What's new in modded minecraft today?

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Lethosos

New Member
Jul 29, 2019
898
-7
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...it's an upgraded Fly Boys modpack, basically. Nothing to write home for, much less announce about.

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jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Time has come FOR THE ANGRY OVEN!
gIrdK.jpg



*coughs*
I mean, errr... version 0.9 of JordsUtils: http://minecraft.curseforge.com/mc-mods/226114-jordsutils/files/2230686

So what's the changelog?
Changed:
Drop Light name and texture - Now "Glow Gravel"

Added:
Smelter - cooks items infront of the stove, and when rightclicked will turn ore into respective items (see GitHub wiki for more info)
Ore Purifier - Purifies your ores for the smelter
Cables - Power your machines (machines only accept power from the bottom)
Water Generator - Makes power (cannot directly power machines)
Ingots - All oreDict'd
Purified Ores
Block Transmogrifier - Crafts all new machines (see wiki on how to use)
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Oh look, I made a mod.
With a bunch of random items, such as a practically useless gun, a handbag and an edible @CoolSquid

And then we have...
MoreChisels 1.0-20 (by TehNut)
Soulium Chisel needed a name
Themed recipe for Soulium Chisel. Thaumium Chisel is now repairable
Better gem chisel localization support
Create ru_RU.lang
fix
Update zh_CN.lang
Fix SSTOW compat

Another One Bites The Dust 2.5.0 (by ganymedes01)
-Added metal blocks for Tinker's Construct support (casted on the basin)

-Added support for Flaxbeard's Steampower

-Added support for Buildcraft Additions

-Metals are now fully translatable!

-Using Railcraft's IMC system (this means that if you have a really old version of Railcraft you'll need to update it)

-Support for Mekanism 8 (Mekanism 7 no longer supported)

WAILA Plugins 0.0.1-14 (by tterrag)
tterrag1098: #27 Remove useless config module
tterrag1098: Lots of plugin cleanup, Mek v8 compat, autodisable erroring plugins
tterrag1098: Change automatic disable to just skip, so that the config doesn't stick

{ JSONAbles } 0.0.7 (by jaredlll08)
/me looks at the jar and tells it to work!

And... a new mod!

Prattle (by ProfMobius)
PRATTLE: Prof & Razz's Alternate Tabbed Talk: Loquacious Edition

IRC like take on MC chat system with full PM support, zoned chat, local chat, channel creation and 100+ chars input !






CONTROL :

You can keybind to open the chat, open it with the command symbol already typed, or open the latest chan you got a msg in.

You can switch tabs by clicking on them, and middle click will automatically part from the clicked channel.



COMMANDS :

"/join <channel>" : Join a given channel, create it if it doesn't exist. Creation of channels by normal users is configurable.

"/part <channel>" : Leave a channel

"/invite <channel> <player>" : Invite a player to a channel if the channel is Private (Owner and OPs only)

"/revoke <channel> <player>" : Revoke an invitation and kick out the player from the channel (Owner and OPs only)

"/chatzone <channel> <start|stop|remove>" : Start/stop/remove a chat zone (a chat that people will autojoin when they walk in the zone).

"/channel" : Multi command to handle channels access rights and flags.

"/channel help" will give a detailled list of possible usages (transfert ownership, add/rm OPs, switch flags to create private local channels, etc).
 

goreae

Ultimate Murderous Fiend
Nov 27, 2012
1,784
2,649
273
Raxacoricofallapatorius
Whats so cool its just MCHeli ???? I have been using that mod for over a year . Is FTB just now learning about it ?
It's so much more than just MCHeli. Yes, that is obviously one of the main mods, but Tfox has great plans. It shall be spectacular.

And no, FTB is not just now learning of it. Is it a cool mod? Sure it is. Helicopters and planes and explosions are a lot of fun. But it just doesn't fit in with a lot of modpacks. I know I would never put it in a kitchen sink pack. Minecraft is based around mideval technology with some magic involved, and many mods adhere to that theme. MCHeli is modern and immersion breaking with that in mind. And story-based packs? The theme would have to be rather specific. It would need to be something involving modern warfare, which hasn't been touched by FTB or third party pack devs yet. So no, they aren't just learning about it now, they just haven't had a good chance to use it until now.

Oh, and I think lyra is just excited about a new FTB pack, not the featured mod specifically.
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
Time for some boiled Greg.
6.00.22:
[FIXED] The EnergyCompat Class can now handle RF Packets of different Sizes and all the "To-RF-Conversions" properly.
[FIXED] The Hardcoded Cape Lists now only load if their Online Cape Lists could not be loaded.
[ADDED]
The Boiler Blocks. I think I got everything done right, now.
It is simple: Don't let the Barometer reach the Red Section due to risk of Explosions, and don't let the Boiler run completely out of Water as it melts otherwise.
Currently only supports Water Buckets and Fluid Transport Mechanisms (such as Pipes or adjacent RC Water Tanks) to refill the Water. Every Boiler has a Water Capacity of 4 Buckets (4000L).
Use distilled Water if possible or you risk calcification and therefore decreased Efficiency. Every Boiler starts at 100% Efficiency amd slowly degrades with every bit of non-distilled Water getting converted to Steam. Break and replace the Boiler to clean it, but NOT while it is full of Steam!
And now for some screenshots!
Regular burning boxes + boilers on the left, strong/dense ones on the right. No GUI at all, but at least the tooltips are descriptive.
ae1c0a5182.jpg

And yes, that barometer on the block does actually work.
f6e36e6a9a.png

And since there's nothing to do with the steam at the moment, once it turns red...
be6188d37f.jpg
 
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masterzh

Forum Addict
Jan 6, 2013
292
408
168
Slovakia
Pistronics 2 update 0.5.7 by Letiu
(available for 1.6.4-1.7.2-1.7.10)

just fixes

Changelog:
- Beta Version 0.5.7
Fixed: Statues not updating for other players on servers
Fixed: Statue camou textures
Fixed: Sides of moving blocks not rendering sometimes

- Beta Version 0.5.6
Fixed: Statues causing problems on server load

Dungeon Tools update 2.1.0 by letiu

Changelog:
- Version 2.1.0 Added: Render Distance Slider to the Particle Emitter Fixed: Destroyer not updating adjacent blocks when destroying
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @10paktimbits with Plant Mega Pack
10paktimbits said:
Plant Mega Pack 5.00 PRE14
  • Added: 4 beach plants
  • Added: 7 forest plants
  • Added: 14 climbing plants
  • Added: 8 food items
  • Changed: when adding a plant to a decorator area, the plants list is now re-sorted
  • Changed: add plant config screen no longer displays plants that are already assigned
  • Changed: all stackable plants (bamboo, climbing, kelp) have a minimum growth height of 4
  • Changed: trellis blocks can now catch on fire

and @Country_Gamer with Thaumic Expansion
Country_Gamer said:
This mod takes the hassle of scanning things, for Thaumcraft, in Minecraft. By creating a Thaumic Analyzer, you can pipe items to and from it to automagically scan them, like you would a Thaumometer. By installing a Decomposer Upgrade, you turn the Thaumic Analyzer into a more efficient Deconstruction Table.

For a full wiki experience, see: http://thetemportalist.dries007.net/wiki/index.php?title=Thaumic_Expansion

and @Greymerk with Roguelike Dungeons
Greymerk said:
Roguelike Dungeons 1.3.6.3
  • Added biome variants of the default dungeon back in
  • Made biome Novelty dungeons rare to find
  • new Config setting "doNoveltySpawn" will disable variant dungeons if set to false
  • new Settings option "tower" will allow customisation of the spawned tower type and theme
  • Custom dungeon settings will now blend with the base dungeon rather than variant types (if available)

and @Keray with Monster Swarm
Keray said:
Monster Swarm 1.0.2
  • Added config option for aggresion towards animals (creepers will not attack animals regardless)
  • Added config option for enabling all mobs burning during daylight
  • Changed name of creeper exploding option to more intuitive

and @jakimfett with Minechem
jakimfett said:
Minechem 5.0.5
  • fixes #692 — hilburn
  • fixes #685 — way2muchnoise
  • fixes #657 — way2muchnoise
  • Fixes containerItem recipe issues — hilburn
  • Fixes Bucket Recipe for null fluids — hilburn
  • Prevents the fission reactor doing bad splits — hilburn
  • Fixes Synth journal I/O — hilburn
  • Prevents Ghost items decaying — hilburn
  • Fixes GC cheese issue — hilburn
  • updates build.gradle to new CoFH — way2muchnoise
  • maybe a fix for #678 — way2muchnoise
  • remove lib since all libs are in libs now — way2muchnoise
  • remove parenthesis — way2muchnoise
  • Update fr_FR.lang — Mazdallier
  • So apparently they have IMC — hilburn
  • Polytool Changes — hilburn
  • Polytool Refactor — hilburn
  • Made Gold Work — hilburn
  • Update Messages when the player opens the Gui — hilburn
  • Allows Automation of Journal in Synthesiser — hilburn

and @Mr_TJP with Project Red
Mr_TJP said:
Project Red 4.5.15 build #75
  • FIX: Segment display textures
  • FIX: Lamps not updating on placement
  • FIX: Array gates not reading dust signal
  • CHANGE: Tweaked bus converter algorithm
 

Eruantien

New Member
Jul 29, 2019
1,181
0
0
@XCompWiz has updated Mystcraft to 0.11.1.00
[Balance]Block instability baseline values are automatically determined
[Balance]Default dangling modifier instability value increased
[Balance]Makes flux goo seabanned by default
[Balance]Replaces flat weights system with rank-based system in grammar and treasure generation
[Balance]Symbols without a rarity ranking cannot be obtained
[Balance]Revises booster contents slightly

[Mechanics]Dimensions are no longer registered until the first link attempt is made
[Mechanics]A newly made descriptive book (not yet visited) will not make a usable portal

[Generation]Handles new biome direct generation (ex: Mesa Biomes; specific Biome population elements)
[Generation]Updates stone noise to match vanilla generation

[Items]Splits notebook item into portfolio and folder
[Items]Existing notebooks map to new folder item
[Items]Pages now stack to 64
[Items]Portfolios are collection items, allowing easy tracking of a symbol collection (akin to a CCG)
[Items]Folders function much like notebooks before, useful for organizing and ordering a set of pages
[Items]Adds sealed folder, which takes the place of generated notebooks (new booster packs; right click to open)
[Items]Book names are limited to 21 characters

[Crafting]Adds recipe for portfolio
[Crafting]Changes recipe for folder
[Crafting]Makes folders a valid book cover material

[Trading]Implements basic core of villager shop system
[Trading]Mystcraft Villagers no longer use the vanilla trading system
[Trading]Right-clicking on a mystcraft villager brings up their shop (WIP)

[Interface]Right-clicking a text box clears it
[Interface]The page surface is auto-sorted (A-Z) client-side (respects localization)
[Interface]Duplicate pages in a portfolio in the surface are stacked
[Interface]A show all button has been added to the page surface to show all in-game symbols
[Interface]Improves horizontally scrolling page gui element
[Interface]Improves surface element
[Interface]Folder/Protfolio right-click bring up gui with surface view

[Audio]Replaces pop sound (Minecraft no longer works with WAVs)

[Visuals]Adjusts link panel disabled grey-out effect
[Visuals]Improves symbol rendering

[Localization]Updates to localization files (See GitHub)
[Localization]Alters localization key of symbols

[Config]Prevents auto-config gen of mod-blacklisted fluids

[API]Refactors MystObjects
[API]Moves Color and ColorGradient back to API
[API]Adds drawColor back to IRenderAPI
[API]Adds function to get BlockCategory by name
[API]API for symbols and instability effects reinstated. Some elements remain in need of cleanup.
[API]Makes the ChunkProfiler handle blocks by unlocalized name key (allows for blocks w/ metadata)
[IMC]Adds IMC message handler for building block modifiers
[IMC]Adds IMC message handler for specifying block instability factors
[IMC]Fluid config message flag "rarity" replaced with "cardrank" (int)
[IMC]Fluid config message flag "grammar" replaced with "grammarrank" (int)
[ModCompat]Adds a tickcounter for clientside use on the world info override object
[ModCompat]Correctly uses/handles Quartz generation event

[BugFix]Fixes issue with error handling in IMCHandler not giving full log
[BugFix]Fixes crashbug with empty desk tabs
[BugFix]Fixes the can snow here check
[BugFix]Fixes the Mexican jumping books and block ejection
[BugFix]Fixes a bug with interacting with empty surface tabs
[BugFix]Fixes an issue with viewing linkbooks to removed dims
[BugFix]Forces folder used as covers to be empty
[BugFix]Fixes pickup/drop with folder on binder (1 item in folder looked empty)
[BugFix]Fixes read order of block modifiers on terrain symbols to match grammar generation
[BugFix]Command created books get pages as previously written
[BugFix]Fixes localization for missing world in TPX command
[BugFix]Fixes dim registration for ages (trying to register existing dimensions now fails correctly)
[Tweak]Minor changes to library generation

[Performance]Optimizes ChunkProfiler

[Other]There is a fake dimension created for baseline profiling which is not saved and generates a little every tick until profiling is completed
[Other]Chunks from baseline dimension only keeps ~32 most recent chunks
[Other]Descriptive books now store own data (not in AgeData)
[Other]AgeData file does not exist until first link through the descriptive book
[Other]XCompWiz no longer spawns with glasses

[Debug]Implements new debug system for accessing internal live data
[Debug]Revises debug command autocomplete and value addressing
[Debug]Adds global profiling data (stability calcs) to debug tree
[Debug]Adds more information on bonus stability system
[Debug]Adds debug instability value controllable from debug tree (ex: set agedata_#.instability.debug 100)

KNOWN_ISSUE: You get a lot of (nearly) useless folder items...
KNOWN_ISSUE: Villager trades still incomplete

@ted80
has updated Realistic World Generation
Version Alpha 1.3.2 '21-03-2015'
- Added new biomes
- Added clay to rivers
- Added river biomes
- Added extraBiomesXL support
- Increased village spawing
- Added support for cave gen mods
No oceans yet...
 
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