fix #1033 multifarms have issues with branches - mezz
  • #1087 Stop multifarm from putting harvest into upper slots - mezz
  • Fix #1040 farm circuit changes do not sync properly on SMP - mezz
  • Add icons for liquid input and output slots - mezz
  • Fix #1087 Stop multifarm from putting harvest into upper slots - mezz
  • Replace BlockPos.add(0, 1, 0) with up() - mezz
  • Fix #1211 Farm and Rain Tank are not detecting rain when biome changes - mezz
  • Fix #1203 Saplings don't make a sound when placed. Fix more of the farm. - mezz
  • Improve farm harvest logic - mezz
  • Fix #1209 Crash when opening farm gui - mezz
  • Fix #1186 Begin farm cleanup and testing - mezz
  • Fix crash when right clicking with a can or capsule on a regular block - mezz
  • Fix crash when placing an engine vertically - mezz
  • Fix fence gate orientation on villager houses - mezz
  • Fix nullability warnings - mezz
  • Fix #1207 Wooden planks aren't in the creative tabs - mezz
  • Fix #1224 wood items have wrong metadata - mezz
  • Remove chunkExist functions from BlockUtil - mezz
  • Fix branch end detection, it was adding every branch section - mezz
  • Start generating leaves from the top branch position, not random order - mezz
  • Clean up LeafDecayHelper - mezz
  • Fix tree leaves doing decay calculations immediately after generating - mezz
  • Fix leaf decay info being lost on world save/load - mezz
  • Fix Ebony tree leaf generation - mezz
  • Fix #1222 Fix #980 Refactor and improve tree generation - mezz
  • Improve papaya bark - mezz
  • Improve sequoia and giant sequoia bark textures - mezz
  • upload all jars to maven - mezz
  • spaces to tabs in build.gradle - mezz
  • Try to fix maven upload task on jenkins - mezz
  • Try to fix maven upload task on jenkins - mezz
  • Fix #1217 blocks drop items with invalid meta - mezz
  • Fix leaves decaying immediately on large trees - mezz
  • Fix #1219 Fix #1220 Crash when growing trees with pods - mezz
  • Fix log orientation for trees - mezz
  • Fix #1204 Leaves do not decay - mezz
  • Fix #1198 Missing item textures for engines - mezz
  • Fix #1171 Bee life cycle indicator desync - mezz
  • Fix #1196 Portable Alyzer still missing model and texture - Nedelosk
  • Remove Unused things - Nedelosk
  • #1171 Bee life cycle indicator desync - mezz
  • Fix #1182 Sheared leaves drop the wrong number of leaves - mezz
  • Fix #1184 Fireproof slabs burn - mezz
  • Fix #1190 crash on pollination. Also rearrange IPollinatable classes - mezz
  • Fix #1194 crash on item render without JEI - mezz
  • Fix #1162 Backpack persists upon item switching - mezz
  • Use IBlockState instead of old IBlockType - mezz
  • Put Facing on blockstate not Tile. Use one block per type for BlockBase - mezz
  • Fix #1156 Fix #286 Fix #1155 Add villagers and villager houses - mezz
  • Fix #1195 Problem loading loot tables on startup - mezz
  • Fix #1183 Portable alyzer, Fix #1185 Infuser GUI crash and Fix #1187 Crash when trying to break farm block - Nedelosk
  • Fix lang - Nedelosk
  • Add universal portable alyzer and remove flutter-,tree- and beealyzer - Nedelosk
  • Fix leaves and saplings, Fix #1157 Exception loading model for Saplings and Leaves, Fix #1167 Broken natural leaves, Fix #1164 Leaves breaking instantly - Nedelosk
  • Fix #1178 Duplicate recipes for carrot > fruit juice,. Fix #1169 Rendering of bronze tools, Fix #1177 Toolips for squeezer and centrifuge recipes - Nedelosk
  • Fix #1180 Punching Greenhouse Glass crash - Nedelosk
  • Fix #1179 Crash on world load - Nedelosk
  • Update Forge and MCP - mezz
  • Fix #1159 Stairs and Fireproof Stairs Break Instantly, #1170 Treealyzer Shift Click, Convert Vanilla Sapling to Germling in the Treealyzer - Nedelosk
  • CleanUP, Fix #1175 Germling Texture swap, Fix #1166 Raintank not doing it's job, Fix #1165 Circuit board recipes missing from JEI - Nedelosk
  • Fix #1173 and Fix #1172 - Nedelosk
  • Update README.md - Nedelosk
  • Fix #1163, Reloading Textures breaks Crate Textures - Nedelosk
  • Fix #1161, Greenhouse Block rendering - Nedelosk
  • Close #1154 add dungeon loot - mezz
  • Add API jar, remove html JavaDoc jar - mezz
  • Fix crashes on server from SideOnly - mezz
  • Fix crash with BoP integration - mezz
  • Remove custom gradle stuff. Will need to add API jar back later - mezz
  • Remove JavaChecker stuff - mezz
  • Make bees particles animate to pollinate nearby flowers - mezz
  • Remove Forestry's custom particle renderer - mezz
  • remove deprecated call to isFullyOpaque - mezz
  • Update to latest Forge - mezz
  • Fix #1153 crash from interface methods named getWorld - mezz
  • Fix #1112 Improve IItemHandler Integration and Backpack - mezz
  • Fix up item json for 1.9 - mezz
  • Fix bee smoker to work in either hand - mezz
  • Update Forge for hive gen fix. Reduce default hive gen rate to normal - mezz
  • Fix collisions proplem with the machineproperties - Nedelosk
  • Fix leaves and particles - Nedelosk
  • Fix up Hive Generation - mezz
  • Fix decorative leaf colors - mezz
  • Use new block and item registration - mezz
  • Update Forge - mezz
  • Improve models - Nedelosk
  • CleanUp, improven Crate Model, and add IModelState parameter to the model baker - Nedelosk
  • Fix crate renderin, fix sprinkler rendering and fix butterfly rendering. - Nedelosk
  • Use BlockPos and Vec3i, remove our Vect implementations - mezz
  • Fix some missing overlay colors and greenhouse color multiplier - mezz
  • rename ICamouflagedBlock to ICamouflagedTile - mezz
  • Fix rendering of engine, core, and factory items - mezz
  • Fix chest item rendering - mezz
  • Fix models and states changed by minecraft property requirement [a-z_]+ - mezz
  • Fix liquid container translation - mezz
  • Fix stair item rendering - mezz
  • Improve JEI integration : add click areas and recipe category items - mezz
  • Fix bee item rendering in hands - mezz
  • Fix fence rendering - mezz
  • Fix butterfly model - Nedelosk
  • fix missing textures - mezz
  • Register models and colors more efficiently - mezz
  • Fix item colors - mezz
  • Work on ModelBaker - Nedelosk
  • Compiles for 1.9! Very buggy, some things are missing. - mezz
  • More porting to 1.9 - mezz
  • More porting to 1.9 - mezz
  • First steps porting to 1.9 - mezz
  • Register crates without specifying a UID - mezz
  • Crop JEI recipes more closely so more fit on a page and they're centered - mezz
  • Use ItemStackUtil.getItemNameFromRegistry - mezz
  • Add butterfly type to the names (butterfly, serum, caterpillar, cocoon) - mezz
  • Big code cleanup - mezz
  • Cleanup - mezz
  • Fix warning about missing cocoon texture, hide default cocoon in jei - mezz
  • Let cocoons work with pick block - mezz
  • Fix missing blockstate for bog earth - mezz
  • Fix lighting of the mail indicator - mezz
  • Fix #1052 and #1097 bad error messages from Trade Station - mezz
  • Close #832 add alternate recipe for silk wisp when bees are disabled - mezz
  • Fix #1077 Improve humus checks for logs and saplings - mezz
  • Close #940 Improve backpack configs, allow regex oreDict names - mezz
  • Fix #1150 and add ISpriteRegistrer - Nedelosk
  • Fix #1151 - Nedelosk
  • Fix cocoon bounding boxs - Nedelosk
  • Add new coccon models and improve IAlleleCoocon - Nedelosk
  • Clean up Greenhouse door properties - mezz
  • Use Translator.java for all translation - mezz
  • Fix bee minecart names in WAILA - mezz
  • Fix engine rendering causing OpenGL state issues - mezz
  • Close #1101 allow setting the health of IIndividualLiving - mezz
  • Revert "Make the ledger open and close move more smoothly" This reverts commit f4787efdadcb9279e1b93df0ee2f6d3cc05fdfaa. - Nedelosk
  • Make the ledger open and close move more smoothly - Nedelosk
  • Fix Buildcraft integration, Fix #1130 - Nedelosk
  • Update Buildcraft API - Nedelosk
  • Clean Up - Nedelosk
  • Move Icon sprites in to the gui folder and particles sprites in to the entity folder and Fix #1143 - Nedelosk
  • Fix #1147, Fix #1146 - Nedelosk
  • Fix crash from waila "harvesting" tree leaves before it syncs - mezz
  • Fix #1145 blocks missing localization - mezz
  • Improved multiblock error messages. For ForestryMC/Forestry-Localization#180. - Vexatos
  • Delete TileBeehouse.java - mezz
  • Delete IMachinePropertiesTESR.java - mezz
  • Add tooltip information for engines - mezz
  • fix Forestry modid in mcmod.info - mezz
  • Close #1144 add IC2 compatibility back - mezz
  • Fix #1140, #1139, #1141 - Nedelosk
  • Fix #1142 JEI [+] button integration with worktable - mezz
  • Add Item Mesh Definition for cocoon item - Nedelosk
  • Clean Up and Add Cocoon Item - Nedelosk
  • Use GlStateManager, fix up OpenGL issues - mezz
  • Fix Forestry allele keys - mezz
  • Fix blend function of particles to match Minecraft's implementation - mezz
  • Remove escritoire note count localization requirement - mezz
  • Use names for Electron Tube UIDs instead of meta values - mezz
  • Update lang - mezz
  • Fix comment in TileHive - mezz
  • Fix HiveBeeHousingInventory not voiding bee products - mezz
  • Improve the greenhouse controller - Nedelosk
  • Add cocoon material - Nedelosk
  • Fix scoop orientation in first-person - mezz
  • Make hive bees aggressive, add Bee Smoker item to calm them - mezz
  • Make bee particles venture out and return home - mezz
  • Fix greenhouse - Nedelosk
  • Add JEI recipe integration for the Rainmaker - mezz
  • Add item descriptions for the Apiarist Suit, Habitat Locator, and Scoop - mezz
  • Add better documentation for Frames - mezz
  • Fix tooltip rendering - mezz
  • Pack fences into fewer block IDs - mezz
  • Add better debugging for WoodItemAccess - mezz
  • Close #1114 add palm doors - mezz
  • #1114 slightly improve some of the door item icons - mezz
  • #1114 Add wood doors - mezz
  • Update to latest Forge - mezz
  • Fix mis-capitalized file names - mezz
  • Add buildcraft api and move the apis in the api folder - Nedelosk
  • Add buildcraft api and move the apis in the api folder - Nedelosk
  • Fix a server bug - Nedelosk
  • Fix a alvery bug - Nedelosk
  • Fix a butterfly mate bug - Nedelosk
  • CleanUp - Nedelosk
  • Add cocoon world genartion with config entry(default false) and add cocoon loot and a greenhouse butterfly hatch - Nedelosk
  • Add a butterfly spawn rarity config entry - Nedelosk
  • Make the cocoonprovider to a allele - Nedelosk
  • Fix hive gen - Nedelosk
  • Clean Up - Nedelosk
  • Integrate the terrain in the tree gen helper - Nedelosk
  • Clean Up - Nedelosk
  • Fix cocoons and add silk butterfly - Nedelosk
  • Update the butterfly mutations - Nedelosk
  • Add cocoons and fix bugs - Nedelosk
  • Fix #1117 Radioactive bee effect can bypass apiarist suit (cherry picked from commit 4a2af4743ff5a6653c156a3eec2104548a834e07) Conflicts: gradle.properties - mezz
  • Fix a greenhouse bug - Nedelosk
  • Add greenhouse recipes - Nedelosk
  • Add recipes to fance gates and add fance gates to the wooditemaccess - Nedelosk
  • Fix add fence gates - Nedelosk
  • Add fence gates - Nedelosk
  • Change the biome temperature and rainfall to ForestryAPI.climateManager.getTemperature and ForestryAPI.climateManager.getHumidity - Nedelosk
  • Improve greenhouse api and add events - Nedelosk
  • Fix hive item names - Nedelosk
  • Fix #1106 Add IItemHandler Capability to TileForestry - Nedelosk
  • Fix #1103 The papaya and the date palm sapling item place not sapling block - Nedelosk
  • Add clima manager and add greenhouse controller to multiblock logic factory - Nedelosk
  • Fix - Nedelosk
  • Fix #1104 - Nedelosk
  • Fix some sided issues for running on server - mezz
  • Use ISpeciesType instead of a raw int - mezz
  • Fix spelling of Sequoia assets - mezz
  • Try to fix capitalization issue in git - mezz
  • Fix greenhouse door logic - Nedelosk
  • Clean up and greenhouse door logic - Nedelosk
  • Add missing files - Nedelosk
  • Add Greenhous Helper and State - Nedelosk
  • Add greenhouse logics - Nedelosk
  • Fix farm tiles - Nedelosk
  • Add default camouflage block and clean up - Nedelosk
  • Fix lang module - Nedelosk
  • Add language for greenhouse - Nedelosk
  • Fix camouflage and add agriculture tab - Nedelosk
  • decreaseStackInSlot() should not simulate - CovertJaguar
  • Make StackFilter static methods public - CovertJaguar
  • Add greenhouse hatch and add IItemHandler integreation, thanks to CovertJaguar - Nedelosk
  • Add sprinkler model - Nedelosk
  • Add camouflage system, add greenhouse door and clean up - Nedelosk
  • Improve greenhouse multiblock - Nedelosk
  • Add Basic Greenhouse - Nedelosk
  • Fix Alveary - Nedelosk
  • #1091 begin clean up for Alveary Still needs to visually update when slabs are added or removed to the top - mezz
  • Fix #1082 Leaf items have the wrong colors - mezz
  • Fix concurrency issues in ModelBaker - mezz
  • Fix case-sensitive file names - mezz
  • Fix fruit pods - mezz
  • Revert "Register render models and states directly instead of scanning GameData" This reverts commit 72c009385654ad0856a25d1138f48cff001b0301. - mezz
  • Register render models and states directly instead of scanning GameData - mezz
  • Fix Nullable Import - Nedelosk
  • Fix #1094 Leaves crash. Split decorative leaves into their own block - mezz
  • Fix network threading and world access - mezz
  • Fix issues with double slab pickBlock - mezz
  • Fix broken block registration - mezz
  • Convert woods to normal blocks, no tile entities - mezz
  • Fix WidgetFluidTank - Nedelosk
  • Clean up liquids and liquid containers. Use Forge's universal bucket - mezz
  • Clean Up - Nedelosk
  • Clean up uses of Blocks.air - mezz
  • Fix logs, load order and GameMode loading - mezz
  • Clean up bee nocturnal and rain tolerance - mezz
  • Clean up hive drops API - mezz
  • Clean up backpack API - mezz
  • Tidy villager bee registration - mezz
  • Clean up exception catching - mezz
  • Remove optifine/gregtech/bukkit warning from crash log reports - mezz
  • Move plugins to their respective folders - mezz
  • Use the generic types now available in 1.8+. remove warning suppressions - mezz
  • Hide some items from JEI - mezz
  • Remove unused genetic types - mezz
  • Rename species helpers to species roots - mezz
  • Use ITree for pollen - mezz
  • Save the owner NBT without gameprofile properties - mezz
  • Make SpeciesCustom classes into SpeciesBuilder - mezz
  • Revert "Use generics for Chromosome type, begin unifying code" This reverts commit 43e41034f6575fc0bf7ac3f46b8ed5a34240ef8d. Conflicts: src/main/java/forestry/api/arboriculture/IAlleleTreeSpecies.java src/main/java/forestry/api/genetics/IAlleleSpeciesCustom.java src/main/java/forestry/core/proxy/ProxyRenderClient.java - mezz
  • Fix #1084 and Remove New Bee House Model - Nedelosk
  • Improve BlockBase and Add new Bee House and Apiary Model - Nedelosk
  • Fix ModelBlockOverlay - Nedelosk
  • Rename IAlleleComparable to IAlleleProperty - Nedelosk
  • Cleanup, Fix Allele Propertys - Nedelosk
  • Cleanup, move ILeafSpriteProvider around - mezz
  • Fix honeycomb colors - mezz
  • Fix crashing from bee particle effects - mezz
  • Use generics for Chromosome type, begin unifying code - mezz
  • Remove lots of legacy handling code - mezz
  • Improve Model Baker and Clean Up - Nedelosk
  • Cleanup Log, loading from nbt, remove Version check - mezz
  • Automatic code reformatting. Makes everything formatted the same way - mezz
  • Begin code cleanup for generics, types, warnings, nulls, and spelling - mezz
  • Model System Clean Up - Nedelosk
  • Remove most deprecated things - mezz
  • Use ForestryPlugin annotation to discover plugins - mezz
  • Fix Crate Models and other Models - Nedelosk
  • Move JEI items out of the way of ledgers - mezz
  • Split block type from properties, combine definition and properties - mezz
  • Fix Crate Models - Nedelosk
  • Remove unused Sub Modules - Nedelosk
  • Tidy up JEI integration - mezz
  • Get things compiling. Move ForestryAPI into the Forestry project instead of as a submodule Include the new RF API Remove code for mods that have not yet ported to 1.8.9 (add it back later) Bump version to 5.0.0 - mezz
  • Clean Up and Add Comments A clean up and I add crates with the new blocks from 1.8. - Nedelosk
  • Clean Up and Bug Fixes - Nedelosk
  • Fix JEI and remove Forge test mods - Nedelosk
  • First 1.8.9 Version - Nedelosk

and @Reika with DragonAPI, ChromatiCraft, RotaryCraft, ReactorCraft, ElectriCraft, Expanded Redstone, GeoStrata, Void Monster and TerritoryZone
Reika said:
DragonAPI, ChromatiCraft, RotaryCraft, ReactorCraft, ElectriCraft, Expanded Redstone, GeoStrata, Void Monster and TerritoryZone V14
  • DragonAPI: Added new flag to world.setBlock() '8' for not causing lighting updates (Note: disabled if FastCraft detected)
  • DragonAPI: Added SpawnerCheck event
  • DragonAPI: Added XPUpdate event
  • DragonAPI: Added option to collate XP like items do in vanilla
  • DragonAPI: Fixed BiomeMap Mesa submutation detection
  • DragonAPI: BasicAEInterface can now handle dynamic power requirements
  • DragonAPI: Added Village Building framework
  • DragonAPI: Fixed item colors not being applied for ItemRenderType other than INVENTORY
  • DragonAPI: Additional player rendering no longer renders when player is invisible
  • DragonAPI: Expanded IC2 Handler
  • DragonAPI: Donator listings are now fetched from file instead of hardcoded
  • DragonAPI: Hash checking can now be overriden by a mod if desired
  • DragonAPI: Fixed some recipe handling
  • DragonAPI: Added all seeds to a collective OreDict tag
  • ChromatiCraft: Fixed laser puzzle serverside issues
  • ChromatiCraft: Guardian stone can now be configured to ignore certain item-action combinations (like right-clicking on portals)
  • ChromatiCraft: Void monster no longer renders for Piercing Vision
  • ChromatiCraft: Piercing vision no longer renders mobs in spawners
  • ChromatiCraft: Fixed monument completion ritual timing on laggy servers
  • ChromatiCraft: Completed Nether generation
  • ChromatiCraft: Added new village structures
  • ChromatiCraft: Some recipes are now more costly to automate
  • ChromatiCraft: Some pylon-type recipes can now be "stacked" to save time
  • ChromatiCraft: Added a rune to Enchantment Decomposer recipe
  • ChromatiCraft: High-tier adjacency upgrades are now progress-gated
  • ChromatiCraft: Added Karmir and Vadali adjacency upgrades
  • ChromatiCraft: Implemented Zambarau and Kuro Adjacency Upgrades
  • ChromatiCraft: Removed last vestiges of the old "augment" system
  • ChromatiCraft: Made mineral extractor much more costly
  • ChromatiCraft: Added new dimension worldgen
  • ChromatiCraft: Broadcasting of Dimension join sound is now a config option
  • ChromatiCraft: Fixed serious exploit with Item Mover
  • ChromatiCraft: Further optimized crystal network
  • ChromatiCraft: Fixed errant lumen cap behavior for high-progress players
  • ChromatiCraft: ME distributor now consumes much more AE energy when active
  • ChromatiCraft: Fixed some progress requiring relog to sync and update
  • ChromatiCraft: Fixed and improved MultiAura repeater appearance and color behavior
  • ChromatiCraft: Fixed Ritual Table NoSuchElementException for Matter Phase
  • ChromatiCraft: Synchronized dimension ThreadedGenerators
  • ChromatiCraft: Fixed pylons generating in trees(?)
  • ChromatiCraft: Storage crystal recipes now take more time based on tier
  • ChromatiCraft: Fixed info HUD crashing when mining tiered ores
  • ChromatiCraft: Progress popup duration is now configurable
  • ChromatiCraft: Fixed some particle render errors
  • ChromatiCraft: Fixed some depth masking issues
  • ChromatiCraft: Fixed NEI turbocharged repeater lookup
  • ChromatiCraft: Fixed random "tooltip" NBT tag
  • ChromatiCraft: Fixed a number of dimension exploits
  • ChromatiCraft: Fixed Ender Crystal fire
  • ChromatiCraft: Fixed Crystal Bee effects becoming obnoxious
  • ChromatiCraft: Void cell is now formattable
  • ChromatiCraft: Added config to allow World Shift to move TileEntities
  • ChromatiCraft: Made dimension music puzzle easier
  • ChromatiCraft: Structure difficulty setting now affects laser puzzle
  • ChromatiCraft: Made 3D Maze more interesting and less monotonous
  • ChromatiCraft: Pylon turbocharging now requires a clear ring, and is somewhat more dangerous
  • ChromatiCraft: Nerfed Energy Booster on IC2 reactors
  • ChromatiCraft: Fixed repeater surge kicking players on dedicated server
  • ChromatiCraft: Doubled Enchanter chroma capacity
  • ChromatiCraft: Fixed Item stand spreading behavior
  • ChromatiCraft: Leaving the dimension now resets VoxelMap cache
  • ChromatiCraft: Greatly improved Crystal Tank render performance
  • ChromatiCraft: Enlarged Structure Field biome, and gave a distinct coloration
  • ChromatiCraft: Made Radiant Gem recipe faster
  • ChromatiCraft: Fixed dimension weather renderer
  • ChromatiCraft: Hugely optimized and improved dimension sky renderer
  • ChromatiCraft: Enlarged Lumen Repeater reception range
  • ChromatiCraft: RC Blast Glass and ExU clear glass are now transparent to Ley Lines
  • ChromatiCraft: Item Collector range is now configurable in GUI
  • ChromatiCraft: Added Fluid Distributor
  • ChromatiCraft: Fixed some break particles
  • ChromatiCraft: Purification crystal can now charge faster in some cases
  • ChromatiCraft: Added TC aspects to Elemental Stones
  • ChromatiCraft: Portal blocks are now SneakPop
  • ChromatiCraft: Fixed pick block on Adjacency Upgrades
  • ChromatiCraft: Tiered plant gen is now dimension-modulated
  • ChromatiCraft: Meteor tower impact sounds now attenuate with distance
  • ChromatiCraft: High-tier recipes can no longer be made in worlds without pylons
  • ChromatiCraft: Fixed /chromaprog behavior
  • ChromatiCraft: Gaia Spirits and Primordial Pearls can now be made in the Item Fabricator
  • ChromatiCraft: Fixed some NBT-related NPEs for some items during casting or in the GUI
  • ChromatiCraft: Discharge Gun now enchantable with Power and Area Strike
  • ChromatiCraft: Fixed hostile crystal effects in overworld
  • ChromatiCraft: Added "Raw" bee to Kurauri bee production
  • ChromatiCraft: Buffed Aura Locus
  • ChromatiCraft: Made Desert Burrows rarer
  • RotaryCraft: Fixed grinder handling when ores are registered to conflicting OreDict tags
  • RotaryCraft: Enhanced ExtractAPI
  • RotaryCraft: Fan can now be upgraded with a diffuser to enlarge AOE
  • RotaryCraft: Fixed AutoCrafter stackoverflow issues
  • RotaryCraft: Fixed centrifuge handling for items which generate >9 outputs
  • RotaryCraft: Drop Processor can now process IC2 scrapboxes
  • RotaryCraft: Fixed Shaft Power bus issues
  • RotaryCraft: Added achievement for using the Worktable
  • RotaryCraft: Autocrafter now gives mode feedback
  • RotaryCraft: IC2-converter generator now has built-in limits
  • RotaryCraft: EMP is now more powerful against players wearing powered armor
  • ReactorCraft: Spent fuel now gets pushed to waste slots if possible
  • ReactorCraft: HTGR cores now feed TRISO pellets continuously
  • ReactorCraft: Fixed missing Corium texture
  • ReactorCraft: Fixed Heat Exchanger sync issues
  • ReactorCraft: Fixed Uranium Processor generating HF without fluorite
  • ReactorCraft: Fixed spent fuel containers intercepting neutrons
  • ReactorCraft: Fixed CPU behavior
  • ReactorCraft: Fixed Sodium Boiler piping behavior
  • ElectriCraft: Added Superconductor EU cable
  • ElectriCraft: Added EU battery (note: can spawn power due to IC2 power code bugs)
  • Expanded Redstone: Fixed Particle filter stacking
  • GeoStrata: Added Lava Rock
  • Void Monster: Added config to increase or decrease health, attack damage, and regen rate
  • TerritoryZone: Can now function if only present serverside
 

FyberOptic

New Member
Jul 29, 2019
524
0
0

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Reika with DragonAPI, ChromatiCraft, ElectriCraft, Geostrata, RotaryCraft and ReactorCraft
Reika said:
DragonAPI, ChromatiCraft, ElectriCraft, Geostrata, RotaryCraft and ReactorCraft V14b
  • DragonAPI: Fixed XP Collation console printout
  • DragonAPI: Fixed Patreon registry NPE
  • ChromatiCraft: Matter Phase can no longer go through the Nether Roof
  • ChromatiCraft: Dying now resets saved lexicon GUI
  • ChromatiCraft: Fixed village generation not clearing area
  • ChromatiCraft: Fixed missing bucket slot for Teleportation Pump
  • ElectriCraft: Fixed RF cable errors
  • Geostrata: Fixed lava rock generation (?)
  • RotaryCraft: Fixed achievement spam
  • ReactorCraft: Fixed achievement spam
 
  • Like
Reactions: DreamMasterXXL

ljfa

New Member
Jul 29, 2019
2,761
-46
0
Totemic 1.8.9-0.7.2 is released with some minor changes:
  • The Totem Whittling Knife will now by default carve Totem Bases
  • Reduced volume of Wind Chime sound
  • The name of the totem effect displayed when right-clicking a Totem Pole with a Totemic Staff is now properly localized
  • (@Sunconure11) Added Buffalo meat to ore dictionary
  • (@Sunconure11) Changed name of Buffalo Teeth to singular
  • Fixed block picking in creative mode not working correctly with Totem Bases and Poles
  • Fixed a bug with Wind Chimes when unloading the world
  • Internal changes to sound playing
  • Removed dependency from Waila (not needed due to the Ceremony HUD)

A version for Minecraft 1.9.4 is likely coming soon™
 

Kashdeya

New Member
Jul 29, 2019
153
0
0
Just released a new mod for 1.9 & 1.9.4

FlintCo - http://minecraft.curseforge.com/projects/flintco

FlintCo Allows you to disable wooden tools/weapons and replace them with flint tools/weapons. you can also leave wooden tools/weapons enabled and use flint tools as a extra tier for a vanilla feeling.

I have included 3 different recipes easy, normal and hard. there is also 2 recipes to craft flint easy and hard. I have also added in a flint ore that drops flint when mined.
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
GregTech has been updated to 6.02.07 with some new stuff such as the Electric BC Assembly Laser, among other things.

GregoriusT said:
6.02.07:
[FIXED] Cover Items being placed on the Mass Storage rather than in the Mass Storage.
[COMPAT] for some Mo'Creatures things.
[COMPAT] for Silver with Werewolves of Howling Moon, Mo'Creatures and anything that my matching process defines to be a Werewolf.
[ADDED] Support for multiple Default Enchants on a Material.
[ADDED] Bathing Pot, its like the Mixing Bowl, but for the Bath Recipes. just like the Mixing Bowl, you cant use this for Gases or very hot Fluids.
[ADDED] Injector, a Machine that injects Stuff. It can inject Carbon Dioxide into Water to make generic Soda. It can also fill Harvestcrafts Donuts with Jelly (but not just Grape Jelly like the original Recipe).
[ADDED] Mint and Tea Crops to IC2.
[ADDED] A new even larger Gem Size called "Legendary Gem", has a 0.01% chance of being outputted by sifting or dropped by a small Ore (Fortune and Silk Touch can increase those chances).
[ADDED] Electric BC Assembly Lasers. Yes its just BC Compat, nothing else. They have to be placed directly ontop of the Assembly Table and are Tiered, so you can't spam them.
[ADDED] Mode to Item Pipes that prevents insertion of Items into or from adjacent Inventories, use the Monkey Wrench to set said Modes. These Modes should prevent things like the BC Assembly Table, from emitting into the Pipes they are supposed to be receiving Items from.
[CHANGED]
Mass Storages can only face horizontally now.
But it can now be Monkey Wrenched for Hopper alike Behavior on the Bottom Side.
Also added Item Displays to them, so you can see what Item is inside.
The Numbers won't sync, if you put a Cover on them, meaning they would lag less (if you aren't interessted in the Numbers).
You can fill a Mass Storage to 100% by giving it an NEI 111 Stack of its Item.
When destroyed by an Explosion, all Items contained are lost, so better craft a more blastproof variant if you store valuables in it. (to prevent massive Item Entity Lag)
When broken the normal way it will drop a max of 512 Stacks (of the respective items max stacksize!), meaning everything above that will be lost! (to prevent massive Item Entity Lag)
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @joshiejack with Progression
joshiejack said:
Progression 1.9.4-0.6.0
Be careful with updating, you might need to redo any damage, potion effect or teleport events because of changes
Add Player Wake Up Trigger
Add Attack Entity Trigger
Add XP Condition
Add XP Reward
Add Set on Fire Reward
Add Last Killed Entity Filter
Add Last Hit Entity Filter
Add Everyone Online Entity Filter
Add Tool Class Item FIlter
Add Target Filters for Hurt, Potion Effect and Teleport
Add Option for Randomising Number of Entities Spawned or Number of Items Given
Add Entity Name Dump /progression entities
Add Potion Name Dump /progression potions
Fix Spawn Item Stack Size

and @ToroCraft with ToroHealth Damage Indicators
ToroCraft said:
ToroHealth Damage Indicators
hand_damage.png


With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.

Also, health bars will appear in the top left corner for the entity in the player's crosshairs.

Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.

Visit our GitHub to keep track of development progress.

Change Log

  • v1.9.4-3:
    • Improved Mod Options configuration screen. Colors are now more user-friendly and better labels were given to keys
    • Note: May need to delete .minecraft/config/torohealthmod.cfg to remove duplicate keys in configuration options

Standard Health Bar Display

standard.png



Compact Health Bar Display

compact.png
 
  • Like
Reactions: DreamMasterXXL

Ipsis

New Member
Jul 29, 2019
20
0
0
New release of Woot 1.9.4-0.2.0-beta.
Now supports McJty's The One Probe in a very simple way.
Couple of bug fixes and some tweaks to make the mod easier to use

@IpsisWoot
Ipsis said:
## 1.9.4-0.2.0-beta
### Features
- Add required factory tier to the Prism tooltip [#45]
- Right click unformed factory will tell you in chat which blocks are wrong [#42]
- Added itemSkull OreDictionary to all my recipes [#40]
- McJty's The One Probe support [#37]

### Fixes
- Fixed loot not generating after redstone toggle [#43]
- Add a recipe for the Efficiency upgrades - yes I did it again! [#39]
- Fix side of block rendering when not formed. [#36]

### Credits
- tommyTT: for suggesting some of the above improvements.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @MineMaarten with Signals
MineMaarten said:
This mod adds Signals to the game, which behave similar to OpenTTD signaling (which is based on how train signals in real life behave).



Apart from Signals this mod contains a routing system, where carts can be configured to go to a certain station and the routing will do the rest (decide the best route and operate junctions).



For information about the functionality look at:


and @momnop with Simply Conveyors
momnop said:
bc330685e4.png


Logistics...? Transport...? Same thing!
Simply Conveyors is a mod in which you use conveyors to both move items around, and use them as player transport. It has multiple types of conveyorsto fit your needs.



Normal Conveyors
Can push virtually any type of Entity.

4d75fb7f50.png




Holding Conveyor
Holds entities in place on it unless it is powered by redstone.

662db7685a.png




Vertical Conveyors
Conveyors that go straight up.

45f4aca3f6.png




Inverse Conveyors
Yup, it has upside-down conveyors too.

f79fdc018e.png




Inverse Holding Conveyor
Inverse version of the Holding Conveyor. Instead of working like a normal inverse conveyor when it is powered by redstone, it drops the entity it is holding straight down.

74228c5ff4.png




Conveyor Ramps
Stair versions of the normal conveyors. Only really works with players.

ef96e513e6.png




Modpacks
Go ahead. No need to ask me.



Need some cool ideas?
I'll be posting videos on my youtube channel showcasing features using cool contraptions at https://www.youtube.com/channel/UC8zK5WexvDDwbljD_uSI2lg.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Reika with DragonAPI, ChromatiCraft, RotaryCraft, ReactorCraft and ElectriCraft: Fixed RF cable crash
Reika said:
DragonAPI, ChromatiCraft, RotaryCraft, ReactorCraft and ElectriCraft: Fixed RF cable crash V14c
  • DragonAPI: Sanity checker now checks dungeon loot
  • DragonAPI: Fixed TickScheduler CME
  • DragonAPI: Fixed Forge version requirement
  • DragonAPI: Draconium ore is now registered as two items per ore
  • ChromatiCraft: Added new lexicon data
  • ChromatiCraft: Made some casting recipes more convenient
  • ChromatiCraft: Applied Hotbars now accounts for DualHotbar
  • ChromatiCraft: Added a new ore
  • ChromatiCraft: Fixed some rendering depth issues
  • ChromatiCraft: Fixed Meteor tower structure display in lexicon
  • ChromatiCraft: Nether Sky Rivers can now be obtained as a MystCraft page
  • ChromatiCraft: Fixed a wand cap resource crash
  • RotaryCraft: Heavily optimized solar plant
  • RotaryCraft: Fixed more achievement spam
  • RotaryCraft: Crafting patterns can now be put in a crafting grid to clear them
  • RotaryCraft: Fixed Extractor ore conflict issue
  • RotaryCraft/ReactorCraft: Solar plant can now be upgraded to take molten sodium, and optionally export hot molten sodium; bith tiers of upgrade dramatically increase power output
  • ReactorCraft: Fixed more achievement spam
  • ElectriCraft: Fixed RF cable crash

and @RWTema with Zoology
RWTema said:
Zoology is an animal breeding mod who's mechanics are based on real world genetic mechanics.



Craft a magnifying glass to start analysing your sheeps, cows and pigs. If you hover over a compatible entity, it will show a popup display of the traits. This will be invaluable for selecting the animals you wish to breed.



There are potions that can help you in your task.

The "potion of cloning" will cause any animal in 'love' to give birth to a genetically identical offspring.

The "potion of genetic corruption" will randomly shuffle a portion of the target's genes. This can create genes that do not naturally occur in spawned animals, but can also lead to infertility.

The "potion of autogamy" is similar to cloning, except the offspring will be a genetic recombination of it's parent's DNA (as if two clones had mated).



Important Notes:

- This mod is intended to be slow and take a long time, since many generations will be needed to breed the traits you wish.

- Sheep wool color is now part of their genetic code. This means that manually changing their wool color with a dye will not affect their offspring.

- Be careful when breeding though since inbreeding depression is a danger. As genetic variation falls, different attributes will start to suffer.

- Negative values for "Drop modifiers" reduce the number of drops but there will always be at least 1 actual item dropped.

and @Aroma1997 with Industrial Craft
Aroma1997 said:
Industrial Craft 2-2.5.3-ex19
Updated to Minecraft 1.9.4.

Explosions in the EnergyNet are enabled again. If you connect a machine to an improper voltage, it will explode.

and @Breeko with GSAR (Rails of War German Signals)
Breeko said:
GSAR - German signal at Rails is my first mod and adds in Minecraft "German signals" added. It was written for Rails of War, but may be used with other mods as Railcraft.

The signals are merely illustrative on and off the track. They are unable to stop a train or to bring to pass. The function of the signals are controlled by a controller via Redstone and can eg. are connected to the ROWAM Mod Redstone circuit.
Optionally, I recommend the Redstone-Wireless Mod and / or the Immibis-Redlogic Mod to work with Redstone space saving.

Requires:

Minecraft 1.7.10 with Forge in 1236 or later

Content:
- Semaphore Signals
- Light main Signals
- Distant Signals
- Speed Signals
- Railroad Crossing Signals
- Half and Full barriers
- Shunting Signals
- Turnout Signals (manual and motor controlled) <- only work with Rails of War
Planned features:
- Signal book
- Design book (schematics for Redstone)
- Recipes
- Train detection system
- Platform signs, display boards and accessories
- Ticket vending machines

For the most up-to-date information, please see the Minecraft forum page:

http://www.minecraftforum.net/forum...mods/2687572-gsar-rails-of-war-german-signals

Sorry for my English

------------------------------------------------------------------------

GSAR - German Signals at Rails ist meine erste Mod und fügt in Minecraft "Deutsche Signale" hinzu. Sie wurde für Rails of War geschrieben, kann aber auch mit anderen Mods, wie Railcraft, genutzt werden.

Die Signale dienen lediglich zur Veranschaulichung über und neben dem Gleis. Sie sind nicht in der Lage einen Zug zum halten oder zum fahren zu bringen. Die Funktion der Signale werden mit einem Controller via Redstone gesteuert und können zB. mit der ROWAM Mod im Redstone-Schaltkreis verbunden werden.

Optional dazu empfehle ich euch die Redstone-Wireless Mod und/oder die Immibis-Redlogic Mod um platzsparender mit Redstone arbeiten zu können.

Benötigt:
Minecraft 1.7.10 mit Forge 1236 oder höher
Inhalt:
- Formsignale
- Licht-Hauptsignale
- Vorsignale
- Geschwindigkeitssignale
- Bahnübergangssignale
- Halb- und Vollschranken
- Rangiersignale
- Weichensignale (Hand- und Motorengesteuert) <--funktionieren nur bei Rails of War
Geplante Features:
- Signalbuch
- Konstruktionsbuch (Schaltpläne für Redstone)
- Rezepte
- Gleisfreimeldeanlage
- Bahnsteigschilder, Anzeigetafeln und Zubehör
- Fahrkartenautomat



Update-Inforamtionen findet ihr im Minecraft Forum:

http://www.minecraftforum.net/forum...mods/2687572-gsar-rails-of-war-german-signals
 
  • Like
Reactions: DreamMasterXXL

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @BlayTheNinth with Waystones
BlayTheNinth said:
screenshotwaystones.png




If you enjoy my mods, please help me out on Patreon.



Waystones is a mod that adds waystone blocks that the player can return to once they've been activated, either through a Return Scroll, a Warp Stone or if enabled, a button in the inventory screen.



Depending on its configuration it can be used in Survival Mode, for Adventure Maps or by Server Owners as an alternative to /warp or /home commands.



Features

  • Waystones
    • Craftable in Survival Mode (unless disabled for e.g. Adventure Maps)
    • Players can set up waystones as a way of teleporting between locations
  • Return Scroll
    • Lets you return to the last activated waystone
    • One time use item, will be used up
  • Warp Stone
    • Lets you choose to which (activated) waystone to return to
    • Will not be used up, but has a cooldown period that is shared across all warp stones
  • Return / Warp Button
    • Lets you return to the last activated waystone OR choose to which (activated) waystone to return to
    • Can be used for free, but has a cooldown period
    • Disabled by default, can be restricted to only allow returns
  • Configurable for either Survival Mode, Adventure Maps or Servers
    • Survival Mode: items are craftable and waystones can be placed by players
    • Adventure Maps: waystones are not craftable and can not be placed by players
    • Server Hub: waystones marked 'global' are available to everyone
Useful Links

Development Versionshttp://www.minecraftforum.net/forum...ods/2515456-trashslot-easy-on-the-environment
@BlayTheNinth on Twitter



Additional Credits

The Return Scroll and Warp Stone item icons included were made by @JoeCreates and were publically released under the CC-BY-SA 3.0 license here.



2016-06-07_06.png

and @Vazkii with Quark
Vazkii said:
Quark beta-22
- General: Fixed quark walls being 1 tall and not 1.5 tall.
- General: Fixed quark walls not being able to have torches put on top.
- Automation: Added cocoa bean support to dispenser planting.
- Building: Added Charred Nether Bricks, slate-like nether bricks crafted with Nether Bricks and Fire Charges.
- Building: Added new sandstone variants. Polished and Bricks.
- Management: Added a gamerule to disable inventory dropoff from clients. /gamerule quark_allowDropoff false
- Management: Fixed chest buttons not working if the inventory dropoff button feature is disabled.
- Management: Pressing Shift and T (or whatever your chat key is) while looking at an item in an inventory links that item to chat.
- Tweaks: Added endermen teleporting you to them if you try to hide in a 2 high area. Have fun. (doesn't happen in Easy)
- Tweaks: Added shearable chickens. This makes them drop feathers and take damage. Chickens that have been sheared will not drop feathers on death.
- Tweaks: Added the ability to right click minecarts with blocks that can be put in them to change the cart type.
- Tweaks: Fixed slab recipes creating purple/black blocks if the original block had no metadata values.
- Vanity: Added a tooltip for the elytra if it's dyed.
- Vanity: Added Witch Hats, dropped by witches (same rarity as Wither Skeleton Skulls).
- Vanity: Changed the look of the emote buttons so they can fit on larger gui scales.
- Vanity: Pistons will now pop you out of stair seats.
- World: Added a few big trees to plains biomes. In a similar vein to the mushrooms in swamps, it makes them nicer to look at.
- World: Added Ancient Tomes, rare books you can get from dungeons and stronghold libraries that allow you to limit break enchantment levels (e.g. Efficiency VI).
- World: Added blazes spawning naturally in the nether.
- World: Added Buried Teasure. Treasure maps will spawn in temple chests and will lead you to treasure.
- World: Added Slime in a Bucket, made by right clicking a tiny slime with a Bucket. Has an animation if you're in a slime chunk. Can be deployed or used for crafting (replaces slimeball, but why would you do it? D:)
- World: Rewrote how mushrooms generate in swamp biomes. You can now set the value lower than 1. The new default is 0.5 (down from 1).



(Note: Filesize is smaller due to removed unused assets)

and @MrRiegel with Decoy
MrRiegel said:
Shift right click the decoy to get the item.



  • Can I use this in my mod pack?
    • Yes.
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
New release of The One Probe 1.0.6 for MC 1.9.4:

1.0.6:

  • Fixed TOP tooltip being rendered twice every frame
  • Fixed entity rendering sometimes corrupting GL state (this could cause weird render issues when looking at entities with the probe)
  • Added a new config option to control when (or how) the name of the mod should be visible
  • Added config for sorting and excluding entity providers as well
  • Added a new hotkey ('v' by default) to toggle visibility of the probe (so you can make it invisible even if you're holding the probe)

Download: http://mods.curse.com/mc-mods/minecraft/245211-the-one-probe

Have fun!
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.0.1 Beta for Minecraft 1.9.4 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.9.4-PE1.0.1B
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.9
* FIXED: MindStone.getStoredXP null Render Crash
* FIXED: Inverted armor name order
* CHANGE: Made achievement ID's less generic to avoid mod conflicts