Greetings, fellow Thaumaturge!
Welcome to WitchingGadgets, an addon for Thaumcraft 4.
This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably overlooked!
Unlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much "in-feel" with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for Tinker's Construct, Botania, Railcraft and the likes.
Original Content
The original, Thaumcraft-inspired content of this mod is meant to be played alongside the main mod, so it ranges through all tech tiers.
For example, we have the Thaumic Stone Extruder, which is basically just a magical cobblegen...because really no magic mod adds one. x3
Or the Essentia Pump, which allows you to draw Essentia from a mirror and insert it back into a tube system!
Or maybe something more advanced, like the Arcane Terrestrial Reformer, which allows you to change the biome around you to six basic environments, by use of Essentia and Terra Vis!
Or, my personal favourites of original content: My custom Baubles. I have written an "extension" of Baubles already, Traveller's Gear, and this mod now actually makes use of its slots! It add 4 magically enhanced cloaks, 2 pauldrons and 2 vambraces, and a ring, each of them with effects not so commonly seen in other mods, like knockback resistance, fast ladder-climbing or a fortune+looting improvement!
Lastly I'd like to present a simple, but quite useful addition to the Thaumonomicon:
A search bar! You can now search for researches, and it will even find them based on the recipe outputs the research contains!
Cross-Mod Compatibility
As stated before, I like to combine mods to get the best effects of both. As such, I added a bunch of cross-mod interaction between this and other mods. This ranges from basic (by by today's standards obligatory) OreDictionary use to more advanced stuff.
My personal favourite however is the Infernal Blast Furnace:
This artistic masterpiece was designed by Mr. Damien Hazard, the artist also responsible for Thaumcraft's Crimson Cultists as well as the Fortress Armor and many others. He designed his thing on a whim and I decided to implement it for him!
This thing will smelt iron into steel, but it will do so like an Infernal Furnace would, using magical energies like Essentia and Vis. It can also accept bellows to run faster. Further more it will be able to smelt Thaumcraft's Native Clusters into whopping three ingots!
It also has full NEI and Minetweaker support. =3
Talking about native Clusters, this mod adds quite a few! And it builds them dynamically, based on the ore dictionary. This means that it will analyse the ore-texture and create the cluster accordingly:
As you can see, it event differentiates Stone-,Netherrack- and Endstone-based ores.
It supports all TCon ores, Metallurgy 4, Nickel (Ferrous) and Dark Iron from Factorization!
Oh, they can also smelt into 3 ingots in a TCon Smeltery. That amount is configurable =P
Lastly, one of the features I sank quite a bit of time into: Forge Multiparts. Thaumcraft's Essentia Tubes now work as Multiparts and can be covered and jacketed! They still work the same, except for the fact that depending on the covers used, they will not connect!
Oh, also, if you've played with Botania's new cosmetic additions, like the tiny potato mask or the bowtie: You can add those to any of my baubles, as well as all Traveller's Gear items =3