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Eruantien

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Jul 29, 2019
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masterzh

Forum Addict
Jan 6, 2013
292
408
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Slovakia
Resonant Induction(Calclavia) is possibly merging with Electrodynamics

As some of you may have already heard, CyanideX and I have decided to collaborate and bring back designs and concepts from the mod Electrodynamics (EDX) into Resonant Induction. What does this mean? This means there will be new content added into Resonant Induction from EDX! Both EDX and Resonant Induction had many elements and concepts in common and we have decided to work together to bring a cool mod about technological progression into one cohesive gaming experience. There will be a new ore and lumber processing system. I will keep everyone posted on new features that will be added!

New Forum

Finally, I have had the time to set up the forums on my website. You can now register and post ideas, suggestions or have discussions on my mods. Make sure you do not post bug reports there as it will not be addressed. Bug reports go into the bug tracker!

New forum: http://calclavia.com/forums/

Calclavia
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's @rich1051414 with Hit Splat Damage Indicators
rich1051414 said:
Hit Splat Damage Indicators 1.8 v3.3.2
  • Fixed most(all?) menu issues.
  • Rebundled with autoinstaller.

and @NightKosh with Gravestone
NightKosh said:
Gravestone 2.11.3
  • Update Chinese translation
  • Update Galacticraft API
  • Gravestones can be placed on any blocks, which can be digged by shovel.
  • Flowers can be putted on grave if its gravestone placed on any flower allowed block.
  • Graves generation(at world generation) in mushroom biomes can be disabled.
  • Fixed chisel name(it will not override chisel name from "chisel2" mod)
  • Fixed "ocelot cat type" text at cat corpse.
  • Add "curse" potion effect id config
  • Fixed flowers dupe
  • Some fog optimization(when it disabled)
  • Villager corpse can be placed on gibbets, stocks and burning stakes.
  • Candles burn a green flame at night
  • Fixed mob resurrection it will not take experience twice + experience bar will be updated correctly.

and @Azanor with 2 updates for Thaumcraft
Azanor said:
Thaumcraft 4.2.3.1
  • API: ItemFocusBasic is no longer abstract it seemed to cause issues for some people when using the creative search function with certain combinations of mods.
  • small bugfixes
  • golems can now draw any amount of essentia from buffers, not just multiples of their carrying capacity.
  • removed lies from cake
  • glimmers of light produced by arcane lamps are no longer tile entities and do not produce particle FX anymore.
  • fixed some rendering issues with the advanced alchemical furnace
  • warp events will now steadily reduce in frequency and eventually stop if you refrain from gaining warp or doing any warp related activities. The moment you gain warp again this resets.
Thaumcraft 4.2.3.2
  • fix for crash caused by mods that add copper or silver ore.
  • re-added old, dead code since apparently Thaumic Tinkerer was using it. Directly accessing non-api code is bad m'kay.
 

VictiniX888

New Member
Jul 29, 2019
285
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The chisel has a new GUI!
iAUUzB8.png
 
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VikeStep

New Member
Jul 29, 2019
1,117
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sprinkles_for_vanilla 1.0.6 by VikeStep
VikeStep said:
- Added configs to keep hunger, health, and/or xp from before you died
- Added config to disable ender pearl teleportation
- Added config to specify which blocks can catch fire, and their fire spread rate, and flammability
- Added configs to disable different types of damage sources like cactus, fall damage, suffocation
- Made it so that the various handlers aren't loaded if the config isn't changed from default
 

Skyqula

New Member
Jul 29, 2019
568
-1
0
Galacticraft 3.0.7 with an option to disable MJ API. Hooray for no more BC + GC crashes!
Changelog said:
  1. Fix partial fuel canister not filled in parachest
  2. Fix quote problem in de_DE.lang causing game crashes.
  3. Update capes.txt
  4. Updated German translation
  5. Sync experience with client after dim change.
  6. Update de_DE
  7. Add power config option to disable old MJ API connections.
  8. Add asteroids config option to disable Helium gas (for GregTech compatibility).
  9. Fix skeleton boss sound and add IIgnoreShift
  10. Fix alien villager size
  11. Fix minor translation
  12. Stop repeated help link spam.
  13. Fix partial fuel canister not filled in parachest, thanks SteveKunG.
  14. Compatibility: workaround for Thaumcraft Golem firing player event with null player.
  15. Compatibility: Galacticraft extended inventory slots can be saved by Gravestone mod. Thanks @NightKosh.
  16. Add API for other mods to access the GC extended inventory.
  17. Improve suppression of repeated help messages - save it properly on server.
  18. Update minor version to 3.0.7

Enhanced Portals 3.0.10, no changelog but it also removed anny remaining BC MJ API things!
 
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VikeStep

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Jul 29, 2019
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How does this work, exactly?
Basically if you jumped off a high place with 16 health and then you died. You would be revived with 16 health. If you drowned you'd be revived with one health. But the config allows you to specify a minimum health to revive to if you wish to always respawn at least a certain value. So yeah whatever health you had before the dealing blow that killed you will be what you come back to.
 

NJM1564

New Member
Jul 29, 2019
2,348
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Basically if you jumped off a high place with 16 health and then you died. You would be revived with 16 health. If you drowned you'd be revived with one health. But the config allows you to specify a minimum health to revive to if you wish to always respawn at least a certain value. So yeah whatever health you had before the dealing blow that killed you will be what you come back to.

So you could also spawn back with one half hart. :p
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Tuhljin with Automagy
Tuhljin said:
Automagy 0.18
  • The Unseen Scribe now has a GUI that displays the items stored in containers linked to the Inventarium.
  • If an Unseen Scribe failed to relay a container's contents to the Inventarium, black particles now appear above it. (This should make it easier to tell when you've reached the Inventarium's slot cap.)
  • Added bound enchanting paper (used for crafting).
  • Adjusted recipe for Unseen Scribe.
  • Signum Entia: "Replaceable" blocks like water and tall grass no longer count as an obstruction when calculating the entity detection area.
  • The Signum Entia now outputs to a comparator in addition to outputting its redstone signal directly.
  • Added a config option to disable light being emitted by redcrystal when it has a redstone signal.
  • Fixed an issue where an Unseen Scribe that was placed where another used to be sometimes couldn't be linked to an Inventarium.
  • Fixed an issue where the tooltip shown in the runic whitelist/blacklist GUI appeared beneath NEI's list of items on the right.
  • Baby animals charmed by the Siren's Lure will no longer attempt to follow adult animals.
  • Made compatible with mods that break blocks in certain ways that previously resulted in a crash.

and @Vazkii with Botania
Vazkii said:
Botania R1.3 151
  • Fixed the Terra Shatterer.

and @insaneau with Ex Astris
insaneau said:
Ex Astris 1.15
  • Massively improve server performance of AutoHammer and AutoSieve
  • Added EnderIO recipes for AutoHammer and AutoSieve
  • Change Thermal Expansion check to Thermal Foundation
  • Fix Tinkers Construct crash when trying to apply Ex Astris modifiers onto Armour
  • Added Chisel Bridge Sift smooth stone to get Marble Stones and Limestone Stones.

and lastly @Ordinastie with Malisis' Doors
Ordinastie said:
Malisis' Doors 1.4.0
  • Added auto-close timer for Custom Doors
  • Added the possibility to edit existing doors inside the DoorFactory.
  • Fixed Fence Gate height when next to a wall block.
  • Added Fence Gate camo. They will take the texture of surrounding blocks.
  • Added option to enable/disable Fence Gate camo