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McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
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twitter.com
NICE (Nice Innovative Creative Enhancements) A new mod for 1.10.2 and 1.11 by me and my daughter xVipstarx. This mod is about fancy particle systems and decorations. It is very simple for now but more is planned:

AnzvEQo.png


Download here:

https://minecraft.curseforge.com/projects/xnicex

Have fun!
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @AarronMc with WallpaperCraft
AarronMc said:
g4oSXmN.png

WallpaperCraft adds hundreds of new building blocks in a vast range of colors. We are continuously expanding our mod with beautiful new designs. We've also integrated classic building blocks like clay, wood, glass and bricks.



CjaHRff.png


Recipes

Spoiler (click to show)
Info

There was an issue with the first release for 1.10.2, we've fixed it and a new download is now available.

13/12/2016

  • Github
  • Our Website
  • More images
    You are free to use WallpaperCraft in your mod pack but please leave a comment here with a link to your pack and credit us with a link back to this site.

and @KitsuneAlex with Reliquia
KitsuneAlex said:
This mod is a functional decoration mod expanding Minecraft with a lot of possibilities.



It was supposed to act as a BiblioCraft replacement but became more as i started creating more and more models for it.

It is currently a stand alone mod that will contain features of my Novacula Acuta mod soon as well.



This mod currently adds the following features:

  • Potion Holders (in all Vanilla wood types)
  • Potion Holders (in all Forestry wood types)
  • Potion Holders (in all Natura wood types)
  • Potion Holders (in all Biomes O' Plenty wood types)
  • Sword Plinths (in all 16 Vanilla dye colors)
  • Lanterns (iron/gold in all 16 Vanilla dye colors)
  • Fancy Crafting Tables (in all Vanilla wood types)
  • Fancy Crafting Tables (in all Forestry wood types)
  • Fancy Crafting Tables (in all Natura wood types)
  • Fancy Crafting Tables (in all Biomes O' Plenty wood types)
  • Candle Holders (iron/gold in all 16 dye colors)
  • Handheld Candles (only gold in all 16 dye colors)
  • More to come in (nearly) every update !
Also for more details go to the images section to see some screenshots of the blocks !



This mod is currently very WIP so please don't comment about adding more content, i'm working on it !

Also if you have model/feature suggestions, post them in the comments below, i would be more than happy to add them ! =)

and @FiskFille with Advanced Lightsabers
FiskFille said:
saJyISO.png




A new day dawns on Advanced Lightsabers, as Version 1.1: Dawn of the Force is finally released!

To celebrate the upcoming release of Star Wars: Rogue One, Advanced Lightsaber finally allows you and your friends to learn the ways of The Force, as well as explore new structures and discover new hilt combinations, boosting the estimated total combinations of possible Lightsabers to an eye watering 67 TRILLION*!

The balance of the Force is now in your hands - will you be a defender of the Light, or embrace the Dark Side?

*Exact estimate is 67,659,977,148,192, based off the total combinations of both single and double-bladed lightsabers, including color and modifier crystals. Some combinations may not be available without console commands.





NEW Features:


Force Powers!
13 unique, upgradable abilities you can now unlock with new Holocrons that can be found in the world. You will gain Force XP alongside standard XP to purchase and upgrade powers, as well as advance your overall Force Mastery.



  • Drain Life: Using the Dark Side, rip the very life force from your enemies to heal yourself! Bring them to the brink with Consume Life, and then absorb the lives of multiple Jedi with the Death Field Upgrade!
  • Shock: Be just like the Emperor, shooting out bolts of lightning from your fingertips! Upgrades to Force Lightning and Force Maelstrom to ensure maximum devastation!
  • Wound: Use the force to crush the internal organs of your opponents! Later, force the very air out of their lungs with Choke, until you master the art of Torture using the force. Even a Sith will think twice before crossing you.
  • Heal: Influence the very midichlorians in your body to rapidly repair your cells, with greater precision with Advanced Healing. Extend your gift even to your allies with the Master Healing Upgrade!
  • Fortify: Focus your mind, so that even the strongest Sith can’t break you! Fortify, Advanced Fortify and Master Fortify reduce the damage inflicted by certain Force Powers for a limited time.
  • Stun: Let the Force flow into your enemy's mind, disabling their ability to move for a short time. Force Stasis extends it further before Stasis Field allows you to disable multiple opponents!
  • Stealth: Bend the very Light around you, making you invisible for limited periods. Be warned, for those strong in the force may still be able to locate you.
  • Speed: Through a combination of altering time perception and muscle augmentation with the Force, you become more swift and agile for a few moments.
  • Sight: All living things use the force, so a focused practitioner can sense it to locate creatures, until you can Gaze upon even fellow force users. Masters of the art can even use Force Vision to even locate the unseen.
  • Battle Meditation: Made famous by Jedi Sentinel Bastila Shan, you can use the Force to focus the minds of your allies, granting bonuses to their Force Pool and Melee Damage. This increases in potency and range with Advanced Battle Meditation and Master Battle Meditation.
  • Blade Throw: Telekinetically direct the arc of your Lightsaber, allowing you to strike opponents from a distance, with Advanced Blade Throwing granting a greater striking area.
  • Energy Resist: Focusing the Force into compressed pockets around your body, Energy Resistance, and the Advanced and Master Energy Resist upgrades, allow you to reduce the damage you receive from other Lightsabers.
  • Force Push: Telekinetically compress and expel the air before you into a powerful burst, allowing you to repel foes. With Advanced and Master Force Push, the range and damage inflicted will increase!
Four (4) NEW Lightsaber Sets!
C5bt1AG.png

  • Juggernaut: Let the hate of the False Emperor flow through you.
  • Fury: Wield the aggressive balance of Mace Windu in your hands.
  • Mechanical: Reconstruct the most feared lightsaber in the Empire.
  • Mandalorian: For when Bes’kar will not do, wield the legendary Darksaber.
Jedi Temples
O9G8ZeN.png
Jedi Temples can be found in most temperate biomes, and contain valuable Light Forcestone for forges, Holocrons from force training and hidden chests that may contain lightsaber components!



  • Graphically updated Lightsaber Forge with 2 flavors: Light and Dark variations of the new Lightsaber Force can be crafted using the existing recipe, using the appropriate Forcestone.

  • Power Management System: All unlocked Force Powers can be managed with the 'F' Key. Tap to switch between the 3 on your hotbar, or hold down to open the management menu.
  • Hilt Checking: Certain combinations that are too short can no longer be crafted. You will see this in the bottom-left corner of the lightsaber preview in the Forge.
  • New Audio for Sith Ghosts.
  • Removed Boba Fett.

Existing Features (1.0 - Initial Release)
  • 3D-Rendered Lightsabers (With Lights and Sounds!)
    • Lightsabers can also be toggled on and off by shift-right-click while wielded.
  • Double-Bladed Lightsabers
    • Combine 2 lightsabers together in a crafting grid to form a Double-Bladed Lightsaber, which deals AOE damage.
  • Customizable Hilts, Lightsaber Colors and Effects
    • Initial Launch ships with 9 unique lightsaber sets, which can have their 4 parts interchanged with each other. Combine them with 18 Lightsaber Colour crystals to pick from, and if you're lucky enough to find one, 4 focusing crystals that give your blade unique properties!
  • Focusing Crystals
    • The Compressed Focusing Crystal gives a thinner, rapier-like blade, reminiscent to those in Star Wars: Rebels.
    • The Cracked Kyber Crystal gives an unstable, "fiery" blade as seen on Kylo Ren's lightsaber.
    • The Inverting Focusing Crystal gives a black inner blade, like on Pre Viszla's Darksaber.
    • The Fine-Cut Focusing Crystal gives a thinner, sword-like blade, like on Pre Viszla's Darksaber.
  • Lightsaber Crystals
    • Only generate in special Crystal Caves.
  • Sith Tombs
    • Hidden deep within the deserts are the tombs of long-forgotten Sith Lords, waiting to be plundered! Do you dare brave their accursed halls to reclaim the treasures of the old Sith Empire?
  • Dynamic Loot Integration
    • Lightsaber components are fully integrated into the loot generation for chests in Villages, Strongholds, Dungeons, Desert Temples and Jungle Temples.
      • Yellow shades of crystals can be found in Desert Temples, while green hues are more prominent in Jungle Temples.
      • Village Blacksmiths are the only vanilla structures that can spawn with lightsaber parts.

To begin your apprenticeship, you will need to construct a Lightsaber Forge, which requires you to craft either Light or Dark Forcestone blocks, by surrounding any lightsaber color crystal with smooth sandstone, or hardened clay respectively:
jj3LdcM.gif




From here, you can craft your forge using the following recipe:
arc6DDy.gif




And then construct all the electronics that your hilt will contain:
ExFFg0G.png




With that, you will then have to gather hilt components and lightsaber crystals! You can find these as loot in vanilla dungeons and villages, crystal caves, or in the depths of a cursed Sith Tomb!
CBNmSd3.png





Crystal Cave entrance
1vIezFC.png
kcTnWwd.png

Sith Tomb entrance
pkEL0jW.png

Sith Tomb inside
POrAhM3.png

Kylo Ren's Lightsaber
maiEYY6.png

Darth Maul's Lightsaber
IwgaXXr.png



FiskFille - Creator, Coding & Lightsaber Models

Void Adept - Ideas, Misc. Models and Textures

and @RogueGalaxii with Infinity Magic - The Remastered Update
RogueGalaxii said:
[Made and Designed in MCreator]
Mod Contents
General Items
Infinity Essence Ore - Used to create Infinity Essence

Infinity Essence - Used to craft all if the essential bits and pieced of the mod

Infinity Magic Manual - Gives you all the information about the Mod in Game

Manual GUI's - General Recipes and Wand Recipes

Mana Focus - Made from mana, and used in wand module to focus your energy

Mobs
Mana Node

  • Drops Mana
  • Custom Module and Texture
  • Acts and Looks like a Slime
Food
Magical Apple - Super useful if you have no food as you can eat this and your belly will be satisfied for a long time

Wands
Wand Module - Used to create all of the wands.

Combat Wand - The most powerful and mystical weapon ever

Tool Wand - Mine at the same speed as an Efficiency 5 Diamond with Haste 2

Thor Wand - Strike lightning and be like the Mighty Thor

Spells
Spell Module - Used to create all of the wands.

Heal Spell - Instant Heal Spell the heals you 4 hearts every time - 20 Uses

Invisibility Spell - Invisibility Spell that lasts for 50 seconds - 20 Uses

Haste Spell - Haste 2 Spell that lasts for 50 seconds - 20 Uses

Update Notes
Version 0.3 (The Remastered Update) 1.10.2
Exported as Java file instead of Compressed Zip File

Remade and Remastered the Whole Mod in MCreator 1.7.1 for 1.10.2

  • Added Infinity Magic Manual
  • Added Infinity Magic Manual GUI's - General Recipes and Wand Recipes
  • Renamed Magical Essence Ore to Infinity Essence Ore
  • Renamed Magical Essence to Infinity Essence
  • Renamed Started Wand to Wand Module
  • Renamed Mining Wand to Tool Wand
  • Renamed Damage Wand to Combat Wand
  • Renamed Thor Wand to Lightning Wand
  • Added Spell Module
  • Added Haste Spell
  • Added Magical Apple
  • Added Mana Node (Mob) - Drops Mana - Custom Module and Texture
  • Removed Undead Wizard (Mob)
  • Removed Wise Wizard (Mob)
  • Removed Wizard Armour
Version 0.2 (The Spell Update) 1.7.10
  • Removed Projectile Wand
  • Removed Teleporter Wand
  • Added Mining Wand
  • Added Damage Wand
  • Added Thor Wand
  • Added Heal Spell
  • Added Invisibility Spell
  • Added Undead Wizard (Mob)
  • Added Wise Wizard (Mob)
  • Added Mana
  • Added Mana Focus
  • Added Wizard Armour
Version 0.1 (The Beginning Update) 1.7.10
  • Added Magic Essence
  • Added Magic Essence Ore
  • Added Mana Focus
  • Added Creative Tab
  • Added Starter Wand
  • Added Sword Wand
  • Added Mining Wand

  • Added Teleporter Wand(Buggy)

  • Added Projectile Wand(Buggy)

  • Added Projectile
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
and @NamrocSmith with Namroc's Magica
NamrocSmith said:
Excerpt from the guide:

Welcome to the world of rune casting. After many years of searching the artic north I discovered the ancient carvings of the great shaman Larz Smith. Larz was a simple man who stumbled into greatness by harnessing the primal forces of nature for his tribe. Until Larz mastered the elements rune casting didn’t exist, sure there where shamans, but none could channel and imbue the force into physical objects.

In this guide I will teach you about the art of rune casting, but be warned, a rune caster is not one who seeks glory or an easy life. Enter this path with those goals in mind and you will find a life of failure and frustration.

Embrace the spirit of a Runecaster, alter your world with primitive powers. This mod requires the Guide-API mod, this will add a book containing the in game documentation. This mod also requires Namroc's Bag of Holding.

This mod is about using runes to channel magical powers into the world. There is also a system of totems you can build to channel larger effects. This mod is designed to focus on the in game documentation and a bit of trial and error, so there will not be a WIKI provided.

NOTE: This is a very early release, and not complete. Please check back often or follow on Twitter for development updates. These ALPHA releases are provided for my testing group to work with and not meant for stable worlds.





Twitter: @NamrocSmith

Archiva

Jenkins

and @RWTema with Extra Utilities
RWTema said:
Extra Utilities 2 - 1.10.2 - 1.1.3
- Added Blocks of Demon Metal and Enchanted Metal
- Added obscure crafting method for Demon ingots (see if you can work it out without looking it up)
- Added Tinkers Construct Integration for Demon Metal
- Fix broken 'Tile description' code
- Fix the letter 'a' being replaced the letter 'x' in various parts of the code (don't ask)
- Drum Color algorithm now averages using the CIELab color space (gives nicer, more human-eye-accurate colors)

and @RazzleberryFox with DecoCraft 2
RazzleberryFox said:
DecoCraft 2 2.3.6.1_1.10.2
Added Holiday items

Added working Jukeboxes

Added baked goods models
 

Shinoow

New Member
Jul 29, 2019
111
0
0
Updated AbyssalCraft (1.8.9) (1.9) (1.9.4) (1.10.2) (1.11) to 1.9.3.9:
  • The terrain in the Dark Realm now has holes resembling the various islands in Omothol generating at the same coordinates
  • Reduced the damage of the Dreadium Katana by 5
  • Halved the durability of the Dreadium Katana and reduced the durability of the Cudgel by 500
  • Sacrificial Altars no longer target Shadow mobs
  • Fixed incorrect corner stair rotation (1.9+)
  • Added more Darklands structures
  • Tiered Sacrificial Altars now share the same cooldown as the regular one (instead of scaling it up unreasonably)
  • The information about Sacrificial Altars now mention the PE collection limit (a fifth of the max capacity)
  • Replaced the Obsidian pillars in the Abyssal Wasteland with giant chains of various lengths (extending downwards from the top)
  • Added additional conditions for Shoggoth Lairs to generate (prevents the derps where they generate almost entirely above ground)
  • Removed all instances of Refined Coralium from the Vanilla Loot Tables
  • The mob spawn list purging is now run in load complete (stops any mob spawn adding done in post-init)
  • It now rains in Darklands Plains and Darklands Mountains
  • Added Coralium Infested Squid
  • Dread Spawns, Greater Dread Spawns, Lesser Dreadbeasts and Spawns of Cha'garoth can now breathe under water
  • The various dimensional essences now have new textures (which resemble their dimension slightly)
  • The Iron Wall Enchantment now works
  • Added a configurable blacklist for the Interdimensional Cage
  • Liquid Coralium now transmutes Cobblestone blocks into Abyssal Cobblestone, instead of Abyssal Stone
  • Abyssal Sand now randomly turns into Fused Abyssal Sand when exposed to light levels higher than 13
  • Shoggoth Ooze now turns into more dimension-specific blocks instead of Dirt if it's set to expire
  • Spectral Dragons now apply Coralium Plague instead of dealing physical damage
  • Updated a whole bunch of pictures in the Necronomicon
  • Ritual offerings that have Container Items (Buckets, among others) will now return the Container Item instead of consuming the Item altogether
  • Increased the spawn rate and vein size of Abyssal Coralium Ore, while reducing the spawn rate and vein size of Abyssal Diamond Ore
  • Rituals required to progress through the dimensions now appear first on their individual ritual section
  • The metadata wildcard now works correctly for ritual offerings (allowing you to use the same Transmutation Gem in multiple rituals, among things)
  • Added a config option to amplify the armor-piercing damage dealt by mobs in Hardcore Mode
  • The Coralium Plague and Dread Plague damage becomes armor-piercing when Hardcore Mode is enabled
  • Set a more proper attack damage to the various axes (1.9+)
  • The spawner blocks now properly initialize the entities they spawn before spawning them
  • Now runs on Forge 12.17.0.2051 (1.9.4 only)
  • Now runs on Forge 12.18.3.2185 (1.10.2 only)
  • Now runs on Forge 13.19.1.2188 (1.11 only)
 

Shinoow

New Member
Jul 29, 2019
111
0
0
Updated The Beneath to 1.1.0:
  • The damage and health boost of mobs inside The Beneath should no longer spiral out of control and reach 5 digit numbers
  • Added a config option that allows you to stop mob spawning inside The Beneath
  • Added a config option for the Spawn Weight of the Shadows.
  • Grue is no longer required (but the mode will switch to darkness if set to grue while Grue isn't installed)
  • Now runs on Forge 12.18.3.2185
 

portablejim

New Member
Jul 29, 2019
267
0
1
Additional Resources is now version 0.2.0 and now for 1.10.2 and 1.11

Audio Death is now on version 0.6.3 and now for 1.10.2 and 1.11

Better Builders Wands is now on 0.9.2 (already on 1.10.2 and 1.11)
  • Config file should have slightly better descriptions for blacklists
  • Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
Hardcore Cheater is now on version 1.0.1 and now for 1.11

VeinMiner is now on version 0.35.2 (already on 1.10.2 and 1.11)
  • Mods which drop custom entity items should not have their drops collected by Veinminer.
  • Excompressum support updated
  • Other bug fixes
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @BaileyHoll with Event Tweaks
BaileyHoll said:
What does this mod do?

This mod allows users to enable special behaviors in the game during certain event fires. By default, all events are disabled and can be enabled via config.



What is an event?

Think of an event as a thing that happens in the game. Right clicking a block, using an item, taking damage, inflicting damage, crafting, repairing, etc. are all events. When you do any of these actions, mods that subscribe to "listen" to these events are called, and new things can happen in the game. This means that no core code is changed at all and the new actions that this mod takes should not impact other mods.



The following events may be enabled via config:

  • Saplings replant when dropped from leaves
  • Mobs gain strength on being hurt by players
  • Creepers explode on death
  • Mobs can no longer teleport when damaged
  • Players heal after sleeping
  • Players gain health per EXP orb
  • EXP Value Multiplier
  • Players keep EXP levels on death
  • Stop players from sleeping
  • Setting spawn point when right clicking bed
  • Hardcore Air - Instant death from drowning damage WHILE the player is wet
  • Hardcore Hunger - Instant death when the player takes starvation damage
Does this mod negatively impact performance?

It is safe to say that this mod will have a negligible impact on performance. This mod does not register event handlers into the game unless specified in the config, therefore you get ONLY what you want and nothing else.



Will you add more events or ____ behavior for my pack?

Yes! Leave a comment below or create an issue in my git page provided. This mod is intended to be a collection of special configurable behaviors for pack authors without the overhead of items or new mechanics.



Can I use this mod in a pack?

Please do :)

and @KaneApollo with Wings Horns & Hooves, the Ultimate Unicorn Mod
KaneApollo said:
Wings Horns & Hooves, the Ultimate Unicorn Mod 1.10.2-1.5.8
1.5.8



  • Just in time for Christmas, Reindeer have arrived! They spawn in the forest and in some snowy biomes. If you name them after Santa Claus's reindeer, they can fly!
  • Added new mod configuration options to allow you to disable wands, and modify spawn chance of rabbits in 1.7.10 (or turn them off by setting chance to 0).
  • Changed internal mob ID system to not use global IDs, and remove the possibility for ID collisions with other mods (thanks ZarZuf!)
  • Fixed a bug with some horses being born incorrectly with zebra skin.

and @Phylogeny with Simulated Nights
Phylogeny said:
Simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped. Also adds a command (/simulate) to simulate (and optionally set/add) time.

Issues should be submitted via GitHub (here), if possible, but can be submitted internally, if need be.

This mod has been released into the public domain. Use it anywhere in any way.

This mod is specifically coded to work with Morpheus. It may or may not work with other mods that alter sleep.

A server with this mod can allow or disallow clients from connecting without this mod. Here are some things to keep in mind when deciding whether or not to allow them to connect:

  • If allowed, and if the server is set to send command message lang keys to be translated on the client running the /simulate command (OPs only), clients without this mod will receive the raw lang keys, rather than the intended text.
  • If allowed, and if 1) the night is set to simulate in a single server tick; 2) a sleep delay is used; and 3) the server is set to put players in a deep sleep; then clients without this mod will not be put in one. Since being in a deep sleep is what prevents players from leaving their beds during a sleep delay, players without this mod installed on their client will be able to leave and enter a will, while those with it installed will not be.


Before Night Simulation

nightsimulationbefore.png


After Night Simulation

nightsimulationafter.png

and @KitsuneAlex with Reliquia
KitsuneAlex said:
This mod is a functional decoration mod expanding Minecraft with a lot of possibilities.



It was supposed to act as a BiblioCraft replacement but became more as i started creating more and more models for it.

It is currently a stand alone mod that will contain features of my Novacula Acuta mod soon as well.



This mod currently adds the following features:

  • Potion Holders (in all Vanilla wood types)
  • Potion Holders (in all Forestry wood types)
  • Potion Holders (in all Natura wood types)
  • Potion Holders (in all Biomes O' Plenty wood types)
  • Sword Plinths (in all 16 Vanilla dye colors)
  • Lanterns (iron/gold in all 16 Vanilla dye colors)
  • Fancy Crafting Tables (in all Vanilla wood types)
  • Fancy Crafting Tables (in all Forestry wood types)
  • Fancy Crafting Tables (in all Natura wood types)
  • Fancy Crafting Tables (in all Biomes O' Plenty wood types)
  • Candle Holders (iron/gold in all 16 dye colors)
  • Handheld Candles (only gold in all 16 dye colors)
  • Toolracks (in all Vanilla wood types)
  • Toolracks (in all Forestry wood types)
  • Toolracks (in all Natura wood types)
  • Toolracks (in all Biomes O' Plenty wood types)
  • More to come in (nearly) every update !
Also for more details go to the images section to see some screenshots of the blocks !



This mod is currently very WIP so please don't comment about adding more content, i'm working on it !

Also if you have model/feature suggestions, post them in the comments below, i would be more than happy to add them ! =)

and @Hosta_Plantain with Floricraft
Hosta_Plantain said:
Floricraft 1.11-1.1.0
Christmas Update
floricraft009.gif


Added Blocks
  • Christmas Tree Sapling - Has three types(Normal, Twinkling, Dynamic). Generating Christmas Tree in December 24 or 25 cause Christmas Present Chest.
  • Christmas Ornament - Christmas Wreath, Christmas Sock, Flag Garland.
Added Items
  • Christmas Confection - Found in Christmas Present Chest. Confection gives Luck Effect.

and @CreativeMD with EnhancedVisuals
CreativeMD said:
This mod is originally created by SonicJumper (original thread can be found here). SonicJumper couldn't finish the port to 1.8 (not enough time), so i did it. Eventually the mod got new effects. Feel free to give some feedback.



MinecraftForum thread




Y8zkibd.png
5OFKGb1.png
m5HCnl4.png




Github

https://github.com/CreativeMD/EnhancedVisuals




and @P3pp3rF1y with Reliquary
P3pp3rF1y said:
Reliquary 1.10.2-1.3.3.606.
Added Fortune coin disable magnets pedestal feature - with disabled fortune coin in pedestal this now prevents fortune coins from picking up items in its range
Added support for Botania's Solegnolia - again prevents players (or pedestals) with fortune coin from picking up items in its range
Removed onEquipped sounds from fortune coin and mob charm belt as after a change in Baubles these were triggered on every Baubles GUI open
Added logic that prevent mob charms from having enchants applied to them in anvil - prevents confusion regarding some of these like Unbreaking, also "fixes" issue with these being removed when put in mob charm belt
Changed sword in pedestal implementation to ignore child and tamed animals in addition to bosses that it ignored previously
Updated and added missing tooltips and JEI descriptions



Fixed Pedestal crashing when Tinker's sword levels in it (with levelling mod installed)
Fixed Pedestal only returning stack size 1 item stacks when items were routed to it with conduits
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @ThunderBird with EnergyAdditions
ThunderBird said:
C0nRuag.png




Hello!



This is IC2 Experimental addon, which adds energy shields, sabers, stimulators, add. inventory with effect system, new armor, chargers (which can charge machines without cables) and more!



What's new(Description):



Spoiler (click to hide)
Energy Shields


They are 3 levels, each of which gives some protection against a certain damage type, using charge. Shields only work if they are activated and held in the hand, like this:



ujgvpOp.png


Activated shield:

0lgkHX4.png




If you have in your inventory more than 1 shield of the same type, then they will not work.



Energy Saber
Another object is energy saber. It is more powerful than the usual nanosaber and it is possible to connect the modules. For this we need to put in inventory only one module and then on hits the saber will be impose the effect on enemies, or give a positive effect to the owner. There are modules of stun, poisoning, healing and weakness.



687474703a2f2f692e696d6775722e636f6d2f314c686a4e37722e706e67


687474703a2f2f692e696d6775722e636f6d2f70504e496255672e706e67




You need to enable module before use, pressing RMB.



Armor

Also added 2 types of armor. First armor is Energy Armor. It is similar to nano armor, but it not visible if it is wearing on the player. Advanced Energy armor has a built-in jetpack, and even if it is enchanted to protection 4 (full set), then the amount of discharge will be reduced to half (when the player gets damage).

687474703a2f2f692e696d6775722e636f6d2f707545434d33632e706e67




Updaters


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Advanced Energy Armor is required for work with updaters. It is a large separate topic in this addon. Updaters - it`s items that, if put into inventory, will give effect to the player. You need to open EnergyAdditions inventory(default key - "Y"), put enabled matrix and updater in the right slots. Then dress a set of Advanced Energy Armor. After that, updater will give the wearer particular effect, using charge of the matrix. In the description you can see what type of matrix updater requires, what effect it gives and how much energy it uses from matrix. Like this:

Here we have matrix:

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Here we have for example updater of speed:

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Opened inventory:

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After that we will get speed effect 4


There are some types of updaters:

  • No fall damage
  • Removes poison effect
  • Restores food automatically
  • Jump 2/4/8
  • Speed 2/4/8
  • Blinds all enemies around on hit
  • Water breathing
  • Night vision
  • Poisons all enemies around on hit
  • Regeneration 1/2 and 3(if your health is below 50%)
  • 20% to restore 1/2/4 full heart on hit
  • Jump 2/4/8 on hit
  • Speed 2/4/8 on hit
  • Auto-smelting with luck modifier
  • Slows enemies
  • 20% charce to get strength 2/4/5 on hit for one second
  • Removes wither effect
  • Turns lava under a player into obsidian
  • Makes player shiny
  • Removes radiation effect
Some of them you can craft or find in the dungeons.



Energy Blocks


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There are few types of blocks.

Energy Ore (1)
This is ore which is required for crafts. Spawns everywhere in the overworld. Energy Ingot can be used as fuel in furnace (16k ticks).

Energy Charger (2)
Energy Charger has a buffer of 40 million EU and can charge things in the inventories of players in a radius of 10 blocks (redstone signal is required). Also you can change voltage and there is only one slot for discharging. This charger can only store energy, it hasn`t out.



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Advanced Energy Charger (3)
It can not only charge things around, it can charge machines without cables! To do this, craft Energy Binder, hold down shift and click on the machine. Then hold down shift and click on charger. Now, machine and charger are connected and charger will charge it without cable. You can connect maximum 16 machines to one charger!



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Also this charger has four charge slots for items instead of one and has a buffer of 400M EU. This can only store energy, it hasn`t out too.

Stimulators
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Brewing every time the potions, when there are flourishing technology - not a solution. According to this, this addon adds a things called Energy Stimulators. Until they are 3 types - stimulators of power(Strength), protection(Resistance and FireResistance) and regeneration. You can forget about brewing potions, because now, you can simply charge the stimulator and use it. They are 3 levels: normal(give normal effect), second level(give the effect of a power 2), third level(give the effect of a power 3). The higher the level, the bigger the charge and you need more energy to use it. Also, 3 stimulators of the same type can be used to combine into one called Ultimate Stimulator.



Items
Energy Binder
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This is the item which is used to connect the machine with Advanced Energy Charger.To do this, craft Energy Binder, hold down shift and right click on the machine. Then hold down shift and right click on charger. Now, machine and charger are connected and charger will charge machine without cable. You can connect maximum 16 machines to one charger.

If you change the mode to "Info Mode" and then hold down shift and right click on charger, you can find complete information about all machines connected with a charger.



Ultimate Energy Crystal
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You can store 40 million EU in it, and this item also has huge charge/discharge speed.


Energy Bar
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Everything is simple: charge in the 10k EU, while using spending 100 EU and restores 2 units of food.



Vampiric Elixir
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Removes Vamp potion effect from player. Drops from Endermans.

There is one bad effect called Vamp. You can get it from zombies or the spider. If you go in the sun you will burn and feel bad, but in the dark you can get positive effects. Also, if you hit someone, he also will be infected with vampirism.



Features:

  • Items, Additional inventory with effect system, Chargers, Armor, Energy Shields and more
  • Flexible config
  • Option to disable iridium spawning in dungeons
  • OreDict support for recipes (you can use this with GregTech 5 and 6)
  • Two kinds of translation
  • Recipes with Energy ore and without ore
Wiki:

All you need you can find in description. Wiki is in progress.



Credits:

Thanks my friend for that beautiful rendering for Energy Shields!



License:

Also you can use this addon in your modpacks, but If you want to modify or change this addon, or do something other with it, pls contact me on this forum.



Planned content:

  • More updaters
  • New chargers
  • New effects
  • Indicators
Hope you will like this! Waiting for your feedback, it's important to me!

and a merry christmas to all.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Vazkii with Quark
Vazkii said:
Quark r1.1-67
- Building: Vertical Wood Planks now use the vanilla textures rotated a bit, so they have out of the box support for resource packs.
- Decoration: Fixed quark chests not turning into presents during christmas.
- Decoration: Fixed the default bed color tooltip not working.
- General: Quark's loot functions are now serializable and usable in json defined loot tables. They also won't crash the game if used with LootTweaker.
- General: Removed a bunch of unused textures.
- Management: Fixed a crash when linking items.
- Management: Fixed the chat spam filter for linking items only kicking OPs rather than only kicking normal players.
- Tweaks: Added some vanilla texture changes. Right now the 1.8 stones, brick, glass, and pumpkin face textures are changed.
- Tweaks: Fixed the monster note block feature potentially breaking other mods' custom noteblocks.
- Vanity: Fixed a crash when placing a boat in a server without quark. (note: you need to disable Boat Sails on your client for this to work)
- World: Added a feature to revamp the generation of the 1.8 stones to massive clusters. The same feature also adds Marble and Limestone as more stones to generate and build with.
- World: Added Crystal Caves that generate rarely around the underground. These contain colored crystals and some ores.
- World: Added Noodlor's Dank Dungeons to world generation. These replace the vanilla dungeons.
- World: Costs for applying runes and ancient tomes now have config options.

and @CrafterKina with Pipes
CrafterKina said:
2016-12-24_18.png

A Simple mod to add Pipes.


Setup

  1. Download this mod.
  2. Put in your "mods" folder.
  3. Play
How to
Make pipes
Sorry, Images are in preparation.

Use JEI or NEI to check recipes.

Use Processors
Right click to pipe with a processor -> attach.

Right click to pipe with nothing -> detach.

MISC
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Soggy_Mustache with Zoo & Wild Animals
Soggy_Mustache said:
This mod is trying to make the world full of wild and endangered animals. We are trying to put in animals that are found in a lot of zoos but are not usually found in other mods. We will make it easy to capture, relocate and build exhibits for various animals such as Rhinos, Giraffes and Walruses. If you want more animals to fill you zoos and minecraft worlds with then this is the mod for YOU! We are planning to add features such as pack behavior and larger herds as well as more plants and new building features such as huge three block wide iron doors. Comment below if you have ideas about animals, items, blocks, plants or features. We are currently working on a trap block that will catch up to 6 mobs when they step on it to help with the capture of animals. We are also working on a incubator which will improve the chance of eggs hatching depending on how long they are in there.
Requires Moons Core 4.0+


This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

DO NOT DOWNLOAD UNTIL YOU AGREE WITH EULA (if you do not agree and download the mod you accept the EULA terms)
team.png

and @BluSunrize with Immersive Engineering
BluSunrize said:
Immersive Engineering 0.10 - 54
- added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
- added the Turntable, a block that allows rotating of other blocks
- added the "Dominator" shader
- changed Wirecoils to change their distance display to red when too far from their linking point
- changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
- changed Assembler to allow crafting IC2 recipes (thanks Malte)
- fixed issues with lowercasing without locale
- fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
- fixed Shaderbags having their conversion recipes crash
- fixed duplicate rod recipes in the Metal Press
- fixed TConstruct book not showing Hemp item
- fixed multithreading issues (thanks Malte)
- fixed crash with unknown recipes in the Assembler (thanks Malte)
- fixed resource overhead with Bucket Wheel rendering (thanks Malte)
- fixed Manual not handling scrolling lists properly
- fixed Sheetmetal Tanks not rendering fluids with colour
- fixed Chemthrower not dropping player-only items (Blazerods)
- fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
- fixed needless chunkupdates caused by Blastfurnace Preheaters
- fixed Splitting Conveyors flipping directions too early
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @TominoCZ with Fancy Block Particles
TominoCZ said:
This mod turns old 2D minecraft breaking/digging particles 3D!


inspired by this Craftland[craftland.org] modpack feature:


-----------------------------------------------------------------------------------------------------------
2016_11_29_23_05_09.png
1_2.gif
1_2_Menu.gif



YOU WILL NEED MORE CPU POWER AND RAM TO RUN THIS MOD PROPERLYjust sayin'..



How to install:

I would also recommend installing Optifine since this mod does ALOT of math calculations..

1.) download and install the recommended version of forge
2.) install the mod
4.) to enable the particles, go to Video Settings and set Particles to All or Decreased(Minimal = OFF)
5.) press P to open particle options
6.) press R to freeze the particles
7.) Enjoy! :)
Videos:
Thanks to YourCrazy Friend for making this video![RU]
 
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Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Henry_Loenwind with Travel Huts
Henry_Loenwind said:
Travel Huts provides a Long Range Teleportation Network for Multiplayer Servers.



This mod adds a grid network of "huts" to the overworld. Those huts contain 4 portals that link them to their neighbors. This gives players the possibility to travel long distances with ease, without giving them access to direct teleportation.



Problem: On servers people clump around spawn. Bases are build near each other and sometimes even to run into each other. In this area resources are often depleted quickly. This makes it hard for new players to establish themselves.



Solution: Travel Huts.





Travel Huts uses Ender IO Enlightened Quite Clear Glass if Ender IO is installed. Otherwise it uses normal glass, leaving the huts unlit. It can be configured to build the hut's floor from bedrock or obsidian. The portal blocks mimic this setting, being unbreakable in "bedrock mode" and hard as obsidian in "obsidian mode". Huts spawn in a 20x20 chunk grid by default (320 blocks), this value can be configured.



When a hut has been destroyed, it can be regenerated with the operator command "/regenHut".



Travel Huts also works in singleplayer.

and @ewyboy with Engineers Workshop
EwyBoy said:
Engineers Workshop 1.1.0-1.10.2
  • Added ru_RU.lang (Russian translation) file provided and translated by kellixon. Enjoy cyka blyat.
  • Reworked the workshop model. (Part of the visual overhaul we are working on for the mod).
  • Rewrote how the block renderer works.
  • Removed redundant assets to reduce jar size.
  • Minor changes and optimizations.
  • Fixed rotation bug (Almost).
  • Finalized build for Sky Factory 3 #HYPE
  • Enjoy your holiday <3

and @MrAmericanMike with Crop Dusting
MrAmericanMike said:
With this mod you can just sneak when walking next to your crops and you will start "venting" and eventually farting. All this will cause the crops to grow.

Works also on saplings, cactus and sugar cane.



fartfertilizer01.png




Small config file to tweak some values if you want to experiment with them.



Don't want to hear the farts? You can disable that on the configs.



ModPacks: You can use this Mod in any Curse, ATLauncher or FTB Modpack.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @elucent with Embers
elucent said:
Embers 0.100
Added:

- A new mob, the Ancient Golem. Kill them to get a new block called Core Stone, or kill them with a pickaxe to get...

- A new item, the Eye of the Ancients. Obtained by killing an Ancient Golem with a pickaxe, look at any Embers block with it in your hand to see a description of the block and its functionality.

- You can use the Eye to craft a new block, the Knowledge Table. This block allows you to examine items with the Eye of the Ancients, simply place an item on top of the Table to be able to view it.

- A new crafting system: Energetic Alchemy! You can find documentation on it by looking at the Alchemy Pedestals or the Exchange Table with an Eye of the Ancients. It's a good use for ash.

- A new armor set, complete with a fancy 3d model!

- Inflictor gems, an item that can be socketed into the armor to protect from specific damage types!

- The Glimmer Shard and Glimmer Lamp, two new items for renewable lighting!

- A Beam Cannon, used to kickstart alchemy and also to kill things with lasers!



Updated:

- Cinder Plinths now have "improved" smoke effects.

- Ember Packets now create sparkles when they spawn or leave the world!



Fixed:

- A whole bunch of stuff. Honestly I don't remember it all, but every crashing bug or dupe bug I've seen should be out of the mod.

and @McJty with Aqua Munda
McJty said:
This is an addon mod to Immersive Craft that adds more immersive ways to work with water (fresh water) and cooking. It adds various low-tech devices to help you purify water, collect water, transport it and so on. It has a sprinkler that needs fresh water and will speed up growth. In addition it also has various cooking devices like a boiler, a cutting board, a grind stone and so on.

and @RebelKeithy with Deep Pockets
RebelKeithy said:
Deep Pockets



Making Mining Easier



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Tired of running out in inventory space while mining? Think modded Minecraft has too many ores? Well look no further. With your new Deep Pockets Backpack you'll always have room for more. Each backpack can hold up to 5 different items (non-mining related items may void warranty). How many items can it hold? As many as you can put into it. With your new backpack you don't have to worry about how many ores you've mined, in fact this backpack is so deep you can even reach inside to count the what's in it, but who cares about keeping things organized, you just want room for more minerals.

Getting things out of the your backpack is easy. Just right-click on a chest to dump the contents. It's a little messy, but that's a small price to pay for the convenience it provides.

and @McJty with Immersive Craft
McJty said:
Immersive Craft 1.1x-1.2.3
1.2.3:


  • Works on 1.11.2 (needs CompatLayer 0.1.6 for that)
  • New bookshelf that can hold various types of books (currently all vanilla books as well as the manuals from my mods). It is configurable and more books can be added in the config easily
  • Many internal changes for the upcoming Aqua Munda mod
  • Lots of changes on how 'handles' are defined. These are the things that allow you to interact with items in the Immersive Craft blocks directly in the world
  • Sticks and rocks no longer pop off when a nearby block is updated
  • Burning sticks no longer cause adjacent things to burn
  • Workbench is no longer by default created if you right click with an axe on some logs. It isn't yet working properly so it doesn't make sense to enable that right now

and @Zundrel with Simply Conveyors & More
Zundrel said:
Simply Conveyors & More 1.3.1
1.10.2 Equivalent of version 2.0.3


CHANGES

  • Added Reverse Vertical Conveyors. Move entities downwards.
  • Complete re-work of models (look the same) and how textures are used. Decreases file size.
  • Made the front and back edges of the conveyors show the conveyor texture. (Looks slightly nicer)

and @mangoose with Rustic
mangoose said:
Rustic is small mod that mainly adds medieval-themed decorations to the game, as well as some agricultural elements, like bees.



Current Features:

  • Bees
    • Hives generate in trees around the world
    • Bees reproduce in apiaries, where they also produce honeycomb
    • Apiaries with bees inside speed up nearby crop growth
  • Slate
    • Generates similarly to andesite, diorite, and granite
    • Can be used to make slate roofs
  • Candles
    • Made from beeswax or tallow
  • Chandeliers
    • Fancy place to put torches or candles
  • Chains
    • Climbable, and decorative!
  • Clay Walls
    • Come in a few variants with different support beam patterns
  • Stone Pillars
    • Made of any of the 4 main stone types

and @shadowfactsmc with Waypoint Compass
shadowfactsmc said:
Adds a compass that allows you to change the position it points to.



Recipe:

T4kVGJT.png




The compass position can then be set by shift-right-clicking the compass. The coordinates and dimension can be seen in the tooltip:

qwxI6vQ.png




While the compass is in your hand, a beacon beam will render at the waypoint:

GDzyx8d.png




The compass position can be duplicated by crafting another Waypoint Compass and placing an existing Waypoint Compass in the center slot:

wpyyF9W.png




Requires: