What's new in modded minecraft today?

Discussion in 'Modded Minecraft News' started by Yusunoha, Jan 24, 2014.

  1. ezterry

    ezterry New Member

    Updated my mods to 1.11 (only minor changes, see the change log for details) Enjoy:

    Biome Height Tweaker:
    easily configure custom heights and variation of the biomes. Can be used to selectively amplify your world, or just make parts of it slightly more mountainous/flat. Will work with modded biomes in Default world gen, not compatible with mods such as Biomes o Plenty after 1.7.10.

    Default World Generator (Port):
    my port of fireball1725 original Default World Generator mod to versions of mc 1.8.9 and above. Allows a pack creator to set or force the default world type, and any customization screen. Easiest to configure in the Mods -> configuration gui as this will use the same gui for customization screen as the customize button on the new game screen.

    ezWastelands:

    Need a highly customization wasteland terrain with no resources to be found for your modpack, possibly something loosely based off of regrowth or crash landing? This is it, recommended to be used with Default World Generator (port) to set the default for the users of your pack. While not intended to be used standalone, you can try the village challenge in the preset that ought to allow progression to the end via looting the villages.
     
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  2. Shinoow

    Shinoow New Member

    Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) (1.10.2) to 1.9.3.5:
    • Asorah and Spectral Dragons are now immune to fire
    • Reduced the amount of smoke particles during a ritual
    • Ritual Altar creation now has more visual effects
    • Loading stages are no longer logged
    • A few Item textures have been updated
    • Patron Necronomicon info is now fetched from a remote file (has a local version if something goes wrong)
    • A Necronomicon Page object can now specify a URL that points to an image, which will then be displayed (if the image can be located)
    • Any JSON file added to the "abyssalcraft" folder in the config directory that's properly formatted will be injected into the "Other Information" section of the Necronomicon
    • The "AbyssalCraft Tools" Creative Tab now has a Interdimensional Cage filled with PE alongside the normal empty one
    • Fixed the Item name colors on the Gateway Keys
    • Replaced half of the Darklands structures
    • Added API hooks for generating Darklands structures
    • Added config option to force the dimension biomes to reset the mob spawning lists in order to stop mobs from other mods from populating the lists
    • Made the teal tint on the Depths Helmet overlay A LOT more transparent
    • Added Abyssal Sand
    • Added Fused Abyssal Sand
    • Added Abyssal Sand Glass
    • The terrain in the Abyssal Wasteland now has a top layer of Fused Abyssal Sand, with patches of Abyssal Stone
    • Added Dreadlands Dirt
    • Updated the textures on Dreadstone, Abyssalnite Stone and their brick counterparts
    • Added Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium Cobblestone
    • Added Abyssal Cobblestone, Dreadstone Cobblestone, Abyssalnite Cobblestone and Coralium Cobblestone Stairs, Slabs and Walls
    • Changed the ritual formation blocks to use the Cobblestone blocks instead of Bricks where applicable
    • Updated the information about statues to mention them needing an open sky to operate
    • Fixed the bug where the random blindness from Darklands biomes would stay when it's reached 0
    • Replaced the Darkstone Cobblestone in Abyssal Strongholds with Abyssal Cobblestone
    • Rituals can now be NBT sensitive (pedestal offerings must have identical NBT tags to the ones in the ritual recipe)
    • You can no longer process Liquid Antimatter or Liquid Coralium Buckets in Furnaces, Transmutators or Crystallizers
    • Removed the crafting recipe for a Liquid Antimatter Bucket
    • Changed some of the Potion Effects added by the various armor sets
    • Now runs on Java 8
    • Wooden Pressure Plates in Darklands villages is now replaced with Darklands Oak Pressure Plates (1.9 only)
    • Deprecated the Liquid Coralium and Liquid Antimatter Buckets, they're now handled by the Forge Universal Bucket (1.9+)
    • Fixed a bug with Potion brewing (1.9+)
    • Fixed crashes with GregTech 5 Unofficial (1.10.2 only)
     
  3. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @LordSaad with Refraction
    and @BluSunrize with Immersive Engineering
    and @EuhDawson with Shulker Box Mod
    and @nekosune with Modular Forcefield System
     
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  4. Odovbold

    Odovbold New Member

    PSA: Don't use Immersive Engineering 0.10 - 49 with Tinker's Construct unless you have the secret alpha release with bows, it will crash while loading

    Bows is coming to next Tinker's Construct release!
     
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  5. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @insaneau with Ex Nihilo Adscensio
    and @andrenoel1 with Death Quotes
    and @koxhack with Redstone Flux Arsenal
    and @BluSunrize with Immersive Engineering
    and @elucent with Roots
    and @RWTema with Extra Utilities
    and @Epoxide with Dark Utilities
    and @Phylogeny with Extra Bit Manipulation
     
  6. Shinoow

    Shinoow New Member

    Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) (1.10.2) to 1.9.3.6:
    • Added missing client-side check when fetching the Patreon data
    • Added Luminous Thistle
    • Added Wasteland's Thorn
    • Replaced the mushroom generation in the Abyssal Wastelands with the aforementioned plants

    (forgot to post this yesterday)
     
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  7. Shinoow

    Shinoow New Member

    Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) (1.10.2) to 1.9.3.7:
    • Fixed crashes related to opening the Achievements page
    • Dreadlands Trees won't turn Dreadlands Dirt into regular Dirt if grown on it
    • Dreadlands Grass now reverts into Dreadlands Dirt when a block is placed on it, instead of regular Dirt (1.9.4+)
     
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  8. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @sinkillerj with ProjectE
     
  9. Shinoow

    Shinoow New Member

    Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) (1.10.2) (1.11) to 1.9.3.8:
    • The Achievements and Rituals with Water Bottles should display Water Bottles, and nothing else (1.9+)
    • Switched the internal method of killing the sacrifice in rituals that requires a sacrifice (Pigs will no longer turn into Zombie Pigmen)
    • The Forge Universal Bucket is actually registered for the fluids, instead of it not being that (1.9.4+)
    • Set the correct textures for the Ritual Altars/Pedestals that didn't have the correct texture (1.9.4+)
    • All of the Ritual Altars/Pedestals now drop the correct block
    • Pressing U while hovering over something used in a ritual will now display the ritual in the list of recipes where it's used in the JEI plugin (1.11 only)
    • Expanded the amount of different types of objects you can input as offerings in a Ritual
    • Made the bounding boxes for Shoggoth Ooze, Shoggoth Biomass and Solid Lava the size of a full block (1.9.4+)
    • Fixed the placement of Torches and Buttons in Abyssal Strongholds (1.9+)
    • Fixed the placement of Torches in Dreadlands Mineshafts (1.9+)
    • The Dread Spawn now plays it's sounds (instead of the Zombie ones) (1.10.2+)
    • Ported to 1.11 (1.11 only)

    Yes, AbyssalCraft is now available for 1.11!
     
    Last edited: Nov 23, 2016
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  10. Yusunoha

    Yusunoha New Member

    and @Shadows_of_Fire with Mob Farm
    and @NanoHeart with Long Fall Boots
     
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  11. Odovbold

    Odovbold New Member

    @asie back on Charset again, with 0.3.1 release for 1.10.2
    foamfix also updated to 0.3.2a Law
     
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  12. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @Raven2396 with Ex Nihilo Omnia
    and @MoSadie with Exponential Power
    and @18107 with Render 360
    and @Cerulan with Health and Hunger Tweaks
    and @Disconsented with Cristallum
    and @Aeronica with mxTune
     
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  13. Ommina

    Ommina Well-Known Member

    This would be alpha7 of Applied Energistics 2 for 1.10.2:

    Not to mention 1.1.1 of Extra Utilities 2, also for 1.10.2

     
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  14. Yusunoha

    Yusunoha New Member

    and @xalcon with TorchMaster
    and @CreativeMD with AmbientSounds
    and @WayofTime with Blood Magic
    and @boni with Tinkers Construct
     
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  15. Shinoow

    Shinoow New Member

    Updated AbyssalCraft Integration (1.7.10) (1.8.9) (1.9) (1.9.4) to 1.4.6:
    • Bump to AbyssalCraft 1.9.1.3 (1.7.10 only)
    • Bump to AbyssalCraft 1.9.3.8 (1.8.9+)
    • Fixed the removePage and removeChapter methods in the MineTweaker integration
    • Fixed the remove methods for rituals in the MineTweaker integration
    • Any string specified as a Chapter title and/or Page text will be localized if possible
    • Added a method for adding URL-based image Pictures in the MineTweaker integration
    • Re-balanced the aspects on the various wands added in the Thaumcraft integration (1.8.9 only)
    • Re-balanced the aspects for creating the wand components in the Thaumcraft integration (1.8.9 only)
    • Added Aspects to more blocks (ones added since AC 1.9.2) (1.8.9 only)
    • Now runs on Forge 12.17.0.1976 (1.9.4 only)
     
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  16. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @Keridos with Open Modular Passive Defense
    and @Vadis365 with Mob Grinding Utils
     
  17. BeardlessBrady

    BeardlessBrady New Member

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  18. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @Lorexe with BanHammer
    and @Shadows_of_Fire with Attained Drops 2
     
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  19. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @masa with Just Enough Dimensions
     
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  20. Yusunoha

    Yusunoha New Member

    new day, new update, and today it's @Vazkii with Quark
     
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