"routine training missions", eh? I'll take those for you.Quick format your hard drive and change all your passwords. Oh and send me copies of them for, safe keeping. Yah that's it.
Darkhax said:Wawla 1.2.0
- Added: Block breaking percentages
- Added: TNT fuse time.
- Added: Villager professions.
- Added: Armor values
- Added: Default tooltips for some modules.
- Added: Missing data report.
- Added: Wawla specific configuration file.
- Added: Support for IV and EV values in Pixelmon.
- Added: Ability to view Pixelmon data without sneaking.
- Fixed: Small issues with the harvest module.
- Fixed: Small issues with the
- Fixed: Unnecessary data syncing, should massively improve networking.
- Fixed: Cleared up some console spam.
- Removed: The hat module.
Silentine said:Grimoire of Gaia 1.0.4
Note: Set world to Peaceful or defeat all mobs in the area to remove mobs who hold a Ceremonial Spear.
- Increased default spawn rate of underground mobs
- Removed Book of Bane and Fortune
- Combat Manual now rarely dropped by Sharko
- Deck of Cards replaces Inert Book of Fortune and Combat Manual in Old Box
- Reduced duration of Soulfire
- Fixed Werecat missing animations
- Werecat now leaps
- Added Minotaur attack animation
- Replaced Emerald Shards with Emerald Fragments
- Requires 8 Emerald Fragments to make an Emerald
- Changed icons
- Book of Memory
- Book of Battle Techniques
- Combat Manual
- Added Ceremonial Spear Prop item
- Replaced Valkyrie Iron Sword with Ceremonial Spear
- Seperated Invisible Weapon from Prop Weapon Subitems
- Reduced spawn height of Valkyrie from 96-Y to 80-Y
FyberOptic said:Ever wondered why Minecraft never included any kind of lattice blocks to walk on? So have I! This simple mod has got you covered.
The lattice blocks are basic crossed segments of wood which are capable of interconnecting vertically with fence posts, as well as other configurable blocks, to achieve a wide variety of visual effects. They come in both the standard wood and nether brick forms.
The recipes are basically the standard fence recipes turned on their side:
The config file allows modification of which specific blocks the lattice will connect with vertically, with the default including things like fences, torches, skulls, pressure plates, etc. From here you can also disable the default functionality of lattices interconnecting with one another, as well as enable them to automatically connect with any solid block above or below.
Vazkii said:Botania R1.6 174
- Added an achievement button to the lexicon main page.
- Agricarnations will only fertilize blocks that can normally be grown with bone meal.
- Changed the documentation for Daybloom diminishing returns to say that it doesn't apply to other flowers, since people don't seem to get it :V
- Fixed a dependency on codechickencore when using the Excaliber.
- Fixed the Excaliber not being enchantable.
- Fixed the Eye of the Flugel not binding to a player.
- Fixed the Ring of Loki not working past the 4.5 block range of survival.
- Relic items no longer despawn naturally. They can still be destroyed by explosions, lava, etc, so you should still be careful.
- Shift-right clicking a cursor while editing with the Ring of Loki will now remove it.
- Subtle change to the ring of thor's tooltip to make it a bit more obvious.
Lumien said:Random Things 3.3
- Added: Light Redirector
- Added: Summoning Pendulum
- Added: Water Walking Boots
- Added: Dungeon Chest Generator (Creative only)
- Added: Imbuing Station (No Imbues yet )
- Changed: Linking Orbs now only work if the chunk their Life Anchor is in is loaded
iChun said:Info
Currently for Minecraft 1.8.0
Video Tutorial and Review by the lovely AntVenom (We worked on the mod together)!
I’d recommend checking this out to find out how the mod works.
- In-game Mocap recorder with a GUI and a twist. Record yourself doing stuff, go back in the timeline and record an entirely new action! Keep doing this and have an entire scene, all acted out yourself, without the need of others’ help.
- Toggle the Scene Editor UI with the F12 key when ingame. Start and Stop a new action (you have to make one first) with F10, replay the entire scene using F9. (All keybinds configurable, preferably you should watch the video on how to use the mod)
- Saving the project will also export all the actions to be reimported into the same scene. Offset this and you can have an entire group “dancing” in sync!
- Keygrip uses a workspace in the /mods/ folder, if you need any files Keygrip creates, it’ll be there.
- Also wanna add a note: Holding shift when you hit OK on an import action window will not set the offset to the player position.
- Requires Java 7 and later.
http://ftbwiki.org/Fluidic_Nether_PortalIt's about time someone made that.
Another bugfix release! This one fixes a pretty serious, long-standing issue which caused server crashes (and occasionally corrupted worlds) when active reactors were broken with Tinker's Construct hammers. It also fixes a nasty problem which caused any changes to the powerProductionMultiplier config to be applied twice, so power output was out-of-whack with non-standard config settings.
GregoriusT said:6.00.28:
[FIXED-AGAIN] The Coords for the Sound System.
[FIXED] Abstract Method Error caused by non-obfuscated Inventory Functions.
[ADDED] Advanced Obstruction detection Code for rightclicking on GT Blocks, and rightclicking with most GT Tools. So if I would now decide to give the soon to be upcoming Pipes a smaller Hit Box, you would still not be able to click obstructed Facings.
[ADDED] Monkey Wrench. This will be used for things like setting secondary Faces and slightly advanced Pipe interaction. It has the same combat and mining Stats a regular Wrench has.
[ADDED] A few more Crafting Recipes for OreDict Items, including the Springs which were missing.
4f6f3b said:7.1 Change log -
Prevent server crash if Elasmotherium is riding a boat or minecart
Added mammoth meat
Various meat item texture improvements thanks to Sunconure11
Added Dillhoffia
Added aquatic scarab gem
Added dominican amber, get it by using a sifter
Added Sarcosuchus
Added cute Sarcosuchus sounds, making it 12% more intimidating
Ferns now grow under any type of leaf block
Fixed blue skins not showing up correctly for Gallimimus and Velociraptor
Reworked Brachiosaurus model, thanks to Raptorfarian
Pterosaur is now Pteranodon
Reworked Pteranodon model, thanks to Bluestreak52 and Raptorfarian
More Pteranodon kinds, including nether and arctic variants
Pteranodon now is a realistic size
Pteranodon is now 12% more intimidating
Pteranodon now fly on their own
Various animation improvements by Alexthe666
Animations are 12% more intimidating
Tweaked eat AI code
New Block: slime trails
Added developer capes, making developers 12% more intimidating
Compsognathus egg 50% smaller
Failuresaurus Changes:
- no longer burn in daylight
- Failuresaurus now climb walls
- Failuresaurus now 12% more intimidating
- Fixed hitbox size
- Now leave slime trails wherever they go
- Failuresaurus no longer despawn
- Failuresaurus is now leashable
Anu Changes:
- Fixed crash when you attack him when he has pig zombies under his control
- Added more dialogue
- Now 12% more intimidating
Localizations:
- Added Korean translation, thanks to utoc123 and dy126800
- Added Portuguese translation, thanks to Al-Myr
There have been quite a few changes in this update! Most notably, due to time and resources we have decided to drop the 1.7.2 builds and proceed with 1.7.10 and higher from here on out. Some of the highlights in this release are Pteranodons, formerly Pterosaur, now fly on their own! Please be aware of this when you update because if you don't have walls and ceilings they will fly off! Sarcosuchus is also added along with the aquatic scarab gem. Many more changes, just read the change log.
mikeprimm said:Dynmap 2.2-alpha-1
- Fix default player skin URL (thanks to @NotWoods)
- Add showworldborder setting, 1.8 vanilla world border support
- Add 'nocompass' GUI URL flag (hide compass rose)
- Cleanse username for webregister command (avoid invalid names)
- Remove IE-9 meta tag (no longer needed)
- Fix night-and-day map rendering (make nights dark again)
- Allow default shader to handle block IDs above 256
- Fix zoomout behaviour with outline area markers on Chrome
- Fix webChatEvent being called only for the first message sent and never again (thanks to @blay09)
- Fix access problem with fetching chunks when pending saves (black spots)
superckl said:BiomeTweaker 0.4.23
- Added ability to change grass, foliage, and water color.
- Various code cleanups
- This is the last update for a while, I promise.
mezz said:Forestry 3.5.0
Major Bug Fixes:
Performance:
- Fixed Forestry liquid dupe bug.
- Fixed a crash when using the Catalogue with no available trades.
Bees:
- Leaves and saplings use much less network data.
- Spread out all Forestry block's tick updates to not occur on the same tick together.
- Fixed backpack lag for large servers and full backpacks.
Trees:
- Brought back and improved the Habitat Locator!
- Fixed Habitat Locator icon on 32px+ texture packs.
- Made the basic bees a little more picky about their environment.
- Increased hive spawn rate, added config option.
- Fixed hives not always glowing.
- Fixed Bees' ability to add flowers to flowerpots.
- Fixed bee temperature check in the nether.
Butterflies:
- Big Farms refactor!
- Each side now takes up equal space.
- Still needs more work, but many small issues were fixed.
- Many compatibility additions (thanks Nirek!)
- ExtraUtilities (ender lily), MagicalCrops, HarvestCraft, Biomes o' Plenty, and PlantMegaPack (WIP)
- Improved bark textures for large trees.
- Farm blocks display the correct particles when you break them.
Misc Bug Fixes:
- Reduced butterfly spawning and lifespan.
- Made butterflies run into things more quietly.
Misc Improvements:
- Fixed blank mutations page in the bee/tree/flutter-alyzer
- Fixed analyzer block to correctly display bees as they are analyzed.
- Allowed better automation of the Carpenter, Worktable, and Thermionic Fabricator.
- Made chests, apiaries, and bee houses harvestable with an axe.
- Added uses for electron tubes to their tooltip.
Tombenpotter said:Sanguimancy 1.1.9-26
- Updated deps for Guide-API (commit: ecab2af6951db819c7f5febc56c4a1516e33ac21) — Tombenpotter / detail
- Not using Blood Utils' api for the book anymore. Moved over to guide-api (commit: 37074675c0e6a305fcd8c246c77c7cc41cd513d5) — Tombenpotter / detail
- d'oops (commit: f00eccf0b19d01280f7eef6f5b26029cc6d7cf77) — Tombenpotter / detail
- Updated for the new version of Guide-API, and some general refractoring (commit: 79aaff5f167df32c42eab7c67bb482002d5d7026) — Tombenpotter / detail
- Git, y u no commit (commit: 16d4f06358340cbfb0b1fcca254b70ee03af13d4) — Tombenpotter / detail
- Localization tweaks for the guide (commit: a3d27a07775cfb594e4e9bad5521545f1935db26) — Nick / detail
- Need textures for the Guide, and all'll be good (commit: 636d096c83aa4e86747f8f4a990d56cbca3ea9c6) — Tombenpotter / detail
- Textures (commit: 67691dd79dce695b11e3c6bf9ce4336d91f8243d) — Tombenpotter / detail
- Changed default potion ids, and added a way to prevent teleposition of item/ritual manifestations (commit: 050f693cbe1363815b820ffa14d08acba7b76faf) — Tombenpotter / detail
- Added a general teleposition blacklist (commit: ee5dbfce5be62fc9764aea5089c06c0d37b71603) — Tombenpotter / detail
- Deeeeeeeeeeerp (commit: 439899167da8d19966796da8483a4adaf595f186) — Tombenpotter / detail
- April's fools! (commit: 45ff3e7326bc1095bf1facefeeec224f98f32eda) — Tombenpotter / detail
- Flappy Fish (commit: 67b5a7e0d857345a60d5567ac39195d6b2a54660) — Tombenpotter / detail
- Finalizing some stuff (commit: 7bd4ab18962346de955a8a65675149293448141d) — Tombenpotter / detail
- Finalizing version 1.1.9 (commit: caefd941ecb3b9f72f3e55ea90124be2f460b31f) — Tombenpotter / detail
- April Fools joke should only be on April Fools. Tom pls. (commit: 49a6919699b45aeb955a6a7d7320857b09505146) — Nick / detail
XCompWiz said:Mystcraft 0.11.3.00
- [Seasonal]Adds Easter feature
Kobata said:Inventory Tweaks 1.60-dev-6
- More cleanup. - Kobata
- Use the method for checking a container instead of raw instanceof. - Kobata
- Code cleanup. - Kobata
- Fix a couple TODO comments. - Kobata
ErogenousBeef said:Big Reactors 0.4.3A
- Dependency: Forge dependency update to 10.13.2.1291
- Dependency: CoFHCore dependency update to 3.0.0RC7
- Bugfix: Fixed a number of crashes and corrupt states which could occur when breaking blocks on a running reactor. This occurred most commonly when breaking multiple blocks with a Tinker's Construct hammer.
- Bugfix: Fixed reactorPowerProductionMultiplier and turbinePowerProductionMultiplier using the config value for powerProductionMultiplier, causing exponential output changes when changing powerProductionMultiplier.
- Bugfix: Valentine's Day easter egg now correctly fires on Valentine's day, not a month later. Thanks RAnders00!
So tesseracts, teleposers and the tranvector interface does not count?It's about time someone made that.
I was thinking the same thing :/ I guess not everyone wants Thermal Expansion or Thaumic Tinkerer installed when playing gregtech.So tesseracts, teleposers and the tranvector interface does not count?
Best one ever.
Anyone tried making air burnable under block materials?SquidUtils 2.0.0 - It's your game. Shape it your way.
Added configs for:
Removed:
- Block materials
- Tool materials
- Armor materials
- GUIs
- Biomes
- Mobs
- Achievements
- Damagesources
- Crash callables
- Botania brew recipes
- Botania elven trade recipes
- Chest generation
- Fishing
SquidAPI 1.1.3
- Event logging
- World type replacement
- Event logging
- World type replacement
- Enchantment replacement
- Potion replacement
- Minor changes.
Can we add to the configs?You would still need to set the flammability for the block in the block config, but I don't generate a block config for air
# Configuration fileYou would still need to set the flammability for the block in the block config, but I don't generate a block config for air
Oh...It's automatic. Just load the game with Highlands once.
- Added: Chamelium is now edible. But don't.
- Added: More AE2 integration (thanks DrummerMC).
- Changed: Floppies and hard drives can no longer be wiped by shift right-clicking them. To wipe loot floppies, craft them on their own (i.e. put them in a crafting grid).
- Changed: Improved recipe handling. Recipes can now be disabled by assigning false to them. Missing recipes will generate a warning.
- Fixed: 3D Print info in WAILA.
- Fixed: Converter for Forestry now not only applied for bees in Analyze/Bee House/... but also for bees in inventories.
- Fixed: Disassembler ignoring recipe output sizes (leading to fun effects like iron nuggets being disassemblable into iron ingots).
- Fixed: Potential crashes in AE2 integration even when used with newer AE2 versions. Hopefully.
- Fixed: Prints now properly register themselves for FMP slots, making them work as covers for Project Red cables, for example.
- Fixed: Redstone I/O block properly wakes computers now.
- Fixed: Wireless messages potentially triggering chunk loads.
No, I was talking specifically about miniature nether portals, not just things that teleport.So tesseracts, teleposers and the tranvector interface does not count?
Those are called "linking books" from a mod that isn't very well known called "Mystcraft" I am sure you never heard of it. Mystcraft isn't very main stream, you know? The cool think about it is that it isn't just a miniature nether portal, it is also a portal to any dimension if you really tried. :^)No, I was talking specifically about miniature nether portals, not just things that teleport.
It's not popular because people CBA to get permissions, especially when xComp makes it hard for people who want to just create a "fun pack to play with friends, but share publicly"Those are called "linking books" from a mod that isn't very well known called "Mystcraft" I am sure you never heard of it. Mystcraft isn't very main stream, you know? The cool think about it is that it isn't just a miniature nether portal, it is also a portal to any dimension if you really tried. :^)