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CarbonBasedGhost

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Jul 29, 2019
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Also possible e net update for ic2 a bit later down the line. The reason I say this is because this guy Rikka and gregeriousT are familiar devs on the ic2 forums this new e net update he wrote looks awesome for a developer
perspective. Here is the quote and page I found it on.

By the way,
I've come up with a idea about a entirely new energy network, that can improve the efficiency a lot(Don't have to do calculations in every ticks, just do calculations in some ticks - change of the energy network happens, eg. machine attach, detach, battery runs out)

See this project at github, it's called SimElectricity, 1 of my friend and i have been working on it for a while, it can works now, but there are still many issues(eg. cable rendering, model of transformers and rechargable battery boxes)

http://forum.industrial-craft.net/index.php?page=Thread&threadID=10447

MDiyo had anouther big update?
Sorry meant Riekka gonna change in a sec. I'm in a different time zone so I'm tired.
 
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Mevansuto

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Also possible e net update for ic2 a bit later down the line. The reason I say this is because this guy Rikka and gregeriousT are familiar devs on the ic2 forums this new e net update he wrote looks awesome for a developer
perspective. Here is the quote and page I found it on.



http://forum.industrial-craft.net/index.php?page=Thread&threadID=10447


Sorry meant Riekka gonna change in a sec. I'm in a different time zone so I'm tired.

Why are you assuming your in a different time zone? For me it's 12:30am. That's pretty late, no?
 

CarbonBasedGhost

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Sorry I misunderstood. I hate it when that happens to me, end up sleeping at 2pm.
Ya I'm really screwed up now because I didn't fall asleep early enough so now I'm at the point where in my normal time zone I stop procrastinating and do whatever I have to do so I am very awake. :p
 

CarbonBasedGhost

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Yusunoha

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new day, new update, and it's been quite a while since the last time I had such a long changelog post, so let's get started

first up, @ganymedes01 with AOBD
ganymedes01 said:
v1.4.0
  • -Added: Factorization's Dark Iron ore support
  • -Added: Thermal Expansion's Ferrous ore support

then @Reika with yet another large changelog for DragonAPI, ElectriCraft, GeoStrata, MeteorCraft, ReactorCraft and RotaryCraft
Reika said:
V20f:
  • DragonAPI: Plant Helper now contains vines
  • DragonAPI: Added recipe ingredient replacement function
  • DragonAPI: Rain now mutes some of the day/night temperature cycling
  • DragonAPI: Expanded and updated ModOreList
  • ElectriCraft: Fixed various crashes
  • ElectriCraft: Made copper more common and tin rarer
  • GeoStrata: Added connected-texture edged stone
  • GeoStrata: Fixed stones being easy to break by hand
  • GeoStrata: Added rock density config option (0.5 to 2.5x)
  • MeteorCraft: Fixed defence gun
  • MeteorCraft: Fixed radar
  • ReactorCraft: Added turbine generator
  • ReactorCraft: Heat exchangers now explode if over lava
  • ReactorCraft: Made TRISO cheaper
  • ReactorCraft: Fixed condenser ammonia issue
  • RotaryCraft: Added Gas Compression Chamber
  • RotaryCraft: Added Composter
  • RotaryCraft: Added AutoCrafter (not finished)
  • RotaryCraft: Blast glass now has connected textures
  • RotaryCraft: Fixed I/O crashes
  • RotaryCraft: Fixed shaft cross power transfer issues
  • RotaryCraft: Placing machines below bedrock no longer crashes
  • RotaryCraft: Added sickles
  • RotaryCraft: Leaf-clearing ability of bedrock axe moved to sickle
  • RotaryCraft: Bedrock axes no longer clear the whole tree if the player is sneaking
  • RotaryCraft: Added option to increase iron generation
  • RotaryCraft: Dry ice can now be used in the crystallizer
  • RotaryCraft: Fertilizer can now use compost
  • RotaryCraft: Fixed pneumatic engine crashes on RF conduits
  • RotaryCraft: Added option to allow Blast Glass to be used as TE hardened glass in its recipes
  • RotaryCraft: Fixed some bevel and junction models
  • RotaryCraft: EMP now accumulates power
  • RotaryCraft: Fixed TNT cannon GUI glitch
  • RotaryCraft: Borer shield now stops the Pile Driver
  • RotaryCraft: Fixed compactor exception spam
  • RotaryCraft: Worktable can no longer uncraft damaged gears or tools
  • RotaryCraft: Tungsten now requires only 1350C to make
  • RotaryCraft: Fluid can now be drawn from the filling station
  • RotaryCraft: Oxygen can now be fed into the pulse jet to make it burn hotter and faster
  • RotaryCraft: Fixed magnetizers being too fast on upgrades
  • RotaryCraft: Made upgrades stackable to 16
  • RotaryCraft: Fixed scaleable chest shift-clicking
V20g:
  • DragonAPI: Fixed API packaging
  • DragonAPI: Fixed nether wart registration

and then there's TeamCoFH with updates for CoFH Core and Thermal Expansion
TeamCoFH said:
3.0.0.5:
4/18/2014
  • -Bugfix: Many small fixes. Further information not available, JadedCat broke too many things to keep track of!

and @Azanor with Thaumcraft 4
Azanor said:
4.1.1.10
  • - requires Baubles 1.0.0.8
  • - BAUBLES: fix syncing of focus bags between client and server when in baubles slot
  • - BAUBLES: bauble hotkey should now be able to close most GUIs you find yourself in
  • - fix to prevent crashes resulting from placing tubes
  • - fixed crash caused by custom worldtypes and altered my biome spawning rules slightly.
  • - added new config options to control taint and magical forest biome spawning at worldgen
  • - CovertJaguar is also my hero
  • - added a check to prevent spamming hover harness on and off while holding the activation key
  • - I've sat harvest golems down and carefully explained the difference between empty air and plants. I think they got it.
  • - use golems have been ordered to stop bothering the local wildlife. In return they demanded to get more click options. We reached an agreement.
  • - added missing flower aspects
  • - thaumometer will reveal nodes again
  • - paving stones of warding will now show a clear indication of there is an area they are not able to protect.
  • - Salis mundus cannot be crafted with mana beans anymore - they are just too easy to farm. For now you will need to hunt wisps or destroy nodes to craft it, until something I'm planning for later is implemented
  • - increased the salis mundus required for the runic shielding augment recipes based on the charge level you are upgrading to
  • - while sneaking the step-up ability of the boots of the traveller will be disabled
  • - removed stray references to saxum and other removed aspects
  • - corrected primal arrow rendering
  • - the special runic shield breach effects (kinetic, revitilizing, etc.) now trigger properly and have been buffed a bit.

and @mDiyo with Tinkers Construct
mDiyo said:
1.5.5d3
  • - Casting Channel behavior with faucets should be quite useable now.
  • - Fixed reinforced tooltip
  • - Standardized speed tooltips
  • - Fixed compressed cobblestone melting values

and 2 new mods which I would like to give some spotlight. both are by the mod developer squeek502. the first one is HarvestCraft Waila Fixes
squeek502 said:
HarvestCraft Waila Fixes

A simple client-side add-on for Pam's HarvestCraft that fixes a few missing names/icons in Waila tooltips.​

Fixes planted crop names, the planted crop icon, and the names of fruit entities​

Download

v1.0.0 (for Minecraft 1.6.4):
CurseForge | Github

Changelog

v1.0.0 (April 19, 2014)
- Initial release​

Requirements


Screenshots

Before:
Sk62jK0.png

After:
Onhxnar.png

Misc



You are welcome to add this mod to any modpack you'd like.​

My Other Mods


and the second mod from @squeek502 is TiC Tooltips
squeek502 said:
TiC Tooltips

A simple client-side add-on for Tinkers' Construct that adds relevant stats to all tool and tool part tooltips.​

Supports ExtraTiC/Mariculture, only shows the relevant information for each part, and color-codes the statistics based on the min/max of each stat. Also integrates with Iguana Tweaks (which adds its own tooltips), fixing ExtraTiC part tooltips and adding/extending tooltips where applicable.​

Download

v1.1.4 (for Minecraft 1.6.4):
CurseForge | Github

Changelog

v1.1.4 (April 13, 2014)
- Fixed Mariculture titanium parts having no tooltips when Iguana Tweaks is installed

v1.1.3 (April 12, 2014)
- Added support for Mariculture titanium parts
- Added smite damage, burn duration, anti-spider damage, and chance to behead to weapon stat tooltips when applicable
- Added effective durability stat to tools with Reinforced
- Fixed placement of tool stats within the tooltip in certain situations (when a tool has Looting, for example)

v1.1.2 (April 9, 2014)
- Added Iguana Tweaks integration
--- Fixed Iguana Tweaks' tooltips not being added to ExtraTiC parts
--- Added or extended tooltips where applicable (tools, arrow fletchings, bowstrings)
- Fixed attack damage of tools not being calculated correctly (it was always half a heart lower than it should be)
- Made the Option key on Mac a (low-priority) alternative for Ctrl for tool tooltips parts lists

v1.1.1 (March 29, 2014)
- Added part list to tool tooltips (holding CTRL will show the material stats for each part of the tool)
- Added support for earlier Tinkers' Construct versions
- Improved stat relevance of large plate, hammer head, bow, and tool rod tooltips

v1.1.0 (March 28, 2014)
- Added tooltips to tools (holding SHIFT will show the detailed stats of the tool)
- Fixed arrow heads showing incorrect weight values (the arrow head material's weight gets divided by 5 when arrows are crafted)

v1.0.2 (March 25, 2014)
- Added valid material lists for bowstring and fletching patterns
- Added more informative tooltips for weapon/tool combo parts (axe/scythe heads) and chisel heads
- Fixed tooltips of axe heads added by ExtraTiC

v1.0.1 (March 25, 2014)
- Disabled tooltip additions if Iguana Tweaks is loaded becase that mod adds its own tooltip stats

v1.0 (March 24, 2014)
- Initial release

Requirements


Screenshots

iR8QtBs.jpg

With ExtraTiC and Metallurgy:
BcxWBwT.jpg

Example tool tooltip:
B0LFKR9.png

Misc



You are welcome to add this mod to any modpack you'd like.​

My Other Mods

 

Bevo

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Jul 29, 2019
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WAILA for harvestcraft! I saw Jaded's tweet earlier on lastnight. Oh, how that has been driving me bonkers in AgSkies! Already installed in on the client. :D

Another epic update @Yusunoha . Thanks man!
 

buggirlexpres

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Also, Pneumaticraft got an update.
Minemaarten said:
(v1.1.6):
-Bugfixes: The same fixes as in PneumaticCraft 1.1.4b.
-Bugfix: Pneumatic Cylinder causes crash when crafted.
-Bugfix: Plastic Plants ignore light value when thrown on the ground to determine if they can grow.
-Bugfix: MFR grinder grinds unusable Plastic seeds.
-Bugfix: Dupe bug when blowing up iron with multiple explosions going off at the same time (2x TNT simultaniously).

As well,
Minemaarten said:
Announcement! As of now I'll be partnering up with @PCThelder, who will be (re)doing PneumaticCraft's artwork! Looking forward to it!:D
 
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squeek502

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Wow, those two mods from squeek502 really made my morning, thank you!
WAILA for harvestcraft! I saw Jaded's tweet earlier on lastnight. Oh, how that has been driving me bonkers in AgSkies! Already installed in on the client. :D

Another epic update @Yusunoha . Thanks man!
Happy to hear you guys appreciate my mods. And thanks, @Yusunoha, for posting about them.

Updated HarvestCraft Waila Fixes twice today:
v1.0.1 (April 20, 2014)
- Fixed Hunger Overhaul stopping the fruit names from working sometimes
- Hopefully fixed crops not using the correct icon sometimes
- Fixed name on the Mods screen

v1.0.2 (April 20, 2014)
- Fixed the crops icon in (hopefully) all cases
- Made the crops icon use a HarvestCraft texture instead of the vanilla wheat texture
 

Pyure

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Aug 14, 2013
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I don't say that much here often so heres another thing, reika had another big update:


    • DragonAPI: Plant Helper now contains vines
    • DragonAPI: Added recipe ingredient replacement function
    • DragonAPI: Rain now mutes some of the day/night temperature cycling
    • DragonAPI: Expanded and updated ModOreList
    • ElectriCraft: Fixed various crashes
    • ElectriCraft: Made copper more common and tin rarer
    • GeoStrata: Added connected-texture edged stone
    • GeoStrata: Fixed stones being easy to break by hand
    • GeoStrata: Added rock density config option (0.5 to 2.5x)
    • MeteorCraft: Fixed defence gun
    • MeteorCraft: Fixed radar
    • ReactorCraft: Added turbine generator
    • ReactorCraft: Heat exchangers now explode if over lava
    • ReactorCraft: Made TRISO cheaper
    • ReactorCraft: Fixed condenser ammonia issue
    • RotaryCraft: Added Gas Compression Chamber
    • RotaryCraft: Added Composter
    • RotaryCraft: Added AutoCrafter (not finished)
    • RotaryCraft: Blast glass now has connected textures
    • RotaryCraft: Fixed I/O crashes
    • RotaryCraft: Fixed shaft cross power transfer issues
    • RotaryCraft: Placing machines below bedrock no longer crashes
    • RotaryCraft: Added sickles
    • RotaryCraft: Leaf-clearing ability of bedrock axe moved to sickle
    • RotaryCraft: Bedrock axes no longer clear the whole tree if the player is sneaking
    • RotaryCraft: Added option to increase iron generation
    • RotaryCraft: Dry ice can now be used in the crystallizer
    • RotaryCraft: Fertilizer can now use compost
    • RotaryCraft: Fixed pneumatic engine crashes on RF conduits
    • RotaryCraft: Added option to allow Blast Glass to be used as TE hardened glass in its recipes
    • RotaryCraft: Fixed some bevel and junction models
    • RotaryCraft: EMP now accumulates power
    • RotaryCraft: Fixed TNT cannon GUI glitch
    • RotaryCraft: Borer shield now stops the Pile Driver
    • RotaryCraft: Fixed compactor exception spam
    • RotaryCraft: Worktable can no longer uncraft damaged gears or tools
    • RotaryCraft: Tungsten now requires only 1350C to make
    • RotaryCraft: Fluid can now be drawn from the filling station
    • RotaryCraft: Oxygen can now be fed into the pulse jet to make it burn hotter and faster
    • RotaryCraft: Fixed magnetizers being too fast on upgrades
    • RotaryCraft: Made upgrades stackable to 16
    • RotaryCraft: Fixed scaleable chest shift-clicking
Excited about these. I wanna know what the turbine generator & gas compression chamber are all about.

Also, tungsten @ 1350C was a good design change. Major headache trying to get the furnace to 1550Cish by this time in the gameflow.[DOUBLEPOST=1398085893][/DOUBLEPOST]
Also a EXTREMELY cool new mod that I think really no one knows about. JAMI it has a professor möbius like name but it is very cool and I can see it working its way into a FTB mod pack soon. What this mod does is it adds some light but useful cross mod compatibility for a lot of different mods.

Just look and be impressed
http://www.minecraftforum.net/topic/2500690-jami-just-advanced-mod-interaction-updated-19042014/
I skimmed this and have to concur; it seems like a good tool for modpack makers in particular.[DOUBLEPOST=1398085972][/DOUBLEPOST]
Also, Pneumaticraft got an update.


As well,
Silly question, is pneumaticraft actually used in an official FTB pack yet? I know its been suggested before.
 

Yusunoha

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Excited about these. I wanna know what the turbine generator & gas compression chamber are all about.

Also, tungsten @ 1350C was a good design change. Major headache trying to get the furnace to 1550Cish by this time in the gameflow.[DOUBLEPOST=1398085893][/DOUBLEPOST]
I skimmed this and have to concur; it seems like a good tool for modpack makers in particular.[DOUBLEPOST=1398085972][/DOUBLEPOST]
Silly question, is pneumaticraft actually used in an official FTB pack yet? I know its been suggested before.

nope, none of the packs have it yet, but if there would be a pack to add it, I wouldn't be surprised it'd be direwolf's pack
 
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