What's new in modded minecraft today?

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Silentine with Grimoire of Gaia
Silentine said:
Grimoire of Gaia 1.0.3
  • Ender and Blaze Staves are no longer droppable
  • Can no longer sell them either to Trader
  • Halved fuel duration of Heart of Giga Knight
  • Fixed Spriggan and Succubus stats
  • Reduced default spawn rate of Satyr
  • Fixed Forest mobs from spawning in Taiga
  • Added sound effects when random items (Box, Satchel, etc.) are used

and @10paktimbits with Plant Mega Pack
10paktimbits said:
Plant Mega Pack 5.01
  • Changed: right-clicking berry bushes now pops berries and leaves plant intact at zero growth (1.7.10 behavior)
  • Changed: default berry bush growth rate is now 75%
  • Changed: default climbing plant growth rate is now 50%
  • Changed: default crop growth rate is now 75%
  • Fixed: default decorators for Extreme Hills have bamboo in primary area
  • Fixed: climbing plants drop fruit when not fully grown
  • Fixed: biome 'Mesa Plateau F M' not supported error
  • Fixed: crash when breaking certain 2 blocks tall plants

and @kingbdogz with The Aether II
kingbdogz said:
The Aether II 1.3
Additions
  • Added new textures for dungeon mobs
  • Made Gloves enchantable
  • Added Japanese, Spanish, Russian, Finnish and Korean support
Changes
  • Heavily buffed Zephyr spawnrate to increase difficulty
  • Aerbunnies now dismount when inside a block.
  • Made the world burnable
  • Moved spawning system to Gilded Games Util (v1.7.10-1.7)
  • Changed Skyroot Bucket recipe
  • Altered Continuum Orb item whitelist
  • Improved Thai Translation
  • Reverted Zephyr spawnrate buff in favor of lives longer than 30 seconds
  • and a bunch of bug fixes!

and @Kobata with Inventory Tweaks
Kobata said:
Inventory Tweaks 1.60-dev-5
  • Disable creative, still too buggy even though the compile works. Kobata
  • Fix class reference for creative container. Kobata
  • Remeber to mark handler as sharable so it works. Kobata
  • Remove old compatibility leftovers. Kobata
  • Reenable creative handling. Kobata
  • Make packet handling threadsafe by running handlers on the tick thread. Kobata
  • Reorganize network handling. Kobata
  • Use concurrent queue for scheduled tasks. Kobata

and @iChun with Doors
iChun said:
Doors 4.0.1
  • Fixed doors not permitting you to pass them on Dedicated servers
  • Fixed placement of doors on doors
  • Fixed doors not dropping when you break the block they're on
  • Fixed several issues with door linking and rendering
  • Added redstone support, you can open/close doors with redstone now

and @chylex with Hardcore Ender Expansion
chylex said:
Hardcore Ender Expansion 1.8
Additions
- Brand new IMC system, which allows inter-mod communication as well as user-defined commands - find out more at http://hee-api.chylex.com
- New concept in works - Ender Causatum (currently has no visible effect)
- Added colored text links to the Compendium, clicking them will direct you to the appropriate object
- Added config option to remove vanilla music delay

Changes
- The old API is deprecated because of the new IMC system, and will be removed in next update
- Experience Table can now convert precious materials and gems
- Improved /heeadmin command with help pages and colors :D
- Removed Infestation effect in favor of the Causatum
- Update notifications have additional text when using very old versions

Bugfixes
- Basic Essence Altar drops the correct item
- Dragon Essence Altar will no longer crash when it has an item with removed enchantments
- Fixed the 'Click to view' text not showing properly
- Regeneration effect in Charms was giving reversed effect
- The Dragon will no longer unload during the fight

and @RWTema with Extra Utilities
RWTema said:
Extra Utilities 1.2.3
  • Added Last Millenium: a preset 'void' dimension.
  • Added Portal to the Last Millenium
  • Added Eminence Stone: a decorative block
  • Added Ender-Sand Alloy: a decorative block
  • Added Reinforced Dark Glass: explosion-resistant variation of dark glass
  • Added config option to enable the Peaceful table in all difficulty levels

and @LordDusk with Time & Weather stones
lorddusk said:
8 Stones that will help you get around. You want it to rain? Use a rain stone. You want to turn it to night? You use a night stone.

Also an hearthstone. It will teleport you to your bed on usage. Don't try it when you don't have a bed. It won't work :D

All stones have a 10minute cooldown.

Currently, you can spawn them in via creativemode, or any other means thats alike. No recipe yet. Still deciding. (have a suggestion? let me know.)

and @carliman with Toolbox
carliman said:
Toolbox 1.1.0
  • improved compability (Tinkers' Construct tools work now!)
  • fixed bugs
  • improved texture
  • added support for more item functions

and @joshie with Mariculture
joshie said:
Mariculture 1.2.4.1a
  • Fix dupe glitch with mirror
  • Reduce damage rotors take each tick, and make it configurable
  • Only add random chance to get metals if the ingot exists.
  • Chance for the DNA Extractor to extract no DNA is much lower.
  • Fix fish lifespan capping out at 300 ticks, instead of 300 minutes
  • Fix sand sound type
  • Shift clicking fish in to a feeder, only puts one in
  • Made fish that can swim in blocks other than water, ignore salinity
  • Sync the tank block to guis

and @joshie with Enchiridion 2
joshie said:
Enchiridion 2 2.0f
  • Check if a book exists before overwriting it, if it does not exist, just add the book instead.

and @Brandon3055 with Draconic Evolution
brandon3055 said:
Draconic Evolution 1.0.1-RC-4
  • stopped draconic chest eating up a tone of tick time.
  • prevented dragon travelling through portals.
  • you now make draconium ingots by smelting draconium dust directly.
  • draconium blend is now depreciated and will be removed completely in 1.0.2.
  • fixed server crash related to the wireless energy transceiver.
  • draconium and awakened draconium blocks are now immune to the wither.
  • added more documentation to the information tablet.
  • you can now scroll faster in the info tablet gui by holding shift.
  • changed the default texture for draconium ore to the overworld texture.
  • increased draconic chest energy usage to 1000RF/t
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
Greg has added item/fluid/energy/redstone transportation/teleportation in the form of miniature nether portals!
GregoriusT said:
6.00.27:
[FIXED] Freshly placed GT TileEntities not synchronising to the Clients who did not place it, because a Clientside TileEntity is created with the same stats, hiding the Issue.
[FIXED] ConcurrentModificationException when checking for synching TileEntities on newly generated Chunks (or when another Player happens to place a GT TileEntity at the wrong moment).
[FIXED] that Error in getRGBaInt retep pointed out.
[FIXED] TileEntityBase4 not working at all, due to breakBlock removing the TileEntity when it gets placed, unless IMTE_BreakBlock is implemented (what TileEntityBase5 happens to do).
[ADDED]
Miniature Nether Portal for Item, Fluid, Redstone, Comparator Signals and whatever else Transportation (whatever else meaning "every GT thing in existence").
It obeys pretty much the same Rules a normal Nether Portal has, and works ONLY between Overworld and Nether!
And I know about the possibility of abusing two adjacent Portal Connections for Overworld Item Teleportation, but it is so "hard" to achieve, that you deserve it if you can pull off that one.
The Portal has a waiting Tolerance of 100 Ticks before changing the Redstone/Comparator Signal to 0 in case the Redstone Signal doesn't get transmitted properly in that time (Lag for example).
Y8XmYyz.png
 

Lyra_Chan

New Member
Jul 29, 2019
376
6
0
Greg has added item/fluid/energy/redstone transportation/teleportation in the form of miniature nether portals!
I have never actually played gregtech since ftb ultimate. I really didn't like the difficulty at the time so I ended up disabling it, but since my world corrupted on modded world, I might check it out again. It looks awesome~
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
JordsUtils 1.0 is here :D
http://minecraft.curseforge.com/mc-mods/226114-jordsutils/files/2232650

Into full numbers :D So what's changed:
~Fixed a small bug with the smelter not needing to be powered, and creating cables out of thin air
~Fixed(?) ore dictionary issues with ingots
~Fixed regen armour not regenning you
-Removed TiCon stuff; too lazy to add support, as I don't see the need
+ Vis viewers for Uberium and Superium armour (these can see aura nodes and all things awesome)
+ Ultra Apple (I am sorry WayOfTime, but the Blood Magic grind is not fun)
+ A few other minor things that I have forgotten about
 

NJM1564

New Member
Jul 29, 2019
2,348
-1
0

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
2,649
273
Raxacoricofallapatorius