What's new in modded minecraft today?

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Yusunoha

New Member
Jul 29, 2019
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and @BluSunrize with Immersive Engineering
BluSunrize said:
Immersive Engineering 0.8 - 27
- re-added documentation on biodiesel (thanks Malte)
- re-added the Assembler! For all your autocrafting needs!
- changed the plantoil value for hemp seeds back to what it was in 1.7.10
- changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
- changed conveyor belts to halt their animation when red
- added comparator support to the current transformer (thanks Malte)
- added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
- added a manual page for Uranium Ore
- added a proper sound to the revolver firing
- added the Tesla Coil! It will shock you!
- added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
- fixed sheetmetal tanks showing the wrong structure in the manual
- fixed recipe for leaded concrete stairs
- fixed gunpowder barrels exploding when punched
- fixed pipes not visually connecting to refinery
- fixed the arc furnace only processing one item at a time (thanks Malte)
- fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
- fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
- fixed invisible molten metals in Tinkers compat (thanks Malte)
- fixed pipes not transferring properly (thanks Malte)
- fixed invisible wires on balloons (thanks Malte)
- fixed balloons not being placeable in mid air (thanks Malte)
- fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
- fixed Skyhook pulling people into walls (thanks Malte)
- fixed Dropping Conveyors not dropping (thanks Malte)
- fixed entities getting stuck on uphill conveyors (thanks Malte)
- fixed scaffolding not beign climbable (thanks Malte)
- fixed the crusher still hurting entities even when turned off (thanks Malte)
- fixed IE blocks not being chiselable (thanks Malte)
- fixed maneuver gear dupe bug (thanks Malte)
- fixed furnaces not lighting up when using external heater (thanks Malte)
- fixed scaffolding not being placeable while jumping (thanks Malte)
- fixed preheaters not consuming power correctly and not having a manual entry
- fixed crusher crushing entities on collision

and @Quintinity with MobCages
Quintinity said:
KZbbOSM.png




This is an update of a never-released mod I originally made for Minecraft 1.2.5 for a private server. I've recently began playing Minecraft again so I decided to update this mod and release it for everyone.



This mod adds cages which can be used to hold animals, for both transport and storage. Only passive animals can be captured, no hostile mobs.



26b90c99b10947179a92280b010253e3.png




To cage an animal, right click on it with a Cage in your hand. To free an animal, right-click on the cage with a Crowbar.



crafting_cage.png
crafting_crowbar.png




There may be issues with caging modded animals, since I cannot possibly test all of them. Submit any issues to the issue tracker.

and @MaincrafterDE with Solar Furnaces
MaincrafterDE said:
This mod adds one solar panel which creates energy for modded or vanilla furnaces

In this mod you can store the energy which was produced by the solarpanel in every chest.

You can use hopper like cabels (It works perfektly with mods like buildcraft or hopperduct).

You can power every machine which needs coal with this solarpanel!

Crafting Recipes

recipes.png




How to use

f3490c94fcadf7bb07818fa6d7f6b29d.gif




Spoiler (click to hide)
created with mcreator

and @MaelstromPhoenix with Beyond the Grave
MaelstromPhoenix said:
Spawn zombies with your items on death!



Features:

  • Spawns a zombie when a player dies that carries the player's inventory.
  • Zombies will equip your items on death. The better your armor, the harder it will be to get your items back.
  • Zombies will not die to anything except for player damage sources to insure item safety.
  • Inventory Backups: On death your inventory is stored and can be restored later using commands.


Please report any and all issues on my GitHub page. It is linked in the menu bar as Issues.

Detailed information about this mod can be found on the GitHub Wiki Pages.
 
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retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
GregTech 6.02.06 is here with Mass Storage! Similar to barrels from other mods they hold a single massive stack of items, up to 1,000,000 items in fact!

6753456544522759850.png


GregoriusT said:
6.02.06:
[WARNING]
Renamed the Configs that turn Machine Explosions off. All default to true!
Note, that I will give you some time to prepare by making noise at the "exploding" places (instead of blowing them up) and also give you time to turn the Config off if you like to.
Solar Panels are immune to Weather per default (but not the Transformers!)
Other Electric or Heat based Machines need to be protected from Rain. You can use Covers for that aswell. Why Heat based ones too? Because they would vaporize the Water around them!
Another Note is that Water Blocks are now a Threat to electric and heat based Devices aswell, so cover them up and don't dump water in your workshop!
[FIXED] Construction Pickaxe Crash
[CHANGED] Sensors now use Tin Alloy Double Plates instead of Steel Double Plates.
[CHANGED] Some Mortar Recipes to be more useful. With Low Tier Stuff you can now mortar 4 Items at once to save on durability.
[CHANGED] Clay Balls to now be worth 1 Unit of Clay rather than half a Unit. This makes Clay Blocks worth 4 Dusts as opposed to IndustrialCrafts two Dusts, so it is kindof a buff, at least for Foam related things.
[ADDED] Clay Dust to Clay Ball Recipe in Bath (so basically just add a bit of water to make it shapeable)
[ADDED] Orange and Yellow Sapphire, also the different Sapphires just like the Ruby have impurities now depending on color.
[ADDED] Additional way to get Aluminium from Bauxite. Requires pure Sodium or Potassium however.
[ADDED]
Mass Storage
This Device is basically like a Barrel from various Barrel Mods but with way better UI, aside from lack of item display as of right now.
It can store exactly 1 Million Items inside, no matter how large their original maximum Stacksize is.
The Storage itself has 6 Buttons which give you a varying amount of Items when clicking them (and you dont put Items back when clicking one of the Buttons with an Item in hand).
If you click the Window in the middle of the Storage with an empty hand, then all Items that can go in the Storage will go there.
Adjacent Advanced Crafting Tables can pull Items from it and also dump empty Container Items into it if allowed.
Using the Screwdriver on it causes its Filter to reset automatically when it gets empty, so you dont have to soft hammer it everytime to set it to a different Item.

6.02.05:
[FIXED] Crafting using the Advanced Crafting Table not triggering Vanilla Achievements and some Achievements added by Mods.
[FIXED] Vanilla Tool Repair in Advanced Crafting Table. I shouldn't optimize Math, I have to let Wolfram Alpha do it for me, otherwise I may fail.
[FIXED] Some Crucible Alloying Recipes.
[FIXED] Directional Tooltips of the regular Transformer
 

Yusunoha

New Member
Jul 29, 2019
6,440
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and @KnightMiner with KnightPeripherals
KnightMiner said:
KnightPeripherals 2.3
  • Added Mining Laser Turtle
    • Crafted using a mining laser upgrade and a turtle
    • Can mine blocks at a range using turtle.dig(), though the laser consumes fuel
    • Is designed for mining, though it will deal damage in the laser beam
  • Added Sensor Turtle
    • Crafted using a sensor upgrade and a turtle
    • Can detect the distance to the nearest block of entity using sonar(), sonarUp(), or sonarDown()
    • Can detect the density of a range of blocks using density(), densityUp(), and densityDown()
      • Density is the hardness squared, or 1,000,000 for unbreakable blocks
  • Clicking Turtles now have a slight delay when clicking
    • The current delay can be determined using getClickDelay() in case something needs to be clicked in a time sensitive fashion
  • Explosive Turtles now have a slight delay when self destructing

and @The_Fireplace with Simply Caterpillar
The_Fireplace said:
Simply Caterpillar adds a drill that makes 3x3 mineshafts for you. It is split off from Caterpillar, the gameplay based more on the original concept than what Caterpillar has become.



Parts:

Drill Heads - The main part of the drill. Has 24 slots of storage built in, and a fuel slot. Power can be toggled in the gui, and fuel consumption will pause when the caterpillar is turned off.

Reinforcement Builder - Replaces gravel/sand, lava, water, and air in the square surrounding the mineshaft with the block of your choice. The blocks can all be configured in the gui, as well as what gets replaced on each side.

Decoration Placer - Builds the inside of the mineshaft. By default, it is set up to make it resemble a vanilla mineshaft, but it is highly configurable. Again, configuration is done from the gui.

Item Collector - Collects fallen items as it moves, and puts them in the caterpillar's inventory. Pretty useful if you don't want to manually pick up all blocks the drill breaks.

Drill Storage - Adds 24 more slots to the drill's inventory.

Incinerator - Destroys the items set in the gui if they are in the caterpillar's inventory. Useful for preventing the caterpillar's inventory from getting filled up with materials you don't want. It is configured to destroy Dirt, Sand, and Gravel by default.



Screenshots:

Spoiler (click to hide)
ltvgRnK.png


iT9qNK4.png


For more screenshots, go to the "Screenshots" or "Images" tab, or view the album on Imgur.

Some of the key differences between this and Caterpillar are that Simply Caterpillar:

  • Has unlimited possible caterpillar length
  • Doesn't require you to keep adding drill heads
  • Doesn't limit the number of components in each drill
  • Doesn't have an upgrade system; there is only one, fully functional drill
  • Uses the Forge json update system, which is more efficient and far less annoying than the Caterpillar update checker
  • Is open source
  • Has overall better performance than Caterpillar
  • Should receive new features and bug fixes quicker than Caterpillar
Modpacks:

1.9.4:

Arisen 2

Uno Niner Four Mega Pack
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
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twitter.com
Just released a new alpha version of HQM for both 1.9 and 1.9.4 (5.0.0alpha2):

5.0.0alpha2:
* way2muchnoise completely reworked the networking and saving system:
* The new system is more robust and readable (also less complex)
* Quest are not compatible: export from the previous version first and then import in this version (using /hqm load)
* McJty Fixed the item rendering for the OP questbook
* McJty ported HQM to 1.9.4

Download: http://minecraft.curseforge.com/projects/hardcore-questing-mode

Have fun!
 

sokratis12GR

New Member
Jul 29, 2019
187
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ArmorPlus has been updated for Minecraft Versions 1.9.4 and 1.9

Mod's Versions 2.1.1 (1.9.4) and 1.14.0-1.9 (1.9)

Mod Feedback page: http://forum.feed-the-beast.com/threads/147865/

Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus

2.1.1
{Bugs Fixed}
  • Fixed French support being invalid
2.1.0
{Features Changed}
  • The command /armorplus has been updated and changed a bit
  • Now the init phases of the mod can be indicated with [ArmorPlus]
{Features Added}
  • Almost all the Armors now have colored names
  • The Super Star Armor Now is immune to Wither Effect
  • The Ultimate Armor Now is immune to Wither Effect
{Bugs Fixed}
  • ItemCreativeTab was throwing an error for missing json file (Removed the Item, useless)
  • Fixed Achievements not working properly
{Language}
  • Added Arabic Support
  • Added French Support
  • Updated Lang Files with the latest information
1.14.0-1.9
{Minecraft Version}
  • BackPorted from 1.9.4 (2.1.1) to 1.9 (1.14.0-1.9)
{Features Removed}
  • From the backport now there is no Armor Toughness for 1.9
{Features Changed}
  • The command /armorplus has been updated and changed a bit
  • Now the init phases of the mod can be indicated with [ArmorPlus]
{Features Added}
  • Almost all the Armors now have colored names
  • The Super Star Armor Now is immune to Wither Effect
  • The Ultimate Armor Now is immune to Wither Effect
{Bugs Fixed}
  • ItemCreativeTab was throwing an error for missing json file (Removed the Item, useless)
  • Fixed Achievements not working properly
{Language}
  • Added Arabic Support
  • Added French Support
  • Updated Lang Files with the latest information
 

sokratis12GR

New Member
Jul 29, 2019
187
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0
WeaponsPlus Mod Version 1.6.0 (1.9.4) and 1.6.0-1.9 (1.9)

Mod's Wiki: http://ftb.gamepedia.com/WeaponsPlus

Mod's FeedBack page: http://forum.feed-the-beast.com/threads/mod-feedback-mc-version-1-9-4-weaponsplus-mod.155754/

1.6.0
{Dependencies}
  • Update to require ArmorPlus 2.1.0 or later
{Features Changed}
  • Now the init phases of the mod can be indicated with [WeaponsPlus]
{Language}
  • Added French Support
1.6.0-1.9
{Minecraft Version}
  • Backported from 1.9.4 (1.6.0) to 1.9 (1.6.0-1.9)
{Dependencies}
  • Update to require ArmorPlus 1.14.0-1.9 or later
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
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twitter.com
Version 1.3.4 of my sons mod Not Enough Wands for MC 1.9 and 1.9.4 released:

1.3.4:

  • Fixed a bug where the illumination wand could destroy blocks
  • Fixed the wand models so they look better in hand
  • Swapping wand does now correctly do a block update so (for example) grass pops off if you replace grass with something else

Download: http://mods.curse.com/mc-mods/minecraft/235595-not-enough-wands

Have fun!
 

Arcaratus

New Member
Jul 29, 2019
41
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0
Blood Arsenal 2, the first Blood Magic 2 addon (yes it's 1.9.4)!

Hot off the presses, it's a rewrite of the original one with structure and progression being the key focuses this time around!

------------------------------------------------------
Version 2.0.0-0
------------------------------------------------------
- Updated to 1.9.4!
- First beta release!



- Added Glass Shards, Glass Shard Blocks

- Blood Infused Living Wooden Goodness

- Blood Oranges!

- Baubles support out-of-the-box (Self/Sacrifice Amulets)

- Blood Infused Iron + Tools

- Good amounts of decor blocks

Get it here: http://minecraft.curseforge.com/projects/blood-magic-addon-blood-arsenal/files
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.10.0 "You'll shoot your eye out kid" for Minecraft 1.7 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.7.10-PE1.10.0
* NOTICE: While unrelated Sin has a game on Steam Greenlight. Yes votes appreciated: http://steamcommunity.com/sharedfiles/filedetails/?id=596224516
* NOTICE: As of PE1.9.3 legacy save conversion code has been removed. If you are upgrading from PE1.7.1 or below you will need to run PE1.9.2 once before upgrading further
* NEW: The Archangels Smite has been removed from WIP status and is now craftable
* NEW: More Book of the Alchemist entries have been added. Item is still WIP
* FIXED: A dupe bug with the Condenser
* FIXED: A issue causing the Void Ring blacklist to reset
* FIXED: Auto stepping when it shouldnt happen
* FIXED: Morning Star can now break matter blocks
* CHANGE: Minor change to Watch of Flowing Time tick distribution
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @Mineshopper with Carpenter's Blocks
Mineshopper said:
Carpenter's Blocks v3.3.8
  • Tweaked cached lighting code for greater compatibility, but increased latency.
  • Added rotation support to slab, lever, button, ladder, daylight sensor, pressure plate and torch.
  • Fixed ownership always being enforced.
  • Fixed routable fluid rendering while under fluid blocks.
  • Fixed routable fluid crash with Flux Goo and other Forge-type fluids.
  • Corrected player interaction events to better support MyTown2, others. [krwminer]
  • Suppressed routable fluids exception occasionally thrown server-side.
  • Fixed invalid slope rotations causing unrecoverable crashes. Now resets abnormal slopes automatically.
  • Refactored garage door connection code to prevent recursion crashes. Added new multiblock size limit to configuration file.
  • Fixed possible null pointer exception when colliding with barrier block.
  • Will now attempt to recover missing attributes if a mod goes missing or changes Ids. [AnvilPuncher]
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @TarynWinterblade with Crafting Harmonics
TarynWinterblade said:
Crafting Harmonics 1.9.4-1.4.3.26
  • Adding entity event support, so that you can apply more generic events entities based on the matcher system. By default, no entities will have events, and all events have to be added using the 'addEntityEvent' operation.
  • Adding new Settings.cfg entry 'I:TicksBetweenEntityEvents' which determines the number of seconds between the event code running. By default, this is 5 to help with TPS.
  • Added two new scoreboard matchers ('isScore' and 'rangeScore') to allow users to more easily match scores.
  • Added an optional 'player' specifier to all scoreboard matchers, which allows the following:
    • Not specified / empty string: The current player/entity must match the criteria.
    • 'All': All players must match the criteria.
    • 'AllOnline': All online players must match the criteria.
    • 'Any': Any player must match the criteria.
    • 'AnyOnline': Any online player must match the criteria.
    • Any other string: The specified player (or dummy entry) must match the criteria.
  • Added two additional (optional) parameters for all scoreboard matchers:
    • defaultValue: If the an entity doesn't have a scoreboard entry, use this value as the default value; this defaults to 0. This is useful if you need to test within a given range that includes 0, but don't want entities who have no score at all to match.
    • create: If an entity doesn't have a scoreboard entry, create it if this is flagged as true; this defaults to false.
  • Added the 'BloodMagic.addImperfectRitual' operation to allow users to create new imperfect rituals that can have callbacks for their effects. See the wiki for more information.
  • Added initial support for AbyssalCraft with the following operations:
    • AbyssalCraft.addCrystallization
    • AbyssalCraft.removeCrystallization
    • AbyssalCraft.addTransmutation
    • AbyssalCraft.removeTransmutation

    More to come later.
  • Added support for a few new bits of top level information for sets:
    • duration: A number of ticks for which the set should be applied.
    • cooldown: A number of ticks after the set has been removed during which it can't be re-applied.
    • removesSets: An array of set names that should be removed when this set is applied.

    See 'custom2' in default.json.sample for more details.
  • Fixing issue #88 where matchers were being checked in the opposite order they should've been, causing more expensive checks to be run first.
  • Fixing issue #89 where applied sets were being saved when they shouldn't, and not being saved when they should.
 

sokratis12GR

New Member
Jul 29, 2019
187
0
0
ArmorPlus has been updated for Minecraft Versions 1.9.4

Mod's Versions 2.3.0 (1.9.4) with some changed from 2.2.0 (1.9.4)

Mod Feedback page: http://forum.feed-the-beast.com/threads/147865/

Link to the Mod's Wiki: http://ftb.gamepedia.com/ArmorPlus

2.3.0
{Features Added}
  • Mob Drops
    • The Wither Boss now will also drop 6 Wither Bones
    • The Elder Guardian now will also drop 6 Guardian Scales
  • New Items
    • "Guardian Scale"
    • "Wither Bone"
    • "The Ultimate Material"
  • Now you will need to kill 4 Elder Guardians to obtain the Guardian Armor
  • Now you will need to kill 4 Wither Bosses to obtain the Super Star Armor
{Features Changed}
  • Changed the amount that the Reinforced Material Recipes from 2 to 4
  • The Recipes for the Guardian Armor Changed, now requires the "Guardian Scale" in order to be crafted
  • The Recipes for the Super Star Armor Changed, now requires "Wither Bones" + Nether Stars in order to be crafted
  • The Recipes for the "The Ultimate" Armor Changed, now requires the "The Ultimate Material" + the other armors like before in order to be crafted
2.2.0
{Features Changed}
  • Balanced Pig Iron Armor's Saturation, now it will cost durability on use
{Bugs Fixed}
  • Disabling some armor's recipes disables the items from the mod entirely
{Features Removed}
  • Removed the Idea of the Custom Armor (Not Coming Back)
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
New release of The One Probe 1.0.3 for MC 1.9.4:

1.0.3:

  • Added support for 'long' in progress bars (for really big numbers)
  • Fixed support for the RF API. Oops! So from now on TOP should again show how much RF there is in a machine
  • Added protection for entity rendering to avoid TOP crashing. The error is reported in the log
  • Added an API to do custom rendering for the one probe. Using this new API modders can now render their own overlays easily whenever they want

Download: http://mods.curse.com/mc-mods/minecraft/245211-the-one-probe

Have fun!
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Lucraft with AntMan
Lucraft said:
AntMan 1.8.9-1.1.0
  • ADDED: Yellowjacket & Wasp
  • ADDED: Armor abilties! Comes with slight change in shrinking. (e.g. Normal AntMan can't grow anymore)
  • ADDED: Regulator GUI. You can put in the regulator item, the discs or you can let it empty. (Default button: B)
  • ADDED: Size Regulator GUI in Civil War AntMan suit. It let's you choose how tall you want to be
  • ADDED: Quantum Realm! Leave the slot in the regulator GUI empty to enter it. It contains block with rare stuff in it.
  • ADDED: Mobs sound pitch changes with size
  • ADDED: Creeper explosions are equal to their size
  • ADDED: Some new config options
  • CHANGED: Only one button for size-changing.
  • CHANGED: The size-change-effects will only appear when you play with fancy graphics
  • CHANGED: The HUD color/regulator depends on your suit
  • FIXED: Changed position when you change your size to stay in the center of the hitbox (I hope that sounds understandable)
  • FIXED: Size will updated correctly after rejoining a world/server
  • FIXED: Damage bug (this time it's really fixed)
  • FIXED: Other players render correctly when they are sneaking
 
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bdew

New Member
Jul 29, 2019
69
0
0
1.9.4 Alphas

BDLib - http://minecraft.curseforge.com/projects/bdlib/files/2304409
Pressure Pipes - http://minecraft.curseforge.com/projects/pressure-pipes/files/2304414
Advanced Generators - http://minecraft.curseforge.com/projects/advanced-generators/files/2304418

Not very tested, please report any issues you find :p

Other Mods
  • Gendustry for 1.9.4 will be out in the next few days
  • NEI Addons will be partially transformed into JEI Addons and will be out for 1.9.4 soon(tm). Initially mostly bee stuff as most other functions are either superfluous at this point or for mods that aren't updated.
  • Compacter - will be updated at some point after Gendustry
  • Simple Covers - waiting for MCMP merging into forge, will be updated shortly after it happens
  • AE2 Stuff - development on hold for now, waiting for AE2 for 1.9