new day, new update, and today it's @TheCricket26 with Chisel 2
and @insaneau with Ex Astris
and @ANIMENIAC7 with Enhanced Inventories
and @insaneau with Ex Nihilo
and @Lunatrius with InGame Info XML
and @Lunatrius with Schematica
and @TTFTCUTS with Alternate Terrain Generation
and @Jhary with MagicalDecorations
and @modmuss50 with Hardcore Map Reset
and @ewyboy with Rainmaker
and @Vanhal with Progressive Automation
and @gr8pefish with Iron Backpacks
and @michael__ with Liquipacks
and @iChun with iChunUtil
TheCricket26 said:Chisel 2 2.3.8
New
Changes
- Added a recipe for packed ice pillars
- Added some Tinker's Construct variations
- Added andesite, diorite, and granite, and a couple variations
- Added hex armor plating and large hex plating
- Added "Shingle" blocks
- Added "Imperial" and "Rebel" blocks
- Created our biggest fan
Fixes
- Added iron/gold block variations to the Oredict
- Recolored antiblocks a little
- Chiseled pumpkins can now make snow-golems
- Custom particles will be disabled if the vanilla "Particles:" option is set to "Off"
- Added a search bar to Chisel's creative tab menus
- Unified some of the technical blocks as one variation
- Fixed a bug when Tinker's Construct and Botania would crash on load
- Fixed one issue with CTM not rendering the texture properly
- Corrected masonry texture references
- Chiseled bookshelves drop the correct book now
- Fixed compatibility with Project Red's Marble Bricks
- Fixed stair placement, and tooltip bugs
- Chiseled half-slabs noe behave like vanilla's when it comes to redstone
- Pumpkins and Jack o Lanterns now play the correct sounds
- Fixed an old crash with Railcraft
- Fixed missing localizations for road lines
- Fixed a bug when rendering several types of Pillars
- Fixed a bug that accidentally let the auto-chisel chisel things it shouldn't
- API
- Extended CTM to the API... however this still need some work
and @insaneau with Ex Astris
insaneau said:Ex Astris 1.16-26
ADDED:
FIXED:
- Zinc Ore (Metallurgy)
NOTES:
- RF Tools should no longer use durability while powered
- Crooked Modifier properly hooks into Ex Nihilo crook system. Should fix extra drops sometimes not dropping when they should.
- When Draconic Evolution is ready, Ex Astris/Nihilo ores will double in the chest. This isn't available yet though, but it's coming soon.
and @ANIMENIAC7 with Enhanced Inventories
ANIMENIAC7 said:Enhanced Inventories 1.0.9
- Cleaned up recipe code all recipes should now appear in NEI and most if not all NEI crashes should be fixed.
- Removed Hopper and Redstone upgrade chest/locker items and recipes. Actual Hopper and Redstone upgrades and alternate chests/lockers are still crafted as usual.
- Removed Alternate Chests/Lockers from NEI/Creative
- Chests/Lockers with Hopper/Redstone Upgrades will now drop the Hopper/Redstone Upgrades when broken
- Chests/Lockers will now craft with any type of wood planks, if they are not supported the texture will default to vanilla Oak Planks
- Touched up textures, should solve some of the visual issues
and @insaneau with Ex Nihilo
insaneau said:Ex Nihilo 1.38-20
FIX:
ADDED:
- Behind the scenes changes to Crooking should be more reliable now
- Hopefully fix some hammer-related crashes
- Remove some left-over debug output
- (Readded) Ability to get lilypads by crooking dirt underwater
and @Lunatrius with InGame Info XML
Lunatrius said:InGame Info XML 2.8.1.76
- Added 'lightsun', 'lightsunfeet', 'localtemperature' tags
- Added Blood Magic integration
and @Lunatrius with Schematica
Lunatrius said:Schematica 1.7.6.123
- Fixed a NPE/race condition
- Added unbound key bindings for layer mode, render/printer toggle and move here
- Overhauled the printer for 1.8
and @TTFTCUTS with Alternate Terrain Generation
TTFTCUTS said:Alternate Terrain Generation 0.12.0
- Fixed flipped x/z coordinates in biome top-block replacement, fixing Mega Taiga, Mesa etc.
- Added a fix for a vanilla/forge bug which makes villages check the wrong location for acceptable biomes. No more villages in the ocean unless you allow them with BoP or other such mods. Villages should now respect the per-biome settings of other mods.
- Added an additional field per biome in biome-modifiers.cfg to disable village generation in specific biomes. This does not force their generation in biomes which would not normally support them, just prevents them generating if they normally would have.
- No API changes, use API archive from 0.11.0.
and @Jhary with MagicalDecorations
Jhary said:This small Thaumcraft Addon was written in the process to learn general forge modding and especially how to work with custom block models.
Expect additional decorative blocks in the future.
Currently this mod adds just a lantern block that comes in two varieties: Greatwood and Silverwood
You have to do the thaumcraft research before you can craft it.
Turn it on and off by rightclicking it with a thaumcraft compatible wand.
If you have any suggestions or critique, write them down in the comment section.
I am looking forward to it!
and @modmuss50 with Hardcore Map Reset
modmuss50 said:Hardcore Map Reset 1.2.0
- Fixed spelling mistake in mod name in places.
- Added a list of maps that can be reset, only shows ones that have a replacement.
- The user can now select what maps will be reset.
and @ewyboy with Rainmaker
EwyBoy said:Rainmaker 1.1
- Added a model for the block
- Using iron texture for replacement texture
- Disabled auto explode after activating rain
- Working on visuals, sound, model, animation and texture
and @Vanhal with Progressive Automation
Vanhal said:Progressive Automation 1.6.4
- Added a Wrench (Yeah I know, but I needed it for 1.8 and for the rest of stuff in this update)
- Machine sides can now be configured using the wrench, shift-right click holding the wrench to change modes, then right click on a side to set the side to that mode
and @gr8pefish with Iron Backpacks
gr8pefish said:Iron Backpacks 1.0.2-1
- Added Quick Deposit upgrade
- Added Advanced Filter Upgrade
- Added Advanced Nesting Upgrade
- Added support for version checker
- Fixed sorting combining items it shouldn't
- Fixed backpack to inventory button not moving all items
- Changed a lot of default config recipes
- Changed how eternity upgrade works internally
- Changed how buttons work internally
- Changed how messages work internally
and @michael__ with Liquipacks
michael__ said:Liquipacks 1.4
- New textures and liquipack model!
- Liquipack bucket renamed to hand pump, all functionality is the same.
- Liquipack (L) inventory now syncs with the server so you can see liquid draining/filling in/from tanks.
- Note: This is a beta, please backup your worlds before using and report any issues.
and @iChun with iChunUtil
iChun said:iChunUtil 4.2.0 & 5.1.0
- iChunUtil now has an EULA. By downloading and/or using the mod, you agree to the EULA.
- Added some functions/fields/accessors required by some future mods.