(RWTema)
Extra Utilities 1.2.0
Changelog: (Secrets!)
Extra Utilities 1.2.0
Changelog: (Secrets!)
Added: Wooden Spikes - Spikes that will damage entities down to 1 heart but will not kill them.
Added: Golden Spikes - Mobs killed by these spike will drop XP orbs
Added: Diamond Spikes - Mobs killed by these spikes drop rare 'player-kill-only' drops
Added: 'Kikoku' sword (WIP - no crafting recipe yet)
Added: Golden Bags can now be dyed
Added: Golden Spikes - Mobs killed by these spike will drop XP orbs
Added: Diamond Spikes - Mobs killed by these spikes drop rare 'player-kill-only' drops
Added: 'Kikoku' sword (WIP - no crafting recipe yet)
Added: Golden Bags can now be dyed
In a recent tweet.. RWTema said there's an unconventional way of crafting the sword, deep in the code.. probably requiring a ritual like the End Siege.. but he deleted the tweet.. :'( and another tweet:
"Okay in all seriousness, there is a thing for crafting but it's just a silly test thing I wrote as a joke. I wouldn't advise using it."
"Okay in all seriousness, there is a thing for crafting but it's just a silly test thing I wrote as a joke. I wouldn't advise using it."
Changed: Removed MJ Support
Changed: Generator buffer is now 100,000RF * multiplier
Changed: Recipes that require specific enchants on tools will accept tools with the same or higher level of enchant and tools with extra enchants
Changed: XP orbs are not dropped by the Ender Quarry breaking ore blocks
Changed: Food generators are now progressively less effective on any modded foods better than the vanilla foods.
Changed: Solar Generator cooldown is fixed and doesn't scale with generator multiplier
Changed: Liquid/Item transfer nodes now respect filters when transfering via ender receptors
Changed: Updated COFH API
Changed: Generator buffer is now 100,000RF * multiplier
Changed: Recipes that require specific enchants on tools will accept tools with the same or higher level of enchant and tools with extra enchants
Changed: XP orbs are not dropped by the Ender Quarry breaking ore blocks
Changed: Food generators are now progressively less effective on any modded foods better than the vanilla foods.
Changed: Solar Generator cooldown is fixed and doesn't scale with generator multiplier
Changed: Liquid/Item transfer nodes now respect filters when transfering via ender receptors
Changed: Updated COFH API
Fixed: Hyper-Energy Transfer nodes droping regular Energy Transfer nodes when broken
Fixed: Night vision not working in the deep dark
Fixed: Crash with item entities on conveyors
Fixed: Crash with filters when a mod is removed
Fixed: Bug that prevented MFR integration being registered
Fixed: Bug with connected textures on FMP parts being rendered incorrectly
Fixed: Crafted items not being dropped when the QED is broken
Fixed: Night vision not working in the deep dark
Fixed: Crash with item entities on conveyors
Fixed: Crash with filters when a mod is removed
Fixed: Bug that prevented MFR integration being registered
Fixed: Bug with connected textures on FMP parts being rendered incorrectly
Fixed: Crafted items not being dropped when the QED is broken
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