What's new in modded minecraft today?

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Yusunoha

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Jul 29, 2019
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new day, new update, and today it's @TheCricket26 with Chisel 2
TheCricket26 said:
Chisel 2 2.3.8
New
  • Added a recipe for packed ice pillars
  • Added some Tinker's Construct variations
  • Added andesite, diorite, and granite, and a couple variations
  • Added hex armor plating and large hex plating
  • Added "Shingle" blocks
  • Added "Imperial" and "Rebel" blocks
  • Created our biggest fan :D
Changes
  • Added iron/gold block variations to the Oredict
  • Recolored antiblocks a little
  • Chiseled pumpkins can now make snow-golems
  • Custom particles will be disabled if the vanilla "Particles:" option is set to "Off"
  • Added a search bar to Chisel's creative tab menus
  • Unified some of the technical blocks as one variation
Fixes
  • Fixed a bug when Tinker's Construct and Botania would crash on load
  • Fixed one issue with CTM not rendering the texture properly
  • Corrected masonry texture references
  • Chiseled bookshelves drop the correct book now
  • Fixed compatibility with Project Red's Marble Bricks
  • Fixed stair placement, and tooltip bugs
  • Chiseled half-slabs noe behave like vanilla's when it comes to redstone
  • Pumpkins and Jack o Lanterns now play the correct sounds
  • Fixed an old crash with Railcraft
  • Fixed missing localizations for road lines
  • Fixed a bug when rendering several types of Pillars
  • Fixed a bug that accidentally let the auto-chisel chisel things it shouldn't
  • API
  • Extended CTM to the API... however this still need some work

and @insaneau with Ex Astris
insaneau said:
Ex Astris 1.16-26
ADDED:
  • Zinc Ore (Metallurgy)
FIXED:
  • RF Tools should no longer use durability while powered
  • Crooked Modifier properly hooks into Ex Nihilo crook system. Should fix extra drops sometimes not dropping when they should.
NOTES:
  • When Draconic Evolution is ready, Ex Astris/Nihilo ores will double in the chest. This isn't available yet though, but it's coming soon.

and @ANIMENIAC7 with Enhanced Inventories
ANIMENIAC7 said:
Enhanced Inventories 1.0.9
  • Cleaned up recipe code all recipes should now appear in NEI and most if not all NEI crashes should be fixed.
  • Removed Hopper and Redstone upgrade chest/locker items and recipes. Actual Hopper and Redstone upgrades and alternate chests/lockers are still crafted as usual.
  • Removed Alternate Chests/Lockers from NEI/Creative
  • Chests/Lockers with Hopper/Redstone Upgrades will now drop the Hopper/Redstone Upgrades when broken
  • Chests/Lockers will now craft with any type of wood planks, if they are not supported the texture will default to vanilla Oak Planks
  • Touched up textures, should solve some of the visual issues

and @insaneau with Ex Nihilo
insaneau said:
Ex Nihilo 1.38-20
FIX:
  • Behind the scenes changes to Crooking should be more reliable now
  • Hopefully fix some hammer-related crashes
  • Remove some left-over debug output
ADDED:
  • (Readded) Ability to get lilypads by crooking dirt underwater

and @Lunatrius with InGame Info XML
Lunatrius said:
InGame Info XML 2.8.1.76
  • Added 'lightsun', 'lightsunfeet', 'localtemperature' tags
  • Added Blood Magic integration

and @Lunatrius with Schematica
Lunatrius said:
Schematica 1.7.6.123
  • Fixed a NPE/race condition
  • Added unbound key bindings for layer mode, render/printer toggle and move here
  • Overhauled the printer for 1.8

and @TTFTCUTS with Alternate Terrain Generation
TTFTCUTS said:
Alternate Terrain Generation 0.12.0
  • Fixed flipped x/z coordinates in biome top-block replacement, fixing Mega Taiga, Mesa etc.
  • Added a fix for a vanilla/forge bug which makes villages check the wrong location for acceptable biomes. No more villages in the ocean unless you allow them with BoP or other such mods. Villages should now respect the per-biome settings of other mods.
  • Added an additional field per biome in biome-modifiers.cfg to disable village generation in specific biomes. This does not force their generation in biomes which would not normally support them, just prevents them generating if they normally would have.
  • No API changes, use API archive from 0.11.0.

and @Jhary with MagicalDecorations
Jhary said:
This small Thaumcraft Addon was written in the process to learn general forge modding and especially how to work with custom block models.

Expect additional decorative blocks in the future.

Currently this mod adds just a lantern block that comes in two varieties: Greatwood and Silverwood

You have to do the thaumcraft research before you can craft it.
Turn it on and off by rightclicking it with a thaumcraft compatible wand.

If you have any suggestions or critique, write them down in the comment section.

I am looking forward to it!

and @modmuss50 with Hardcore Map Reset
modmuss50 said:
Hardcore Map Reset 1.2.0
  • Fixed spelling mistake in mod name in places.
  • Added a list of maps that can be reset, only shows ones that have a replacement.
  • The user can now select what maps will be reset.
HardCoreMapReset.png

and @ewyboy with Rainmaker
EwyBoy said:
Rainmaker 1.1
  • Added a model for the block
  • Using iron texture for replacement texture
  • Disabled auto explode after activating rain
  • Working on visuals, sound, model, animation and texture

and @Vanhal with Progressive Automation
Vanhal said:
Progressive Automation 1.6.4
  • Added a Wrench (Yeah I know, but I needed it for 1.8 and for the rest of stuff in this update)
  • Machine sides can now be configured using the wrench, shift-right click holding the wrench to change modes, then right click on a side to set the side to that mode

and @gr8pefish with Iron Backpacks
gr8pefish said:
Iron Backpacks 1.0.2-1
  • Added Quick Deposit upgrade
  • Added Advanced Filter Upgrade
  • Added Advanced Nesting Upgrade
  • Added support for version checker
  • Fixed sorting combining items it shouldn't
  • Fixed backpack to inventory button not moving all items
  • Changed a lot of default config recipes
  • Changed how eternity upgrade works internally
  • Changed how buttons work internally
  • Changed how messages work internally

and @michael__ with Liquipacks
michael__ said:
Liquipacks 1.4
  • New textures and liquipack model!
  • Liquipack bucket renamed to hand pump, all functionality is the same.
  • Liquipack (L) inventory now syncs with the server so you can see liquid draining/filling in/from tanks.
  • Note: This is a beta, please backup your worlds before using and report any issues.

and @iChun with iChunUtil
iChun said:
iChunUtil 4.2.0 & 5.1.0
  • iChunUtil now has an EULA. By downloading and/or using the mod, you agree to the EULA.
  • Added some functions/fields/accessors required by some future mods.
 

masterzh

Forum Addict
Jan 6, 2013
292
408
168
Slovakia
Pistronics 2 update 0.5.8 by Letiu
(available for 1.6.4-1.7.2-1.7.10)

More love for statues.

Something that bugged me for a while is the fact that statues used the 16x16 textures from the blocks they were camoued with. The result was very pixeled so I decided to dynamically create bigger textures by glueing the old ones together. A pic says more than thousand words:
N82SR3y.png

The chisel changes the resolution of the statue texture. Maybe it will have more uses in the future.
I'm pretty hyped by dynamic textures now so expect more of them soon. =)

Changelog:
- Beta Version 0.5.8
Added: Chisel
Changed: Statues now use the same texture as vanilla stone
(if you have a texturepack installed it will use that)
Changed: Statue default texture resolution
Fixed: Blocks not rendering when rotated over chunkborders
Fixed: Statues not rendering while rotating
Fixed: some render glitches in the Book of Gears
 

Mikerman

New Member
Jul 29, 2019
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for those wanting to get started with FTB Infinity 1.3.2 here are the changes. BTW it would be nice if the changelog is online before the updates (it takes days sometimes)

look up the changelogs of the mods yourself ;)

Mod Old New
AOBD 2.4.0 2.5.0
Botania r1.5-169 r1.5-170
Buildcraft 6.6.3 6.6.4
Buildcraft-compat 6.4.0 6.4.1
Codechickencore 1.0.4.29 1.0.4.35
Ironchest 6.0.43.730 6.0.62.742
Logisticspipes 0.8.3.108 0.8.3.113
MobiusCore 1.2.4 1.2.3
Mystcraft 0.11.0.00 0.11.1.00
Opis 1.2.4a 1.2.3
ProjectRed (all) 4.5.14.66 4.5.15.75
RFTools 2.62 2.71
StevesAddons (newly added) 0.9.11
ThaumicTinkerer 470 471
Waila 1.5.9 1.5.10
 
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Yusunoha

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Jul 29, 2019
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for those wanting to get started with FTB Infinity 1.3.2 here are the changes. BTW it would be nice if the changelog is online before the updates (it takes days sometimes)

look up the changelogs of the mods yourself ;)

Mod Old New
AOBD 2.4.0 2.5.0
Botania r1.5-169 r1.5-170
Buildcraft 6.6.3 6.6.4
Buildcraft-compat 6.4.0 6.4.1
Codechickencore 1.0.4.29 1.0.4.35
Ironchest 6.0.43.730 6.0.62.742
Logisticspipes 0.8.3.108 0.8.3.113
MobiusCore 1.2.4 1.2.3
Mystcraft 0.11.0.00 0.11.1.00
Opis 1.2.4a 1.2.3
ProjectRed (all) 4.5.14.66 4.5.15.75
RFTools 2.62 2.71
StevesAddons (newly added) 0.9.11
ThaumicTinkerer 470 471
Waila 1.5.9 1.5.10

7Ub9qN6.gif


and I actually don't mind if the changelogs aren't released when an update is released. Vikestep can be pretty busy with life aswell and they often recommend to not immediatly update to a new update unless it fixes a crucial bug.
 

Yusunoha

New Member
Jul 29, 2019
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hmm, Infinity 1.3.2 seems to be giving me some problems though.
upon first load the world is really laggy and the BC quarry seems to be really messed up.
in 1.3.1 the quarry would dig at a good speed with 540RF/t but in 1.3.2 it's very very slow with 540RF/t

perhaps both the startup lagg and quarry problems are related to eachother. for now though I'll switch back to 1.3.1
 

DZCreeper

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Jul 29, 2019
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hmm, Infinity 1.3.2 seems to be giving me some problems though.
upon first load the world is really laggy and the BC quarry seems to be really messed up.
in 1.3.1 the quarry would dig at a good speed with 540RF/t but in 1.3.2 it's very very slow with 540RF/t

perhaps both the startup lagg and quarry problems are related to eachother. for now though I'll switch back to 1.3.1

There are tons of people having TPS issues in general with all of the 1.3.x versions of Infinity. It was originally believed to be MobiusCore but 1.3.2 downgraded that and there are still issues.
 

Mikerman

New Member
Jul 29, 2019
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There are tons of people having TPS issues in general with all of the 1.3.x versions of Infinity. It was originally believed to be MobiusCore but 1.3.2 downgraded that and there are still issues.

I am actually one of the poor souls who will always test new versions when they come out and can confirm the startup lag. the first loudup of the wold is indeed very laggy ( 1 or 2 TPS constant) however after a server restart the TPS stabalises (fluctuating between 16 and 20). the TPS returns to normal when all chunkloading blocks are removed and replaced(TPS 20 constant).

i have monitored all my actions with opis and saw that on the first world load my ender quarry contributed to about 99.999% of the lag (taking about 900 to 1000 miliseconds per tick)

after replacing in the world it went to a normal 30ms

also mystcraft is really laggy when the map loads for the first time however returns to normal usage after all the portal books are taken out and put back in
 

Vazkii

New Member
Jul 29, 2019
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Botania update time.
R1.5 171
  • Added 4 new achievements.
  • Added Double Flowers. They're tall and pretty, can be made into double the petals and can be grown with Bone Meal on normal flowers. They can only be harvested with shears, please understand.
  • Added The Pinkinator. What does it do? How do you get it? Heck if I know...
  • Changed the flower world generator to generate flowers in patches and also generate the double flowers. There's 3 new config options to tweak this new method. Old configs will still work but results will be different, modpack makers should check that the results are still satisfactory.
  • Fixed a bucket dupe in the petal apothecary.
  • Fixed possible division by zero when justified text is enabled.
  • Right clicking on a Floating Flower with Pasture Seeds, Boreal Seeds, Infestation Spores or Snowballs will change its look.
  • The Exoflame will now ignore other mods' Furnace blocks unless they specifically opt in with the API interface. Fixes a dupe with Natura Nether Furnaces.
  • The Mana Pump can now be controlled with Redstone and will output through a Comparator the amount of mana in the cart.
  • The Pure Daisy will only place blocks in server worlds, fixes it happening too soon in clients connected to servers with subpar tps.
  • (Technical) Added an IMC handler for blacklisting items from the Ring of Magnetization. (Lomeli12)
 

ljfa

New Member
Jul 29, 2019
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@Vazkii with Botania Build 171:
R1.5 171
  • Added 4 new achievements.
  • Added Double Flowers. They're tall and pretty, can be made into double the petals and can be grown with Bone Meal on normal flowers. They can only be harvested with shears, please understand.
  • Added The Pinkinator. What does it do? How do you get it? Heck if I know...
  • Changed the flower world generator to generate flowers in patches and also generate the double flowers. There's 3 new config options to tweak this new method. Old configs will still work but results will be different, modpack makers should check that the results are still satisfactory.
  • Fixed a bucket dupe in the petal apothecary.
  • Fixed possible division by zero when justified text is enabled.
  • Right clicking on a Floating Flower with Pasture Seeds, Boreal Seeds, Infestation Spores or Snowballs will change its look.
  • The Exoflame will now ignore other mods' Furnace blocks unless they specifically opt in with the API interface. Fixes a dupe with Natura Nether Furnaces.
  • The Mana Pump can now be controlled with Redstone and will output through a Comparator the amount of mana in the cart.
  • The Pure Daisy will only place blocks in server worlds, fixes it happening too soon in clients connected to servers with subpar tps.
  • (Technical) Added an IMC handler for blacklisting items from the Ring of Magnetization. (Lomeli12)

Edit: I guess Vazkii was a bit faster than me :p
 

retep998

NoLifeBunny
Wiki Staff
Dec 31, 2012
265
557
123
Worcester, Massachusetts
Minor GregTech stuff
6.00.24:
[ADDED] PrefixBlocks now store the Item NBT of the Item used to place them. This should for example save the Data of renamed Items.
[FIXED] Old Unification Config File overwriting the new Unification Config File due to having the same Name and me forgetting to remove the old one. Incredible how no one noticed that in the whole GT6 era until now. Seems most people still wanna play GT5.
 

Sangar

Member
Jul 29, 2019
36
0
11
A little heads-up, OpenComputers will be getting 3D Printers in the next release! Which will probably be on Friday. It's in testing right now; if you want to help breaking it (which would be much appreciated), head over to OC's Jenkins and grab a dev build. Here's a little video demonstrating the printer:
It basically allows printing arbitrary decorative blocks (within limits). That may optionally interact with redstone. Will hopefully have a more in-depth description ready by the time I release it... oh, and yes, this works in MC 1.7.10 and 1.8.
 

Blood Asp

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Jul 29, 2019
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When did Greg get addicted to updates? :3
24 GT updates in 36 Days is quite impressive, but GT5 had playable steam age after 3 updates, 13 updates for first electric age machines... GT6 now has a firebox and an boiler to make steam but not a single machine.
 

MrDlor

New Member
Jul 29, 2019
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There are tons of people having TPS issues in general with all of the 1.3.x versions of Infinity. It was originally believed to be MobiusCore but 1.3.2 downgraded that and there are still issues.

1.3.4 fixes the TPS issues. In 1.3.0 and 1.3.1 MobiusCore caused a permanent tps issue , 1.3.2 & 1.3.3 a new Mystcraft build caused a temporary tps issue.

Unoffical changelog here:
https://www.reddit.com/r/feedthebeast/comments/309x6u/ftb_infinity_121_to_132_changelog_unoffical/
 
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Yusunoha

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new day, new update, and today it's @ANIMENIAC7 with Enhanced Inventories
ANIMENIAC7 said:
Enhanced Inventories 1.0.10
  • Fixed lighting bug with double chests
  • Added ability for you to scroll large inventories with a middle mouse scroll wheel
  • Fixed bug with creative/nei spawned chest converters not having nbt, causing a crash when used

and @Brandon3055 with Draconic Evolution
brandon3055 said:
Draconic Evolution 1.0.1 release candidate 1
  • fixed teleporting mobs with a dislocator on a server crashing the client.
  • added support for other mods to add recipes to the draconium chest.
  • fixed arrows bouncing off of dragons... oops.
  • non fuel items such as empty buckets can now be extracted from the generator.
  • fixed charging exployt with draconium blocks.
  • added block break event to aoe mining tools.
  • added comparator output to the energy pylon.
  • changed. Pylons can now be placed up to 16 blocks above and bellow the core.
  • option to set where the dragon egg will spawn.
  • added option to disable dragon block destruction.
  • added a beam option for the particle gen.
  • added the ability to copy settings from one particle gen to another.
  • added base safe AOE mode.
  • added Crtl + right click to change dig depth.
  • added Ctrl + Shift + right click to change attack aoe.
  • fixed dragon health bar glitchiness.
  • fixed advanced dislocator crash related to moving destinations in the gui.
  • fixed crash when trying to teleport to a dimension that has been removed.
  • fixed staff breaking liquid.
  • fixed tool config gui not accepting enchant type "all".
  • added night vision lock option to draconic helm.
  • added draconium ore, draconium dust, draconium ingot and awakened draconium ingot to the ore dictionary.
  • added ore generation to mod dimensions (configurable)
  • re-added right click information to stabilized mob spawner and energy core.
  • fixed minor syncing issue with the dislocator stand.
  • fixed a little bugines when crafting with the draconic chest.
  • mobs spawned from the stabilized spawner are now only persistent if the spawner has the "ignore players" upgrade.
  • fixed weapon attack damage tool tips.
  • buffed sword and staff attack damage.
  • fixed some enchants not working properly with the swords and staff.
  • fixed dig depth on staff breaking blocks behind player.
  • bows no longer need a single arrow when enchanted with infinity.
  • fixed tools not using energy in 1x1 mode.
  • adjusted mining tool power usage.
  • added option to lock the last 5 slots in the draconic chest.
  • energy core tiers now range from 1 to 7 instead of 0 to 6.
  • reduced the mining level of the stabilized spawner to 1 (iron)
  • added config to disable any blocks or items in the mod
  • removed old config to disable distortion flame and sun dial
  • added config option to limit player speed
  • added Wireless Energy Transceiver
  • added Advanced Wireless Energy Transceiver

and @Gekoreivax with Geko's Lasers
Gekoreivax said:
This mod adds lasers to Minecraft.

Lasers are made with Laserite Ore, which can be found deep underground.

Note that Thermal Expansion (and its dependencies!) are required to be also installed.

Geko's Lasers is still in development, so things will change often! The mod is currently very unbalanced (mainly in regards to power), but it is playable! Your feedback is most appreciated!

Blocks

Laserite Ore and Laserite Block. They give of low levels of light, and can be mined with an iron pickaxe or better.
2015-03-26_14.png


2015-03-26_14.png


Items and Crafting
  • Energized Laserite
    • Put laserite into a Thermal Expansion Energetic Infuser to energise it with Redstone Flux
  • Refined Laserite
    • Pulverizing laserite in a Thermal Expansion Pulverizer will refine it. Refined laserite can be dyed using any Minecraft dye
      e9M3hlO.png
  • Laser Reactor
    • Crafting energized laserite with 4 diamonds creates a laser reactor - the core of any laser weapon
      BZkCLvs.png
  • Lasers
    • The laser reactor is used to make cases. Each laser weapon has a different case
    • Laser Rifle Case
      imL8O3t.png
    • Precision Mining Laser Case
      3LKBAQR.png
    • Wide Mining Laser Case
      6C716PA.png
    • A case can be combined with refined laserite to create a laser weapon
      JcVrJ1p.png
    • Putting the laser weapon into a crafting grid will return the refined laserite and case. All energy is lost from the laser, however
      cxD8WRC.png


      nXsr8HA.png

Things Still To Do
  • Add a few more types of lasers like explosive mining lasers and silk touch lasers
  • Balance costs, such as power storage and use, crafting costs...
  • Turrets
  • PvP Laser Skirmish mode

and @Dyonovan with NeoTech
Dyonovan said:
NeoTech 1.3
  • Renamed Mod to NeoTech
  • New Textures with Active fronts when machines are working
  • Add RF Cable Tiers
  • Added a Dual Crafting Bench that keeps inventories
  • Added Tiered RF Energy Storage. Keeps RF on breaking and upgrading
  • All machines expel their items when broken
  • Added Tin
  • Tweaked Tank rendering and fluid transfer speed
  • Furnace Generator no longer eats liquid containers (ie Lava buckets)
  • When upgrading tanks, they will keep their fluids
  • Added Tooltips to some items that needed them
  • More Bug Fixes as always

and @ProfMobius with Prattle
ProfMobius said:
Prattle 0.0.7
  • FIXED : Added a /pm alias for /tell as a workaround for Thee-That-Shall-Not-Be-Named. If you are using a server running anything other then normal forge, players can start tabbed communications using /pm in place of /msg. /msg will do the normal grey italic thing.
  • ADDED : Timestamps can now be turned off in the config.
  • API : The events are now cancellable.

and @octarine_noise with Better Foliage
octarine_noise said:
Better Foliage 1.0.9
  • added dense mode to extra leaves
  • new option: disable short grass under snow
  • fixed Shaders Mod integration

and @ewyboy with Rainmaker
EwyBoy said:
Rainmaker 1.2
  • Added new visual model for the mod now.
  • Added in particles

and @BluSunrize with Witching Gadgets
BluSunrize said:
Witching Gadgets 1.1.3
  • fixed the cloak of the wolf throwing ConcurrentModifications for some reason
  • fixed the Stone Extruder disrespecting full chests wenn facing up or down
  • finally removed solve&print buttons from the Magical Lock...I realize the worldgen is broken, but the confusion this must have caused... xD
  • removed Botania API I packaged.
  • fixed Ethereal Wall's description
  • fixed casting exception in ClientTickHandler. Viewing entities aren't always players. Woops.
  • added static ModelRobeSkirted
  • fixed naming for Clusters
  • added a NPE check for aspectlists on picture render

and @Lunatrius with InGame Info XML
Lunatrius said:
InGame Info XML 2.8.1.77
  • Added missing localizations
  • Increased the precision of the 'localtemperature' tag

and @insaneau with Switches Continued
insaneau said:
Have you ever been frustrated by levers?

Well worry no more! Switches is the mod for you

Switches was originally developed by Myrathi, for Minecraft 1.6.4. An aesthetic favourite, it slipped by the wayside for updates into 1.7.10. UNTIL NOW!

Adds 3 types of "Switch" Iron, Gold and Emerald. They are identical to levers in every functional way, except for looks.
 

KaosRitual

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Jul 29, 2019
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Is that official because I recall him saying he wasn't going to leave ic2 a while back.
I think things like oregen, blocks and dust and whatnot for everything, unifying in inventory etc. will be standalone, but machines will be an addon. Seem to remember something like that.
 
Last edited:

Blood Asp

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Jul 29, 2019
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Is that official because I recall him saying he wasn't going to leave ic2 a while back.
He said for certain that he will not drop IC2 depencency. I'm sure he could do that quite easily but does not out of principle.
His GT-API will likely soon run independently, but GregTech itself never.
The GT-API will allow to easily copy functions of GregTech with small mods but it will not do anything by itself.